Cleanup
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@@ -191,7 +191,7 @@ public class Schematics implements Loadable{
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Tmp.m2.set(Draw.trans());
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FrameBuffer buffer = new FrameBuffer((schematic.width + padding) * resolution, (schematic.height + padding) * resolution);
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shadowBuffer.beginDraw(Color.clear);
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shadowBuffer.begin(Color.clear);
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Draw.trans().idt();
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Draw.proj().setOrtho(0, 0, shadowBuffer.getWidth(), shadowBuffer.getHeight());
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@@ -210,9 +210,9 @@ public class Schematics implements Loadable{
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}
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});
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shadowBuffer.endDraw();
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shadowBuffer.end();
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buffer.beginDraw(Color.clear);
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buffer.begin(Color.clear);
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Draw.proj().setOrtho(0, buffer.getHeight(), buffer.getWidth(), -buffer.getHeight());
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@@ -239,7 +239,7 @@ public class Schematics implements Loadable{
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Draw.flush();
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Draw.trans().idt();
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buffer.endDraw();
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buffer.end();
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Draw.proj(Tmp.m1);
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Draw.trans(Tmp.m2);
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@@ -183,14 +183,14 @@ public class LightRenderer{
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}
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Draw.color();
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buffer.beginDraw(Color.clear);
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buffer.begin(Color.clear);
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Gl.blendEquationSeparate(Gl.funcAdd, Gl.max);
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for(Runnable run : lights){
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run.run();
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}
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Draw.reset();
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buffer.endDraw();
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buffer.end();
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Gl.blendEquationSeparate(Gl.funcAdd, Gl.funcAdd);
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Draw.color();
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@@ -168,7 +168,7 @@ public class MenuRenderer implements Disposable{
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//draw shadows
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Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
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shadows.beginDraw(Color.clear);
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shadows.begin(Color.clear);
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Draw.color(Color.black);
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for(Tile tile : world.tiles){
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@@ -178,7 +178,7 @@ public class MenuRenderer implements Disposable{
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}
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Draw.color();
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shadows.endDraw();
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shadows.end();
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SpriteBatch prev = Core.batch;
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@@ -119,10 +119,7 @@ public abstract class Turret extends Block{
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public class TurretEntity extends TileEntity{
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public Array<AmmoEntry> ammo = new Array<>();
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public int totalAmmo;
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public float reload;
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public float rotation = 90;
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public float recoil = 0f;
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public float heat;
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public float reload, rotation = 90, recoil, heat;
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public int shotCounter;
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public Posc target;
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