Mobile boosting unit fix
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@@ -980,7 +980,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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unit.hitbox(rect);
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rect.grow(4f);
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player.boosting = collisions.overlapsTile(rect, unit.solidity()) || !unit.within(targetPos, 85f);
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player.boosting = collisions.overlapsTile(rect, EntityCollisions::solid) || !unit.within(targetPos, 85f);
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unit.movePref(movement);
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