Merge branch 'master' into zh-TW
This commit is contained in:
@@ -33,12 +33,15 @@ deconstruction.title = Block Deconstruction Guide
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||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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showagain = Don't show again next session
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coreattack = < Core is under attack! >
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||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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savegame = Save Game
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loadgame = Load Game
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joingame = Join Game
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addplayers = Add/Remove Players
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customgame = Custom Game
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newgame = New Game
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none = <none>
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||||
close = Close
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||||
quit = Quit
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||||
@@ -246,8 +249,11 @@ locked = Locked
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complete = [LIGHT_GRAY]Complete:
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch = < LAUNCH >
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
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@@ -266,7 +272,7 @@ zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.crags.name = Crags
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zone.stainedMountains.name = Stained Mountains
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zone.impact.name = Impact 0079
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zone.impact0079.name = Impact 0079
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zone.desolateRift.name = Desolate Rift
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zone.arcticDesert.name = Arctic Desert
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zone.dryWastes.name = Dry Wastes
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@@ -321,12 +327,15 @@ blocks.liquidoutput = Liquid Output
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blocks.liquidoutputspeed = Liquid Output Speed
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blocks.liquiduse = Liquid Use
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blocks.coolant = Coolant
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blocks.liquid = Liquid
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blocks.coolantuse = Coolant Use
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blocks.inputliquidfuel = Fuel Liquid
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blocks.liquidfueluse = Liquid Fuel Use
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blocks.boostitem = Boost Item
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blocks.boostliquid = Boost Liquid
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blocks.health = Health
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blocks.power = Power
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blocks.power.satisfaction = Power Satisfaction
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blocks.inaccuracy = Inaccuracy
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blocks.shots = Shots
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blocks.reload = Shots/Second
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@@ -334,6 +343,7 @@ blocks.inputfuel = Fuel
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blocks.fuelburntime = Fuel Burn Time
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blocks.inputcapacity = Input capacity
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blocks.outputcapacity = Output capacity
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blocks.ammo = Ammo
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unit.blocks = blocks
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unit.powersecond = power units/second
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unit.liquidsecond = liquid units/second
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@@ -392,6 +402,7 @@ keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Move x
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keybind.move_y.name = Move y
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keybind.select.name = Select/Shoot
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keybind.pick.name = Pick Block
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keybind.break.name = Break
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keybind.deselect.name = Deselect
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keybind.shoot.name = Shoot
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@@ -411,8 +422,8 @@ keybind.chat_scroll.name = Chat scroll
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keybind.drop_unit.name = Drop Unit
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keybind.zoom_minimap.name = Zoom minimap
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mode.help.title = Description of modes
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mode.waves.name = Waves
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mode.waves.description = The normal mode. Limited resources and automatic incoming waves.
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mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.freebuild.name = Freebuild
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@@ -458,7 +469,7 @@ item.metaglass.description = A super-tough glass compound. Extensively used for
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item.scrap.name = Scrap
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item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
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liquid.water.name = Water
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liquid.lava.name = Lava
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liquid.slag.name = Slag
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liquid.oil.name = Oil
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liquid.cryofluid.name = Cryofluid
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mech.alpha-mech.name = Alpha
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@@ -493,11 +504,10 @@ mech.glaive-ship.weapon = Flame Repeater
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item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
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item.flammability = [LIGHT_GRAY]Flammability: {0}%
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item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
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item.fluxiness = [LIGHT_GRAY]Flux Power: {0}%
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unit.health = [LIGHT_GRAY]Health: {0}
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unit.speed = [LIGHT_GRAY]Speed: {0}
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mech.weapon = [LIGHT_GRAY]Weapon: {0}
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mech.armor = [LIGHT_GRAY]Armor: {0}
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mech.health = [LIGHT_GRAY]Health: {0}
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mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
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mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
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mech.minepower = [LIGHT_GRAY]Mining Power: {0}
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@@ -505,9 +515,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
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liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
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liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
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liquid.temperature = [LIGHT_GRAY]Temperature: {0}
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block.kiln.name = Kiln
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block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
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block.graphite-press.name = Graphite Press
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block.multi-press.name = Multi-Press
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block.constructing = {0} [LIGHT_GRAY](Constructing)
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block.spawn.name = Enemy Spawn
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block.core.name = Core
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block.core-shard.name = Core: Shard
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block.core-foundation.name = Core: Foundation
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block.core-nucleus.name = Core: Nucleus
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block.metalfloor.name = Metal Floor
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block.deepwater.name = deepwater
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block.water.name = water
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@@ -516,7 +532,7 @@ block.tar.name = Tar
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block.blackstone.name = Black Stone
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block.stone.name = Stone
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block.dirt.name = Dirt
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block.sand.name = Sand
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block.sand.name = Dark Sand
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block.ice.name = Ice
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block.snow.name = Snow
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block.grass.name = Grass
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@@ -524,6 +540,36 @@ block.shrub.name = Shrub
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block.rock.name = Rock
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block.blackrock.name = Black Rock
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block.icerock.name = icerock
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block.craters.name = Craters
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block.sand-water.name = Sand water
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block.char.name = Char
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block.holostone.name = Holo stone
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block.ice-snow.name = Ice Snow
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block.rocks.name = Rocks
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block.icerocks.name = Ice rocks
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block.snowrocks.name = Snow Rocks
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block.dunerocks.name = Dune Rocks
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block.pine.name = Pine
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block.white-tree-dead.name = White Tree Dead
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block.white-tree.name = White Tree
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block.spore-cluster.name = Spore Cluster
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block.stained-rocks.name = Stained Rocks
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block.stained-stone.name = Stained Stone
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block.stained-rocks-red.name = Stained Rocks Red
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block.stained-stone-red.name = Stained Stone Red
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block.stained-rocks-yellow.name = Stained Rocks Yellow
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block.stained-stone-yellow.name = Stained Stone Yellow
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block.stained-boulder.name = Stained Boulde
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block.metal-floor.name = Metal Floor
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block.metal-floor-1.name = Metal Floor 1
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block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.ignarock.name = Igna Rock
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block.hotrock.name = Hot Rock
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block.magmarock.name = Magma Rock
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block.cliffs.name = Cliffs
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block.copper-wall.name = Copper Wall
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block.copper-wall-large.name = Large Copper Wall
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block.titanium-wall.name = Titanium Wall
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@@ -560,17 +606,19 @@ block.separator.name = Separator
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block.centrifuge.name = Centrifuge
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block.power-node.name = Power Node
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block.power-node-large.name = Large Power Node
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block.surge-tower.name = Surge Tower
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block.battery.name = Battery
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block.battery-large.name = Large Battery
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block.combustion-generator.name = Combustion Generator
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block.turbine-generator.name = Turbine Generator
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block.differential-generator.name = Differential Generator
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block.impact-reactor.name = Impact Reactor
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block.mechanical-drill.name = Mechanical Drill
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block.pneumatic-drill.name = Pneumatic Drill
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block.laser-drill.name = Laser Drill
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block.water-extractor.name = Water Extractor
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block.cultivator.name = Cultivator
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block.alpha-mech-pad.name = Alpha Mech Pad
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block.dart-ship-pad.name = Dart Ship Pad
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block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
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block.delta-mech-pad.name = Delta Mech Pad
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block.javelin-ship-pad.name = Javelin Ship Pad
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block.trident-ship-pad.name = Trident Ship Pad
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@@ -635,7 +683,6 @@ block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.core.description = The most important building in the game.
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block.launch-pad.name = Launch Pad
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team.blue.name = blue
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team.red.name = red
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@@ -650,6 +697,7 @@ unit.phantom.name = Phantom Drone
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unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
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unit.dagger.name = Dagger
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unit.dagger.description = A basic ground unit. Useful in swarms.
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unit.crawler.name = Crawler
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unit.titan.name = Titan
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unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
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unit.ghoul.name = Ghoul Bomber
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@@ -659,7 +707,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
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unit.fortress.name = Fortress
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unit.fortress.description = A heavy artillery ground unit.
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unit.revenant.name = Revenant
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unit.revenant.description = A heavy laser platform.
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unit.eruptor.name = Eruptor
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unit.chaos-array.name = Chaos Array
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unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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@@ -13,13 +13,15 @@ linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
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screenshot = Snímek obrazovky uložen {0}
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gameover = Konec hry
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
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sector.gameover = Tento sektor byl ztracen. Znovu obsadit?
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sector.retry = Znovu
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highscore = [accent]Nový Rekord!
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wave.lasted = Vydržel jsi do vlny [accent]{0}[].
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level.highscore = Nejvyšší skóre: [accent]{0}
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level.delete.title = Potvrdit smazání
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
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level.highscore = Nejvyšší skóre: [accent]{0}
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level.select = Výběr levelu
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level.mode = Herní mód:
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construction.desktop = K odznačení bloku nebo k zastavení stavby, [accent]stiskni mezerník[].
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@@ -29,61 +31,36 @@ deconstruction.title = Návod k dekonstrukci bloků.
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deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
|
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showagain = Znovu neukazovat !
|
||||
coreattack = < Jádro je pod útokem! >
|
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unlocks = Odemykatelné
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
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savegame = Uložit hru
|
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loadgame = Načíst hru
|
||||
joingame = Připojit se ke hře
|
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addplayers = Přidat/Odebrat hráče
|
||||
customgame = Vlastní hra
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||||
sectors = Sektory
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||||
sector = Sektor: [LIGHT_GRAY]{0}
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||||
sector.time = Čas: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Výsadek
|
||||
sector.abandon = Opustit
|
||||
sector.abandon.confirm = Jsi si jistý že chceš opustit veškerý postup v tomto sektoru?\nTento krok je nevratný!
|
||||
sector.resume = Pokračovat
|
||||
sector.locked = [scarlet][[Incomplete]
|
||||
sector.unexplored = [accent][[Unexplored]
|
||||
missions = Mise:[LIGHT_GRAY] {0}
|
||||
mission = Mise:[LIGHT_GRAY] {0}
|
||||
mission.main = Hlavní mise:[LIGHT_GRAY] {0}
|
||||
mission.info = Informace o misi
|
||||
mission.complete = Mise splněna!
|
||||
mission.complete.body = Sektor {0},{1} Byl dobyt.
|
||||
mission.wave = Udrž se[accent] {0}/{1} []Vln\nVlna za {2}
|
||||
mission.wave.enemies = Udrž se[accent] {0}/{1} []vln\n{2} Nepřátel
|
||||
mission.wave.enemy = Udrž se[accent] {0}/{1} []vln\n{2} Nepřátel
|
||||
mission.wave.menu = Udrž se[accent] {0}[] vln
|
||||
mission.battle = Znič nepřátelské jádro
|
||||
mission.resource.menu = Získej {0} x{1}
|
||||
mission.resource = Získej {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Vytvoř {0}
|
||||
mission.unit = Vytvoř {0} Jednotek
|
||||
mission.command = Pošli rozkaz {0} jednotkám
|
||||
mission.linknode = Propoj energetický uzel
|
||||
mission.display = [accent]Mise:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Změň na Mecha[accent] {0}[]
|
||||
mission.create = Vytvoř[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Zavřít
|
||||
quit = Ukončit
|
||||
maps = Mapy
|
||||
continue = Pokračovat
|
||||
nextmission = Další Mise
|
||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||
about.button = O hře
|
||||
name = Name:
|
||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||
filename = Jméno složky:
|
||||
unlocked = Nový blok odemknut!
|
||||
unlocked.plural = Nové bloky odemknuty!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} hráčů online
|
||||
players.single = {0} hráč online
|
||||
server.closing = [accent]Zavírám server...
|
||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||
server.kicked.serverClose = Server je zavřený.
|
||||
server.kicked.sectorComplete = Sektor Dokončen.
|
||||
server.kicked.sectorComplete.text = Tvá mise je dokončena.\nServer teď bude pokračovat v dalším sektoru.
|
||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||
@@ -92,6 +69,7 @@ server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||
hostserver = Hostovat hru
|
||||
@@ -162,7 +140,6 @@ save.rename.text = Nové jméno:
|
||||
selectslot = Vyber uložení.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||
sector.corrupted = [accent]Byla nalezena uložená pozice pro tentosektor, ale načtení se nezdařilo.\nNová pozice byla vytvořena.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -172,6 +149,7 @@ save.wave = Vlna {0}
|
||||
save.difficulty = Obtížnost: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
warning = Warning.
|
||||
confirm = Potvrdit
|
||||
delete = Smazat
|
||||
ok = OK
|
||||
@@ -262,7 +240,17 @@ tutorial = Tutoriál
|
||||
editor = Editor
|
||||
mapeditor = Editor map
|
||||
donate = Darovat
|
||||
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
||||
error.invalidaddress = Neplatná adresa.
|
||||
@@ -270,8 +258,20 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
|
||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
||||
error.alreadyconnected = Již připojeno.
|
||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||
error.io = Network I/O error.
|
||||
error.any = neznámá chyba sítě.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Jazyk
|
||||
settings.reset = nastavit výchozí
|
||||
settings.rebind = Přenastavit
|
||||
@@ -282,7 +282,6 @@ settings.graphics = Zobrazení
|
||||
settings.cleardata = Resetovat data hry...
|
||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearsectors = Vymazaní sektorů
|
||||
settings.clearunlocks = Vymazání odemykatelných
|
||||
settings.clearall = Vymazat všechno
|
||||
paused = [accent]< Pauza >
|
||||
@@ -291,7 +290,7 @@ no = Ne
|
||||
info.title = Informace
|
||||
error.title = [crimson]Objevila se chyba
|
||||
error.crashtitle = Objevila se chyba
|
||||
blocks.unknown=[LIGHT_GRAY]???
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informace o bloku
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na výstřel
|
||||
@@ -321,12 +320,15 @@ blocks.liquidoutput = Výstup tekutin
|
||||
blocks.liquidoutputspeed = Rychlost výstupu tekutin
|
||||
blocks.liquiduse = Spotřebuje tekutin
|
||||
blocks.coolant = Chlazení
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Spotřeba chlazení
|
||||
blocks.inputliquidfuel = Palivo-tekutina
|
||||
blocks.liquidfueluse = Spotřeba Paliva-tekutiny
|
||||
blocks.boostitem = Předmět pro zrychlení
|
||||
blocks.boostliquid = Tekutina pro zrychlení
|
||||
blocks.health = Životy
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Nepřesnost/výchylka
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střely za sekundu
|
||||
@@ -392,6 +394,7 @@ keybind.screenshot.name = Sníměk mapy
|
||||
keybind.move_x.name = Pohyb na X
|
||||
keybind.move_y.name = Pohyb na Y
|
||||
keybind.select.name = Vybrat/Střílet
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Ničit
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.shoot.name = Střílet
|
||||
@@ -411,8 +414,8 @@ keybind.chat_scroll.name = Chat posun
|
||||
keybind.drop_unit.name = Zahodit jednotku
|
||||
keybind.zoom_minimap.name = Přiblížit minimapu
|
||||
mode.help.title = Popis módů
|
||||
mode.waves.name = Vlny
|
||||
mode.waves.description = Normální mód. Limitované zdroje a automaticky přicházející Vlny nepřátel.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.freebuild.name = Freebuild
|
||||
@@ -424,18 +427,15 @@ mode.attack.descrption = Žádné vlny, cílem je zničit nepřátelskou základ
|
||||
content.item.name = Předměty
|
||||
content.liquid.name = Tekutiny
|
||||
content.unit.name = jednotky
|
||||
content.recipe.name = Bloky
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechy
|
||||
item.stone.name = Kámen
|
||||
item.stone.description = Běžný, nespracovaný materiál ,Používá se k separaci a přečišťování do jiných materiáů na roztavení na lávu.
|
||||
item.copper.name = Měď
|
||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||
item.lead.name = Olovo
|
||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||
item.coal.name = Uhlí
|
||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||
item.dense-alloy.name = Hustá Slitina
|
||||
item.dense-alloy.description = Těžká slitina z Olova a Mědi. Používá se v pokročilých transportních blocích a ve vyšší třídě vrtů.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titánium
|
||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||
item.thorium.name = Thorium
|
||||
@@ -456,6 +456,10 @@ item.blast-compound.name = Výbušná směs
|
||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Voda
|
||||
liquid.lava.name = Láva
|
||||
liquid.oil.name = Ropa
|
||||
@@ -492,11 +496,10 @@ mech.glaive-ship.weapon = Plamenný Opakovač
|
||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
|
||||
item.fluxiness = [LIGHT_GRAY]Tok energie: {0}%
|
||||
unit.health = [LIGHT_GRAY]Životy: {0}
|
||||
unit.speed = [LIGHT_GRAY]Rychlost: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Zbraň: {0}
|
||||
mech.armor = [LIGHT_GRAY]Brnění: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
|
||||
@@ -504,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Schopnost: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Nepřátelský Spawn
|
||||
block.core.name = Jádro
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Kovová podlaha
|
||||
block.deepwater.name = Hluboká voda
|
||||
block.water.name = Voda
|
||||
@@ -525,8 +534,8 @@ block.blackrock.name = Černý kámen
|
||||
block.icerock.name = Ledový kámen
|
||||
block.copper-wall.name = Měděná zeď
|
||||
block.copper-wall-large.name = Velká měděná zeď
|
||||
block.dense-alloy-wall.name = Zeď husté slitiny
|
||||
block.dense-alloy-wall-large.name = Velká zeď husté slitiny
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Fázová stěna
|
||||
block.phase-wall-large.name = Velká fázová stěna
|
||||
block.thorium-wall.name = Thoriová stěna
|
||||
@@ -559,17 +568,19 @@ block.separator.name = Separátor
|
||||
block.centrifuge.name = Centrifuga
|
||||
block.power-node.name = Energetický uzel
|
||||
block.power-node-large.name = Velký energetický uzel
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Baterie
|
||||
block.battery-large.name = Velká baterie
|
||||
block.combustion-generator.name = Spalovací generátor
|
||||
block.turbine-generator.name = Turbínový generátor
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanický vrt
|
||||
block.pneumatic-drill.name = Pneumatický vrt
|
||||
block.laser-drill.name = Laserový vrt
|
||||
block.water-extractor.name = Vodní extraktor
|
||||
block.cultivator.name = Kultivátor
|
||||
block.alpha-mech-pad.name = Plošina pro Alfa Mech
|
||||
block.dart-ship-pad.name = Plošina pro Šipka Mech
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Plošina pro Delta Mech
|
||||
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
|
||||
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
||||
@@ -634,7 +645,7 @@ block.rtg-generator.name = RTG Generátor
|
||||
block.spectre.name = Spektr
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Kontejnér
|
||||
block.core.description = Ta nejdůležitější stavba ve hře.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = modrá
|
||||
team.red.name = červená
|
||||
team.orange.name = oranžová
|
||||
@@ -648,6 +659,7 @@ unit.phantom.name = Fantom Dron
|
||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titán
|
||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||
unit.ghoul.name = Ghůl Bombardér
|
||||
@@ -657,7 +669,11 @@ unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||
unit.fortress.name = Pevnost
|
||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Težká laserová plošina.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Danksagungen
|
||||
contributors = Translators and Contributors
|
||||
discord = Trete dem Mindustry Discord bei!
|
||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||
link.github.description = Quellcode des Spiels
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des S
|
||||
link.google-play.description = Google Play Store Seite
|
||||
link.wiki.description = Offizelles Mindustry Wiki
|
||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
sector.gameover = Du hast diesen Sektor verloren. Erneuter Einsatz?
|
||||
sector.retry = Erneut versuchen
|
||||
highscore = [YELLOW] Neuer Highscore!
|
||||
wave.lasted = Du hast es bis Welle [accent]{0}[] ausgehalten.
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.delete.title = Löschen bestätigen
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Auswahl
|
||||
level.mode = Spielmodus:
|
||||
construction.desktop = Um einen Block zu deselektieren oder den Bau abzubrechen, [accent]verwende die Leertaste[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Abbruchanleitung für Blöcke
|
||||
deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
||||
showagain = Nächstes mal nicht mehr anzeigen
|
||||
coreattack = < Die Basis wird angegriffen! >
|
||||
unlocks = Freigeschaltet
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
addplayers = Hinzufügen/Entfernen von Spielern
|
||||
customgame = Benutzerdefiniertes Spiel
|
||||
sectors = Sektoren
|
||||
sector = Sektor: [LIGHT_GRAY]{0}
|
||||
sector.time = Zeit: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Einsatz
|
||||
sector.abandon = Aufgeben
|
||||
sector.abandon.confirm = Bist du sicher, dass du den gesamten Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
sector.resume = Fortsetzen
|
||||
sector.locked = [scarlet][[Unvollständig]
|
||||
sector.unexplored = [accent][[Unerforscht]
|
||||
missions = Missionen:[LIGHT_GRAY] {0}
|
||||
mission = Mission:[LIGHT_GRAY] {0}
|
||||
mission.main = Hauptmission:[LIGHT_GRAY] {0}
|
||||
mission.info = Missionsbeschreibung
|
||||
mission.complete = Mission erfolgreich!
|
||||
mission.complete.body = Sektor {0},{1} wurde erobert.
|
||||
mission.wave = Überlebe [accent]{0}/{1}[] Wellen\nWelle in {2}
|
||||
mission.wave.enemies = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||
mission.wave.enemy = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||
mission.wave.menu = Überlebe[accent] {0} []Wellen
|
||||
mission.battle = Zerstöre die gegnerische Basis.
|
||||
mission.resource.menu = Erlange {0} x{1}
|
||||
mission.resource = Sammele {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Erstelle {0}
|
||||
mission.unit = Erstelle {0} Einheiten
|
||||
mission.command = Sende {0}-Kommando an Einheiten
|
||||
mission.linknode = Verbinde Stromknoten
|
||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Wechsle zum [accent] {0}[]-Mech
|
||||
mission.create = Platziere[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <nichts>
|
||||
close = Schließen
|
||||
quit = Verlassen
|
||||
maps = Karten
|
||||
continue = Weiter
|
||||
nextmission = Nächste Mission
|
||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Neuen Block freigeschaltet!
|
||||
unlocked.plural = Neue Blöcke freigeschaltet!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server...
|
||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
server.kicked.serverClose = Server geschlossen.
|
||||
server.kicked.sectorComplete = Sektor abgeschlossen.
|
||||
server.kicked.sectorComplete.text = Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
|
||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem
|
||||
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
hostserver = Server hosten
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Neuer Name
|
||||
selectslot = Wähle einen Spielstand
|
||||
slot = [accent] Platz {0}
|
||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
sector.corrupted = [accent]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
||||
empty = <leer>
|
||||
on = An
|
||||
off = Aus
|
||||
@@ -169,6 +149,7 @@ save.wave = Welle: {0}
|
||||
save.difficulty = Schwierigkeitsgrad: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
warning = Warning.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
error.unreachable = Server nicht erreichbar.
