Campaign multiplayer note

This commit is contained in:
Anuken
2020-09-24 16:49:04 -04:00
parent 8d8cedaa44
commit 504334999d
2 changed files with 13 additions and 0 deletions
+1
View File
@@ -483,6 +483,7 @@ launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
#TODO #TODO
@@ -163,6 +163,18 @@ public class ResearchDialog extends BaseDialog{
}); });
} }
@Override
public Dialog show(){
Core.app.post(() -> {
if(net.client()){
//TODO make this not display every time
ui.showInfo("campaign.multiplayer");
}
});
return super.show();
}
void treeLayout(){ void treeLayout(){
float spacing = 20f; float spacing = 20f;
LayoutNode node = new LayoutNode(root, null); LayoutNode node = new LayoutNode(root, null);