Bugfixes & balancing

This commit is contained in:
Anuken
2021-12-28 16:00:25 -05:00
parent ad42861daf
commit 4fa88296a7
20 changed files with 84 additions and 34 deletions

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@@ -77,7 +77,7 @@ public class AsyncCore{
private void complete(){ private void complete(){
//wait for all threads to stop processing //wait for all threads to stop processing
for(Future future : futures){ for(var future : futures){
try{ try{
future.get(); future.get();
}catch(Throwable t){ }catch(Throwable t){

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@@ -121,7 +121,7 @@ public class Blocks{
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami, duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
//turrets - erekir //turrets - erekir
breach, sublimate, titan, breach, sublimate, titan, afflict,
//units //units
commandCenter, commandCenter,
@@ -2266,7 +2266,7 @@ public class Blocks{
}}; }};
cliffCrusher = new WallCrafter("cliff-crusher"){{ cliffCrusher = new WallCrafter("cliff-crusher"){{
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 20)); requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
consumes.power(0.8f); consumes.power(0.8f);
@@ -2282,7 +2282,7 @@ public class Blocks{
drillTime = 150f; drillTime = 150f;
tier = 4; tier = 4;
size = 2; size = 2;
range = 3; range = 4;
consumes.liquid(Liquids.hydrogen, 0.25f / 60f).boost(); consumes.liquid(Liquids.hydrogen, 0.25f / 60f).boost();
}}; }};
@@ -2929,6 +2929,9 @@ public class Blocks{
); );
//TODO no coolant? //TODO no coolant?
coolantUsage = 10f / 60f;
coolantOverride = Liquids.water;
coolantMultiplier = 6f;
shootShake = 1f; shootShake = 1f;
ammoPerShot = 6; ammoPerShot = 6;
@@ -2997,6 +3000,7 @@ public class Blocks{
length = range; length = range;
}}; }};
acceptCoolant = false;
scaledHealth = 320; scaledHealth = 320;
shootLength = 7f; shootLength = 7f;
size = 3; size = 3;
@@ -3045,7 +3049,8 @@ public class Blocks{
shootLength = 7f; shootLength = 7f;
rotateSpeed = 2.5f; rotateSpeed = 2.5f;
acceptCoolant = false; coolantUsage = 30f / 60f;
coolantOverride = Liquids.water;
draw = new DrawTurret("reinforced-"){{ draw = new DrawTurret("reinforced-"){{
parts.addAll( parts.addAll(

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@@ -2,6 +2,7 @@ package mindustry.content;
import arc.struct.*; import arc.struct.*;
import mindustry.game.Objectives.*; import mindustry.game.Objectives.*;
import mindustry.type.*;
import static mindustry.content.Blocks.*; import static mindustry.content.Blocks.*;
import static mindustry.content.TechTree.*; import static mindustry.content.TechTree.*;
@@ -11,6 +12,13 @@ public class ErekirTechTree{
public static void load(){ public static void load(){
Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir)); Seq<Objective> erekirSector = Seq.with(new OnPlanet(Planets.erekir));
//TODO use these multipliers!
var costMultipliers = new ObjectFloatMap<Item>();
costMultipliers.put(Items.silicon, 4);
costMultipliers.put(Items.surgeAlloy, 4);
costMultipliers.put(Items.thorium, 6);
costMultipliers.put(Items.graphite, 5);
Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> { Planets.erekir.techTree = nodeRoot("erekir", coreBastion, true, () -> {
node(duct, () -> { node(duct, () -> {
node(ductRouter, () -> { node(ductRouter, () -> {

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@@ -92,7 +92,7 @@ public class Items{
pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{ pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
flammability = 1.4f; flammability = 1.4f;
explosiveness = 0.5f; explosiveness = 0.4f;
}}; }};
beryllium = new Item("beryllium", Color.valueOf("3a8f64")){{ beryllium = new Item("beryllium", Color.valueOf("3a8f64")){{
@@ -113,7 +113,7 @@ public class Items{
}}; }};
carbide = new Item("carbide", Color.valueOf("89769a")){{ carbide = new Item("carbide", Color.valueOf("89769a")){{
cost = 1.6f; cost = 1.4f;
healthScaling = 1.1f; healthScaling = 1.1f;
}}; }};