|
||||
error.invalidaddress = Ungültige Adresse.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung
|
||||
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
||||
error.alreadyconnected = Bereits verbunden.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unbekannter Netzwerkfehler.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Sprache
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Grafiken
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearsectors = Sektoren zurücksetzen
|
||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
settings.clearall = Alles zurücksetzen
|
||||
paused = Pausiert
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Erzeugte Flüssigkeit
|
||||
blocks.liquidoutputspeed = Ausgabegeschwindigkeit
|
||||
blocks.liquiduse = Flüssigkeitsverbrauch
|
||||
blocks.coolant = Kühlmittel
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Kühlmittelverbrauch
|
||||
blocks.inputliquidfuel = Kraftstoff
|
||||
blocks.liquidfueluse = Kraftstoffverbrauch
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
@@ -346,6 +353,7 @@ category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Abreißen
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.shoot.name = Schießen
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Chat scrollen
|
||||
keybind.drop_unit.name = Einheit absetzen
|
||||
keybind.zoom_minimap.name = Minimap-Zoom
|
||||
mode.help.title = Beschreibung der Modi
|
||||
mode.waves.name = Wellen
|
||||
mode.waves.description = Der normale Modus. Begrenzte Ressourcen und automatische Wellen.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.freebuild.name = Freier Bau
|
||||
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.recipe.name = Blöcke
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = Stein
|
||||
item.stone.description = Ein gängiger Rohstoff ,der für die Zerteilung und Verfeinerung in andere Materialien oder geschmolzen als Lava verwendet wird.
|
||||
item.copper.name = Kupfer
|
||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||
item.lead.name = Blei
|
||||
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||
item.coal.name = Kohle
|
||||
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
||||
item.dense-alloy.name = Dichte Legierung
|
||||
item.dense-alloy.description = Eine robuste Legierung aus Blei und Kupfer. Findet Verwendung in fortgeschrittenen Transport-Blöcken und höherwertigen Bohrern.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titan
|
||||
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||
item.thorium.name = Uran
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Explosive Mischung
|
||||
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
||||
item.pyratite.name = Pyratit
|
||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Wasser
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Öl
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Flammen-Mehrlader
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Strömungskraft: {0}
|
||||
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
|
||||
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
||||
mech.armor = [LIGHT_GRAY]Rüstung: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Gegnerischer Startpunkt
|
||||
block.core.name = Basis
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metallboden
|
||||
block.deepwater.name = Tiefes Wasser
|
||||
block.water.name = Wasser
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Schwarzer Fels
|
||||
block.icerock.name = Eisfels
|
||||
block.copper-wall.name = Kupfermauer
|
||||
block.copper-wall-large.name = Große Kupfermauer
|
||||
block.dense-alloy-wall.name = Dichte Legierungsmauer
|
||||
block.dense-alloy-wall-large.name = Große dichte Legierungsmauer
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separierer
|
||||
block.centrifuge.name = Zentrifuge
|
||||
block.power-node.name = Stromknoten
|
||||
block.power-node-large.name = Großer Stromknoten
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Große Batterie
|
||||
block.combustion-generator.name = Verbrennungsgenerator
|
||||
block.turbine-generator.name = Turbinengenerator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanischer Bohrer
|
||||
block.pneumatic-drill.name = Pneumatischer Bohrer
|
||||
block.laser-drill.name = Laser-Bohrer
|
||||
block.water-extractor.name = Wasser-Extraktor
|
||||
block.cultivator.name = Kultivierer
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = Das wichtigste Gebäude im Spiel
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Blau
|
||||
team.red.name = Rot
|
||||
team.orange.name = Orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drohne
|
||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Eine schwere Laser-Platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Créditos
|
||||
contributors = Translators and Contributors
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.github.description = Código fuente del juego
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = itch.io es la página donde podes descargar las versi
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
sector.gameover = Este sector ha sido perdido. ¿Re-desplegar?
|
||||
sector.retry = Reintentar
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
||||
level.highscore = Puntuación más alta: [accent]{0}
|
||||
level.delete.title = Confirmar Eliminación
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
level.highscore = Puntuación más alta: [accent]{0}
|
||||
level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la space tab[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Guía de Deconstrucción de Bloques
|
||||
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||
showagain = No mostrar otra vez en la próxima sesión
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
unlocks = Desbloqueos
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Guardar Partida
|
||||
loadgame = Cargar Partida
|
||||
joingame = Unirse a la Partida
|
||||
addplayers = Agregar/Quitar Jugadores
|
||||
customgame = Partida personalizada
|
||||
sectors = Sectores
|
||||
sector = Sector: [LIGHT_GRAY]{0}
|
||||
sector.time = Tiempo: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Desplegar
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = ¿Realmente quieres abandonar todo el progreso hecho en este sector?\n¡Esto no se puede deshacer!
|
||||
sector.resume = Continuar
|
||||
sector.locked = [scarlet][[Incompleto]
|
||||
sector.unexplored = [accent][[No explorado]
|
||||
missions = Misiones:[LIGHT_GRAY] {0}
|
||||
mission = Misión:[LIGHT_GRAY] {0}
|
||||
mission.main = Misión Principal:[LIGHT_GRAY] {0}
|
||||
mission.info = Información de la Misión
|
||||
mission.complete = ¡Misión completada!
|
||||
mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
||||
mission.wave = Sobrevive [accent]{0}/{1}[] hordas\nHordas en {2}
|
||||
mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
||||
mission.wave.enemy = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
||||
mission.wave.menu = Sobrevive[accent] {0} []hordas
|
||||
mission.battle = Destruye la base enemiga.
|
||||
mission.resource.menu = Obtener {0} x{1}
|
||||
mission.resource = Obtén {0} x{1}
|
||||
mission.block = Crear {0}
|
||||
mission.unit = Crear {0}
|
||||
mission.command = Envía Comando {0} a las unidades
|
||||
mission.linknode = Conecta nodo de energía
|
||||
mission.display = [accent]Misión:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Cambiar a mecanoide[accent] {0}[]
|
||||
mission.create = Crear[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <no hay>
|
||||
close = Cerrar
|
||||
quit = Salir
|
||||
maps = Mapas
|
||||
continue = Continuar
|
||||
nextmission = Próxima Misión
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||
unlocked.plural = ¡Nuevos Bloques Desbloqueados!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.sectorComplete = Sector completado.
|
||||
server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuará con el próximo sector.
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Nuevo nombre:
|
||||
selectslot = Selecciona un Punto de Guardado.
|
||||
slot = [accent]Casilla {0}
|
||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
sector.corrupted = [accent]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
||||
empty = <vacío>
|
||||
on = Encendido
|
||||
off = Apagado
|
||||
@@ -169,6 +149,7 @@ save.wave = Horda {0}
|
||||
save.difficulty = Dificultad: {0}
|
||||
save.date = Última vez guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de Mapa
|
||||
donate = Donar
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||
error.unreachable = Servidor inaccesible.
|
||||
error.invalidaddress = Dirección inválida.
|
||||
@@ -266,7 +258,20 @@ error.timedout = ¡Se acabó el tiempo!\n¡Asegúrate que el host ha hecho el po
|
||||
error.mismatch = Error de paquete:\nposible versión no válida del servidor/cliente.\nAsegúrate de que tú y el host tenéis la última versión de Mindustry.
|
||||
error.alreadyconnected = Ya estás conectado.
|
||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.any = Error de red desconocido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Lenguaje
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearsectors = Eliminar Sectores
|
||||
settings.clearunlocks = Eliminar Desbloqueos
|
||||
settings.clearall = Eliminar Todo
|
||||
paused = Pausado
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Líquido de Salida
|
||||
blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
||||
blocks.liquiduse = Uso de Líquido
|
||||
blocks.coolant = Refrigerante
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Uso del Refrigerante
|
||||
blocks.inputliquidfuel = Combustible Líquido
|
||||
blocks.liquidfueluse = Uso del Combustible Líquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Vida
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
@@ -346,6 +353,7 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.retreat = Retirarse
|
||||
command.patrol = Patrullar
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Romper
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.shoot.name = Disparar
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimapa
|
||||
mode.help.title = Descripción de modos
|
||||
mode.waves.name = hordas
|
||||
mode.waves.description = El modo normal. con recursos limitados y entrada de hordas automática.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||
mode.freebuild.name = construcción libre
|
||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.recipe.name = Bloques
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mecanoides
|
||||
item.stone.name = Piedra
|
||||
item.stone.description = Un material muy común. Usado para separar y para refinarse a otros objetos, y también derretir en lava.
|
||||
item.copper.name = Cobre
|
||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||
item.lead.name = Plomo
|
||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||
item.coal.name = Carbón
|
||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||
item.dense-alloy.name = Aleación Densa
|
||||
item.dense-alloy.description = Una dura aleación fabricada con plomo y cobre. Usado en bloques de transporte avanzados y taladros de alto nivel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanio
|
||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||
item.thorium.name = Torio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Compuesto Explosivo
|
||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||
item.pyratite.name = Pirotita
|
||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Agua
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Poder como Fundente: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armadura: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||
block.spawn.name = Punto de generación
|
||||
block.core.name = Núcleo
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Suelo de Metal
|
||||
block.deepwater.name = Aguas profundas
|
||||
block.water.name = Agua
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Roca negra
|
||||
block.icerock.name = Roca de hielo
|
||||
block.copper-wall.name = Muro de cobre
|
||||
block.copper-wall-large.name = Muro de cobre grande
|
||||
block.dense-alloy-wall.name = Muro de aleación densa
|
||||
block.dense-alloy-wall-large.name = Muro de aleación densa grande
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Muro de Fase grande
|
||||
block.phase-wall-large.name = Muro de Fase grande
|
||||
block.thorium-wall.name = Pared de Torio
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separador
|
||||
block.centrifuge.name = Centrifugadora
|
||||
block.power-node.name = Nodo de Energía
|
||||
block.power-node-large.name = Nodo de Energía Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batería
|
||||
block.battery-large.name = Batería Grande
|
||||
block.combustion-generator.name = Generador de Combustión
|
||||
block.turbine-generator.name = Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Taladro mecánico
|
||||
block.pneumatic-drill.name = Taladro neumático
|
||||
block.laser-drill.name = Taladro Laser
|
||||
block.water-extractor.name = Extractor de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-mech-pad.name = Pad de mecanoide Alpha
|
||||
block.dart-ship-pad.name = Pad de nave de dardos
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||
block.trident-ship-pad.name = Pad de nave Tridente
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Contenedor
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Azul
|
||||
team.red.name = Rojo
|
||||
team.orange.name = Naranja
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Dron Fantasmal
|
||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||
unit.dagger.name = Daga
|
||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titán
|
||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Una plataforma láser pesada.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Tu objetivo aquí es erradicar el[LIGHT_GRAY] enemy[].\n\nComienza[accent]minando copper[]. Toca una veta de cobre cerca de tu núcleo para hacer esto.
|
||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Crédits
|
||||
contributors = Translators and Contributors
|
||||
discord = Rejoignez le discord de Mindustry
|
||||
link.discord.description = Le discord officiel de mindustry
|
||||
link.github.description = Code source du jeu
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC
|
||||
link.google-play.description = Listing par le Google Play Store
|
||||
link.wiki.description = Wiki officiel de mindustry .
|
||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Partie terminée.
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
sector.gameover = Ce secteur a été perdu. Réessayer?
|
||||
sector.retry = Réessayer
|
||||
highscore = [YELLOW]Nouveau meilleur score!
|
||||
wave.lasted = Vous avez survécu jusqu'à la vague [accent]{0}[].
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.delete.title = Confirmer
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
level.mode = Mode de jeu :
|
||||
construction.desktop = Pour désélectionner un bloc ou arrêter de construire, appuyer sur [accent]espace[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Guide de destruction de blocs
|
||||
deconstruction = Vous venez de sélectionner le mode [accent]destruction de blocs[].\n\nPour commencez à détruire des blocs, appuyez simplement sur un bloc proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques blocs, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à détruire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||
showagain = Ne pas montrer la prochaine fois
|
||||
coreattack = [scarlet]<La base est sous les feux ennemis>
|
||||
unlocks = Débloqué
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre une partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
sectors = Secteurs
|
||||
sector = Secteur: [LIGHT_GRAY]{0}
|
||||
sector.time = Temps: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Se déployer
|
||||
sector.abandon = Abandonner
|
||||
sector.abandon.confirm = Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé!
|
||||
sector.resume = Reprendre
|
||||
sector.locked = [scarlet][[Incomplet]
|
||||
sector.unexplored = [accent][[Inexploré]
|
||||
missions = Missions:[LIGHT_GRAY] {0}
|
||||
mission = Mission:[LIGHT_GRAY] {0}
|
||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||
mission.info = Infos sur la Mission
|
||||
mission.complete = Mission terminée!
|
||||
mission.complete.body = Le secteur {0},{1} a été conquis.
|
||||
mission.wave = Survivez à[accent] {0}/{1} []vague\nLa vague commence dans {2}
|
||||
mission.wave.enemies = Survivez à[accent] {0}/{1} []vagues\n{2} ennemis
|
||||
mission.wave.enemy = Survivez à[accent] {0}/{1} []vagues\n{2} ennemi
|
||||
mission.wave.menu = Survivez à[accent] {0} []vagues
|
||||
mission.battle = Détruisez la base ennemie
|
||||
mission.resource.menu = Obtenez {0} x{1}
|
||||
mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Créez {0}
|
||||
mission.unit = Créez {0} unités
|
||||
mission.command = Envoyer une commande à {0} unités
|
||||
mission.linknode = Reliez un transmetteur
|
||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Équiper ce mécha[accent] {0}[]
|
||||
mission.create = Créez[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <vide>
|
||||
close = Fermer
|
||||
quit = Quitter
|
||||
maps = Cartes
|
||||
continue = Continuer
|
||||
nextmission = Prochaine mission
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nom du fichier:
|
||||
unlocked = Nouveau bloc débloqué!
|
||||
unlocked.plural = Nouveaux blocs débloqués!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} joueurs en ligne
|
||||
players.single = {0} joueur en ligne
|
||||
server.closing = [accent]Fermeture du serveur...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur!
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.sectorComplete = Secteur terminé.
|
||||
server.kicked.sectorComplete.text = Votre mission est complète .\nLe serveur va maintenant aller au prochain secteur .
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu!
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour!
|
||||
server.kicked.banned = Vous avez été banni sur ce serveur.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [LIGHT_GRAY]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est demandé.\n\n[LIGHT_GRAY]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici vous pouvez entrez [accent]l'IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[LIGHT_GRAY]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
||||
hostserver = Héberger une partie
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionner une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
sector.corrupted = [accent]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
||||
empty = <vide>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -169,6 +149,7 @@ save.wave = Vague {0}
|
||||
save.difficulty = Difficulté: {0}
|
||||
save.date = Dernière sauvegarde: {0}
|
||||
save.playtime = Temps de jeu: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
||||
error.unreachable = Server injoignable.
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Délai de connexion dépassé!\nAssurez-vous que l'hôte a auto
|
||||
error.mismatch = Erreur de paquet:\nPossible différence de verison entre le client et le serveur .\nVérifiez que vous et l'hôte avez la plus récente version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de la carte introuvable!
|
||||
error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait !
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearsectors = Effacer les données des secteurs
|
||||
settings.clearunlocks = Effacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de production de liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisée
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Santé
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
@@ -346,6 +353,7 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaque
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouille
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Appuyer sur une touche...
|
||||
keybind.press.axis = Appuyer sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mouvement x
|
||||
keybind.move_y.name = mouvement y
|
||||
keybind.select.name = sélectionner
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Pause
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.shoot.name = tirer
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.waves.name = Vagues
|
||||
mode.waves.description = Le mode de jeu normal. Ressources limitées et vagues d'ennemis.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||
mode.freebuild.name = construction libre
|
||||
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
||||
mode.pvp.name = JcJ
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.recipe.name = Blocs
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Méchas
|
||||
item.stone.name = Pierre
|
||||
item.stone.description = Un matériau brut commun. Peut être séparé et raffiné en d'autres matériaux, ou fondu en lave.
|
||||
item.copper.name = Cuivre
|
||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.name = Plomb
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||
item.coal.name = Charbon
|
||||
item.coal.description = Un carburant commun et facile à obtenir.
|
||||
item.dense-alloy.name = Alliage lourd
|
||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et dans les foreuses de haut niveau.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titane
|
||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
||||
item.thorium.name = Thorium
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Mélange explosif
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Eau
|
||||
liquid.lava.name = Lave
|
||||
liquid.oil.name = Pétrole
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armure: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
||||
block.spawn.name = Générateur d'ennemis
|
||||
block.core.name = Base
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Sol en métal
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Pierre sombre
|
||||
block.icerock.name = Pierre gelée
|
||||
block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.dense-alloy-wall.name = Mur en alliage lourd
|
||||
block.dense-alloy-wall-large.name = Grand mur en alliage lourd
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en Thorium
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Séparateur
|
||||
block.centrifuge.name = Centrifugeuse
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Gros transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.turbine-generator.name = Générateur à Turbine
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-mech-pad.name = Reconstructeur de mécha "Alpha"
|
||||
block.dart-ship-pad.name = Reconstructeur de vaisseau "Dard"
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
||||
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
||||
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Conteneur
|
||||
block.core.description = Le batiment le plus important du jeu.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Bleu
|
||||
team.red.name = Rouge
|
||||
team.orange.name = Orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Drone Fantôme
|
||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||
unit.dagger.name = Poignard
|
||||
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
||||
unit.ghoul.name = Bombardier goule
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utili
|
||||
unit.fortress.name = Forteresse
|
||||
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Une plateforme laser lourde.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||
|
||||
@@ -13,13 +13,15 @@ linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre pre
|
||||
screenshot = Capture d'écran enregistrée sur {0}
|
||||
gameover = Le base a été détruit.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
sector.gameover = Ce secteur a été perdu. Réessayer ?
|
||||
sector.retry = Réessayer
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
wave.lasted = Tu as survécu jusqu'à la vagues [accent]{0}[].
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.delete.title = Confirmer
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
level.mode = Mode de jeu:
|
||||
construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
||||
@@ -29,61 +31,36 @@ deconstruction.title = Guide de déconstruction de blocs
|
||||
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
||||
showagain = Ne plus montrer la prochaine fois.
|
||||
coreattack = <Le base subis une attaque>
|
||||
unlocks = Débloqués
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
sectors = Secteurs
|
||||
sector = Secteur sélectionné: [LIGHT_GRAY]{0}
|
||||
sector.time = Temps: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Déployer
|
||||
sector.abandon = Abandonner
|
||||
sector.abandon.confirm = Êtes-vous sûr de vouloir abandonner tout progrès dans ce secteur?\nCette action ne peut être annulée!
|
||||
sector.resume = Reprendre
|
||||
sector.locked = [scarlet][[Incomplet]
|
||||
sector.unexplored = [accent][[Inexploré]
|
||||
missions = Missions:[LIGHT_GRAY] {0}
|
||||
mission = Mission:[LIGHT_GRAY] {0}
|
||||
mission.main = Mission principale:[LIGHT_GRAY] {0}
|
||||
mission.info = Mission info
|
||||
mission.complete = Mission terminée !
|
||||
mission.complete.body = Le secteur {0},{1} a été conquis.
|
||||
mission.wave = Survivez[accent] {0}/{1} []vagues\nProchaine vague dans {2}
|
||||
mission.wave.enemies = Survivez[accent] {0}/{1} []vagues\n{2} Ennemis
|
||||
mission.wave.enemy = Survivez[accent] {0}/{1} []vagues\n{2} Ennemi
|
||||
mission.wave.menu = Survivez[accent] {0} []vagues
|
||||
mission.battle = Détruire la base ennemie.
|
||||
mission.resource.menu = Obtenez {0} x{1}
|
||||
mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Créez {0}
|
||||
mission.unit = Créez {0} unité
|
||||
mission.command = Envoyer une commande à {0} unités
|
||||
mission.linknode = Reliez le transmetteur énergétique
|
||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Changer de mécha[accent] {0}[]
|
||||
mission.create = Créez[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <Vide>
|
||||
close = Fermer
|
||||
quit = Quitter
|
||||
maps = Cartes
|
||||
continue = Continue
|
||||
nextmission = Prochaine Mission
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
filename = Nom du fichier:
|
||||
unlocked = Nouveau bloc debloqué!
|
||||
unlocked.plural = Nouveaux blocs débloqués!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} joueurs en ligne
|
||||
players.single = {0} joueur en ligne
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.sectorComplete = Secteur terminée.
|
||||
server.kicked.sectorComplete.text = Votre mission est complète.\nLe serveur va maintenant passer au prochain secteur.
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
@@ -163,7 +140,6 @@ save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionnez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
sector.corrupted = [accent]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
||||
empty = <vide>
|
||||
on = Allumer
|
||||
off = Éteint
|
||||
@@ -173,6 +149,7 @@ save.wave = Vague {0}
|
||||
save.difficulty = Difficulté: {0}
|
||||
save.date = Dernière sauvegarde: {0}
|
||||
save.playtime = Temps de jeu: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
@@ -263,6 +240,17 @@ tutorial = Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||
error.unreachable = Serveur inaccessible.
|
||||
error.invalidaddress = Adresse invalide.
|
||||
@@ -270,8 +258,20 @@ error.timedout = Expiration du délai !\nAssurez-vous que la redirection de port
|
||||
error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
text.error.io = Erreur réseau IO.
|
||||
error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@@ -282,7 +282,6 @@ settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearsectors = Éffacer les données des secteurs
|
||||
settings.clearunlocks = Éffacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
@@ -321,12 +320,15 @@ blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisé
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objet boostant la production
|
||||
blocks.boostliquid = Liquide boostant la production
|
||||
blocks.health = Santé
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
@@ -388,9 +390,11 @@ keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Pause
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.shoot.name = Tirer
|
||||
@@ -410,8 +414,8 @@ keybind.chat_scroll.name = Faire défiler le tchat
|
||||
keybind.drop_unit.name = Larguer une unité
|
||||
keybind.zoom_minimap.name = Zoomer la minimap
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.waves.name = Vagues
|
||||
mode.waves.description = Le mode normal. Ressources limitées et vagues déclenchées automatiquement.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.freebuild.name = Construction libre
|
||||
@@ -423,18 +427,15 @@ mode.attack.descrption = Pas de vagues, le but est de détruire la base ennemie.
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.recipe.name = Bloc
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mécha
|
||||
item.stone.name = Pierre
|
||||
item.stone.description = Un matériau brut commun. Peut-être séparé et raffiné en d'autres matériaux, ou fondus en lave.
|
||||
item.copper.name = Cuivre
|
||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.name = Plomb
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||
item.coal.name = Charbon
|
||||
item.coal.description = Un carburant commun et facile à obtenir.
|
||||
item.dense-alloy.name = Alliage lourd
|
||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et les foreuses de haut niveau.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titane
|
||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||
item.thorium.name = Thorium
|
||||
@@ -455,6 +456,10 @@ item.blast-compound.name = Mélange explosif
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Eau
|
||||
liquid.lava.name = Lave
|
||||
liquid.oil.name = Pétrole
|
||||
@@ -491,11 +496,10 @@ mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armure: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
@@ -503,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.core.name = Base
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Sol en métal
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
@@ -524,8 +534,8 @@ block.blackrock.name = Pierre sombre
|
||||
block.icerock.name = Pierre gelée
|
||||
block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.dense-alloy-wall.name = Mur en alliage lourd
|
||||
block.dense-alloy-wall-large.name = Grand mur en alliage lourd
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en Thorium
|
||||
@@ -558,17 +568,19 @@ block.separator.name = Séparateur
|
||||
block.centrifuge.name = Centrifugeuse
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.turbine-generator.name = Générateur à Turbine
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -633,7 +645,7 @@ block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Conteneur
|
||||
block.core.description = Sert de point de base pour le/les joueur(s). Ce bâtiment est le plus [scarlet]important[] du jeu !
