Campaign multiplayer note
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@@ -483,6 +483,7 @@ launch.next = [lightgray]next opportunity at wave {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
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uncover = Uncover
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uncover = Uncover
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configure = Configure Loadout
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configure = Configure Loadout
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#TODO
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#TODO
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@@ -163,6 +163,18 @@ public class ResearchDialog extends BaseDialog{
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});
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});
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}
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}
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@Override
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public Dialog show(){
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Core.app.post(() -> {
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if(net.client()){
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//TODO make this not display every time
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ui.showInfo("campaign.multiplayer");
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}
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});
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return super.show();
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}
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void treeLayout(){
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void treeLayout(){
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float spacing = 20f;
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float spacing = 20f;
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LayoutNode node = new LayoutNode(root, null);
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LayoutNode node = new LayoutNode(root, null);
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