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@@ -69,15 +69,14 @@ public class UnitTypes{
public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block; public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
//special tethered (has payload capability, because it's necessary sometimes) //special tethered (has payload capability, because it's necessary sometimes)
public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone, payloadDrone; public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone;
//tank //tank
//TODO tank comp
public static @EntityDef({Unitc.class, Tankc.class}) UnitType vanquish; public static @EntityDef({Unitc.class, Tankc.class}) UnitType vanquish;
//endregion //endregion
//missile definition, needed for codegen //missile definition, unused here but needed for codegen
public static @EntityDef({Unitc.class, TimedKillc.class}) UnitType missile; public static @EntityDef({Unitc.class, TimedKillc.class}) UnitType missile;
//region neoplasm //region neoplasm
@@ -2525,10 +2524,8 @@ public class UnitTypes{
y = 1f; y = 1f;
}}); }});
float es = 3.9f;
setEnginesMirror( setEnginesMirror(
new UnitEngine(62 / 4f, -60 / 4f, es, 315f), new UnitEngine(62 / 4f, -60 / 4f, 3.9f, 315f),
new UnitEngine(72 / 4f, -29 / 4f, 3f, 315f) new UnitEngine(72 / 4f, -29 / 4f, 3f, 315f)
); );
}}; }};

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@@ -271,6 +271,8 @@ public class Block extends UnlockableContent{
public Effect destroyEffect = Fx.dynamicExplosion; public Effect destroyEffect = Fx.dynamicExplosion;
/** Multiplier for cost of research in tech tree. */ /** Multiplier for cost of research in tech tree. */
public float researchCostMultiplier = 1; public float researchCostMultiplier = 1;
/** Multipliers for research costs on a per-item basis. Format: ID to multiplier. */
public ObjectFloatMap<Item> researchCostMultipliers = new ObjectFloatMap<>();
/** Whether this block has instant transfer.*/ /** Whether this block has instant transfer.*/
public boolean instantTransfer = false; public boolean instantTransfer = false;
/** Whether you can rotate this block after it is placed. */ /** Whether you can rotate this block after it is placed. */
@@ -867,7 +869,7 @@ public class Block extends UnlockableContent{
public ItemStack[] researchRequirements(){ public ItemStack[] researchRequirements(){
ItemStack[] out = new ItemStack[requirements.length]; ItemStack[] out = new ItemStack[requirements.length];
for(int i = 0; i < out.length; i++){ for(int i = 0; i < out.length; i++){
int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier, 10); int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.1f) * 20 * researchCostMultiplier * researchCostMultipliers.get(requirements[i].item, 1f), 10);
out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity)); out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
} }
@@ -925,9 +927,6 @@ public class Block extends UnlockableContent{
scaling += stack.item.healthScaling; scaling += stack.item.healthScaling;
} }
if(scaling > 1){
Log.info("@: @ -> @", name, scaledHealth * size * size, (Mathf.round(scaledHealth * scaling, 5) * size * size));
}
scaledHealth *= scaling; scaledHealth *= scaling;
round = true; round = true;
} }

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@@ -1,11 +1,13 @@
package mindustry.world.blocks.defense.turrets; package mindustry.world.blocks.defense.turrets;
import arc.struct.*; import arc.struct.*;
import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*; import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.consumers.*; import mindustry.world.consumers.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
@@ -22,6 +24,8 @@ public class BaseTurret extends Block{
public Effect coolEffect = Fx.fuelburn; public Effect coolEffect = Fx.fuelburn;
/** How much reload is lowered by for each unit of liquid of heat capacity. */ /** How much reload is lowered by for each unit of liquid of heat capacity. */
public float coolantMultiplier = 5f; public float coolantMultiplier = 5f;
/** Liquid that is used by coolant; null to use default. */
public @Nullable Liquid coolantOverride;
public BaseTurret(String name){ public BaseTurret(String name){
super(name); super(name);
@@ -39,7 +43,7 @@ public class BaseTurret extends Block{
public void init(){ public void init(){
if(acceptCoolant && !consumes.has(ConsumeType.liquid)){ if(acceptCoolant && !consumes.has(ConsumeType.liquid)){
hasLiquids = true; hasLiquids = true;
consumes.add(new ConsumeCoolant(coolantUsage)).update(false).boost(); consumes.add(coolantOverride != null ? new ConsumeLiquid(coolantOverride, coolantUsage) : new ConsumeCoolant(coolantUsage)).update(false).boost();
} }
super.init(); super.init();

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@@ -199,7 +199,7 @@ public class ItemTurret extends Turret{
} }
public class ItemEntry extends AmmoEntry{ public class ItemEntry extends AmmoEntry{
protected Item item; public Item item;
ItemEntry(Item item, int amount){ ItemEntry(Item item, int amount){
this.item = item; this.item = item;
@@ -210,5 +210,13 @@ public class ItemTurret extends Turret{
public BulletType type(){ public BulletType type(){
return ammoTypes.get(item); return ammoTypes.get(item);
} }
@Override
public String toString(){
return "ItemEntry{" +
"item=" + item +
", amount=" + amount +
'}';
}
} }
} }