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Bleu
|
||||
team.red.name = Rouge
|
||||
team.orange.name = Orange
|
||||
@@ -647,6 +659,7 @@ unit.phantom.name = Drone Fantôme
|
||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||
unit.dagger.name = Poignard
|
||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||
unit.ghoul.name = Bombardier goule
|
||||
@@ -656,7 +669,11 @@ unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utili
|
||||
unit.fortress.name = Forteresse
|
||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Une plateforme de laser lourd.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Kredit
|
||||
contributors = Translators and Contributors
|
||||
discord = Mari bergabung di Discord Mindustry!
|
||||
link.discord.description = grup Discord Mindustry resmi
|
||||
link.github.description = Source code permainan
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi web
|
||||
link.google-play.description = Google Play store
|
||||
link.wiki.description = wiki resmi Mindustry
|
||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Intinya hancur.
|
||||
gameover.pvp = Tim [accent] {0}[] menang!
|
||||
sector.gameover = Sektor ini telah hancur. Ulangi?
|
||||
sector.retry = Ulangi
|
||||
highscore = [YELLOW]Rekor baru!
|
||||
wave.lasted = Kamu bertahan sampai gelombang ke [accent]{0}[].
|
||||
level.highscore = Skor Tinggi: [accent]{0}
|
||||
level.delete.title = Konfirmasi Hapus
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
||||
level.highscore = Skor Tinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
level.mode = Modus permainan:
|
||||
construction.desktop = Kontrol desktop telah berubah.\nUntuk membatalkan blok atau menghentikan pembangunan, [accent]gunakan spasi[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Block Deconstruction Guide
|
||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||
showagain = Jangan tampilkan lagi di sesi berikutnya
|
||||
coreattack = < Intinya sedang diserang! >
|
||||
unlocks = Pencapaian
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Lanjutkan
|
||||
joingame = Bermain Bersama
|
||||
addplayers = Tambah/Hapus Pemain
|
||||
customgame = Game Bebas
|
||||
sectors = Sektor
|
||||
sector = Sektor Dipilih: [LIGHT_GRAY]{0}
|
||||
sector.time = Waktu: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Pasang
|
||||
sector.abandon = Batalkan
|
||||
sector.abandon.confirm = Apakah kamu yakin ingin membatalkan all progress at this sector?\nIni tidak dapat diubah kembali!
|
||||
sector.resume = Lanjutkan
|
||||
sector.locked = [scarlet][[Belum Selesai]
|
||||
sector.unexplored = [accent][[Belum Ditelusuri]
|
||||
missions = Misi:[LIGHT_GRAY] {0}
|
||||
mission = Misi:[LIGHT_GRAY] {0}
|
||||
mission.main = Misi Utama:[LIGHT_GRAY] {0}
|
||||
mission.info = Info Misi
|
||||
mission.complete = Misi selesai!
|
||||
mission.complete.body = Sektor {0},{1} telah dikuasai.
|
||||
mission.wave = Bertahanlah selama [accent]{0}[] gelombang.
|
||||
mission.wave.enemies = Bertahanlah selama[accent] {0}/{1} []gelombang\n{2} Musuh
|
||||
mission.wave.enemy = Bertahanlah selama[accent] {0}/{1} []gelombang\n{2} Musuh
|
||||
mission.wave.menu = Bertahanlah selama[accent] {0} []gelombang
|
||||
mission.battle = Hancurkan markas musuh.
|
||||
mission.resource.menu = Dapatkan {0} x{1}
|
||||
mission.resource = Dapatkan {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Buat {0}
|
||||
mission.unit = Buat {0} Pasukan
|
||||
mission.command = Beri Perintah {0} Ke Pasukan
|
||||
mission.linknode = Gabungkan Power Node
|
||||
mission.display = [accent]Misi:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Ganti ke robot[accent] {0}[]
|
||||
mission.create = Buat[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <kosong>
|
||||
close = Tutup
|
||||
quit = Keluar
|
||||
maps = Peta
|
||||
continue = Lanjutkan
|
||||
nextmission = Tugas Berikut
|
||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nama file:
|
||||
unlocked = Blok Baru Terbuka!
|
||||
unlocked.plural = Blok Baru Terbuka!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} pemain online
|
||||
players.single = {0} pemain online
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.sectorComplete = Sektor selesai.
|
||||
server.kicked.sectorComplete.text = Misi Anda telah selesai.\nServer akan melanjutkan ke sektor selanjutnya.
|
||||
server.kicked.clientOutdated = Client versi lama! Update game Anda!
|
||||
server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk memperbaharuinya!
|
||||
server.kicked.banned = Anda telah di-ban dari server ini.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Ada seseorang dengan nama\nitu di server ini.
|
||||
server.kicked.nameEmpty = Nama Anda harus mengandung setidaknya satu karakter atau angka.
|
||||
server.kicked.idInUse = Kamu sudah ada di server ini! Menghubungkan dengan dua akun tidak diizinkan.
|
||||
server.kicked.customClient = Server ini tidak mendukung bentukan khusus. Unduh versi resmi.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Tombol [accent]host[] akan membuat server dengan port [scarlet]6567[] dan [scarlet]6568.[]\nSiapa saja yang terhubung ke [LIGHT_GRAY]WiFi atau jaringan lokal[] dapat melihat server Anda di daftar server.\n\nJika Anda ingin orang-orang agar dapat terhubung dari mana saja melalui IP, diperlukan [accent]port forwarding[].\n\n[LIGHT_GRAY]Catatan: Jika seseorang mengalami kesulitan untuk bergabung, pastikan bahwa Anda telah mengizinkan akses Mindustry ke jaringan lokal Anda di pengaturan firewall.
|
||||
join.info = Di sini, Anda dapat memasukan [accent]IP server[] yang akan dihubungkan, atau menemukan server di [accent]jaringan lokal[] untuk dihubungkan.\nKedua jaringan LAN dan WAN didukung.\n\n[LIGHT_GRAY]Catatan: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Server
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Nama baru:
|
||||
selectslot = Pilih simpanan.
|
||||
slot = [accent]Slot{0}
|
||||
save.corrupted = [accent]Simpanan rusak atau tidak valid!
|
||||
sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||
empty = <kosong>
|
||||
on = Hidup
|
||||
off = Mati
|
||||
@@ -169,6 +149,7 @@ save.wave = Gelombang {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.date = Terakhir Disimpan: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Pengedit
|
||||
mapeditor = Pengedit Peta
|
||||
donate = Sumbangkan
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Bahasa
|
||||
settings.reset = Atur ulang ke Default
|
||||
settings.rebind = Rebind
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Grafis
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsectors = Clear Sectors
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Jeda
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Darah
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Reload
|
||||
@@ -346,6 +353,7 @@ category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = gerak_x
|
||||
keybind.move_y.name = gerak_y
|
||||
keybind.select.name = pilih
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = hapus
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = tembak
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.waves.name = gelombang
|
||||
mode.waves.description = the normal mode. limited resources and automatic incoming waves.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = infinite resources and no timer for waves.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocks
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = batu
|
||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = batu bara
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanium
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = thorium
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = air
|
||||
liquid.lava.name = lahar
|
||||
liquid.oil.name = minyak
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metal Floor
|
||||
block.deepwater.name = deepwater
|
||||
block.water.name = water
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = blackrock
|
||||
block.icerock.name = icerock
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
||||
credits = Crediti
|
||||
contributors = Translators and Contributors
|
||||
discord = Unisciti sul server discord di mindustry!
|
||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||
link.github.description = Codice sorgente del gioco
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||
link.google-play.description = Elenco di Google Play Store
|
||||
link.wiki.description = wiki ufficiale di Mindustry
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
sector.gameover = Hai perso questo settore. Attaccare di nuovo?
|
||||
sector.retry = Riprova
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
wave.lasted = Sei sopravvissuto fino all'onda [accent]{0}[].
|
||||
level.highscore = Miglior punteggio: [accent]{0}
|
||||
level.delete.title = Conferma Eliminazione
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||
level.highscore = Miglior punteggio: [accent]{0}
|
||||
level.select = Selezione del livello
|
||||
level.mode = Modalità di gioco:
|
||||
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Guida distruzione blocchi
|
||||
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||
showagain = non mostrare più
|
||||
coreattack = < Il nucleo è sotto attacco! >
|
||||
unlocks = Sblocchi
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al gioco
|
||||
addplayers = Aggiungi/rimuovi giocatori
|
||||
customgame = Gioco personalizzato
|
||||
sectors = Settori
|
||||
sector = Settori Selezionati: [LIGHT_GRAY]{0}
|
||||
sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Schiera
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
sector.resume = Riprendi
|
||||
sector.locked = [scarlet][[Incomplete]
|
||||
sector.unexplored = [accent][[Unexplored]
|
||||
missions = Missions:[LIGHT_GRAY] {0}
|
||||
mission = Mission:[LIGHT_GRAY] {0}
|
||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||
mission.info = Mission Info
|
||||
mission.complete = Missione completata!
|
||||
mission.complete.body = Il settore {0},{1} è stato conquistato.
|
||||
mission.wave = Sopravvivi a [accent]{0}/{1][] onda/e.Onda in {2}
|
||||
mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||
mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
||||
mission.wave.menu = Survive[accent] {0} []waves
|
||||
mission.battle = Distruggi la base del nemico.
|
||||
mission.resource.menu = Obtain {0} x{1}
|
||||
mission.resource = Ottieni {0} x{1}
|
||||
mission.block = Create {0}
|
||||
mission.unit = Create {0} Unit
|
||||
mission.command = Send Command {0} To Units
|
||||
mission.linknode = Link Power Node
|
||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Switch to mech[accent] {0}[]
|
||||
mission.create = Create[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <Niente . . . >
|
||||
close = Chiuso
|
||||
quit = Esci
|
||||
maps = Mappe
|
||||
continue = Continua
|
||||
nextmission = Missione successiva
|
||||
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||
about.button = Info
|
||||
name = Nome:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Nuovo blocco scoperto!
|
||||
unlocked.plural = Nuovi blocchi scoperti!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatori online
|
||||
server.closing = [accent]Chiusura server ...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.serverClose = Server chiuso.
|
||||
server.kicked.sectorComplete = Settore completato.
|
||||
server.kicked.sectorComplete.text = La tua misione è completata.\nOra il server continuerà al settore successivo.
|
||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||
server.kicked.banned = Sei bannato da questo server.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||
hostserver = Host Server
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Nuovo nome:
|
||||
selectslot = Seleziona un salvataggio.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||
sector.corrupted = [accent]Un file per questo settore è stato trovato, ma è fallito il caricamnto.\nQuindi ne è stato creato uno nuovo.
|
||||
empty = <Vuoto>
|
||||
on = On
|
||||
off = Off
|
||||
@@ -169,6 +149,7 @@ save.wave = Ondata: {0}
|
||||
save.difficulty = Difficoltà: {0}
|
||||
save.date = Ultimo salvataggio: {0}
|
||||
save.playtime = Tempo di gioco: {0}
|
||||
warning = Warning.
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor Mappe
|
||||
donate = Dona
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Lingua
|
||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
settings.rebind = Reinposta
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Grafica
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsectors = Clear Sectors
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = In pausa
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Uscita liquidi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Uso liquidi
|
||||
blocks.coolant = Refrigerante
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = uso refrigerante
|
||||
blocks.inputliquidfuel = carburante liquido
|
||||
blocks.liquidfueluse = Utilizzo carburante liquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Salute
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
@@ -346,6 +353,7 @@ category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Limite FPS
|
||||
setting.fpscap.none = Niente
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multigiocatore
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sposta_x
|
||||
keybind.move_y.name = Sposta_y
|
||||
keybind.select.name = seleziona
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = rompi
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = spara
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Scorri chat
|
||||
keybind.drop_unit.name = droppa materiali
|
||||
keybind.zoom_minimap.name = Zomma minimappa
|
||||
mode.help.title = Descrizione delle modalità
|
||||
mode.waves.name = ondate
|
||||
mode.waves.description = modalità normale. risorse limitate e ondate automatiche.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocchi
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mech
|
||||
item.stone.name = pietra
|
||||
item.stone.description = UN materiale grezzo molto comune, che solitamente viene rifinito per ottenerne degli altri.
|
||||
item.copper.name = Rame
|
||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||
item.lead.name = Piombo
|
||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||
item.coal.name = carbone
|
||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||
item.dense-alloy.name = LEga ad alta densità
|
||||
item.dense-alloy.description = Una lega molto pesante composta da piombo e rame. utilizzato in blocchi di trasporto e trapani avanzati.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanio
|
||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||
item.thorium.name = Torio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Polvere esplosiva
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||
item.pyratite.name = Pirite
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = acqua
|
||||
liquid.lava.name = lava
|
||||
liquid.oil.name = petrolio
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Portata: {0}
|
||||
unit.health = [LIGHT_GRAY]Vita: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
||||
mech.armor = [LIGHT_GRAY]Protezione: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Abilità: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Nucleo
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Pavimento di ferro
|
||||
block.deepwater.name = acqua profonda
|
||||
block.water.name = acqua
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = roccia nera
|
||||
block.icerock.name = roccia di ghiaccio
|
||||
block.copper-wall.name = Muro di rame
|
||||
block.copper-wall-large.name = Muro grande di rame
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Muro di fase
|
||||
block.phase-wall-large.name = Muro grande di fase
|
||||
block.thorium-wall.name = Muro di torio
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separatore
|
||||
block.centrifuge.name = Centrifugatore
|
||||
block.power-node.name = Snodo energetico
|
||||
block.power-node-large.name = Snodo energetico grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batteria
|
||||
block.battery-large.name = Batteria grossa
|
||||
block.combustion-generator.name = generatore a carbone
|
||||
block.turbine-generator.name = Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Trapano meccanico
|
||||
block.pneumatic-drill.name = Trapano pneumatico
|
||||
block.laser-drill.name = Estrattore laser
|
||||
block.water-extractor.name = Estrattore d'acqua
|
||||
block.cultivator.name = Coltivatore
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Pericolo
|
||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titano
|
||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
|
||||
@@ -13,13 +13,15 @@ linkfail = リンクを開けませんでした!\nURLをクリップボードに
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
sector.gameover = この区域は敗北しました。 再配備しますか?
|
||||
sector.retry = リトライ
|
||||
highscore = [accent]ハイスコアを記録!
|
||||
wave.lasted = あなたはウェーブ[accent]{0}[]まで続きました。
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
level.delete.title = 削除の確認
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
level.select = レベル選択
|
||||
level.mode = ゲームモード:
|
||||
construction.desktop = ブロックの選択や建設を止めるには、[accent]スペースを使用[]してください。
|
||||
@@ -29,61 +31,36 @@ deconstruction.title = ブロック撤去ガイド
|
||||
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
||||
showagain = 次回以降表示しない
|
||||
coreattack = < コアが攻撃を受けています! >
|
||||
unlocks = アンロック
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = ゲームを保存
|
||||
loadgame = ゲームを読み込む
|
||||
joingame = ゲームに参加
|
||||
addplayers = プレイヤーを追加/削除
|
||||
customgame = カスタムゲーム
|
||||
sectors = 区域
|
||||
sector = 区域: [LIGHT_GRAY]{0}
|
||||
sector.time = 時間: [LIGHT_GRAY]{0}
|
||||
sector.deploy = 配備
|
||||
sector.abandon = 撤退
|
||||
sector.abandon.confirm = 区域のすべての進行を撤退します。\nこれは元に戻すことはできません!
|
||||
sector.resume = 再開
|
||||
sector.locked = [scarlet][[不完全]
|
||||
sector.unexplored = [accent][[未調査]
|
||||
missions = ミッション:[LIGHT_GRAY] {0}
|
||||
mission = ミッション:[LIGHT_GRAY] {0}
|
||||
mission.main = メインミッション:[LIGHT_GRAY] {0}
|
||||
mission.info = ミッション情報
|
||||
mission.complete = ミッション完了!
|
||||
mission.complete.body = 区域 {0},{1} を征服しました。
|
||||
mission.wave = 残り[accent] {0}/{1} []ウェーブ\n次のウェーブまで {2}
|
||||
mission.wave.enemies = 残り[accent] {0}/{1} []ウェーブ\n敵の残り {2} 体
|
||||
mission.wave.enemy = 残り[accent] {0}/{1} []ウェーブ\n敵の残り {2} 体
|
||||
mission.wave.menu = 残り[accent] {0}[] ウェーブ
|
||||
mission.battle = 敵のコアを破壊する
|
||||
mission.resource.menu = {0} を{1}個を入手する
|
||||
mission.resource = {0} を入手する :\n[accent]{1}/{2}[]
|
||||
mission.block = {0} を作る
|
||||
mission.unit = ユニット {0} を作る
|
||||
mission.command = ユニットに {0} を命令する
|
||||
mission.linknode = 電源ノードを接続する
|
||||
mission.display = [accent]ミッション:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = 機体を[accent]{0}[]に乗り換える
|
||||
mission.create = [accent]{0}[] を作る
|
||||
newgame = New Game
|
||||
none = <なし>
|
||||
close = 閉じる
|
||||
quit = 終了
|
||||
maps = マップ
|
||||
continue = 続ける
|
||||
nextmission = 次のミッションへ
|
||||
maps.none = [LIGHT_GRAY]マップが存在しません!
|
||||
about.button = About
|
||||
name = 名前:
|
||||
noname = 先に[accent]プレイヤー名[]を決めてください。
|
||||
filename = ファイル名:
|
||||
unlocked = 新しいブロックをアンロック!
|
||||
unlocked.plural = 新しいブロックをアンロック!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} 人がオンライン
|
||||
players.single = {0} 人がオンライン
|
||||
server.closing = [accent]サーバーを閉じています...
|
||||
server.kicked.kick = サーバからキックされました!
|
||||
server.kicked.serverClose = サーバーが閉じました。
|
||||
server.kicked.sectorComplete = 区域を制覇しました。
|
||||
server.kicked.sectorComplete.text = ミッションが完了しました。\nサーバーは次の区域に移ります。
|
||||
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
||||
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
||||
server.kicked.banned = サーバーからBanされています。
|
||||
@@ -92,6 +69,7 @@ server.kicked.nameInUse = このサーバーでは、\nその名前はすでに
|
||||
server.kicked.nameEmpty = 無効な名前です。
|
||||
server.kicked.idInUse = すでにサーバーに参加しています。! 二つのアカウントでの接続は許可されていません。
|
||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]ホスト[]ボタンを押すと、ポート[scarlet]6567[]でサーバーが開かれます。同じ[LIGHT_GRAY]Wifi や ローカルネットワーク[]からはサーバーリストで見ることができます。\n\nIPアドレスからどこからでもアクセスできるようにするには、[accent]ポート開放[]する必要があります。\n\n[LIGHT_GRAY]注意:: LAN上のゲームで接続できない場合、Mindustryがファイアウォールの設定でローカルネットワークに接続が許可されているか確認してください。
|
||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカルネットワーク[]のサーバーを探すことができます。\nLANとWANの両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意:グローバルサーバーリストはありません。誰かのサーバーにIPで接続したい場合、ホストにIPをお尋ねください。
|
||||
hostserver = ゲームをホスト
|
||||
@@ -162,7 +140,6 @@ save.rename.text = 新しい名前:
|
||||
selectslot = セーブデータを選択
|
||||
slot = [accent]スロット {0}
|
||||
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
||||
sector.corrupted = [accent]区域のセーブファイルが見つかりましたが、読み込みに失敗しました。\n新しく区域がが作成されます。
|
||||
empty = <空>
|
||||
on = オン
|
||||
off = オフ
|
||||
@@ -172,6 +149,7 @@ save.wave = ウェーブ {0}
|
||||
save.difficulty = 難易度: {0}
|
||||
save.date = 最終保存: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
warning = Warning.
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
ok = OK
|
||||
@@ -262,6 +240,17 @@ tutorial = チュートリアル
|
||||
editor = エディター
|
||||
mapeditor = マップエディター
|
||||
donate = 寄附
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||
error.invalidaddress = 無効なアドレスです。
|
||||
@@ -269,7 +258,20 @@ error.timedout = タイムアウトしました!\nホストがポート開放さ
|
||||
error.mismatch = パケットエラー:\nクライアント/サーバーのバージョンが一致しません。\nゲームとホストが最新のMindustryか確認してください!
|
||||
error.alreadyconnected = すでに接続されています。
|
||||
error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = Network I/O error.
|
||||
error.any = 不明なネットワークエラーです。
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 言語
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
@@ -280,7 +282,6 @@ settings.graphics = グラフィック
|
||||
settings.cleardata = データを削除...
|
||||
settings.clear.confirm = データを削除してもよろしいですか?\n元に戻すことはできません!
