Bugfixes & balancing
This commit is contained in:
@@ -77,7 +77,7 @@ public class AsyncCore{
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private void complete(){
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//wait for all threads to stop processing
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for(Future future : futures){
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for(var future : futures){
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try{
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future.get();
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}catch(Throwable t){
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@@ -121,7 +121,7 @@ public class Blocks{
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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//turrets - erekir
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breach, sublimate, titan,
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breach, sublimate, titan, afflict,
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//units
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commandCenter,
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@@ -2266,7 +2266,7 @@ public class Blocks{
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}};
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cliffCrusher = new WallCrafter("cliff-crusher"){{
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requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 20));
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requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
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consumes.power(0.8f);
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@@ -2282,7 +2282,7 @@ public class Blocks{
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drillTime = 150f;
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tier = 4;
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size = 2;
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range = 3;
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range = 4;
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consumes.liquid(Liquids.hydrogen, 0.25f / 60f).boost();
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}};
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@@ -2929,6 +2929,9 @@ public class Blocks{
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);
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//TODO no coolant?
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coolantUsage = 10f / 60f;
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coolantOverride = Liquids.water;
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coolantMultiplier = 6f;
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shootShake = 1f;
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ammoPerShot = 6;
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@@ -2997,6 +3000,7 @@ public class Blocks{
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length = range;
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}};
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acceptCoolant = false;
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scaledHealth = 320;
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shootLength = 7f;
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size = 3;
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@@ -3045,7 +3049,8 @@ public class Blocks{
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shootLength = 7f;
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rotateSpeed = 2.5f;
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acceptCoolant = false;
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coolantUsage = 30f / 60f;
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coolantOverride = Liquids.water;
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draw = new DrawTurret("reinforced-"){{
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parts.addAll(
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@@ -2,6 +2,7 @@ package mindustry.content;
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import arc.struct.*;
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import mindustry.game.Objectives.*;
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import mindustry.type.*;
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import static mindustry.content.Blocks.*;
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import static mindustry.content.TechTree.*;
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@@ -11,6 +12,13 @@ public class ErekirTechTree{
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public static void load(){
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Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
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//TODO use these multipliers!
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var costMultipliers = new ObjectFloatMap<Item>();
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costMultipliers.put(Items.silicon, 4);
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costMultipliers.put(Items.surgeAlloy, 4);
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costMultipliers.put(Items.thorium, 6);
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costMultipliers.put(Items.graphite, 5);
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
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node(duct, () -> {
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node(ductRouter, () -> {
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@@ -92,7 +92,7 @@ public class Items{
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pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
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flammability = 1.4f;
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explosiveness = 0.5f;
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explosiveness = 0.4f;
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}};
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beryllium = new Item("beryllium", Color.valueOf("3a8f64")){{
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@@ -113,7 +113,7 @@ public class Items{
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}};
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carbide = new Item("carbide", Color.valueOf("89769a")){{
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cost = 1.6f;
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cost = 1.4f;
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healthScaling = 1.1f;
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}};
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@@ -69,15 +69,14 @@ public class UnitTypes{
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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//special tethered (has payload capability, because it's necessary sometimes)
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone, payloadDrone;
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone;
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//tank
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//TODO tank comp
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public static @EntityDef({Unitc.class, Tankc.class}) UnitType vanquish;
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//endregion
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//missile definition, needed for codegen
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//missile definition, unused here but needed for codegen
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public static @EntityDef({Unitc.class, TimedKillc.class}) UnitType missile;
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//region neoplasm
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@@ -2525,10 +2524,8 @@ public class UnitTypes{
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y = 1f;
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}});
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float es = 3.9f;
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setEnginesMirror(
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new UnitEngine(62 / 4f, -60 / 4f, es, 315f),
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new UnitEngine(62 / 4f, -60 / 4f, 3.9f, 315f),
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new UnitEngine(72 / 4f, -29 / 4f, 3f, 315f)
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);
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}};
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@@ -271,6 +271,8 @@ public class Block extends UnlockableContent{
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public Effect destroyEffect = Fx.dynamicExplosion;
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/** Multiplier for cost of research in tech tree. */
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public float researchCostMultiplier = 1;
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/** Multipliers for research costs on a per-item basis. Format: ID to multiplier. */
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public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
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/** Whether this block has instant transfer.*/
