Minor rendering & AI tweaks
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@@ -95,7 +95,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
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@Override
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public void draw(){
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if(!mining()) return;
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float focusLen = 4f + Mathf.absin(Time.time(), 1.1f, 0.5f);
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float focusLen = hitSize() / 2f + Mathf.absin(Time.time(), 1.1f, 0.5f);
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float swingScl = 12f, swingMag = tilesize / 8f;
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float flashScl = 0.3f;
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@@ -105,7 +105,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
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float ex = mineTile.worldx() + Mathf.sin(Time.time() + 48, swingScl, swingMag);
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float ey = mineTile.worldy() + Mathf.sin(Time.time() + 48, swingScl + 2f, swingMag);
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Draw.z(Layer.flyingUnit + 0.1f);
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Draw.z(Layer.flyingUnit - 0.1f);
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Draw.color(Color.lightGray, Color.white, 1f - flashScl + Mathf.absin(Time.time(), 0.5f, flashScl));
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