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearsectors = 区域を削除
|
||||
settings.clearunlocks = アンロックを削除
|
||||
settings.clearall = すべてを削除
|
||||
paused = [accent]< ポーズ >
|
||||
@@ -319,12 +320,15 @@ blocks.liquidoutput = 搬出液体
|
||||
blocks.liquidoutputspeed = 液体搬出速度
|
||||
blocks.liquiduse = 液体使用量
|
||||
blocks.coolant = 冷却
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 冷却使用量
|
||||
blocks.inputliquidfuel = 液体燃料
|
||||
blocks.liquidfueluse = 液体燃料使用量
|
||||
blocks.boostitem = 加速アイテム
|
||||
blocks.boostliquid = 加速液体
|
||||
blocks.health = 耐久値
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
@@ -390,6 +394,7 @@ keybind.screenshot.name = スクリーンショット
|
||||
keybind.move_x.name = 左右移動
|
||||
keybind.move_y.name = 上下移動
|
||||
keybind.select.name = 選択/ショット
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 破壊
|
||||
keybind.deselect.name = 選択解除
|
||||
keybind.shoot.name = ショット
|
||||
@@ -409,8 +414,8 @@ keybind.chat_scroll.name = チャットスクロール
|
||||
keybind.drop_unit.name = ドロップユニット
|
||||
keybind.zoom_minimap.name = ミニマップのズーム
|
||||
mode.help.title = モード説明
|
||||
mode.waves.name = ウェーブ
|
||||
mode.waves.description = 通常モードです。限られた資源の中でウェーブが自動的に進行します。
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = サンドボックス
|
||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||
mode.freebuild.name = フリービルド
|
||||
@@ -422,18 +427,15 @@ mode.attack.descrption = ウェーブはなく、敵基地の破壊を目指し
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.recipe.name = ブロック
|
||||
content.block.name = Blocks
|
||||
content.mech.name = 機体
|
||||
item.stone.name = 石
|
||||
item.stone.description = 基本的な原材料です。他の材料を分離したり、精製や溶岩を溶かしたりするのに使用します。
|
||||
item.copper.name = 銅
|
||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||
item.coal.name = 石炭
|
||||
item.coal.description = 一般的で有用な燃料です。
|
||||
item.dense-alloy.name = 高密度合金
|
||||
item.dense-alloy.description = 銅と鉛でできた丈夫な合金です。高性能な輸送ブロックやドリルに使われます。
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = チタン
|
||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||
item.thorium.name = トリウム
|
||||
@@ -454,6 +456,10 @@ item.blast-compound.name = 爆発性化合物
|
||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||
item.pyratite.name = ピラタイト
|
||||
item.pyratite.description = 兵器などに使われる非常に燃えやすい物質です。
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = 水
|
||||
liquid.lava.name = 溶岩
|
||||
liquid.oil.name = 石油
|
||||
@@ -490,11 +496,10 @@ mech.glaive-ship.weapon = 焼夷弾
|
||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
||||
item.fluxiness = [LIGHT_GRAY]流動性: {0}%
|
||||
unit.health = [LIGHT_GRAY]耐久値: {0}
|
||||
unit.speed = [LIGHT_GRAY]速度: {0}
|
||||
mech.weapon = [LIGHT_GRAY]武器: {0}
|
||||
mech.armor = [LIGHT_GRAY]装備: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
||||
mech.minepower = [LIGHT_GRAY]採掘力: {0}
|
||||
@@ -502,9 +507,15 @@ mech.ability = [LIGHT_GRAY]能力: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||
block.spawn.name = エネミースポーン
|
||||
block.core.name = コア
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金属製の床
|
||||
block.deepwater.name = 深層水
|
||||
block.water.name = 水
|
||||
@@ -523,8 +534,8 @@ block.blackrock.name = 黒い岩
|
||||
block.icerock.name = 氷岩
|
||||
block.copper-wall.name = 銅の壁
|
||||
block.copper-wall-large.name = 大きな銅の壁
|
||||
block.dense-alloy-wall.name = 高密度合金の壁
|
||||
block.dense-alloy-wall-large.name = 大きな高密度合金の壁
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = フェーズファイバーの壁
|
||||
block.phase-wall-large.name = 大きなフェーズファイバーの壁
|
||||
block.thorium-wall.name = トリウムの壁
|
||||
@@ -557,17 +568,19 @@ block.separator.name = 分離機
|
||||
block.centrifuge.name = 遠心分離機
|
||||
block.power-node.name = 電源ノード
|
||||
block.power-node-large.name = 大型電源ノード
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = バッテリー
|
||||
block.battery-large.name = 大型バッテリー
|
||||
block.combustion-generator.name = 火力発電機
|
||||
block.turbine-generator.name = タービン発電機
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 機械ドリル
|
||||
block.pneumatic-drill.name = 空気圧ドリル
|
||||
block.laser-drill.name = レーザードリル
|
||||
block.water-extractor.name = ウォーターポンプ
|
||||
block.cultivator.name = 耕作機
|
||||
block.alpha-mech-pad.name = アルファパッド
|
||||
block.dart-ship-pad.name = ダーツパッド
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = デルタパッド
|
||||
block.javelin-ship-pad.name = ジャベリンパッド
|
||||
block.trident-ship-pad.name = トライデントパッド
|
||||
@@ -632,7 +645,7 @@ block.rtg-generator.name = RTG発電機
|
||||
block.spectre.name = スペクター
|
||||
block.meltdown.name = メルトダウン
|
||||
block.container.name = コンテナー
|
||||
block.core.description = ゲームで最も重要な建物です。
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = ブルー
|
||||
team.red.name = レッド
|
||||
team.orange.name = オレンジ
|
||||
@@ -646,6 +659,7 @@ unit.phantom.name = ファントムドローン
|
||||
unit.phantom.description = 強化されたユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンよりも効率的に行います。
|
||||
unit.dagger.name = ダガー
|
||||
unit.dagger.description = 一般的な地上ユニットです。集団になると便利です。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = タイタン
|
||||
unit.titan.description = 強化された地上戦闘ユニットです。地上と空の敵の両方に攻撃します。
|
||||
unit.ghoul.name = グール爆撃機
|
||||
@@ -655,7 +669,11 @@ unit.wraith.description = 高速な攻撃機ユニットです。
|
||||
unit.fortress.name = フォートレス
|
||||
unit.fortress.description = 砲撃地上ユニットです。
|
||||
unit.revenant.name = レベナント
|
||||
unit.revenant.description = レーザープラットフォームです。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
||||
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
||||
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = 제작자
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry Discord 에 참여하세요!
|
||||
link.discord.description = 공식 Mindustry Discord 채팅방
|
||||
link.github.description = 게임 소스코드
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch
|
||||
link.google-play.description = Google Play 스토어 정보
|
||||
link.wiki.description = 공식 Mindustry 위키 (영어)
|
||||
linkfail = 링크를 여는데 실패했습니다! URL이 기기의 클립보드에 복사되었습니다.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = 코어가 터졌습니다. 게임 오버!
|
||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||
sector.gameover = 이 지역을 공략하는데 실패했습니다. 다시 시도하시겠습니까?
|
||||
sector.retry = 아니오
|
||||
highscore = [YELLOW]최고점수 달성!
|
||||
wave.lasted = [accent]{0}[] 까지 버티셨습니다.
|
||||
level.highscore = 최고 점수 : [accent]{0}
|
||||
level.delete.title = 삭제 확인
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||
level.highscore = 최고 점수 : [accent]{0}
|
||||
level.select = 맵 선택
|
||||
level.mode = 게임모드 :
|
||||
construction.desktop = PC 에서의 조작 방법이 변경되었습니다.\n블록 선택을 해제하거나 건설을 중지하려면 [accent]스페이스 바[]를 누르세요.
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = 블록 삭제 안내서
|
||||
deconstruction = [accent]블록 삭제 모드[]를 선택하셨습니다\n\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요\n- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.\n- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||
coreattack = < 코어가 공격받고 있습니다! >
|
||||
unlocks = 아이템들
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
joingame = 멀티플레이
|
||||
addplayers = 플레이어 추가/제거
|
||||
customgame = 커스텀 게임
|
||||
sectors = 지역 플레이
|
||||
sector = 지역 : [LIGHT_GRAY]{0}
|
||||
sector.time = 시간 : [LIGHT_GRAY]{0}
|
||||
sector.deploy = 시작
|
||||
sector.abandon = 초기화
|
||||
sector.abandon.confirm = 정말로 이 지역의 모든 진행상황을 초기화 하겠습니까?\n이 작업은 되돌릴 수 없습니다!
|
||||
sector.resume = 계속하기
|
||||
sector.locked = [scarlet][[완료안됨]
|
||||
sector.unexplored = [accent][[탐색안됨]
|
||||
missions = 목표 : [LIGHT_GRAY] {0}
|
||||
mission = 목표 : [LIGHT_GRAY] {0}
|
||||
mission.main = 주요 목표 : [LIGHT_GRAY]{0}
|
||||
mission.info = 미션 정보
|
||||
mission.complete = 미션 성공!
|
||||
mission.complete.body = 지역 {0},{1} 클리어.
|
||||
mission.wave = [accent]{0}/{1}[] 단계 생존\n{2}초 남음
|
||||
mission.wave.enemies = [accent]{0}/{1} []단계 생존\n{2}마리 남음
|
||||
mission.wave.enemy = [accent]{0}/{1} []단계 생존\n{2}마리 남음
|
||||
mission.wave.menu = [accent]{0}[] 단계
|
||||
mission.battle = 적 코어를 파괴하세요
|
||||
mission.resource.menu = {0} {1}개 수집
|
||||
mission.resource = {0} 을(를) 수집하세요\n[accent]{1}/{2}
|
||||
mission.block = {0} 를 만드세요
|
||||
mission.unit = {0} 유닛을 만드세요
|
||||
mission.command = 유닛에게 {0} 명령을 보내세요
|
||||
mission.linknode = 전력 노드를 연결하세요
|
||||
mission.display = [accent]목표 : [LIGHT_GRAY]{0}
|
||||
mission.mech = [accent]{0}[] 기체로 바꾸세요
|
||||
mission.create = [accent]{0}[] 을(를)설치하세요.
|
||||
newgame = New Game
|
||||
none = <없음>
|
||||
close = 닫기
|
||||
quit = 나가기
|
||||
maps = 맵
|
||||
continue = 계속하기
|
||||
nextmission = 다음 임무
|
||||
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||
about.button = 정보
|
||||
name = 이름 :
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = 파일 이름 :
|
||||
unlocked = 새 블록 잠금 해제됨
|
||||
unlocked.plural = 잠금 해제
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = 현재 {0}명 접속중
|
||||
players.single = 현재 {0}명만 있음.
|
||||
server.closing = [accent]서버 닫는중...
|
||||
server.kicked.kick = 서버에서 추방되었습니다!
|
||||
server.kicked.serverClose = 서버 종료됨.
|
||||
server.kicked.sectorComplete = 지역 클리어.
|
||||
server.kicked.sectorComplete.text = 임무 성공.\n서버가 다음지역 맵으로 이동되었습니다.
|
||||
server.kicked.clientOutdated = 오래된 버전의 클라이언트 입니다! 게임을 업데이트 하세요!
|
||||
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||
server.kicked.banned = 뭘 하셨는지는 모르겠지만, 이제 영원히 서버에 접속할 수 없습니다.
|
||||
@@ -160,7 +140,6 @@ save.rename.text = 새 이름 :
|
||||
selectslot = 저장슬롯을 선택하십시오.
|
||||
slot = [accent]{0}번째 슬롯
|
||||
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
||||
sector.corrupted = [accent]저장 파일에서 지역을 발견했으나 불러오지 못했습니다.\n새로 생성되었습니다.
|
||||
empty = <비어있음>
|
||||
on = 켜기
|
||||
off = 끄기
|
||||
@@ -170,6 +149,7 @@ save.wave = {0}단계[]
|
||||
save.difficulty = 난이도 : {0}
|
||||
save.date = 마지막 저장날짜 : {0}
|
||||
save.playtime = 플레이시간 : {0}
|
||||
warning = Warning.
|
||||
confirm = 확인
|
||||
delete = 삭제
|
||||
ok = 확인
|
||||
@@ -260,6 +240,17 @@ tutorial = 게임 방법
|
||||
editor = 편집기
|
||||
mapeditor = 맵 편집기
|
||||
donate = 기부
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||
error.unreachable = 서버에 연결하지 못했습니다.
|
||||
error.invalidaddress = 잘못된 주소입니다.
|
||||
@@ -267,7 +258,20 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
|
||||
error.mismatch = 패킷 오류:\n클라이언트/서버 버전이 일치하지 않습니다.\n접속할려는 서버가 최신 버전의 Mindustry 인지 확인하세요!
|
||||
error.alreadyconnected = 이미 접속중입니다.
|
||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||
error.io = Network I/O error.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 언어
|
||||
settings.reset = 설정 초기화
|
||||
settings.rebind = 키 재설정
|
||||
@@ -278,7 +282,6 @@ settings.graphics = 그래픽
|
||||
settings.cleardata = 게임 데이터 초기화...
|
||||
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
|
||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||
settings.clearsectors = 지역 초기화
|
||||
settings.clearunlocks = 잠금 해제 초기화
|
||||
settings.clearall = 모두 초기화
|
||||
paused = 일시 정지
|
||||
@@ -317,12 +320,15 @@ blocks.liquidoutput = 액체 출력
|
||||
blocks.liquidoutputspeed = 액체 출력속도
|
||||
blocks.liquiduse = 액체 사용량
|
||||
blocks.coolant = 냉각제
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 냉각수 사용
|
||||
blocks.inputliquidfuel = 연료 액
|
||||
blocks.liquidfueluse = 액체 연료 사용
|
||||
blocks.boostitem = 가속 아이템
|
||||
blocks.boostliquid = 가속 액체
|
||||
blocks.health = 체력
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
@@ -347,6 +353,7 @@ category.items = 아이템
|
||||
category.crafting = 제작
|
||||
category.shooting = 사격
|
||||
category.optional = 선택적 가속
|
||||
setting.indicators.name = 인디게이터 표시
|
||||
setting.autotarget.name = 자동 조준
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.none = 없음
|
||||
@@ -383,9 +390,11 @@ keybind.gridMode.name = 블록 선택
|
||||
keybind.gridModeShift.name = 카테고리 선택
|
||||
keybind.press = 키를 누르세요...
|
||||
keybind.press.axis = 축 또는 키를 누르세요...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||
keybind.move_y.name = 위쪽/아래쪽 이동
|
||||
keybind.select.name = 선택
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 파괴
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.shoot.name = 사격
|
||||
@@ -405,29 +414,28 @@ keybind.chat_scroll.name = 채팅 스크롤
|
||||
keybind.drop_unit.name = 유닛 드롭
|
||||
keybind.zoom_minimap.name = 미니맵 확대
|
||||
mode.help.title = 도움말
|
||||
mode.waves.name = 단계
|
||||
mode.waves.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 다음 단계가 시작됩니다.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
||||
mode.freebuild.name = 자유 건축
|
||||
mode.freebuild.description = 제한된 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 몹이 아닌 실제 플레이어와 PvP를 합니다.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
content.recipe.name = 블록
|
||||
content.block.name = Blocks
|
||||
content.mech.name = 기체
|
||||
item.stone.name = 돌
|
||||
item.stone.description = 주로 용암을 사용하여 얻을 수 있는 자원입니다.
|
||||
item.copper.name = 구리
|
||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.lead.name = 납
|
||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||
item.coal.name = 석탄
|
||||
item.coal.description = 쉽게 구할 수 있으며, 주로 제련소 등에서 연료로 사용됩니다.
|
||||
item.dense-alloy.name = 고밀도 합금
|
||||
item.dense-alloy.description = 납과 구리로 만든 튼튼한 고밀도 합금.\n고급 수송 블록이나 상위 티어 블록을 건설하는데 사용됩니다.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = 티타늄
|
||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||
item.thorium.name = 토륨
|
||||
@@ -448,6 +456,10 @@ item.blast-compound.name = 폭발물
|
||||
item.blast-compound.description = 포탑 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||
item.pyratite.name = 피라테
|
||||
item.pyratite.description = 폭발성을 가진 재료로, 주로 포탑의 탄약으로 사용됩니다.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = 물
|
||||
liquid.lava.name = 용암
|
||||
liquid.oil.name = 석유
|
||||
@@ -484,11 +496,10 @@ mech.glaive-ship.weapon = 방화총
|
||||
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
|
||||
item.flammability = [LIGHT_GRAY]인화성 : {0}
|
||||
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
|
||||
item.fluxiness = [LIGHT_GRAY]유동성 : {0}
|
||||
unit.health = [LIGHT_GRAY]체력 : {0}
|
||||
unit.speed = [LIGHT_GRAY]속도 : {0}
|
||||
mech.weapon = [LIGHT_GRAY]무기 : {0}
|
||||
mech.armor = [LIGHT_GRAY]방어력 : {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]아이템 수용 용량 : {0}
|
||||
mech.minespeed = [LIGHT_GRAY]채광 속도 : {0}
|
||||
mech.minepower = [LIGHT_GRAY]채광 레벨 : {0}
|
||||
@@ -496,9 +507,15 @@ mech.ability = [LIGHT_GRAY]능력 : {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]발열량 : {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}[LIGHT_GRAY](만드는중)
|
||||
block.spawn.name = 적 스폰지점
|
||||
block.core.name = 코어
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 철판
|
||||
block.deepwater.name = 깊은물
|
||||
block.water.name = 물
|
||||
@@ -517,8 +534,8 @@ block.blackrock.name = 검은바위
|
||||
block.icerock.name = 얼음바위
|
||||
block.copper-wall.name = 구리벽
|
||||
block.copper-wall-large.name = 큰 구리벽
|
||||
block.dense-alloy-wall.name = 합금 벽
|
||||
block.dense-alloy-wall-large.name = 큰 합금 벽
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = 메타벽
|
||||
block.phase-wall-large.name = 큰 메타벽
|
||||
block.thorium-wall.name = 토륨벽
|
||||
@@ -551,17 +568,19 @@ block.separator.name = 셉터
|
||||
block.centrifuge.name = 원심 분리기
|
||||
block.power-node.name = 전력 송신기
|
||||
block.power-node-large.name = 대형 전력 송신기
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = 배터리
|
||||
block.battery-large.name = 대형 배터리
|
||||
block.combustion-generator.name = 석탄 발전기
|
||||
block.turbine-generator.name = 터빈 발전기
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 기계식 드릴
|
||||
block.pneumatic-drill.name = 강철 드릴
|
||||
block.laser-drill.name = 레이저 드릴
|
||||
block.water-extractor.name = 물 추출기
|
||||
block.cultivator.name = 온실
|
||||
block.alpha-mech-pad.name = 알파 기체 패드
|
||||
block.dart-ship-pad.name = 다트 비행선 패드
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = 델타 기체 패드
|
||||
block.javelin-ship-pad.name = 자비린 비행선 패드
|
||||
block.trident-ship-pad.name = 삼지창 비행선 패드
|
||||
@@ -626,6 +645,7 @@ block.rtg-generator.name = 토륨 발전소
|
||||
block.spectre.name = 스펙터
|
||||
block.meltdown.name = 멜트다운
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = 블루팀
|
||||
team.red.name = 레드팀
|
||||
team.orange.name = 오렌지팀
|
||||
@@ -639,6 +659,7 @@ unit.phantom.name = 팬텀 드론
|
||||
unit.phantom.description = 첨단 드론 유닛.\n광석을 자동으로 채광하며, 아이템을 수집하고 블록을 수리합니다. 일반 드론보다 훨씬 효과적입니다.
|
||||
unit.dagger.name = 디거
|
||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = 타이탄
|
||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||
unit.ghoul.name = 구울 폭격기
|
||||
@@ -648,7 +669,11 @@ unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격
|
||||
unit.fortress.name = 포트리스
|
||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||
unit.revenant.name = 레비던트
|
||||
unit.revenant.description = 튼튼하고 강력한 대형 레이저를 발사하는 공중 유닛입니다.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
||||
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
||||
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
||||
@@ -670,7 +695,6 @@ tutorial.daggerfactory = 이[accent] 디거 기체 공장[]은\n\n공격하는
|
||||
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
||||
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
||||
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
||||
block.core.description = 게임에서 가장 중요한 건물.\n코어가 1개밖에 없을때 파괴되면 게임에서 패배합니다.
|
||||
block.copper-wall.description = 구리로 만든 방어벽.\n가장 약한 방어벽입니다.
|
||||
block.copper-wall-large.description = 구리로 만든 큰 방어벽.\n일반 구리벽의 4개를 합쳐놓은 벽이며, 가장 약한 방어벽입니다.
|
||||
block.dense-alloy-wall.description = 고밀도 합금으로 만든 방어벽.\n구리벽보다 체력이 높습니다.
|
||||
@@ -781,5 +805,3 @@ liquid.water.description = 지상 유닛이 이 위를 지나가면 이동속도
|
||||
liquid.lava.description = 지상 유닛이 이 위를 지나가면 이동속도가 매우 느려지고, 지속적으로 데미지를 입습니다.
|
||||
liquid.oil.description = 일부 조합 블록에서 사용되는 자원입니다.
|
||||
liquid.cryofluid.description = 포탑 및 토륨 원자로에서 사용되는 자원입니다.
|
||||
|
||||
setting.indicators.name = 인디게이터 표시
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Zasłużeni
|
||||
contributors = Translators and Contributors
|
||||
discord = Odwiedź nasz serwer Discord!
|
||||
link.discord.description = Oficjalny serwer Discord Mindustry
|
||||
link.github.description = Kod Gry
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
||||
link.google-play.description = Google Play store listing
|
||||
link.wiki.description = Oficjana Wiki Mindustry
|
||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Rdzeń został zniszczony.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
sector.gameover = This sector has been lost. Re-deploy?
|
||||
sector.retry = Spróbuj ponownie
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
wave.lasted = Wytrwałeś do [accent]{0}[] fali.
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.delete.title = Potwierdź usuwanie
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
level.select = Wybrany poziom
|
||||
level.mode = Tryb gry:
|
||||
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Poradnik niszczenia bloków
|
||||
deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
||||
showagain = Nie pokazuj tego więcej
|
||||
coreattack = < Rdzeń jest atakowany! >
|
||||
unlocks = Lista przedmiotów
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Zapisz Grę
|
||||
loadgame = Wczytaj grę
|
||||
joingame = Gra wieloosobowa
|
||||
addplayers = Dodaj/Usuń graczy
|
||||
customgame = Własna Gra
|
||||
sectors = Sektory
|
||||
sector = Wybrany Sektor: [LIGHT_GRAY]{0}
|
||||
sector.time = Czas: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Wejdź
|
||||
sector.abandon = Opuść
|
||||
sector.abandon.confirm = Czy jesteś pewien, że chcesz porzucić cały postęp w tym sektorze?\nProces jest nieodwracalny!
|
||||
sector.resume = Wznów
|
||||
sector.locked = [scarlet][[Niegotowy]
|
||||
sector.unexplored = [accent][[Nieodkryty]
|
||||
missions = Misje:[LIGHT_GRAY] {0}
|
||||
mission = Misja:[LIGHT_GRAY] {0}
|
||||
mission.main = Główna misja:[LIGHT_GRAY] {0}
|
||||
mission.info = Informacje o misji
|
||||
mission.complete = Misja zakończona sukcesem!
|
||||
mission.complete.body = Sektor {0},{1} został podbity.
|
||||
mission.wave = Przetrwaj[accent] {0}/{1} []fal\nNastępna fala w {2}
|
||||
mission.wave.enemies = Przetrwaj[accent] {0}/{1} []fal\nPozostało {2} przeciwników
|
||||
mission.wave.enemy = Przetrwaj[accent] {0}/{1} []fal\nPozostał{2} przeciwnik
|
||||
mission.wave.menu = Przetrwaj[accent] {0} []fal
|
||||
mission.battle = Zniszcz bazę przeciwnika
|
||||
mission.resource.menu = Wydobądź {0} x{1}
|
||||
mission.resource = Wydobądź {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Stwórz {0}
|
||||
mission.unit = Utwórz {0} jednostkę
|
||||
mission.command = Wyślij komendę {0} do Jednostek
|
||||
mission.linknode = Połącz Węzeł prądu
|
||||
mission.display = [accent]Misja:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Switch to mech[accent] {0}[]
|
||||
mission.create = Utwórz[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Zamknij
|
||||
quit = Wyjdź
|
||||
maps = Mapy
|
||||
continue = Kontynuuj
|
||||
nextmission = Następna misja
|
||||
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
||||
about.button = O grze
|
||||
name = Nazwa:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Odblokowano nowy blok!
|
||||
unlocked.plural = Odblokowano nowe bloki!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} graczy online
|
||||
players.single = {0} gracz online
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.serverClose = Serwer został zamknięty.
|
||||
server.kicked.sectorComplete = Sektor ukończony.
|
||||
server.kicked.sectorComplete.text = Twoja misja została ukończona.\nSerwer kontynuuje w następnym sektorze.
|
||||
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||
server.kicked.serverOutdated = Nieaktualny serwer!
|
||||
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
||||
server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
||||
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
||||
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||
hostserver = Stwórz Serwer
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Zmień nazwę
|
||||
selectslot = Wybierz zapis.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy!
|
||||
sector.corrupted = [accent]Zapis sektora został znaleziony, ale nie można go otworzyć.\nNowy sektor został utworzony.
|
||||
empty = <pusto>
|
||||
on = Włączone
|
||||
off = Wyłączone
|
||||
@@ -169,6 +149,7 @@ save.wave = Fala: {0}
|
||||
save.difficulty = Poziom trudności: {0}
|
||||
save.date = Ostatnio zapisano: {0}
|
||||
save.playtime = Czas gry: {0}
|
||||
warning = Warning.
|
||||
confirm = Potwierdź
|
||||
delete = Usuń
|
||||
ok = Ok
|
||||
@@ -259,6 +240,17 @@ tutorial = Poradnik
|
||||
editor = Edytor
|
||||
mapeditor = Edytor map
|
||||
donate = Wspomóż nas
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
||||
error.unreachable = Serwer niedostępny.