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public boolean instantTransfer = false;
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/** Whether you can rotate this block after it is placed. */
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@@ -867,7 +869,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier, 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier * researchCostMultipliers.get(requirements[i].item, 1f), 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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@@ -925,9 +927,6 @@ public class Block extends UnlockableContent{
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scaling += stack.item.healthScaling;
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}
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if(scaling > 1){
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Log.info("@: @ -> @", name, scaledHealth * size * size, (Mathf.round(scaledHealth * scaling, 5) * size * size));
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}
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scaledHealth *= scaling;
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round = true;
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}
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@@ -1,11 +1,13 @@
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package mindustry.world.blocks.defense.turrets;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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@@ -22,6 +24,8 @@ public class BaseTurret extends Block{
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public Effect coolEffect = Fx.fuelburn;
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/** How much reload is lowered by for each unit of liquid of heat capacity. */
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public float coolantMultiplier = 5f;
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/** Liquid that is used by coolant; null to use default. */
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public @Nullable Liquid coolantOverride;
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public BaseTurret(String name){
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super(name);
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@@ -39,7 +43,7 @@ public class BaseTurret extends Block{
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public void init(){
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if(acceptCoolant && !consumes.has(ConsumeType.liquid)){
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hasLiquids = true;
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consumes.add(new ConsumeCoolant(coolantUsage)).update(false).boost();
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consumes.add(coolantOverride != null ? new ConsumeLiquid(coolantOverride, coolantUsage) : new ConsumeCoolant(coolantUsage)).update(false).boost();
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}
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super.init();
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@@ -199,7 +199,7 @@ public class ItemTurret extends Turret{
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}
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public class ItemEntry extends AmmoEntry{
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protected Item item;
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public Item item;
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ItemEntry(Item item, int amount){
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this.item = item;
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@@ -210,5 +210,13 @@ public class ItemTurret extends Turret{
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public BulletType type(){
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return ammoTypes.get(item);
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}
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@Override
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public String toString(){
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return "ItemEntry{" +
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"item=" + item +
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", amount=" + amount +
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'}';
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}
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}
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}
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@@ -20,7 +20,7 @@ public class ReloadTurret extends BaseTurret{
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super.setStats();
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if(acceptCoolant){
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stats.add(Stat.booster, StatValues.boosters(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
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stats.add(Stat.booster, StatValues.boosters(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> l.coolant && consumes.liquidfilters.get(l.id)));
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}
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}
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@@ -466,8 +466,8 @@ public class Turret extends ReloadTurret{
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/** @return whether the turret has ammo. */
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public boolean hasAmmo(){
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//skip first entry if it has less than the required amount of ammo
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if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot){
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ammo.pop();
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if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot && ammo.get(ammo.size - 2).amount >= ammoPerShot){
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totalAmmo -= ammo.pop().amount;
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}
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return ammo.size > 0 && ammo.peek().amount >= ammoPerShot;
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}
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@@ -171,7 +171,7 @@ public class DirectionBridge extends Block{
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Draw.rect(dirRegion, x, y, rotdeg());
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var link = findLink();
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if(link != null){
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Draw.z(Layer.power);
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Draw.z(Layer.power - 1);
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drawBridge(rotation, x, y, link.x, link.y, null);
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}
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}
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@@ -48,7 +48,7 @@ public class DirectionLiquidBridge extends DirectionBridge{
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Draw.rect(dirRegion, x, y, rotdeg());
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var link = findLink();
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if(link != null){
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Draw.z(Layer.power);
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Draw.z(Layer.power - 1);
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drawBridge(rotation, x, y, link.x, link.y, Tmp.c1.set(liquids.current().color).a(liquids.currentAmount() / liquidCapacity * liquids.current().color.a));
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}
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}
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@@ -25,6 +25,11 @@ public class BeamDrill extends Block{
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public @Load("drill-laser") TextureRegion laser;
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public @Load("drill-laser-end") TextureRegion laserEnd;
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public @Load("drill-laser-center") TextureRegion laserCenter;
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public @Load("drill-laser-boost") TextureRegion laserBoost;
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public @Load("drill-laser-boost-end") TextureRegion laserEndBoost;
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public @Load("drill-laser-boost-center") TextureRegion laserCenterBoost;
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public @Load("@-top") TextureRegion topRegion;
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public @Load("@-glow") TextureRegion glowRegion;
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@@ -33,7 +38,7 @@ public class BeamDrill extends Block{
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public int tier = 1;
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public float laserWidth = 0.65f;
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/** How many times faster the drill will progress when boosted by an optional consumer. */
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public float optionalBoostIntensity = 2.5f; //TODO would be nice to change laser color when this is active.
