Fixed bullet heal percent being displayed as 0 when <1
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@@ -1388,14 +1388,14 @@ public class Blocks implements ContentList{
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requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
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requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
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size = 3;
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size = 3;
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itemCapacity = 1000;
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itemCapacity = 1000;
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health = size * size * 55;
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health = size * size * 60;
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}};
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}};
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container = new StorageBlock("container"){{
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container = new StorageBlock("container"){{
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requirements(Category.effect, with(Items.titanium, 100));
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requirements(Category.effect, with(Items.titanium, 100));
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size = 2;
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size = 2;
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itemCapacity = 300;
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itemCapacity = 300;
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health = size * size * 55;
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health = size * size * 60;
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}};
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}};
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unloader = new Unloader("unloader"){{
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unloader = new Unloader("unloader"){{
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@@ -306,7 +306,7 @@ public class StatValues{
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}
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}
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if(type.healPercent > 0f){
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if(type.healPercent > 0f){
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sep(bt, Core.bundle.format("bullet.healpercent", (int)type.healPercent));
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sep(bt, Core.bundle.format("bullet.healpercent", Strings.autoFixed(type.healPercent, 2)));
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}
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}
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if(type.pierce || type.pierceCap != -1){
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if(type.pierce || type.pierceCap != -1){
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