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione
|
||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||
error.alreadyconnected = Jesteś już połączony.
|
||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Network I/O error.
|
||||
error.any = Nieznany błąd sieci.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Język
|
||||
settings.reset = Przywróć domyślne
|
||||
settings.rebind = Zmień przyciski
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Grafika
|
||||
settings.cleardata = Wyczyść dane gry...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsectors = Wyczyść sektory
|
||||
settings.clearunlocks = Wyczyść listę przedmiotów
|
||||
settings.clearall = Wyczyść wszystko
|
||||
paused = Wstrzymano
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Wyprodukowany płyn
|
||||
blocks.liquidoutputspeed = Prędkość odpływu cieczy
|
||||
blocks.liquiduse = Zużycie płynów
|
||||
blocks.coolant = Płyn chłodzący
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Zużycie płynu chłodzącego
|
||||
blocks.inputliquidfuel = Paliwo
|
||||
blocks.liquidfueluse = Zużycie paliwa
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Zdrowie
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Przeładowanie
|
||||
@@ -346,6 +353,7 @@ category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Atakuj
|
||||
command.retreat = Wycofaj
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Naciśnij wybrany klawisz...
|
||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Poruszanie w poziomie
|
||||
keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.select.name = Wybieranie
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Niszczenie
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = Strzelanie
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = Wyrzuć przedmiot
|
||||
keybind.zoom_minimap.name = Powiększenie mapy
|
||||
mode.help.title = Opis trybów
|
||||
mode.waves.name = Fale
|
||||
mode.waves.description = Normalny tryb. Normalne surowce i fale.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||
mode.freebuild.name = Budowanie
|
||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz lokalnie przeciwko innym graczom.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.recipe.name = Bloki
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = Kamień
|
||||
item.stone.description = Zwkły surowy materiał. Używany do separacji i zamiany w inne surowce lub lawę. Już jaskiniowcy go używali.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Ołów
|
||||
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||
item.coal.name = Węgiel
|
||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Tytan
|
||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||
item.thorium.name = Uran
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Wybuchowy związek
|
||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
||||
item.pyratite.name = Piratian
|
||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = woda
|
||||
liquid.lava.name = lawa
|
||||
liquid.oil.name = ropa
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||
item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Promieniotwórczość: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Moc topnika: {0}
|
||||
unit.health = [LIGHT_GRAY]Zdrowie: {0}
|
||||
unit.speed = [LIGHT_GRAY]Prędkość: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Broń: {0}
|
||||
mech.armor = [LIGHT_GRAY]Uzbrojenie: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Pojemność przedmiotów: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Moc kopania: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Umiejętność: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
||||
block.spawn.name = Spawn wrogów
|
||||
block.core.name = Rdzeń
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Podłoga metalowa
|
||||
block.deepwater.name = Głęboka woda
|
||||
block.water.name = Woda
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Czarna skała
|
||||
block.icerock.name = Lodowa skała
|
||||
block.copper-wall.name = Miedziana ściana
|
||||
block.copper-wall-large.name = Duża miedziana ściana
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Torowa Ściana
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Wirnik
|
||||
block.power-node.name = Węzeł Prądu
|
||||
block.power-node-large.name = Duży Węzeł Prądu
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Bateria
|
||||
block.battery-large.name = Duża Bateria
|
||||
block.combustion-generator.name = Generator Spalinowy
|
||||
block.turbine-generator.name = Generator Turbinowy
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Wiertło Mechaniczne
|
||||
block.pneumatic-drill.name = Wiertło Pneumatyczne
|
||||
block.laser-drill.name = Wiertło Laserowe
|
||||
block.water-extractor.name = Ekstraktor Wody
|
||||
block.cultivator.name = Spluchniacz
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = Najważniejszy budynek w grze.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = niebieski
|
||||
team.red.name = czerwony
|
||||
team.orange.name = pomarańczowy
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Creditos
|
||||
contributors = Translators and Contributors
|
||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||
link.discord.description = O discord oficial do Mindustry
|
||||
link.github.description = Codigo fonte do jogo.
|
||||
@@ -9,78 +10,57 @@ link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||
link.google-play.description = Listamento do google play store
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
sector.gameover = Esse setor foi perdido! Soltar Novamente?
|
||||
sector.retry = Tentar novamente?
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
wave.lasted = Você sobreviveu até a onda [accent]{0}[].
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.delete.title = Confirmar exclusão
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de Fase
|
||||
level.mode = Modo de Jogo:
|
||||
construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[].
|
||||
construction.title = Guia de contrução de blocos
|
||||
construction =Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
||||
construction = Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
||||
deconstruction.title = Block Deconstruction Guide
|
||||
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
||||
showagain = Não mostrar na proxima sessão
|
||||
coreattack = < A base está sobre ataque! >
|
||||
unlocks = Desbloqueados
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
addplayers = Adicionar/Remover Jogador
|
||||
customgame = Jogo Customizado
|
||||
sectors = Setores
|
||||
sector = Setor Selecionado: [LIGHT_GRAY]{0}
|
||||
sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Soltar
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = Certeza que quer abandonar seu progresso nesse setor?\nThis cannot be undone!
|
||||
sector.resume = Voltar
|
||||
sector.locked = [scarlet][[Não liberado]
|
||||
sector.unexplored = [accent][[Inexplorado]
|
||||
missions = Missões:[LIGHT_GRAY] {0}
|
||||
mission = Missão:[LIGHT_GRAY] {0}
|
||||
mission.main = Missão principal:[LIGHT_GRAY] {0}
|
||||
mission.info = Info da missão
|
||||
mission.complete = Missão completa!
|
||||
mission.complete.body = Setor {0},{1} Foi conquistado.
|
||||
mission.wave = Sobrevive [accent]{0}/{1}[] Onda\nOnda em {2}
|
||||
mission.wave.enemies = Sobreviva[accent] {0}/{1} []ondas\n{2} inimigos
|
||||
mission.wave.enemy = Sobreviva[accent] {0}/{1} []Ondas\n{2} Inimigos
|
||||
mission.wave.menu = Sobreviva[accent] {0} []Ondas
|
||||
mission.battle = Destrua a base inimiga.
|
||||
mission.resource.menu = Obtenha {0} x{1}
|
||||
mission.resource = Obtenha {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Criar {0}
|
||||
mission.unit = Criar {0} Unidade
|
||||
mission.command = Enviar comando {0} As unidades
|
||||
mission.linknode = Ligar nodo de energia
|
||||
mission.display = [accent]Missão:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Trocar para Meca[accent] {0}[]
|
||||
mission.create = Criar[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Fechar
|
||||
quit = Sair
|
||||
maps = Mapas
|
||||
continue = Continue
|
||||
nextmission = Próxima Missão
|
||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nome do arquivo:
|
||||
unlocked = Novo bloco Desbloqueado!
|
||||
unlocked.plural = Novos Blocos desbloqueados!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
server.closing = [accent]Fechando servidor...
|
||||
server.kicked.kick = Voce foi expulso do servidor!
|
||||
server.kicked.serverClose = Servidor Fechado.
|
||||
server.kicked.sectorComplete = Setor completo.
|
||||
server.kicked.sectorComplete.text = Sua missão esta completa.\nO servidor vai continuar no proximo setor.
|
||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||
server.kicked.banned = Voce foi banido do servidor.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||
hostserver = Hospedar servidor
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Novo jogo:
|
||||
selectslot = Selecione um slot para salvar.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||
sector.corrupted = [accent]Um arquivo de save Foi encontrado neste setor, Mas o login falhou.\nUm novo foi criado.
|
||||
empty = <vazio>
|
||||
on = Ligado
|
||||
off = Desligado
|
||||
@@ -169,6 +149,7 @@ save.wave = Horda {0}
|
||||
save.difficulty = Dificuldade: {0}
|
||||
save.date = Último salvamento: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmar
|
||||
delete = Excluir
|
||||
ok = OK
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de mapa
|
||||
donate = Doar
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor inalcançavel.
|
||||
error.invalidaddress = Endereço invalido.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port f
|
||||
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
||||
error.alreadyconnected = Já conectado.
|
||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.any = Erro de rede desconhecido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Linguagem
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Gráficos
|
||||
settings.cleardata = Data do jogo limpa...
|
||||
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearsectors = Limpar setores
|
||||
settings.clearunlocks = Limpar liberados
|
||||
settings.clearall = Limpar tudo
|
||||
paused = Pausado
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Saida de liquido
|
||||
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||
blocks.liquiduse = Uso de liquido
|
||||
blocks.coolant = Esfriador
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Uso do esfriador
|
||||
blocks.inputliquidfuel = Liquido de combustivel
|
||||
blocks.liquidfueluse = Uso do liquido de combustivel
|
||||
blocks.boostitem = Acelerar item
|
||||
blocks.boostliquid = Acelerar líquido
|
||||
blocks.health = Saúde
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
@@ -346,6 +353,7 @@ category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.optional = Melhoras opcionais
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Alvo automatico
|
||||
setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Multijogador
|
||||
command.attack = Atacar
|
||||
command.retreat = Recuar
|
||||
command.patrol = Patrulha
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.select.name = selecionar
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = quebrar
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.shoot.name = Atirar
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Rolar chat
|
||||
keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.waves.name = hordas
|
||||
mode.waves.description = O modo normal. Recursos limitados E os ataques vem automaticamente.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Caixa de areia
|
||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||
mode.freebuild.name = construção \nlivre
|
||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocos
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mecas
|
||||
item.stone.name = Pedra
|
||||
item.stone.description = Um Material Incomum Cru. Usado para separar e refinar Em outros materiais,Ou Derreter em Lava.
|
||||
item.copper.name = Cobre
|
||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||
item.lead.name = Chumbo
|
||||
item.lead.description = Material de comeco basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||
item.coal.name = Carvão
|
||||
item.coal.description = Combustivel pronto.
|
||||
item.dense-alloy.name = Liga densa
|
||||
item.dense-alloy.description = Uma liga densa de chumbo e cobre. Usado na transportação de blocos e mineradoras de alto nivel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titânio
|
||||
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
||||
item.thorium.name = Urânio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Composto de explosão
|
||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||
item.pyratite.name = piratita
|
||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Água
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Repetidor de fogo
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Poder do fluxo: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armadura: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||
block.spawn.name = Spawn dos inimigos
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Chão de metal
|
||||
block.deepwater.name = água funda
|
||||
block.water.name = água
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = rocha negra
|
||||
block.icerock.name = rocha de gelo
|
||||
block.copper-wall.name = Parede de Cobre
|
||||
block.copper-wall-large.name = Parede de Cobre Grande
|
||||
block.dense-alloy-wall.name = Parede de liga densa
|
||||
block.dense-alloy-wall-large.name = Parede de liga densa grande
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Parede de fase
|
||||
block.phase-wall-large.name = Parde de fase grande
|
||||
block.thorium-wall.name = Parede de tório
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separador
|
||||
block.centrifuge.name = Centrifuga
|
||||
block.power-node.name = Célula de energia
|
||||
block.power-node-large.name = Célula de energia Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Bateria
|
||||
block.battery-large.name = Bateria Grande
|
||||
block.combustion-generator.name = Gerador de combustão
|
||||
block.turbine-generator.name = Gerador de Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Furadera Mecânica
|
||||
block.pneumatic-drill.name = Mineradora Pneumatica
|
||||
block.laser-drill.name = Broca a Laser
|
||||
block.water-extractor.name = Extrator de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-mech-pad.name = Controle do meca Alfa
|
||||
block.dart-ship-pad.name = Controle do meca Dart
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Controle do meca Delta
|
||||
block.javelin-ship-pad.name = Controle do meca Javelin
|
||||
block.trident-ship-pad.name = Controle do meca Tridente
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = Gerador RTG
|
||||
block.spectre.name = Espectra
|
||||
block.meltdown.name = Derreter
|
||||
block.container.name = Container
|
||||
block.core.description = A mais importante construção do jogo.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Azul
|
||||
team.red.name = Vermelho
|
||||
team.orange.name = Laranja
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Drone Phantom
|
||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||
unit.ghoul.name = Bombardeiro Ghoul
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Uma plataforma de laser pesada.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
||||
|
||||
@@ -10,15 +10,18 @@ link.itch.io.description = itch.io страница с загрузкой ПК
|
||||
link.google-play.description = Скачать для Android c Google play
|
||||
link.wiki.description = Официальная вики Mindustry(англ.)
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent] {0}[] команда победила!
|
||||
sector.gameover = Этот сектор потерян. Высадиться повторно?
|
||||
sector.retry = Повторить попытку
|
||||
highscore = [YELLOW]Новый рекорд!
|
||||
wave.lasted = Вы продержались до [accent]{0}[]-ой волны.
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.delete.title = Подтвердите удаление
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.select = Выбор карты
|
||||
level.mode = Режим игры:
|
||||
construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
||||
@@ -28,60 +31,36 @@ deconstruction.title = Руководство по разрушению блок
|
||||
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
||||
showagain = Не показывать снова до следующей сессии
|
||||
coreattack = < Ядро находится под атакой! >
|
||||
unlocks = Разблокированные
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Присоеди\nниться
|
||||
addplayers = Доб/удалить игроков
|
||||
customgame = Пользовательская игра
|
||||
sectors = Секторы
|
||||
sector = Выбранный сектор: [LIGHT_GRAY]{0}
|
||||
sector.time = Время: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Высадиться
|
||||
sector.abandon = Отступить
|
||||
sector.abandon.confirm = Вы уверены, что хотите отступить?\nПрогресс на секторе нельзя восстановить!
|
||||
sector.resume = Продолжить
|
||||
sector.locked = [scarlet][[Не завершён]
|
||||
sector.unexplored = [accent][[Неисследованный]
|
||||
missions = Миссий:[LIGHT_GRAY] {0}
|
||||
mission = Миссия:[LIGHT_GRAY] {0}
|
||||
mission.main = Главная миссия:[LIGHT_GRAY] {0}
|
||||
mission.info = Информация о миссии
|
||||
mission.complete = Миссия выполнена!
|
||||
mission.complete.body = Сектор {0},{1} был завоёван.
|
||||
mission.wave = Волна[accent] {0}[] из[accent] {1}[]\nВолна через {2}
|
||||
mission.wave.enemies = Волна[accent] {0} из {1}[]\n{2} враг.
|
||||
mission.wave.enemy = Волна[accent] {0} из {1}[]\n{2} враг
|
||||
mission.wave.menu = Пережить[accent] {0} []волн
|
||||
mission.battle = Уничтожьте ядро противника.
|
||||
mission.resource.menu = Добыть {0} х{1}
|
||||
mission.resource = Добыть {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Создать {0}
|
||||
mission.unit = Создать {0} боев. ед.
|
||||
mission.command = Отправить команду {0} к боев. единицам
|
||||
mission.linknode = Соединить силовые узлы
|
||||
mission.display = [accent]Миссия:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Переключиться на мех[accent] {0}[]
|
||||
mission.create = Создать[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <нет>
|
||||
close = Закрыть
|
||||
quit = Выход
|
||||
maps = Карты
|
||||
continue = Продолжить
|
||||
nextmission = Следующая миссия
|
||||
maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||
about.button = Об игре
|
||||
name = Ник:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Имя файла:
|
||||
unlocked = Новый блок разблокирован!
|
||||
unlocked.plural = Новые блоки разблокированы!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = Игроков на сервере: {0}
|
||||
players.single = {0} игрок на сервере
|
||||
server.closing = [accent]Закрытие сервера...
|
||||
server.kicked.kick = Вас выгнали с сервера!
|
||||
server.kicked.serverClose = Сервер закрыт.
|
||||
server.kicked.sectorComplete = Сектор завоёван.
|
||||
server.kicked.sectorComplete.text = Ваша миссия завершена.\nСервер продолжит работу и высадит вас в следующем секторе.
|
||||
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||
server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
||||
server.kicked.banned = Вы заблокированы на этом сервере.
|
||||
@@ -90,6 +69,7 @@ server.kicked.nameInUse = На этом сервере есть кто-то с
|
||||
server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||
join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||
hostserver = Запустить сервер
|
||||
@@ -160,7 +140,6 @@ save.rename.text = Новое название:
|
||||
selectslot = Выберите сохранение.
|
||||
slot = [accent]Слот {0}
|
||||
save.corrupted = [accent]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
||||
sector.corrupted = [accent] Файл сохранения для этого сектора был найден, но загрузка не удалась.\nСоздан новый файл.
|
||||
empty = <Пусто>
|
||||
on = Вкл
|
||||
off = Выкл
|
||||
@@ -170,6 +149,7 @@ save.wave = Волна: {0}
|
||||
save.difficulty = Сложность: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
warning = Warning.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
ok = ОК
|
||||
@@ -260,6 +240,17 @@ tutorial = Обучение
|
||||
editor = Редактор
|
||||
mapeditor = Редактор карт
|
||||
donate = Пожертво\nвать
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
||||
error.unreachable = Сервер недоступен.
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
@@ -267,7 +258,20 @@ error.timedout = Время ожидания истекло!\nУбедитесь
|
||||
error.mismatch = Ошибка пакета:\nвозможное несоответствие версии клиента/сервера. \nУбедитесь, что у Вас и у владельца сервера установлена последняя версия Mindustry!
|
||||
error.alreadyconnected = Вы уже подключены.
|
||||
error.mapnotfound = Не найден файл карты!
|
||||
error.io = Network I/O error.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Язык
|
||||
settings.reset = Сбросить по умолчанию
|
||||
settings.rebind = Смена
|
||||
@@ -278,7 +282,6 @@ settings.graphics = Графика
|
||||
settings.cleardata = Очистить данные ...
|
||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
||||
settings.clearsectors = Очистить секторы
|
||||
settings.clearunlocks = Очистить разблокированное
|
||||
settings.clearall = Очистить всё
|
||||
paused = Пауза
|
||||
@@ -317,12 +320,15 @@ blocks.liquidoutput = Выходящая жидкость
|
||||
blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||
blocks.liquiduse = Используется жидкости
|
||||
blocks.coolant = Охлаждающая жидкость
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Охлажд. жидкости используется
|
||||
blocks.inputliquidfuel = Жидкое топливо
|
||||
blocks.liquidfueluse = Жидкого топлива используется
|
||||
blocks.boostitem = Ускоряющий предмет
|
||||
blocks.boostliquid = Ускоряющая жидкость
|
||||
blocks.health = Здоровье
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
@@ -347,6 +353,7 @@ category.items = Предметы
|
||||
category.crafting = Создание
|
||||
category.shooting = Стрельба
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Авто-цель
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
@@ -379,11 +386,15 @@ category.multiplayer.name = Мультиплеер
|
||||
command.attack = Атаковать
|
||||
command.retreat = Отступить
|
||||
command.patrol = Патрулирование
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Нажмите клавишу...
|
||||
keybind.press.axis = Нажмите клавишу...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Разрушение
|
||||
keybind.deselect.name = Отмена
|
||||
keybind.shoot.name = Выстрел
|
||||
@@ -403,29 +414,28 @@ keybind.chat_scroll.name = Прокрутка чата
|
||||
keybind.drop_unit.name = Сбросить юнита
|
||||
keybind.zoom_minimap.name = Увеличить миникарту.
|
||||
mode.help.title = Описание режимов
|
||||
mode.waves.name = Волны
|
||||
mode.waves.description = Обычный режим. В режиме "Волны" надо самим добывать ресурсы и сами волны идут безостановочно.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Песочница
|
||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
||||
mode.freebuild.name = Свободная\nстройка
|
||||
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
|
||||
mode.pvp.name = Противо-\nстояние
|
||||
mode.pvp.description = боритесь против других игроков.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
content.recipe.name = Блоки
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Мехи
|
||||
item.stone.name = Камень
|
||||
item.stone.description = Обычное сырьё. Используется для разделения и переработки в другие материалы или переплавки в лаву.
|
||||
item.copper.name = Медь
|
||||
item.copper.description = Полезный строительный материал. Широко используется во всех типах блоков.
|
||||
item.lead.name = Свинец
|
||||
item.lead.description = Основной начальный материал. Широко используется в электронике и транспортировке жидкости.
|
||||
item.coal.name = Уголь
|
||||
item.coal.description = Распространённое и легкодоступное топливо.
|
||||
item.dense-alloy.name = Плотный сплав
|
||||
item.dense-alloy.description = Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Титан
|
||||
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве: транспорта, буров и самолётов.
|
||||
item.thorium.name = Торий
|
||||
@@ -446,6 +456,10 @@ item.blast-compound.name = Взрывоопасное соединение
|
||||
item.blast-compound.description = Летучее соединение, используемое в бомбах и взрывчатых веществах. Также может гореть в качестве топлива, но не рекомендуется этого делать.
