Customizable Block Place Sound (#6043)
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@@ -202,10 +202,16 @@ public class Block extends UnlockableContent{
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public int outlinedIcon = -1;
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public int outlinedIcon = -1;
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/** Whether this block has a shadow under it. */
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/** Whether this block has a shadow under it. */
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public boolean hasShadow = true;
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public boolean hasShadow = true;
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/** Sounds made when this block is destroyed.*/
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/** Should the sound made when this block is built change in pitch. */
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public Sound destroySound = Sounds.boom;
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public boolean placePitchChange = true;
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/** Should the sound made when this block is deconstructed change in pitch. */
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public boolean breakPitchChange = true;
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/** Sound made when this block is built. */
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public Sound placeSound = Sounds.place;
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/** Sound made when this block is deconstructed. */
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/** Sound made when this block is deconstructed. */
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public Sound breakSound = Sounds.breaks;
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public Sound breakSound = Sounds.breaks;
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/** Sounds made when this block is destroyed.*/
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public Sound destroySound = Sounds.boom;
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/** How reflective this block is. */
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/** How reflective this block is. */
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public float albedo = 0f;
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public float albedo = 0f;
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/** Environmental passive light color. */
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/** Environmental passive light color. */
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@@ -58,7 +58,7 @@ public class ConstructBlock extends Block{
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block.breakEffect.at(tile.drawx(), tile.drawy(), block.size, block.mapColor);
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block.breakEffect.at(tile.drawx(), tile.drawy(), block.size, block.mapColor);
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Events.fire(new BlockBuildEndEvent(tile, builder, team, true, null));
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Events.fire(new BlockBuildEndEvent(tile, builder, team, true, null));
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tile.remove();
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tile.remove();
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if(shouldPlay()) block.breakSound.at(tile, calcPitch(false));
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if(shouldPlay()) block.breakSound.at(tile, block.breakPitchChange ? calcPitch(false) : 1f);
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}
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}
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@Remote(called = Loc.server)
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@Remote(called = Loc.server)
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@@ -97,7 +97,7 @@ public class ConstructBlock extends Block{
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}
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}
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Fx.placeBlock.at(tile.drawx(), tile.drawy(), block.size);
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Fx.placeBlock.at(tile.drawx(), tile.drawy(), block.size);
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if(shouldPlay()) Sounds.place.at(tile, calcPitch(true));
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if(shouldPlay()) block.placeSound.at(tile, block.placePitchChange ? calcPitch(true) : 1f);
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Events.fire(new BlockBuildEndEvent(tile, builder, team, false, config));
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Events.fire(new BlockBuildEndEvent(tile, builder, team, false, config));
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}
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}
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