Mobile boosting unit fix

This commit is contained in:
Anuken
2022-07-19 11:34:44 -04:00
parent 90e9d37a9a
commit 4fbad2356d

View File

@@ -980,7 +980,7 @@ public class MobileInput extends InputHandler implements GestureListener{
unit.hitbox(rect);
rect.grow(4f);
player.boosting = collisions.overlapsTile(rect, unit.solidity()) || !unit.within(targetPos, 85f);
player.boosting = collisions.overlapsTile(rect, EntityCollisions::solid) || !unit.within(targetPos, 85f);
unit.movePref(movement);