|
||||
item.pyratite.name = Пиротит
|
||||
item.pyratite.description = Очень огнеопасное вещество, используемое в зажигательном оружии.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Вода
|
||||
liquid.lava.name = Лава
|
||||
liquid.oil.name = Нефть
|
||||
@@ -482,11 +496,10 @@ mech.glaive-ship.weapon = Огненный пулемёт
|
||||
item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
||||
item.fluxiness = [LIGHT_GRAY]Осадочность: {0}%
|
||||
unit.health = [LIGHT_GRAY]Здоровье: {0}
|
||||
unit.speed = [LIGHT_GRAY]Скорость: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
||||
mech.armor = [LIGHT_GRAY]Броня: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||
@@ -494,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Способность: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
||||
block.spawn.name = Точка появления врагов
|
||||
block.core.name = Ядро
|
||||
block.space.name = Пустота
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Металлическая плита
|
||||
block.deepwater.name = Глубоководье
|
||||
block.water.name = Вода
|
||||
@@ -516,8 +534,8 @@ block.blackrock.name = Чёрный булыжник
|
||||
block.icerock.name = Ледяной булыжник
|
||||
block.copper-wall.name = Медная стена
|
||||
block.copper-wall-large.name = Большая медная стена
|
||||
block.dense-alloy-wall.name = Стена из плотного сплава
|
||||
block.dense-alloy-wall-large.name = Большая стена из плотного сплава
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Фазовая стена
|
||||
block.phase-wall-large.name = Большая фазовая стена
|
||||
block.thorium-wall.name = Ториевая стена
|
||||
@@ -550,17 +568,19 @@ block.separator.name = Отделитель
|
||||
block.centrifuge.name = Центрифуга
|
||||
block.power-node.name = Силовой узел
|
||||
block.power-node-large.name = Большой силовой узел
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Аккумулятор
|
||||
block.battery-large.name = Большой аккумулятор
|
||||
block.combustion-generator.name = Генератор внутреннего сгорания
|
||||
block.turbine-generator.name = Турбинный генератор
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Механический бур
|
||||
block.pneumatic-drill.name = Пневматический бур
|
||||
block.laser-drill.name = Лазерный бур
|
||||
block.water-extractor.name = Экстрактор воды
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-mech-pad.name = Реконструктор мехов "Альфа"
|
||||
block.dart-ship-pad.name = Реконструктор кораблей "Дротик"
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор мехов "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор кораблей "Джавелин"
|
||||
block.trident-ship-pad.name = Реконструктор кораблей "Трезубeц"
|
||||
@@ -625,7 +645,7 @@ block.rtg-generator.name = Радиоизотопный термоэлектри
|
||||
block.spectre.name = Призрак
|
||||
block.meltdown.name = Катастрофа
|
||||
block.container.name = Склад
|
||||
block.core.description = Самое главное здание в игре.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Синяя
|
||||
team.red.name = Красная
|
||||
team.orange.name = Оранжевая
|
||||
@@ -639,6 +659,7 @@ unit.phantom.name = Фантомный дрон
|
||||
unit.phantom.description = Продвинутый дрон. Автоматически добывает руды, собирает предметы, ремонтирует блоки. Значительнее эффективней нежели обычный дрон
|
||||
unit.dagger.name = Разведчик
|
||||
unit.dagger.description = Основная наземная боевая единица. Может быть полезен в группах.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Титан
|
||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
||||
unit.ghoul.name = Бомбардировщик "Гуль"
|
||||
@@ -648,7 +669,11 @@ unit.wraith.description = Быстрый перехватчик, который
|
||||
unit.fortress.name = Крепость
|
||||
unit.fortress.description = Боевая единица с тяжёлой артилерийской установкой.
|
||||
unit.revenant.name = Потусторонний убийца
|
||||
unit.revenant.description = Боевая единица с тяжёлой лазерной установкой.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Ваша миссия здесь состоит в том, чтобы уничтожить[LIGHT_GRAY] вашего врага[].\n\nНачните с[accent] добычи меди[]. Чтобы добыть её, коснитесь месторождения медной руды рядом с вашим ядром.
|
||||
tutorial.drill = Ручная работа не очень эффективна.\n[accent]Буры[] могут копать автоматически.\nПоставьте один на медной жиле.
|
||||
tutorial.conveyor = [accent]Конвейеры[] используются для транспортировки предметов. \nСоздайте конвейеры от бура к ядру.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Emegi gecenler
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry'in Discord'una katilin!
|
||||
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||
link.github.description = Oyunun Kodu
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||
link.google-play.description = Google Play magaza sayfasi
|
||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
||||
sector.retry = Gene dene
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.delete.title = Silmeyi onayla
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.select = Seviye secimi
|
||||
level.mode = Oyun Modu:
|
||||
construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = Yapi yikma egitimi
|
||||
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Cekirdek Saldiri altinda! >
|
||||
unlocks = Oduller
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
sectors = Sektorler
|
||||
sector = Sector: [LIGHT_GRAY]{0}
|
||||
sector.time = Time: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Yukle
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
sector.resume = Devam et
|
||||
sector.locked = [scarlet][[Incomplete]
|
||||
sector.unexplored = [accent][[Unexplored]
|
||||
missions = Missions:[LIGHT_GRAY] {0}
|
||||
mission = Mission:[LIGHT_GRAY] {0}
|
||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||
mission.info = Mission Info
|
||||
mission.complete = Gorev tamamlandi!
|
||||
mission.complete.body = Sektor {0},{1} ele gecirildi
|
||||
mission.wave = [accent]{0}/{1}[] Dalga hayatta kal\n{2} Dalga
|
||||
mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||
mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
||||
mission.wave.menu = Survive[accent] {0} []waves
|
||||
mission.battle = Dusmanin cekirdegini yok et
|
||||
mission.resource.menu = Obtain {0} x{1}
|
||||
mission.resource = {0} x{1} Kazan
|
||||
mission.block = Create {0}
|
||||
mission.unit = Create {0} Unit
|
||||
mission.command = Send Command {0} To Units
|
||||
mission.linknode = Link Power Node
|
||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Switch to mech[accent] {0}[]
|
||||
mission.create = Create[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Kapat
|
||||
quit = Cik
|
||||
maps = Haritalar
|
||||
continue = Devam et
|
||||
nextmission = Yeni gorev
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Yeni yapi acildi!!
|
||||
unlocked.plural = Yeni yapilar acildi!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
server.closing = [accent]Oyun kapaniyor.
|
||||
server.kicked.kick = Oyundan cikarildin
|
||||
server.kicked.serverClose = Oyun kapandi
|
||||
server.kicked.sectorComplete = Sektor tamamlandi
|
||||
server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||
server.kicked.nameEmpty = ismin gecerli degil.
|
||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
hostserver = Oyun ac
|
||||
@@ -159,7 +140,6 @@ save.rename.text = Yeni isim:
|
||||
selectslot = Kayitli bir dosya sec.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||
sector.corrupted = [accent]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
||||
empty = <empty>
|
||||
on = Acik
|
||||
off = Kapali
|
||||
@@ -169,6 +149,7 @@ save.wave = Dalga {0}
|
||||
save.difficulty = Zorluk: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
@@ -259,6 +240,17 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Harita yaraticisi
|
||||
donate = Bagis yap
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -266,7 +258,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Dil
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
@@ -277,7 +282,6 @@ settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsectors = Clear Sectors
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatildi
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = Sivi cikisi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Sivi kullanimi
|
||||
blocks.coolant = Sogutma sivisi
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Sogutma sivi kullanimi
|
||||
blocks.inputliquidfuel = Yakit sivisi
|
||||
blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
@@ -346,6 +353,7 @@ category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = Cok oyunculu
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Bir tusa bas...
|
||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Kirma
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
keybind.shoot.name = Sik
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = Konusma kaydir
|
||||
keybind.drop_unit.name = Unit birak
|
||||
keybind.zoom_minimap.name = Haritayi yaklastir
|
||||
mode.help.title = Modlarin aciklamalari
|
||||
mode.waves.name = Dalgali
|
||||
mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.freebuild.name = Yapi Yapma
|
||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Yapilar
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Robotlar
|
||||
item.stone.name = Tas
|
||||
item.stone.description = Yaygin bir materyal. Magma'yi eriterek yada Kazma makineleriyle alinabilir.
|
||||
item.copper.name = Bakir
|
||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||
item.lead.name = Kursun
|
||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||
item.coal.name = Komur
|
||||
item.coal.description = Yaygin bir yakit.
|
||||
item.dense-alloy.name = Sert karisim
|
||||
item.dense-alloy.description = Bakir ve kursunun karistirilmasiyle elde edildi. Gelismis yapilar ve kazma makileneri icin kullanilabilir.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanyum
|
||||
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
||||
item.thorium.name = Toryum
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = patlama birlesimi
|
||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Su
|
||||
liquid.lava.name = Magma
|
||||
liquid.oil.name = Benzin
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = Orman yakici
|
||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
||||
unit.health = [LIGHT_GRAY]Can: {0}
|
||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||
mech.armor = [LIGHT_GRAY]zirh: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = cekirdek
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = metal zemin
|
||||
block.deepwater.name = su alti
|
||||
block.water.name = su
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = bkara tas
|
||||
block.icerock.name = buz tasi
|
||||
block.copper-wall.name = bakir duvar
|
||||
block.copper-wall-large.name = buyuk bakir duvar
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = faz duvar
|
||||
block.phase-wall-large.name = genis faz duvar
|
||||
block.thorium-wall.name = Toryum duvari
|
||||
@@ -548,17 +568,19 @@ block.separator.name = separator
|
||||
block.centrifuge.name = Santrifuj
|
||||
block.power-node.name = Guc Dugumu
|
||||
block.power-node-large.name = buyuk Guc Dugumu
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = batarya
|
||||
block.battery-large.name = buyuk batarya
|
||||
block.combustion-generator.name = sicaklik jenaratoru
|
||||
block.turbine-generator.name = termal jenaratoru
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mekanikal Kazici
|
||||
block.pneumatic-drill.name = Pneumatik Kazici
|
||||
block.laser-drill.name = Lazer kazici
|
||||
block.water-extractor.name = su ayiricisi
|
||||
block.cultivator.name = ekici
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = basit bir zemin uniti
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Yapımcılar
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry Discord'una katılın!
|
||||
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||
link.github.description = Oyunun kaynak kodu
|
||||
@@ -8,18 +9,19 @@ link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
||||
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||
link.google-play.description = Google Play mağaza sayfası
|
||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||
linkfail = Bağlantı açılamadı\! URL, yazı tahtanıza kopyalandı.
|
||||
editor.web = Web sürümü editörü desteklemiyor\! Editörü kullanmak için oyunu indirin.
|
||||
web.unsupported = Site versiyonu bunu desteklemiyor\! Oyunu indirip dene.
|
||||
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Çekirdek yok edildi.
|
||||
gameover.pvp = [accent] {0}[] takimi kazandi \!
|
||||
sector.gameover = Sektor kaybedildi.
|
||||
sector.retry = Tekrar dene
|
||||
highscore = [SARI] Yeni yüksek puan\!
|
||||
wave.lasted = Su dalgaya kadar yasadin: [accent]{0}[].
|
||||
level.highscore = Yüksek Puan\: [accent] {0}
|
||||
level.delete.title = Silmeyi onaylayın
|
||||
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||
highscore = [SARI] Yeni yüksek puan!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||
level.highscore = Yüksek Puan: [accent] {0}
|
||||
level.select = Seviye Seç
|
||||
level.mode = Oyun Modu
|
||||
construction.desktop = Masaustu kontrolleri degisti.\nSecmeyi birakip yapmayi kesmek icin, [accent]bosluga bas[].
|
||||
@@ -28,61 +30,37 @@ construction = Sen su anda [accent]blok yapma moduna gectin[].\n\nYapmaya baslam
|
||||
deconstruction.title = Blok Yikim Ogreticisi
|
||||
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
||||
showagain = Bunu gene gosterme
|
||||
coreattack = < Cekirdek saldiri altinda\! >
|
||||
unlocks = Koleksiyon
|
||||
coreattack = < Cekirdek saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu yükle
|
||||
joingame = Oyuna katıl
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
sectors = Sektorler
|
||||
sector = Su sektoru sectin\: [LIGHT_GRAY]{0}
|
||||
sector.time = Zaman\: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Basla
|
||||
sector.abandon = Terk et
|
||||
sector.abandon.confirm = Buradaki ilerlemeni silmek istedigine emin misin\nBu geri alinamaz\!
|
||||
sector.resume = Devam et
|
||||
sector.locked = [scarlet][[Bitirilmedi]
|
||||
sector.unexplored = [accent][[Kesvedilmedş]
|
||||
missions = Gorevler\:[LIGHT_GRAY] {0}
|
||||
mission = Gorev\:[LIGHT_GRAY] {0}
|
||||
mission.main = Ana gorev\:[LIGHT_GRAY] {0}
|
||||
mission.info = Gorev bilgisi
|
||||
mission.complete = Gorev tamamlandi\!
|
||||
mission.complete.body = Sektor {0},{1} ele gecirildi
|
||||
mission.wave = [accent]{0}[] dalga hayatta kal
|
||||
mission.wave.enemies = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
||||
mission.wave.enemy = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
||||
mission.wave.menu = [accent] {0} []dalga hayatta kal
|
||||
mission.battle = Dusman temelini yok et
|
||||
mission.resource.menu = Sunlari ele gecir {0} x{1}
|
||||
mission.resource = Sunlari ele gecir {0}\:\n[accent]{1}/{2}[]
|
||||
mission.block = Su kadar yarat {0}
|
||||
mission.unit = {0} Kadar unit yarat
|
||||
mission.command = {0} Unite komut yolla
|
||||
mission.linknode = Guc nodu bagla
|
||||
mission.display = [accent]Gorev\:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Su gemiye degis[accent] {0}[]
|
||||
mission.create = Su kadar yarat[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Kapat
|
||||
quit = Çık
|
||||
maps = Haritalar
|
||||
continue = Devam et
|
||||
nextmission = Siradaki gorev
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi\!
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
about.button = Hakkında
|
||||
name = Adı:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = New Block Unlocked!
|
||||
unlocked.plural = New Blocks Unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = 1090 oyuncu çevrimiçi
|
||||
players.single = {0} Oyuncu Çevrimiçi
|
||||
server.closing = [accent] Sunucu kapatılıyor ...
|
||||
server.kicked.kick = Sunucudan kovuldun!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.sectorComplete = Sector completed.
|
||||
server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||
server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
||||
server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
||||
server.kicked.banned = Bu sunucudan yasaklandınız.
|
||||
@@ -91,6 +69,7 @@ server.kicked.nameInUse = There is someone with that name\nalready on this serve
|
||||
server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
||||
join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
||||
hostserver = Oyunu Sun
|
||||
@@ -161,7 +140,6 @@ save.rename.text = Yeni İsim:
|
||||
selectslot = Bir kayıt seçin.
|
||||
slot = [accent] Yuva {0}
|
||||
save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
|
||||
sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||
empty = <Boş>
|
||||
on = Açık
|
||||
off = Kapalı
|
||||
@@ -171,6 +149,7 @@ save.wave = Dalga
|
||||
save.difficulty = zorluk
|
||||
save.date = Son Kaydedilen: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
@@ -261,6 +240,17 @@ tutorial = Eğitim
|
||||
editor = Editör
|
||||
mapeditor = Harita Editörü
|
||||
donate = Bağışlamak
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
@@ -268,7 +258,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Dil
|
||||
settings.reset = Varsayılanlara Dön
|
||||
settings.rebind = Rebind
|
||||
@@ -279,7 +282,6 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearsectors = Clear Sectors
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatıldı
|
||||
@@ -318,12 +320,15 @@ blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
blocks.reload = Reload
|
||||
@@ -348,6 +353,7 @@ category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -380,11 +386,15 @@ category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = sağ / sol
|
||||
keybind.move_y.name = yukarı / aşağı
|
||||
keybind.select.name = seçmek
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = kırmak
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = ateş etme
|
||||
@@ -404,29 +414,28 @@ keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Modların açıklaması
|
||||
mode.waves.name = dalgalar
|
||||
mode.waves.description = normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Limitsiz Oynama
|
||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.freebuild.name = Özgür Oynama
|
||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocks
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = taş
|
||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = kömür
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanyum
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = Thorium
|
||||
@@ -447,6 +456,10 @@ item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = su
|
||||
liquid.lava.name = lav
|
||||
liquid.oil.name = petrol
|
||||
@@ -483,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
@@ -495,9 +507,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metal Floor
|
||||
block.deepwater.name = deepwater
|
||||
block.water.name = water
|
||||
@@ -516,8 +534,8 @@ block.blackrock.name = blackrock
|
||||
block.icerock.name = icerock
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -550,17 +568,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -625,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -639,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -648,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
|
||||
@@ -13,13 +13,15 @@ linkfail = Не вдалося відкрити посилання!\nURL-адр
|
||||
screenshot = Скріншот збережено в {0}
|
||||
gameover = Гру закінчено
|
||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||
sector.gameover = Цей сектор було втрачено. Повторно висадитися?
|
||||
sector.retry = Повторити спробу
|
||||
highscore = [YELLOW]Новий рекорд!
|
||||
wave.lasted = Вы продержались до [accent]{0}[]-ой волны.
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.delete.title = Підтвердьте видалення
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Ви впевнені, що хочете видалити карту "[accent]{0}[]"?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.select = Вибір мапи
|
||||
level.mode = Режим гри:
|
||||
construction.desktop = Щоб скасувати вибір блоку або припинити будівництво, [accent] скористайтеся пробілом[].
|
||||
@@ -29,64 +31,38 @@ deconstruction.title = Інструкція з деконструкції бло
|
||||
deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу праворуч.
|
||||
showagain = Не показувати знову до наступного сеансу
|
||||
coreattack = < Ядро під атакою! >
|
||||
unlocks = Розблоковане
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Зберегти гру
|
||||
loadgame = Завантажити гру
|
||||
joingame = Мережева гра
|
||||
addplayers = Дод/Видалити гравців
|
||||
customgame = Користувальницька гра
|
||||
sectors = Сектори
|
||||
sector = Обраний сектор: [LIGHT_GRAY]{0}
|
||||
sector.time = Час: [LIGHT_GRAY]{0}
|
||||
sector.deploy = Висадитися
|
||||
sector.abandon = Відступити
|
||||
sector.abandon.confirm = Ви впевнені, що хочете відступити?\nПрогрес в секторі не можна відновити!
|
||||
sector.resume = Продовжити
|
||||
sector.locked = [scarlet][[Незавершений]
|
||||
sector.unexplored = [accent][[Недосліджений]
|
||||
missions = Місії:[LIGHT_GRAY] {0}
|
||||
mission = Місія:[LIGHT_GRAY] {0}
|
||||
mission.main = Головна місія:[LIGHT_GRAY] {0}
|
||||
mission.info = Інформація про місію
|
||||
mission.complete = Місія виконана!
|
||||
mission.complete.body = Сектор {0},{1} був завойований.
|
||||
mission.wave = Пережити [accent]{0}/{1}[]\nХвиля через {2}
|
||||
mission.wave.enemies = Пережити [accent] {0}/{1} []хвиль\n{2} ворог.
|
||||
mission.wave.enemy = Пережити[accent] {0}/{1} []хвил.\n{2} Ворог
|
||||
mission.wave.menu = Пережити[accent] {0} [] хвиль
|
||||
mission.battle = Знищте ядро супротивника.
|
||||
mission.resource.menu = Добути {0} x{1}
|
||||
mission.resource = Добути {0}:\n[accent]{1}/{2}[]
|
||||
mission.block = Створити {0}
|
||||
mission.unit = Створити {0} бой.од.
|
||||
mission.command = Надіслати команду {0} боїв. одиницям
|
||||
mission.linknode = З'єднати силові вузли
|
||||
mission.display = [accent]Місія:\n[LIGHT_GRAY]{0}
|
||||
mission.mech = Переключитися на мех[accent] {0}[]
|
||||
mission.create = Створити[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <нічого>
|
||||
close = Закрити
|
||||
quit = Вийти
|
||||
maps = Мапи
|
||||
continue = Продовжити
|
||||
nextmission = Наступна місія
|
||||
maps.none = [LIGHT_GRAY]Карт не знайдено!
|
||||
about.button = Про гру
|
||||
name = Нік:
|
||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||
filename = Ім'я файлу:
|
||||
unlocked = Новий блок розблоковано!
|
||||
unlocked.plural = Нові блоки розблоковано!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = Гравців на сервері: {0}
|
||||
players.single = {0} гравець на сервері
|
||||
server.closing = [accent]Закриття серверу...
|
||||
server.kicked.kick = Ви були вигнані(кікнуті) з сервера!
|
||||
server.kicked.serverClose = Сервер закрито.
|
||||
server.kicked.sectorComplete = Сектор завойовано.
|
||||
server.kicked.sectorComplete.text = Ваша місія завершена. \nСервер продовжить роботу і висадить Вас в наступному секторі.
|
||||
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
||||
server.kicked.commitMismatch = Номер збірки серверу не співпадає з номером вашої збірки клієнта. Скачайте підходящу версію.
|
||||
server.kicked.banned = Ви були заблоковані на цьому сервері.
|
||||
server.kicked.recentKick = Нещодавно Вас вигнали(кікнули). \nПочекайте трохи перед наступним підключенням.
|
||||
server.kicked.nameInUse = На цьому сервері є хтось \nз таким ніком.
|
||||
@@ -164,7 +140,6 @@ save.rename.text = Нова назва:
|
||||
selectslot = Виберіть збереження.
|
||||
slot = [accent]Слот {0}
|
||||
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не[] є помилкою.
|
||||
sector.corrupted = [accent]Файл збереження для цього сектора знайдено, але завантаження не вдалося. \n Буде створено новий файл.
|
||||
empty = <порожній>
|
||||
on = Включено
|
||||
off = Вимкнено
|
||||
@@ -174,6 +149,7 @@ save.wave = Хвиля {0}
|
||||
save.difficulty = Складність: {0}
|
||||
save.date = Останнє збереження
|
||||
save.playtime = Час гри: {0}
|
||||
warning = Warning.
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
ok = ОК
|
||||
@@ -209,7 +185,7 @@ map.nospawn = Ця мапа не має жодного ядра для спав
|
||||
map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
||||
map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
||||
editor.brush = Пензлик
|
||||
editor.slope =
|
||||
editor.slope = \\
|
||||
editor.openin = Відкрити в редакторі
|
||||
editor.oregen = Генерація руд
|
||||
editor.oregen.info = Генерація руд:
|
||||
@@ -264,6 +240,17 @@ tutorial = Навчання
|
||||
editor = Редактор
|
||||
mapeditor = Редактор мап
|
||||
donate = Пожертву\nвання
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Не вдалося підключитися до сервера: [accent]{0}
|
||||
error.unreachable = Сервер не доступний.
|
||||
error.invalidaddress = Некоректна адреса.
|
||||
@@ -273,6 +260,18 @@ error.alreadyconnected = Ви вже підключилися.
|
||||
error.mapnotfound = Файл мапи не знайдено
|
||||
error.io = Мережева помилка введення-виведення
|
||||
error.any = Невідома мережева помилка
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Мова
|
||||
settings.reset = Скинути за замовчуванням
|
||||
settings.rebind = Зміна
|
||||
@@ -283,7 +282,6 @@ settings.graphics = Графіка
|
||||
settings.cleardata = Очистити дані...
|
||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокуване та призначенні клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
||||
settings.clearsectors = Очистити сектори
|
||||
settings.clearunlocks = Очистити розблоковане
|
||||
settings.clearall = Очистити все
|
||||
paused = Пауза
|
||||
@@ -322,12 +320,15 @@ blocks.liquidoutput = Вихідна рідина
|
||||
blocks.liquidoutputspeed = Швидкість вихідної рідини
|
||||
blocks.liquiduse = Використовуеться рідин
|
||||
blocks.coolant = Охолоджуюча рідина
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Охолодж. рідини використовуеться
|
||||
blocks.inputliquidfuel = Рідке паливо
|
||||
blocks.liquidfueluse = Рідкого палива використовуеться
|
||||
blocks.boostitem = Прискорюючий предмет
|
||||
blocks.boostliquid = Прискорююча рідина
|
||||
blocks.health = Здоров'я
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
@@ -393,6 +394,7 @@ keybind.screenshot.name = Скріншот мапи
|
||||
keybind.move_x.name = Рух по осі x
|
||||
keybind.move_y.name = Рух по осі x
|
||||
keybind.select.name = ВибратиПостріл
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Руйнування
|
||||
keybind.deselect.name = Скасувати
|
||||
keybind.shoot.name = Постріл
|
||||
@@ -412,8 +414,8 @@ keybind.chat_scroll.name = Прокрутка чату
|
||||
keybind.drop_unit.name = Скинути бой. од.
|
||||
keybind.zoom_minimap.name = Збільшити мінікарту
|
||||
mode.help.title = Опис режимів
|
||||
mode.waves.name = Хвилі
|
||||
mode.waves.description = Звичайний режим. В режимі "Хвилі" треба самим добувати ресурси та хвилі йдуть беззупинно.