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@@ -20,7 +20,7 @@ public class ReloadTurret extends BaseTurret{
super.setStats(); super.setStats();
if(acceptCoolant){ if(acceptCoolant){
stats.add(Stat.booster, StatValues.boosters(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id))); stats.add(Stat.booster, StatValues.boosters(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> l.coolant && consumes.liquidfilters.get(l.id)));
} }
} }

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@@ -466,8 +466,8 @@ public class Turret extends ReloadTurret{
/** @return whether the turret has ammo. */ /** @return whether the turret has ammo. */
public boolean hasAmmo(){ public boolean hasAmmo(){
//skip first entry if it has less than the required amount of ammo //skip first entry if it has less than the required amount of ammo
if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot){ if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot && ammo.get(ammo.size - 2).amount >= ammoPerShot){
ammo.pop(); totalAmmo -= ammo.pop().amount;
} }
return ammo.size > 0 && ammo.peek().amount >= ammoPerShot; return ammo.size > 0 && ammo.peek().amount >= ammoPerShot;
} }

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@@ -171,7 +171,7 @@ public class DirectionBridge extends Block{
Draw.rect(dirRegion, x, y, rotdeg()); Draw.rect(dirRegion, x, y, rotdeg());
var link = findLink(); var link = findLink();
if(link != null){ if(link != null){
Draw.z(Layer.power); Draw.z(Layer.power - 1);
drawBridge(rotation, x, y, link.x, link.y, null); drawBridge(rotation, x, y, link.x, link.y, null);
} }
} }

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@@ -48,7 +48,7 @@ public class DirectionLiquidBridge extends DirectionBridge{
Draw.rect(dirRegion, x, y, rotdeg()); Draw.rect(dirRegion, x, y, rotdeg());
var link = findLink(); var link = findLink();
if(link != null){ if(link != null){
Draw.z(Layer.power); Draw.z(Layer.power - 1);
drawBridge(rotation, x, y, link.x, link.y, Tmp.c1.set(liquids.current().color).a(liquids.currentAmount() / liquidCapacity * liquids.current().color.a)); drawBridge(rotation, x, y, link.x, link.y, Tmp.c1.set(liquids.current().color).a(liquids.currentAmount() / liquidCapacity * liquids.current().color.a));
} }
} }

