Fixed #10956
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@@ -158,7 +158,7 @@ public class UnitGroup{
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}
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}
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private void updateRaycast(int index, Vec2 dest, Vec2 v1){
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private void updateRaycast(int index, Vec2 dest, Vec2 v1){
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if(collisionLayer != PhysicsProcess.layerFlying){
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if(collisionLayer != PhysicsProcess.layerFlying && originalPositions != null && positions != null){
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//coordinates in world space
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//coordinates in world space
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float
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float
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