Mobile and desktop UI changes
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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.ucore.scene.ui.Dialog;
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import io.anuke.ucore.scene.ui.Image;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class FloatingDialog extends Dialog{
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@@ -15,8 +14,8 @@ public class FloatingDialog extends Dialog{
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setFillParent(true);
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title().setAlignment(Align.center);
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getTitleTable().row();
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getTitleTable().add(new Image("white"))
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.growX().height(3f).pad(4f).units(Unit.dp).get().setColor(Color.ORANGE);
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getTitleTable().addImage("white", Color.ORANGE)
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.growX().height(3f).pad(4f).units(Unit.dp);
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}
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@Override
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@@ -14,7 +14,7 @@ import io.anuke.ucore.scene.ui.ScrollPane;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class LevelDialog extends FloatingDialog{
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public class LevelDialog extends FloatingDialog{
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private Map selectedMap = Map.delta;
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private TextureRegion region = new TextureRegion();
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@@ -41,10 +41,10 @@ public class LevelDialog extends FloatingDialog{
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maps.row();
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}
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Table inset = new Table("pane");
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Table inset = new Table("pane-button");
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inset.add("[orange]"+map.name()).pad(3f).units(Unit.dp);
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inset.row();
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inset.add((StringSupplier)(()->"High Score: [lime]" + Settings.getInt("hiscore" + map.name())))
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inset.add((StringSupplier)(()->"High Score: [orange]" + Settings.getInt("hiscore" + map.name())))
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.pad(3f).units(Unit.dp);
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inset.pack();
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Timer;
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import com.badlogic.gdx.utils.Timer.Task;
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@@ -41,19 +42,23 @@ public class LoadDialog extends FloatingDialog{
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final int slot = i;
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TextButton button = new TextButton("[orange]Slot " + (i + 1));
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button.getLabelCell().top().left().growX();
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button.row();
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button.pad(Unit.dp.inPixels(10));
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button.getLabelCell().top().left().growX();
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button.row();
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Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Wave " +
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SaveIO.getWave(slot)+"\nLast Saved: " + SaveIO.getTimeString(i)));
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info.setAlignment(Align.center, Align.center);
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button.add(info).padBottom(2).padTop(6);
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button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
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button.row();
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button.addImage("white", Color.GRAY)
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.growX().height(3f).pad(4f).units(Unit.dp);
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button.row();
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modifyButton(button, slot);
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content().add(button).size(400, 80).units(Unit.dp).pad(2);
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content().add(button).size(400, 86).units(Unit.dp).pad(2);
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content().row();
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}
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@@ -37,10 +37,6 @@ public class UpgradeDialog extends FloatingDialog{
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GameState.set(State.paused);
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});
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getButtonTable().addButton("Ok", ()->{
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hide();
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}).size(96, 50).pad(5);
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Table weptab = new Table();
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weptab.pad(20);
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@@ -75,7 +71,7 @@ public class UpgradeDialog extends FloatingDialog{
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i++;
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weptab.add(button).width(250);
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weptab.add(button).width(220);
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Table tiptable = new Table();
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