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@@ -25,6 +25,11 @@ public class BeamDrill extends Block{
public @Load("drill-laser") TextureRegion laser; public @Load("drill-laser") TextureRegion laser;
public @Load("drill-laser-end") TextureRegion laserEnd; public @Load("drill-laser-end") TextureRegion laserEnd;
public @Load("drill-laser-center") TextureRegion laserCenter; public @Load("drill-laser-center") TextureRegion laserCenter;
public @Load("drill-laser-boost") TextureRegion laserBoost;
public @Load("drill-laser-boost-end") TextureRegion laserEndBoost;
public @Load("drill-laser-boost-center") TextureRegion laserCenterBoost;
public @Load("@-top") TextureRegion topRegion; public @Load("@-top") TextureRegion topRegion;
public @Load("@-glow") TextureRegion glowRegion; public @Load("@-glow") TextureRegion glowRegion;
@@ -33,7 +38,7 @@ public class BeamDrill extends Block{
public int tier = 1; public int tier = 1;
public float laserWidth = 0.65f; public float laserWidth = 0.65f;
/** How many times faster the drill will progress when boosted by an optional consumer. */ /** How many times faster the drill will progress when boosted by an optional consumer. */
public float optionalBoostIntensity = 2.5f; //TODO would be nice to change laser color when this is active. public float optionalBoostIntensity = 2.5f;
public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white; public Color sparkColor = Color.valueOf("fd9e81"), glowColor = Color.white;
public float glowIntensity = 0.2f, pulseIntensity = 0.07f; public float glowIntensity = 0.2f, pulseIntensity = 0.07f;
@@ -41,6 +46,7 @@ public class BeamDrill extends Block{
public int sparks = 7; public int sparks = 7;
public float sparkRange = 10f, sparkLife = 27f, sparkRecurrence = 4f, sparkSpread = 45f, sparkSize = 3.5f; public float sparkRange = 10f, sparkLife = 27f, sparkRecurrence = 4f, sparkSpread = 45f, sparkSize = 3.5f;
public Color boostHeatColor = Color.sky.cpy().mul(0.87f);
public Color heatColor = new Color(1f, 0.35f, 0.35f, 0.9f); public Color heatColor = new Color(1f, 0.35f, 0.35f, 0.9f);
public float heatPulse = 0.3f, heatPulseScl = 7f; public float heatPulse = 0.3f, heatPulseScl = 7f;
@@ -185,7 +191,7 @@ public class BeamDrill extends Block{
public @Nullable Item lastItem; public @Nullable Item lastItem;
public float time; public float time;
public float warmup; public float warmup, boostWarmup;
public float lastDrillSpeed; public float lastDrillSpeed;
@Override @Override
@@ -245,7 +251,10 @@ public class BeamDrill extends Block{
float multiplier = 1f; float multiplier = 1f;
if(cons.optionalValid()){ if(cons.optionalValid()){
boostWarmup = Mathf.lerpDelta(boostWarmup, 1f, 0.1f);
multiplier *= optionalBoostIntensity; multiplier *= optionalBoostIntensity;
}else{
boostWarmup = Mathf.lerpDelta(boostWarmup, 0f, 0.1f);
} }
lastDrillSpeed = (facingAmount * multiplier * timeScale) / drillTime; lastDrillSpeed = (facingAmount * multiplier * timeScale) / drillTime;
@@ -291,26 +300,46 @@ public class BeamDrill extends Block{
Draw.z(Layer.power - 1); Draw.z(Layer.power - 1);
Draw.mixcol(glowColor, Mathf.absin(Time.time + i*5 + id*9, glowScl, glowIntensity)); Draw.mixcol(glowColor, Mathf.absin(Time.time + i*5 + id*9, glowScl, glowIntensity));
if(Math.abs(p.x - face.x) + Math.abs(p.y - face.y) == 0){ if(Math.abs(p.x - face.x) + Math.abs(p.y - face.y) == 0){
Draw.rect(laserCenter, lx, ly, width * laserCenter.width * Draw.scl, width * laserCenter.height * Draw.scl); Draw.scl(width);
if(boostWarmup < 0.99f){
Draw.alpha(1f - boostWarmup);
Draw.rect(laserCenter, lx, ly);
}
if(boostWarmup > 0.01f){
Draw.alpha(boostWarmup);
Draw.rect(laserCenterBoost, lx, ly);
}
Draw.scl();
}else{ }else{
Drawf.laser(team, laser, laserEnd, float lsx = (p.x - dir.x/2f) * tilesize, lsy = (p.y - dir.y/2f) * tilesize;
(p.x - dir.x/2f) * tilesize,
(p.y - dir.y/2f) * tilesize, if(boostWarmup < 0.99f){
lx, ly, Draw.alpha(1f - boostWarmup);
width); Drawf.laser(team, laser, laserEnd, lsx, lsy, lx, ly, width);
}
if(boostWarmup > 0.001f){
Draw.alpha(boostWarmup);
Drawf.laser(team, laserBoost, laserEndBoost, lsx, lsy, lx, ly, width);
}
} }
Draw.color();
Draw.mixcol(); Draw.mixcol();
Draw.z(Layer.effect); Draw.z(Layer.effect);
Lines.stroke(warmup); Lines.stroke(warmup);
rand.setState(i, id); rand.setState(i, id);
Color col = face.wallDrop().color; Color col = face.wallDrop().color;
Color spark = Tmp.c3.set(sparkColor).lerp(boostHeatColor, boostWarmup);
for(int j = 0; j < sparks; j++){ for(int j = 0; j < sparks; j++){
float fin = (Time.time / sparkLife + rand.random(sparkRecurrence + 1f)) % sparkRecurrence; float fin = (Time.time / sparkLife + rand.random(sparkRecurrence + 1f)) % sparkRecurrence;
float or = rand.range(2f); float or = rand.range(2f);
Tmp.v1.set(sparkRange * fin, 0).rotate(rotdeg() + rand.range(sparkSpread)); Tmp.v1.set(sparkRange * fin, 0).rotate(rotdeg() + rand.range(sparkSpread));
Draw.color(sparkColor, col, fin); Draw.color(spark, col, fin);
float px = Tmp.v1.x, py = Tmp.v1.y; float px = Tmp.v1.x, py = Tmp.v1.y;
if(fin <= 1f) Lines.lineAngle(lx + px + or * ddx, ly + py + or * ddy, Angles.angle(px, py), Mathf.slope(fin) * sparkSize); if(fin <= 1f) Lines.lineAngle(lx + px + or * ddx, ly + py + or * ddy, Angles.angle(px, py), Mathf.slope(fin) * sparkSize);
} }
@@ -321,7 +350,7 @@ public class BeamDrill extends Block{
if(glowRegion.found()){ if(glowRegion.found()){
Draw.z(Layer.blockAdditive); Draw.z(Layer.blockAdditive);
Draw.blend(Blending.additive); Draw.blend(Blending.additive);
Draw.color(heatColor, warmup * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse)))); Draw.color(Tmp.c1.set(heatColor).lerp(boostHeatColor, boostWarmup), warmup * (heatColor.a * (1f - heatPulse + Mathf.absin(heatPulseScl, heatPulse))));
Draw.rect(glowRegion, x, y, rotdeg()); Draw.rect(glowRegion, x, y, rotdeg());
Draw.blend(); Draw.blend();
Draw.color(); Draw.color();