Render fix

This commit is contained in:
Anuken
2019-01-18 15:41:49 -05:00
parent 2385011f96
commit 4ff1d0c2e1
3 changed files with 8 additions and 23 deletions

View File

@@ -130,14 +130,6 @@ public abstract class InputHandler implements InputProcessor{
return Core.input.mouseY();
}
public void resetCursor(){
}
public boolean isCursorVisible(){
return false;
}
public void buildUI(Table table){
}
@@ -162,7 +154,7 @@ public abstract class InputHandler implements InputProcessor{
boolean tileTapped(Tile tile){
tile = tile.target();
boolean consumed = false, showedInventory = false, showedConsume = false;
boolean consumed = false, showedInventory = false;
//check if tapped block is configurable
if(tile.block().configurable && tile.getTeam() == player.getTeam()){
@@ -329,12 +321,8 @@ public abstract class InputHandler implements InputProcessor{
}
public boolean validPlace(int x, int y, Block type, int rotation){
for(Tile tile : state.teams.get(player.getTeam()).cores){
return Build.validPlace(player.getTeam(), x, y, type, rotation) &&
Mathf.dst(player.x, player.y, x * tilesize, y * tilesize) < Player.placeDistance;
}
return false;
return Build.validPlace(player.getTeam(), x, y, type, rotation) &&
Mathf.dst(player.x, player.y, x * tilesize, y * tilesize) < Player.placeDistance;
}
public boolean validBreak(int x, int y){