Better sliders
This commit is contained in:
@@ -16,14 +16,14 @@ import mindustry.type.*;
|
||||
public class EnergyFieldAbility extends Ability{
|
||||
private static final Seq<Healthc> all = new Seq<>();
|
||||
|
||||
public float damage = 1, repair = 20f, reload = 100, range = 60;
|
||||
public float damage = 1, reload = 100, range = 60;
|
||||
public Effect healEffect = Fx.heal, hitEffect = Fx.hitLaserBlast, damageEffect = Fx.chainLightning;
|
||||
public StatusEffect status = StatusEffects.electrified;
|
||||
public float statusDuration = 60f * 6f;
|
||||
public float x, y;
|
||||
public boolean hitBuildings = true;
|
||||
public int maxTargets = 25;
|
||||
public float healPercent = 3f;
|
||||
public float healPercent = 2.5f;
|
||||
|
||||
public float layer = Layer.bullet - 0.001f, blinkScl = 20f;
|
||||
public float effectRadius = 5f, sectorRad = 0.14f, rotateSpeed = 0.5f;
|
||||
|
||||
Reference in New Issue
Block a user