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public float optionalBoostIntensity = 2.5f;
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public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white;
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public float glowIntensity = 0.2f, pulseIntensity = 0.07f;
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@@ -41,6 +46,7 @@ public class BeamDrill extends Block{
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public int sparks = 7;
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public float sparkRange = 10f, sparkLife = 27f, sparkRecurrence = 4f, sparkSpread = 45f, sparkSize = 3.5f;
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public Color boostHeatColor = Color.sky.cpy().mul(0.87f);
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public Color heatColor = new Color(1f, 0.35f, 0.35f, 0.9f);
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public float heatPulse = 0.3f, heatPulseScl = 7f;
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@@ -185,7 +191,7 @@ public class BeamDrill extends Block{
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public @Nullable Item lastItem;
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public float time;
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public float warmup;
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public float warmup, boostWarmup;
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public float lastDrillSpeed;
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@Override
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@@ -245,7 +251,10 @@ public class BeamDrill extends Block{
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float multiplier = 1f;
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if(cons.optionalValid()){
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boostWarmup = Mathf.lerpDelta(boostWarmup, 1f, 0.1f);
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multiplier *= optionalBoostIntensity;
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}else{
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boostWarmup = Mathf.lerpDelta(boostWarmup, 0f, 0.1f);
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}
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lastDrillSpeed = (facingAmount * multiplier * timeScale) / drillTime;
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@@ -291,26 +300,46 @@ public class BeamDrill extends Block{
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Draw.z(Layer.power - 1);
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Draw.mixcol(glowColor, Mathf.absin(Time.time + i*5 + id*9, glowScl, glowIntensity));
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if(Math.abs(p.x - face.x) + Math.abs(p.y - face.y) == 0){
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Draw.rect(laserCenter, lx, ly, width * laserCenter.width * Draw.scl, width * laserCenter.height * Draw.scl);
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Draw.scl(width);
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if(boostWarmup < 0.99f){
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Draw.alpha(1f - boostWarmup);
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Draw.rect(laserCenter, lx, ly);
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}
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if(boostWarmup > 0.01f){
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Draw.alpha(boostWarmup);
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Draw.rect(laserCenterBoost, lx, ly);
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}
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Draw.scl();
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}else{
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Drawf.laser(team, laser, laserEnd,
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(p.x - dir.x/2f) * tilesize,
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(p.y - dir.y/2f) * tilesize,
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lx, ly,
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width);
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float lsx = (p.x - dir.x/2f) * tilesize, lsy = (p.y - dir.y/2f) * tilesize;
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if(boostWarmup < 0.99f){
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Draw.alpha(1f - boostWarmup);
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Drawf.laser(team, laser, laserEnd, lsx, lsy, lx, ly, width);
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}
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if(boostWarmup > 0.001f){
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Draw.alpha(boostWarmup);
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Drawf.laser(team, laserBoost, laserEndBoost, lsx, lsy, lx, ly, width);
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}
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}
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Draw.color();
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Draw.mixcol();
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Draw.z(Layer.effect);
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Lines.stroke(warmup);
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rand.setState(i, id);
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Color col = face.wallDrop().color;
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Color spark = Tmp.c3.set(sparkColor).lerp(boostHeatColor, boostWarmup);
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for(int j = 0; j < sparks; j++){
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float fin = (Time.time / sparkLife + rand.random(sparkRecurrence + 1f)) % sparkRecurrence;
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float or = rand.range(2f);
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Tmp.v1.set(sparkRange * fin, 0).rotate(rotdeg() + rand.range(sparkSpread));
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Draw.color(sparkColor, col, fin);
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Draw.color(spark, col, fin);
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float px = Tmp.v1.x, py = Tmp.v1.y;
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if(fin <= 1f) Lines.lineAngle(lx + px + or * ddx, ly + py + or * ddy, Angles.angle(px, py), Mathf.slope(fin) * sparkSize);
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}
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@@ -321,7 +350,7 @@ public class BeamDrill extends Block{
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if(glowRegion.found()){
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Draw.z(Layer.blockAdditive);
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Draw.blend(Blending.additive);
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Draw.color(heatColor, warmup * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse))));
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Draw.color(Tmp.c1.set(heatColor).lerp(boostHeatColor, boostWarmup), warmup * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse))));
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Draw.rect(glowRegion, x, y, rotdeg());
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Draw.blend();
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Draw.color();
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Reference in New Issue
Block a user