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Пісочниця
|
||||
mode.sandbox.description = В режимі "Пісочниця" бескінечні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||
mode.freebuild.name = Вільне\nбудівництво
|
||||
@@ -425,23 +427,20 @@ mode.attack.descrption = Немає хвиль, мета - знищити баз
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
content.recipe.name = Блоки
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Мехи
|
||||
item.stone.name = Камінь
|
||||
item.stone.description = Загальна сировина. Використовується для розділення та переробки в інші матеріали або плавки в лаву.
|
||||
item.copper.name = Мідь
|
||||
item.copper.description = Корисний структурний матеріал. Широко використовується у всіх типах блоків.
|
||||
item.lead.name = Свинець
|
||||
item.lead.description = Базовий стартовий матеріал. Широко використовується в електроніки та транспорту рідин.
|
||||
item.coal.name = Вугілля
|
||||
item.coal.description = Загальне та легкодоступне паливо.
|
||||
item.dense-alloy.name = Щільний сплав
|
||||
item.dense-alloy.description = Сплав, котрий вироблений зі свинця та міді. Використовується в передових транспортних блоках та високорівневих свердлах.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Титан
|
||||
item.titanium.description = Рідкий суперлегкий метал широко використовується в рідкому транспорті, свердлах та літальних апаратах.
|
||||
item.thorium.name = Торій
|
||||
item.thorium.description = Густий, радіоактивний метал, що використовується як структурна підтримка та ядерне паливо.
|
||||
item.silicon.name = Кремній
|
||||
item.silicon.name = Кремній
|
||||
item.silicon.description = Надзвичайно корисний напівпровідник з застосуванням в сонячних батареях та складній електроніці.
|
||||
item.plastanium.name = Пластиній
|
||||
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
|
||||
@@ -457,6 +456,10 @@ item.blast-compound.name = Вибухонебезпечне з'єднання
|
||||
item.blast-compound.description = Нестійке з'єднання, що використовується в бомбах та вибухових речовинах. Хоча воно може спалюватися як паливо, та це не рекомендується.
|
||||
item.pyratite.name = Піротит
|
||||
item.pyratite.description = Вкрай легкозаймиста речовина, що використовується у запальній зброї.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Вода
|
||||
liquid.lava.name = Лава
|
||||
liquid.oil.name = Нафта
|
||||
@@ -493,11 +496,10 @@ mech.glaive-ship.weapon = Вогняний кулемет
|
||||
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}
|
||||
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}
|
||||
item.fluxiness = [LIGHT_GRAY]Осадковість: {0}
|
||||
unit.health = [LIGHT_GRAY]Здоров'я: {0}
|
||||
unit.speed = [LIGHT_GRAY]Швидкість: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Зброя: {0}
|
||||
mech.armor = [LIGHT_GRAY]Броня: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY] Ємність елементів: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
||||
@@ -505,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Здібність: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
||||
block.spawn.name = Місце появи ворога
|
||||
block.core.name = Ядро
|
||||
block.space.name = Пустота
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Металева плитка
|
||||
block.deepwater.name = Глибоководдя
|
||||
block.water.name = Вода
|
||||
@@ -527,8 +534,8 @@ block.blackrock.name = Чорний кругляк
|
||||
block.icerock.name = Льодяний кругляк
|
||||
block.copper-wall.name = Мідна стіна
|
||||
block.copper-wall-large.name = Велика мідна стіна
|
||||
block.dense-alloy-wall.name = Стіна з щільного сплаву
|
||||
block.dense-alloy-wall-large.name = Велика стіна з щільного сплаву
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Фазова стіна
|
||||
block.phase-wall-large.name = Велика фазова стіна
|
||||
block.thorium-wall.name = Торієва стіна
|
||||
@@ -561,17 +568,19 @@ block.separator.name = Сепаратор
|
||||
block.centrifuge.name = Центрифуга
|
||||
block.power-node.name = Енергійний вузол
|
||||
block.power-node-large.name = Великий енергетичний вузол
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Акумулятор
|
||||
block.battery-large.name = Великий акумулятор
|
||||
block.combustion-generator.name = Генератор горіння
|
||||
block.turbine-generator.name = Турбогенератор
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Механічний дриль
|
||||
block.pneumatic-drill.name = Пневматичний дриль
|
||||
block.laser-drill.name = Лазерний дриль
|
||||
block.water-extractor.name = Екстрактор води
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-mech-pad.name = Реконстуктор "Альфа"
|
||||
block.dart-ship-pad.name = Завод дротікових літаків
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
||||
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
||||
@@ -636,6 +645,7 @@ block.rtg-generator.name = Радіоізотопний термоелектри
|
||||
block.spectre.name = Мара
|
||||
block.meltdown.name = Розтоплення
|
||||
block.container.name = Склад
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Синя
|
||||
team.red.name = Червона
|
||||
team.orange.name = Помаренчева
|
||||
@@ -649,6 +659,7 @@ unit.phantom.name = Фантом
|
||||
unit.phantom.description = Покращений дрон. Автоматично добуває руди та ремонтує блоки.
|
||||
unit.dagger.name = Кинджал
|
||||
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Титан
|
||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||
@@ -658,7 +669,11 @@ unit.wraith.description = Швидка бойова одиниця, котрий
|
||||
unit.fortress.name = Фортеця
|
||||
unit.fortress.description = Тяжка артилерійна наземна бойова одиниця.
|
||||
unit.revenant.name = Потойбічний вбивця
|
||||
unit.revenant.description = Важка бойова одиниця з лазерною зброєю.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Ваша місія тут полягає в ліквідації[LIGHT_GRAY] противника[].\n\nПочнімо з[accent] видобутку міді[]. Щоб зробити це, торкніться мідної рудної жили біля вашого ядра.
|
||||
tutorial.drill = Ручна робота не ефективна\n[accent]Бури []можуть копати автоматично.\nПоставте один на мідній жилі.
|
||||
tutorial.conveyor = [accent]Конвейери[] використовуються для транспортування предметів в ядра.\nЗробіть лінію конвейерів від бурів до ядра.
|
||||
@@ -680,7 +695,6 @@ tutorial.daggerfactory = Побудуйте[accent] завод "Кинджал".
|
||||
tutorial.router = Фабрики потребують ресурсів для функціонування.\nСтворіть маршрутизатор для розподілення ресурсів з конвейера.
|
||||
tutorial.dagger = Зв'яжіть силовий вузол з заводом.\nЯк тільки вимоги будуть виконані, буде створено мех.\n\nЯкщо необхідно, то створіть ще бурів, генераторів та конвейерів
|
||||
tutorial.battle = [LIGHT_GRAY] Супротивник[] показав своє ядро.\nЗнищьте його з вашим мехом та бойовою одиницею.
|
||||
block.core.description = Найголовніше будівля в грі.
|
||||
block.copper-wall.description = Дешевий оборонний блок.\nКорисен для захисту ядра і турелей під час перших хвиль.
|
||||
block.copper-wall-large.description = Велика стіна найменшим запасом міцності.\nКорисна на початку гри.
|
||||
block.dense-alloy-wall.description = Стіна з показником міцності "нижче середнього".
|
||||
@@ -730,7 +744,7 @@ block.incinerator.description = Якщо є непотрібні ресурси,
|
||||
block.biomattercompressor.description = Виробляє нафту з біоматеріі, біосміття і енергії.
|
||||
block.separator.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".
|
||||
block.centrifuge.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".\nТребует енергію.
|
||||
block.power-node.description = Максимум допустимо 4 підключення.\nЩоб з'єднати з якимось блоком потрібно наступне\:\n1. Щоб він знаходився в радіусі дії \n2. Натиснити на потрібний силовий вузол, а потім на інший силовий вузол або блок.
|
||||
block.power-node.description = Максимум допустимо 4 підключення.\nЩоб з'єднати з якимось блоком потрібно наступне:\n1. Щоб він знаходився в радіусі дії \n2. Натиснити на потрібний силовий вузол, а потім на інший силовий вузол або блок.
|
||||
block.power-node-large.description = Силовий вузол другого покоління. Збільшено радіус дії і кількість максимально допустимих підключень.
|
||||
block.battery.description = Хранит энергию всякий раз, когда есть изобилие, и обеспечивает мощность всякий раз, когда есть недостаток, если есть мощность, але БАТАРЕЙКИ DURACELL ЗБЕРІГАЮТЬ БІЛЬШЕ! (прихована реклама)
|
||||
block.battery-large.description = Зберігає значно більше енергії, ніж звичайна батарейка...
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = 致谢
|
||||
contributors = Translators and Contributors
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
link.discord.description = 官方 Mindustry discord 聊天室
|
||||
link.github.description = 游戏源码
|
||||
@@ -9,15 +10,18 @@ link.itch.io.description = PC版下载和网页版(itch.io)
|
||||
link.google-play.description = 从谷歌商店获取安卓版
|
||||
link.wiki.description = 官方 Mindustry 维基
|
||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = accent] {0}[] 队获胜!
|
||||
sector.gameover = 这个区域失守了,要重新部署吗?
|
||||
sector.retry = 重试
|
||||
highscore = [accent]新纪录!
|
||||
wave.lasted = 你坚持到了第 [accent]{0}[] 波。
|
||||
level.highscore = 最高分: [accent]{0}
|
||||
level.delete.title = 确认删除
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
level.highscore = 最高分: [accent]{0}
|
||||
level.select = 选择关卡
|
||||
level.mode = 游戏模式:
|
||||
construction.desktop = 桌面控制已更改.\n取消选择快活停止构建, [accent]使用空间[].
|
||||
@@ -27,60 +31,36 @@ deconstruction.title = 方块删除指导
|
||||
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
||||
showagain = 不再显示
|
||||
coreattack = < 核心正在受到攻击! >
|
||||
unlocks = 已解锁
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
addplayers = 增加/删除玩家
|
||||
customgame = 自定义游戏
|
||||
sectors = 区域
|
||||
sector = 区域: [LIGHT_GRAY]{0}
|
||||
sector.time = 时间: [LIGHT_GRAY]{0}
|
||||
sector.deploy = 部署
|
||||
sector.abandon = 放弃
|
||||
sector.abandon.confirm = 你确定要放弃这个区域的所有进展吗?\n此操作不可撤销!
|
||||
sector.resume = 继续
|
||||
sector.locked = [scarlet][[Incomplete]
|
||||
sector.unexplored = [accent][[Unexplored]
|
||||
missions = 任务:[LIGHT_GRAY] {0}
|
||||
mission = 任务[LIGHT_GRAY] {0}
|
||||
mission.main = 主要任务:[LIGHT_GRAY] {0}
|
||||
mission.info = 任务信息
|
||||
mission.complete = 任务完成!
|
||||
mission.complete.body = 区域 {0},攻占了 {1} 个
|
||||
mission.wave = 存活了 [accent]{0}/{1}[] 波。\n下一波 {2}
|
||||
mission.wave.enemies = 存活[accent] {0}/{1} []波\n{2} 敌人
|
||||
mission.wave.enemy = 存活[accent] {0}/{1} []波\n{2} 敌人
|
||||
mission.wave.menu = 存活[accent] {0} []波
|
||||
mission.battle = 摧毁敌方基地。
|
||||
mission.resource.menu = 获取{0}x{1}
|
||||
mission.resource = 获取{0}︰\n[accent]{1}/{2}[]
|
||||
mission.block = 建造{0}
|
||||
mission.unit = 生产{0}机组
|
||||
mission.command = 发送{0}指令至机组
|
||||
mission.linknode = 连接能源节点
|
||||
mission.display = [accent]任务︰\n[LIGHT_GRAY]{0}
|
||||
mission.mech = 转换至[accent]{0}[]机甲
|
||||
mission.create = 制造[accent] {0}[]
|
||||
newgame = New Game
|
||||
none = <无>
|
||||
close = 关闭
|
||||
quit = 退出
|
||||
maps = 地图
|
||||
continue = 继续
|
||||
nextmission = 下一个任务
|
||||
maps.none = [LIGHT_GRAY]未发现地图!
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = 文件名:
|
||||
unlocked = 新方块已解锁!
|
||||
unlocked.plural = 新方块已解锁!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} 玩家在线
|
||||
players.single = {0} 玩家在线
|
||||
server.closing = [accent]正在关闭服务器……
|
||||
server.kicked.kick = 你被踢出服务器了!
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.sectorComplete = 区域已完成。
|
||||
server.kicked.sectorComplete.text = 任务已完成。\n服务器将在下一个区域继续。
|
||||
server.kicked.clientOutdated = 客户端版本过旧!请升级!
|
||||
server.kicked.serverOutdated = 服务器版本过旧!请联系房主升级!
|
||||
server.kicked.banned = 你被这个服务器拉黑了。
|
||||
@@ -89,6 +69,7 @@ server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
|
||||
server.kicked.nameEmpty = 你的名字必须至少包含一个字母或数字。
|
||||
server.kicked.idInUse = 你已经在服务器中!不允许用两个账号。
|
||||
server.kicked.customClient = 这个服务器不支持修改版客户端,请下载官方版本。
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]网络或本地网络[]下的人都将在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]请注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry连接本地网络。
|
||||
join.info = 你可以在这里输入[accent]服务器的IP地址[]以连接,或寻找[accent]本地网络[]中的服务器以连接。\n目前支持局域网或广域网多人游戏。\n\n[LIGHT_GRAY]请注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
||||
hostserver = 创建服务器
|
||||
@@ -159,7 +140,6 @@ save.rename.text = 新名字:
|
||||
selectslot = 选择一个存档。
|
||||
slot = [accent]存档 {0}
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
|
||||
sector.corrupted = [accent]发现了一个此区域的保存文件,但是加载失败。\n已经创建了一个新的。
|
||||
empty = <空>
|
||||
on = 开
|
||||
off = 关
|
||||
@@ -169,6 +149,7 @@ save.wave = 第 {0} 波
|
||||
save.difficulty = 难度: {0}
|
||||
save.date = 最后保存日期:{0}
|
||||
save.playtime = 游戏时间:{0}
|
||||
warning = Warning.
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
ok = 好的
|
||||
@@ -259,6 +240,17 @@ tutorial = 教程
|
||||
editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 捐赠
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||
error.unreachable = 服务器无法访问。
|
||||
error.invalidaddress = 地址无效。
|
||||
@@ -266,7 +258,20 @@ error.timedout = 连接超时!\n确保服务器设置了端口转发,并且
|
||||
error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
|
||||
error.alreadyconnected = 已连接。
|
||||
error.mapnotfound = 找不到地图文件!
|
||||
error.io = Network I/O error.
|
||||
error.any = 未知网络错误.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 语言
|
||||
settings.reset = 恢复默认
|
||||
settings.rebind = 重新绑定
|
||||
@@ -277,7 +282,6 @@ settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据……
|
||||
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsectors = 清除区域
|
||||
settings.clearunlocks = 清除解锁
|
||||
settings.clearall = 清除所有
|
||||
paused = 暂停
|
||||
@@ -316,12 +320,15 @@ blocks.liquidoutput = 液体输出
|
||||
blocks.liquidoutputspeed = 液体输出速度
|
||||
blocks.liquiduse = 液体使用速度
|
||||
blocks.coolant = 冷却剂
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 冷却剂使用速度
|
||||
blocks.inputliquidfuel = 液体燃料输入
|
||||
blocks.liquidfueluse = 液体燃料使用速度
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = 生命值
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
@@ -346,6 +353,7 @@ category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = 自动发射
|
||||
setting.fpscap.name = 最高 FPS
|
||||
setting.fpscap.none = 无
|
||||
@@ -378,11 +386,15 @@ category.multiplayer.name = 多人
|
||||
command.attack = 攻击
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡逻
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = 按一下键……
|
||||
keybind.press.axis = 按一下轴或键……
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 垂直移动
|
||||
keybind.select.name = 选择
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 破坏
|
||||
keybind.deselect.name = 取消
|
||||
keybind.shoot.name = 射击
|
||||
@@ -402,29 +414,28 @@ keybind.chat_scroll.name = 聊天记录滚动
|
||||
keybind.drop_unit.name = 掉落单位
|
||||
keybind.zoom_minimap.name = 小地图缩放
|
||||
mode.help.title = 模式说明
|
||||
mode.waves.name = 普通
|
||||
mode.waves.description = 普通模式,有限的资源和自动生成敌人。
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.recipe.name = 方块
|
||||
content.block.name = Blocks
|
||||
content.mech.name = 机甲
|
||||
item.stone.name = 石头
|
||||
item.stone.description = 一种常见的原料。用于分离和提炼成其他材料,或熔化成熔岩。
|
||||
item.copper.name = 铜
|
||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||
item.lead.name = 铅
|
||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||
item.coal.name = 煤
|
||||
item.coal.description = 一种常见并容易获得的燃料。
|
||||
item.dense-alloy.name = 致密合金
|
||||
item.dense-alloy.description = 一种由铅和铜制成的坚韧合金。用于高级的运输方块和高级钻头。
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = 钛
|
||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||
item.thorium.name = 钍
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = 爆炸混合物
|
||||
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
||||
item.pyratite.name = 硫
|
||||
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = 水
|
||||
liquid.lava.name = 岩浆
|
||||
liquid.oil.name = 石油
|
||||
@@ -481,11 +496,10 @@ mech.glaive-ship.weapon = 火焰机枪
|
||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.armor = [LIGHT_GRAY]装甲:{0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
@@ -493,9 +507,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = 敌人出生点
|
||||
block.core.name = 核心
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金属地板
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = 黑岩
|
||||
block.icerock.name = 冰岩
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.dense-alloy-wall.name = 致密合金墙
|
||||
block.dense-alloy-wall-large.name = 大型致密合金墙
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = 相织布墙
|
||||
block.phase-wall-large.name = 大型相织布墙
|
||||
block.thorium-wall.name = 钍墙
|
||||
@@ -548,17 +568,19 @@ block.separator.name = 分离机
|
||||
block.centrifuge.name = 离心机
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = 电池
|
||||
block.battery-large.name = 大型电池
|
||||
block.combustion-generator.name = 燃烧发电机
|
||||
block.turbine-generator.name = 涡轮发电机
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 机械钻头
|
||||
block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 耕种机
|
||||
block.alpha-mech-pad.name = Alpha 机甲平台
|
||||
block.dart-ship-pad.name = Dart 机甲平台
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta 机甲平台
|
||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.core.description = 游戏中最重要的建筑。
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = 蓝
|
||||
team.red.name = 红
|
||||
team.orange.name = 橙
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = 鬼怪无人机
|
||||
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
||||
unit.dagger.name = 尖刀
|
||||
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = 泰坦
|
||||
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
||||
unit.ghoul.name = 食尸鬼轰炸机
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = 一种快速,打了就跑的截击机。
|
||||
unit.fortress.name = 堡垒
|
||||
unit.fortress.description = 一种重炮地面部队。
|
||||
unit.revenant.name = 亡魂
|
||||
unit.revenant.description = 一种重型激光平台。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
||||
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
||||
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
||||
|
||||
@@ -14,14 +14,12 @@ screenshot = 截圖保存到{0}
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
|
||||
stat.wave = 打敗的波次:[accent]{0}
|
||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||
stat.built = 建設的建築:[accent]{0}
|
||||
stat.destroyed = 摧毀的建築:[accent]{0}
|
||||
stat.deconstructed = 移除的建築:[accent]{0}
|
||||
stat.delivered = 發射的資源:
|
||||
|
||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
level.select = 選擇關卡
|
||||
@@ -33,12 +31,15 @@ deconstruction.title = 方塊移除指南
|
||||
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
||||
showagain = 下次不再顯示
|
||||
coreattack = 〈核心正在受到攻擊!〉
|
||||
unlocks = 已解鎖
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
joingame = 多人連線
|
||||
addplayers = 增加/移除玩家
|
||||
customgame = 自訂遊戲
|
||||
newgame = New Game
|
||||
none = <沒有>
|
||||
close = 關閉
|
||||
quit = 退出
|
||||
@@ -139,7 +140,6 @@ save.rename.text = 新名稱:
|
||||
selectslot = 選取一個存檔。
|
||||
slot = [accent]存檔{0}
|
||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||
sector.corrupted = [accent]找到此區域的存檔,但是加載失敗。\n已經創建了一個新的存檔。
|
||||
empty = <空白>
|
||||
on = 開啟
|
||||
off = 關閉
|
||||
@@ -149,6 +149,7 @@ save.wave = 波次:{0}
|
||||
save.difficulty = 難度:{0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間: {0}
|
||||
warning = Warning.
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
@@ -239,7 +240,6 @@ tutorial = 教學
|
||||
editor = 地圖編輯器
|
||||
mapeditor = 地圖編輯器
|
||||
donate = 贊助
|
||||
|
||||
abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
@@ -249,7 +249,8 @@ bestwave = [LIGHT_GRAY]高分:{0}
|
||||
launch = 發射
|
||||
launch.title = 發射成功
|
||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||
error.unreachable = 無法到達伺服器。
|
||||
error.invalidaddress = 無效地址。
|
||||
@@ -259,20 +260,18 @@ error.alreadyconnected = 已連接。
|
||||
error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact.name = Impact 0079
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@@ -321,12 +320,15 @@ blocks.liquidoutput = 輸出液體
|
||||
blocks.liquidoutputspeed = 輸出液體速度
|
||||
blocks.liquiduse = 使用液體速度
|
||||
blocks.coolant = 冷卻劑
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 使用冷卻劑
|
||||
blocks.inputliquidfuel = 輸入液體燃料
|
||||
blocks.liquidfueluse = 使用液體燃料速度
|
||||
blocks.boostitem = 強化物品
|
||||
blocks.boostliquid = 強化液體
|
||||
blocks.health = 耐久度
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
@@ -392,6 +394,7 @@ keybind.screenshot.name = 地圖截圖
|
||||
keybind.move_x.name = 水平移動
|
||||
keybind.move_y.name = 垂直移動
|
||||
keybind.select.name = 選取
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 拆除
|
||||
keybind.deselect.name = 取消選取
|
||||
keybind.shoot.name = 射擊
|
||||
@@ -411,8 +414,8 @@ keybind.chat_scroll.name = 聊天記錄滾動
|
||||
keybind.drop_unit.name = 放下單位
|
||||
keybind.zoom_minimap.name = 縮放小地圖
|
||||
mode.help.title = 模式說明
|
||||
mode.waves.name = 一般
|
||||
mode.waves.description = 一般模式,有限的資源與自動來襲的波次。
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||
mode.freebuild.name = 自由建造
|
||||
@@ -420,7 +423,7 @@ mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||||
mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@@ -493,11 +496,10 @@ mech.glaive-ship.weapon = 火焰機關槍
|
||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
||||
unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.armor = [LIGHT_GRAY]裝甲:{0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||
@@ -505,9 +507,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = 敵人生成
|
||||
block.core.name = 核心
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金屬地板
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
@@ -526,8 +534,8 @@ block.blackrock.name = 黑岩石
|
||||
block.icerock.name = 冰岩石
|
||||
block.copper-wall.name = 銅牆
|
||||
block.copper-wall-large.name = 大型銅牆
|
||||
block.dense-alloy-wall.name = 稠密合金牆
|
||||
block.dense-alloy-wall-large.name = 大型稠密合金牆
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = 相織布牆
|
||||
block.phase-wall-large.name = 大型相織布牆
|
||||
block.thorium-wall.name = 釷牆
|
||||
@@ -560,17 +568,19 @@ block.separator.name = 分離機
|
||||
block.centrifuge.name = 離心機
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = 電池
|
||||
block.battery-large.name = 大型電池
|
||||
block.combustion-generator.name = 燃燒發電機
|
||||
block.turbine-generator.name = 渦輪發電機
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 機械鑽頭
|
||||
block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.alpha-mech-pad.name = 阿爾法機甲墊
|
||||
block.dart-ship-pad.name = 鏢船墊
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
@@ -650,6 +660,7 @@ unit.phantom.name = 幻影無人機
|
||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||
unit.dagger.name = 匕首
|
||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = 泰坦
|
||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||
unit.ghoul.name = 食屍鬼轟炸機
|
||||
@@ -659,7 +670,11 @@ unit.wraith.description = 一種快速、打了就跑的攔截機。
|
||||
unit.fortress.name = 堡壘
|
||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||
unit.revenant.name = 亡魂
|
||||
unit.revenant.description = 一種重型的激光平台。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||
|
||||
Binary file not shown.
