Better sliders

This commit is contained in:
Anuken
2021-07-12 12:36:45 -04:00
parent c94e7aa031
commit 4f98bc95a2
11 changed files with 31 additions and 28 deletions

View File

@@ -16,14 +16,14 @@ import mindustry.type.*;
public class EnergyFieldAbility extends Ability{
private static final Seq<Healthc> all = new Seq<>();
public float damage = 1, repair = 20f, reload = 100, range = 60;
public float damage = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal, hitEffect = Fx.hitLaserBlast, damageEffect = Fx.chainLightning;
public StatusEffect status = StatusEffects.electrified;
public float statusDuration = 60f * 6f;
public float x, y;
public boolean hitBuildings = true;
public int maxTargets = 25;
public float healPercent = 3f;
public float healPercent = 2.5f;
public float layer = Layer.bullet - 0.001f, blinkScl = 20f;
public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;