BIN
core/assets/maps/desolateRift.mmap
Normal file
BIN
core/assets/maps/desolateRift.mmap
Normal file
Binary file not shown.
BIN
core/assets/maps/frozenForest.mmap
Normal file
BIN
core/assets/maps/frozenForest.mmap
Normal file
Binary file not shown.
Binary file not shown.
BIN
core/assets/maps/impact0079.mmap
Normal file
BIN
core/assets/maps/impact0079.mmap
Normal file
Binary file not shown.
BIN
core/assets/maps/nuclearProductionComplex.mmap
Normal file
BIN
core/assets/maps/nuclearProductionComplex.mmap
Normal file
Binary file not shown.
BIN
core/assets/maps/ruinousShores.mmap
Normal file
BIN
core/assets/maps/ruinousShores.mmap
Normal file
Binary file not shown.
BIN
core/assets/maps/stainedMountains.mmap
Normal file
BIN
core/assets/maps/stainedMountains.mmap
Normal file
Binary file not shown.
@@ -22,7 +22,7 @@ bool id(vec2 coords, vec4 base){
|
||||
}
|
||||
|
||||
bool cont(vec2 T, vec2 v){
|
||||
float step = 1.0;
|
||||
const float step = 3.0;
|
||||
vec4 base = texture2D(u_texture, T);
|
||||
return base.a > 0.1 &&
|
||||
(id(T + vec2(0, step) * v, base) || id(T + vec2(0, -step) * v, base) ||
|
||||
@@ -41,13 +41,8 @@ void main() {
|
||||
|
||||
vec2 center = ((u_uv + u_uv2)/2.0 - u_uv) /v;
|
||||
float dst = (abs(center.x - coords.x) + abs(center.y - coords.y))/2.0;
|
||||
float chance = 1.0;
|
||||
|
||||
if(u_progress > 0.8){
|
||||
chance = 1.0-(u_progress-0.8)*5.0;
|
||||
}
|
||||
|
||||
if((mod(u_time / 1.5 + value, 20.0) < 5.0 && cont(t, v))){
|
||||
if((mod(u_time / 1.5 + value, 20.0) < 15.0 && cont(t, v))){
|
||||
gl_FragColor = u_color;
|
||||
}else if(dst > (1.0-u_progress) * (center.x)){
|
||||
gl_FragColor = color;
|
||||
|
||||
14
core/assets/shaders/cache.vertex
Normal file
14
core/assets/shaders/cache.vertex
Normal file
@@ -0,0 +1,14 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec4 a_color;
|
||||
attribute vec2 a_texCoord0;
|
||||
uniform mat4 u_projectionViewMatrix;
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
void main()
|
||||
{
|
||||
v_color = a_color;
|
||||
v_color.a = v_color.a * (255.0/254.0);
|
||||
v_texCoords = a_texCoord0;
|
||||
gl_Position = u_projectionViewMatrix * a_position;
|
||||
}
|
||||
@@ -5,18 +5,13 @@ precision mediump int;
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
const float round = 0.23;
|
||||
const float round = 0.01;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(u_texture, v_texCoord.xy);
|
||||
color.a = 1.0 - color.r;
|
||||
color.rgb = vec3(0.0);
|
||||
color.a = float(int(color.a / round)) * round;
|
||||
if(color.a >= 1.0 - round){
|
||||
color.a = 1.0;
|
||||
}
|
||||
color = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
|
||||
gl_FragColor = color * v_color;
|
||||
}
|
||||
|
||||
44
core/assets/shaders/shadow.fragment
Normal file
44
core/assets/shaders/shadow.fragment
Normal file
@@ -0,0 +1,44 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
#define SPACE 2.0
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
uniform vec4 u_color;
|
||||
uniform vec2 u_texsize;
|
||||
uniform float u_scl;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
|
||||
|
||||
vec4 c = texture2D(u_texture, v_texCoord.xy);
|
||||
float spacing = SPACE * u_scl;
|
||||
|
||||
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, min(c.a, u_color.a)), u_color,
|
||||
(1.0-step(0.001, texture2D(u_texture, v_texCoord.xy).a)) *
|
||||
step(0.001,
|
||||
//cardinals
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v).a +
|
||||
|
||||
//cardinal edges
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(spacing, spacing) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(spacing, -spacing) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, spacing) * v).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, -spacing) * v).a +
|
||||
|
||||
//cardinals * 2
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v*2.0).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v*2.0).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v*2.0).a +
|
||||
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v*2.0).a
|
||||
));
|
||||
}
|
||||
@@ -1,90 +1,18 @@
|
||||
#ifdef GL_ES
|
||||
precision highp float;
|
||||
precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoords;
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
uniform float u_time;
|
||||
|
||||
uniform vec2 camerapos;
|
||||
uniform vec2 screensize;
|
||||
uniform float time;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
float round(float num, float f){
|
||||
return float(int(num / f)) * f;
|
||||
float round(float f, float v){
|
||||
return float(int(f / v)) * v;
|
||||
}
|
||||
|
||||
vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
|
||||
|
||||
float snoise(vec2 v){
|
||||
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
|
||||
-0.577350269189626, 0.024390243902439);
|
||||
vec2 i = floor(v + dot(v, C.yy) );
|
||||
vec2 x0 = v - i + dot(i, C.xx);
|
||||
vec2 i1;
|
||||
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
||||
vec4 x12 = x0.xyxy + C.xxzz;
|
||||
x12.xy -= i1;
|
||||
i = mod(i, 289.0);
|
||||
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
|
||||
+ i.x + vec3(0.0, i1.x, 1.0 ));
|
||||
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
|
||||
dot(x12.zw,x12.zw)), 0.0);
|
||||
m = m*m ;
|
||||
m = m*m ;
|
||||
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
||||
vec3 h = abs(x) - 0.5;
|
||||
vec3 ox = floor(x + 0.5);
|
||||
vec3 a0 = x - ox;
|
||||
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
|
||||
vec3 g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
return 130.0 * dot(m, g);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 c = v_texCoord.xy;
|
||||
vec4 color = texture2D(u_texture, c) * v_color;
|
||||
|
||||
vec2 v = vec2(1.0/screensize.x, 1.0/screensize.y);
|
||||
ivec2 icoords = ivec2(int(c.x / v.x + camerapos.x), int(c.y / v.y + camerapos.y));
|
||||
vec2 coords = vec2(float(icoords.x), float(icoords.y));
|
||||
|
||||
float stime = time / 5.0;
|
||||
|
||||
float mscl = 30.0;
|
||||
float mth = 5.0;
|
||||
|
||||
//if there's something actually there
|
||||
if(color.r > 0.01){
|
||||
vec4 old = color;
|
||||
color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
|
||||
color.a = 1.0;
|
||||
|
||||
if(color.r < 0.01){
|
||||
color = old;
|
||||
}
|
||||
|
||||
float n1 = snoise(coords / 40.0 + vec2(time) / 200.0);
|
||||
float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
|
||||
|
||||
float r = (n1 + n2) * 3.0;
|
||||
|
||||
if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
|
||||
sin(stime / 20.0 + coords.y/3.0) * 1.0 +
|
||||
sin(stime / 10.0 + coords.y/2.0) * 2.0 +
|
||||
sin(stime / 7.0 + coords.y/1.0) * 0.5 +
|
||||
sin(coords.x + coords.y) +
|
||||
sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
|
||||
|
||||
color *= 1.2;
|
||||
color.a = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
void main(){
|
||||
vec2 r = v_texCoords.xy;
|
||||
vec4 c = v_color * texture2D(u_texture, v_texCoords.xy);
|
||||
gl_FragColor = c * vec4(vec3(round(1.0 + sin((r.x + r.y) * 404.0 + u_time / 20.0) / 10.0, 0.05)), 1.0);
|
||||
}
|
||||
BIN
core/assets/sprites/block_colors.png
Normal file
BIN
core/assets/sprites/block_colors.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 509 B |
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1005 KiB After Width: | Height: | Size: 1.1 MiB |
@@ -1,81 +1,308 @@
|
||||
{
|
||||
Color: {
|
||||
black: {a: 1, b: 0, g: 0, r: 0 },
|
||||
white: {a: 1, b: 1, g: 1, r: 1 },
|
||||
gray: {a: 1, b: 0.32, g: 0.32, r: 0.32 },
|
||||
lightgray: {a: 1, b: 0.65, g: 0.65, r: 0.65 }
|
||||
orange: {hex: "FFA500"},
|
||||
accent: {hex: "ffd37f"}
|
||||
},
|
||||
TintedDrawable: {
|
||||
dialogDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.9} },
|
||||
invis: {name: white, color: {r: 0, g: 0, b: 0, a: 0} }
|
||||
loadDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.8} },
|
||||
chatfield: {name: white, color: {r: 0, g: 0, b: 0, a: 0.2}},
|
||||
dark: {name: white, color: {hex: "#000000ff"}},
|
||||
none: {name: white, color: {r: 0, g: 0, b: 0, a: 0}},
|
||||
flat: {name: white, color: {r: 0.0, g: 0.0, b: 0.0, a: 0.6}},
|
||||
flat-over: {name: white, color: { hex: "#ffffff82" }},
|
||||
flat-down: {name: white, color: { hex: "#ffd37fff" }}
|
||||
},
|
||||
ButtonStyle: {
|
||||
default: {down: button-down, up: button },
|
||||
toggle: {checked: button-down, down: button-down, up: button }
|
||||
},
|
||||
TextButtonStyle: {
|
||||
default: {over: button-over, disabled: button, font: default-font, fontColor: white, disabledFontColor: gray, down: button-down, up: button},
|
||||
node: {disabled: content-background, font: default-font, fontColor: white, disabledFontColor: gray, up: content-background, over: content-background-over},
|
||||
right: {over: button-right-over, font: default-font, fontColor: white, disabledFontColor: gray, down: button-right-down, up: button-right},
|
||||
wave: {font: default-font, fontColor: white, disabledFontColor: gray, up: button-edge-4},
|
||||
clear: {over: flat-over, font: default-font, fontColor: white, disabledFontColor: gray, down: flat-over, up: flat},
|
||||
discord: {font: default-font, fontColor: white, up: discord-banner},
|
||||
info: {font: default-font, fontColor: white, up: info-banner},
|
||||
clear-partial: {down: white, up: button-select, over: flat-down, font: default-font, fontColor: white, disabledFontColor: gray },
|
||||
clear-partial-2: {down: flat-over, up: none, over: flat-over, font: default-font, fontColor: white, disabledFontColor: gray },
|
||||
empty: {font: default-font},
|
||||
clear-toggle: {font: default-font, fontColor: white, checked: flat-down, down: flat-down, up: flat, over: flat-over, disabled: flat, disabledFontColor: gray }
|
||||
toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: gray }
|
||||
},
|
||||
ImageButtonStyle: {
|
||||
default: {down: button-down, up: button, over: button-over, imageDisabledColor: gray, imageUpColor: white },
|
||||
node: {up: content-background, over: content-background-over},
|
||||
right: {over: button-right-over, down: button-right-down, up: button-right},
|
||||
empty: { imageDownColor: accent, imageUpColor: white},
|
||||
emptytoggle: {imageCheckedColor: white, imageDownColor: white, imageUpColor: gray},
|
||||
static: {up: button },
|
||||
static-down: {up: button-down },
|
||||
toggle: {checked: button-down, down: button-down, up: button, imageDisabledColor: gray, imageUpColor: white },
|
||||
select: {checked: button-select, up: none },
|
||||
clear: {down: flat-over, up: flat, over: flat-over},
|
||||
clear-full: {down: white, up: button-select, over: flat-down},
|
||||
clear-partial: {down: flat-down, up: none, over: flat-over},
|
||||
clear-toggle: {down: flat-down, checked: flat-down, up: flat, over: flat-over},
|
||||
clear-toggle-partial: {down: flat-down, checked: flat-down, up: none, over: flat-over},
|
||||
},
|
||||
ScrollPaneStyle: {
|
||||
default: {vScroll: scroll, vScrollKnob: scroll-knob-vertical-black},
|
||||
horizontal: {vScroll: scroll, vScrollKnob: scroll-knob-vertical-black, hScroll: scroll-horizontal, hScrollKnob: scroll-knob-horizontal-black},
|
||||
},
|
||||
WindowStyle: {
|
||||
default: {titleFont: default-font, titleFontColor: accent },
|
||||
dialog: {stageBackground: dialogDim, titleFont: default-font, background: window-empty, titleFontColor: accent }
|
||||
},
|
||||
KeybindDialogStyle: {
|
||||
default: {keyColor: accent, keyNameColor: white, controllerColor: lightgray},
|
||||
},
|
||||
SliderStyle: {
|
||||
default-horizontal: {background: slider, knob: slider-knob, knobOver: slider-knob-over, knobDown: slider-knob-down},
|
||||
default-vertical: {background: slider-vertical, knob: slider-knob, knobOver: slider-knob-over, knobDown: slider-knob-down}
|
||||
},
|
||||
LabelStyle: {
|
||||
default: {font: default-font, fontColor: white },
|
||||
small: {font: default-font, fontColor: white }
|
||||
},
|
||||
TextFieldStyle: {
|
||||
default: {font: default-font-chat, fontColor: white, disabledFontColor: gray, selection: selection, background: underline, cursor: cursor, messageFont: default-font, messageFontColor: gray }
|
||||
textarea: {font: default-font-chat, fontColor: white, disabledFontColor: gray, selection: selection, background: underline, cursor: cursor, messageFont: default-font, messageFontColor: gray }
|
||||
},
|
||||
CheckBoxStyle: {
|
||||
default: {checkboxOn: check-on, checkboxOff: check-off, checkboxOnOver: check-on-over, checkboxOver: check-over, font: default-font, fontColor: white, disabledFontColor: gray }
|
||||
}
|
||||
Color: {
|
||||
black: { a: 1, b: 0, g: 0, r: 0 },
|
||||
white: { a: 1, b: 1, g: 1, r: 1 },
|
||||
gray: { a: 1, b: 0.32, g: 0.32, r: 0.32 },
|
||||
lightgray: { a: 1, b: 0.65, g: 0.65, r: 0.65 }
|
||||
orange: { hex: "FFA500" },
|
||||
accent: { hex: "ffd37f" }
|
||||
},
|
||||
TintedDrawable: {
|
||||
dialogDim: {
|
||||
name: white,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.9 }
|
||||
},
|
||||
invis: {
|
||||
name: white,
|
||||
color: { r: 0, g: 0, b: 0, a: 0 }
|
||||
}
|
||||
loadDim: {
|
||||
name: white,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.8 }
|
||||
},
|
||||
chatfield: {
|
||||
name: white,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.2 }
|
||||
},
|
||||
dark: {
|
||||
name: white,
|
||||
color: { hex: "#000000ff" }
|
||||
},
|
||||
none: {
|
||||
name: white,
|
||||
color: { r: 0, g: 0, b: 0, a: 0 }
|
||||
},
|
||||
flat: {
|
||||
name: white,
|
||||
color: { r: 0.0, g: 0.0, b: 0.0, a: 0.6 }
|
||||
},
|
||||
flat-over: {
|
||||
name: white,
|
||||
color: { hex: "#ffffff82" }
|
||||
},
|
||||
flat-down: {
|
||||
name: white,
|
||||
color: { hex: "#ffd37fff" }
|
||||
}
|
||||
},
|
||||
ButtonStyle: {
|
||||
default: {
|
||||
down: button-down,
|
||||
up: button
|
||||
},
|
||||
toggle: {
|
||||
checked: button-down,
|
||||
down: button-down,
|
||||
up: button
|
||||
}
|
||||
},
|
||||
TextButtonStyle: {
|
||||
default: {
|
||||
over: button-over,
|
||||
disabled: button,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
down: button-down,
|
||||
up: button
|
||||
},
|
||||
node: {
|
||||
disabled: content-background-locked,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
up: content-background,
|
||||
over: content-background-over
|
||||
},
|
||||
right: {
|
||||
over: button-right-over,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
down: button-right-down,
|
||||
up: button-right
|
||||
},
|
||||
wave: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
up: button-edge-4
|
||||
},
|
||||
clear: {
|
||||
over: flat-over,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
down: flat-over,
|
||||
up: flat
|
||||
},
|
||||
discord: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
up: discord-banner
|
||||
},
|
||||
info: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
up: info-banner
|
||||
},
|
||||
clear-partial: {
|
||||
down: white,
|
||||
up: button-select,
|
||||
over: flat-down,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray
|
||||
},
|
||||
clear-partial-2: {
|
||||
down: flat-over,
|
||||
up: none,
|
||||
over: flat-over,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray
|
||||
},
|
||||
empty: {
|
||||
font: default-font
|
||||
},
|
||||
clear-toggle: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
checked: flat-down,
|
||||
down: flat-down,
|
||||
up: flat,
|
||||
over: flat-over,
|
||||
disabled: flat,
|
||||
disabledFontColor: gray
|
||||
}
|
||||
toggle: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
checked: button-down,
|
||||
down: button-down,
|
||||
up: button,
|
||||
over: button-over,
|
||||
disabled: button,
|
||||
disabledFontColor: gray
|
||||
}
|
||||
},
|
||||
ImageButtonStyle: {
|
||||
default: {
|
||||
down: button-down,
|
||||
up: button,
|
||||
over: button-over,
|
||||
imageDisabledColor: gray,
|
||||
imageUpColor: white
|
||||
},
|
||||
node: {
|
||||
up: content-background,
|
||||
over: content-background-over
|
||||
},
|
||||
right: {
|
||||
over: button-right-over,
|
||||
down: button-right-down,
|
||||
up: button-right
|
||||
},
|
||||
empty: {
|
||||
imageDownColor: accent,
|
||||
imageUpColor: white
|
||||
},
|
||||
emptytoggle: {
|
||||
imageCheckedColor: white,
|
||||
imageDownColor: white,
|
||||
imageUpColor: gray
|
||||
},
|
||||
static: {
|
||||
up: button
|
||||
},
|
||||
static-down: {
|
||||
up: button-down
|
||||
},
|
||||
toggle: {
|
||||
checked: button-down,
|
||||
down: button-down,
|
||||
up: button,
|
||||
imageDisabledColor: gray,
|
||||
imageUpColor: white
|
||||
},
|
||||
select: {
|
||||
checked: button-select,
|
||||
up: none
|
||||
},
|
||||
clear: {
|
||||
down: flat-over,
|
||||
up: flat,
|
||||
over: flat-over
|
||||
},
|
||||
clear-full: {
|
||||
down: white,
|
||||
up: button-select,
|
||||
over: flat-down
|
||||
},
|
||||
clear-partial: {
|
||||
down: flat-down,
|
||||
up: none,
|
||||
over: flat-over
|
||||
},
|
||||
clear-toggle: {
|
||||
down: flat-down,
|
||||
checked: flat-down,
|
||||
up: flat,
|
||||
over: flat-over
|
||||
},
|
||||
clear-toggle-partial: {
|
||||
down: flat-down,
|
||||
checked: flat-down,
|
||||
up: none,
|
||||
over: flat-over
|
||||
},
|
||||
},
|
||||
ScrollPaneStyle: {
|
||||
default: {
|
||||
vScroll: scroll,
|
||||
vScrollKnob: scroll-knob-vertical-black
|
||||
},
|
||||
horizontal: {
|
||||
vScroll: scroll,
|
||||
vScrollKnob: scroll-knob-vertical-black,
|
||||
hScroll: scroll-horizontal,
|
||||
hScrollKnob: scroll-knob-horizontal-black
|
||||
},
|
||||
},
|
||||
WindowStyle: {
|
||||
default: {
|
||||
titleFont: default-font,
|
||||
titleFontColor: accent
|
||||
},
|
||||
dialog: {
|
||||
stageBackground: dialogDim,
|
||||
titleFont: default-font,
|
||||
background: window-empty,
|
||||
titleFontColor: accent
|
||||
}
|
||||
},
|
||||
KeybindDialogStyle: {
|
||||
default: {
|
||||
keyColor: accent,
|
||||
keyNameColor: white,
|
||||
controllerColor: lightgray
|
||||
},
|
||||
},
|
||||
SliderStyle: {
|
||||
default-horizontal: {
|
||||
background: slider,
|
||||
knob: slider-knob,
|
||||
knobOver: slider-knob-over,
|
||||
knobDown: slider-knob-down
|
||||
},
|
||||
default-vertical: {
|
||||
background: slider-vertical,
|
||||
knob: slider-knob,
|
||||
knobOver: slider-knob-over,
|
||||
knobDown: slider-knob-down
|
||||
}
|
||||
},
|
||||
LabelStyle: {
|
||||
default: {
|
||||
font: default-font,
|
||||
fontColor: white
|
||||
},
|
||||
small: {
|
||||
font: default-font,
|
||||
fontColor: white
|
||||
}
|
||||
},
|
||||
TextFieldStyle: {
|
||||
default: {
|
||||
font: default-font-chat,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
selection: selection,
|
||||
background: underline,
|
||||
cursor: cursor,
|
||||
messageFont: default-font,
|
||||
messageFontColor: gray
|
||||
}
|
||||
textarea: {
|
||||
font: default-font-chat,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
selection: selection,
|
||||
background: underline,
|
||||
cursor: cursor,
|
||||
messageFont: default-font,
|
||||
messageFontColor: gray
|
||||
}
|
||||
},
|
||||
CheckBoxStyle: {
|
||||
default: {
|
||||
checkboxOn: check-on,
|
||||
checkboxOff: check-off,
|
||||
checkboxOnOver: check-on-over,
|
||||
checkboxOver: check-over,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user