it is done
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357
core/src/mindustry/ai/BlockIndexer.java
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357
core/src/mindustry/ai/BlockIndexer.java
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package mindustry.ai;
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import arc.*;
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import arc.struct.*;
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import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.content.*;
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import mindustry.entities.type.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.game.Teams.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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/** Class used for indexing special target blocks for AI. */
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@SuppressWarnings("unchecked")
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public class BlockIndexer{
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/** Size of one quadrant. */
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private final static int quadrantSize = 16;
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/** Set of all ores that are being scanned. */
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private final ObjectSet<Item> scanOres = new ObjectSet<>();
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private final ObjectSet<Item> itemSet = new ObjectSet<>();
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/** Stores all ore quadtrants on the map. */
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private ObjectMap<Item, ObjectSet<Tile>> ores = new ObjectMap<>();
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/** Tags all quadrants. */
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private GridBits[] structQuadrants;
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/** Stores all damaged tile entities by team. */
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private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all.length];
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/**All ores available on this map.*/
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private ObjectSet<Item> allOres = new ObjectSet<>();
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/** Maps teams to a map of flagged tiles by type. */
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private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
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/** Maps tile positions to their last known tile index data. */
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private IntMap<TileIndex> typeMap = new IntMap<>();
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/** Empty set used for returning. */
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private ObjectSet<Tile> emptySet = new ObjectSet<>();
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/** Array used for returning and reusing. */
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private Array<Tile> returnArray = new Array<>();
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public BlockIndexer(){
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Events.on(TileChangeEvent.class, event -> {
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if(typeMap.get(event.tile.pos()) != null){
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TileIndex index = typeMap.get(event.tile.pos());
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for(BlockFlag flag : index.flags){
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getFlagged(index.team)[flag.ordinal()].remove(event.tile);
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}
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}
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process(event.tile);
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updateQuadrant(event.tile);
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});
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Events.on(WorldLoadEvent.class, event -> {
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scanOres.clear();
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scanOres.addAll(Item.getAllOres());
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damagedTiles = new ObjectSet[Team.all.length];
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flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
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for(int i = 0; i < flagMap.length; i++){
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for(int j = 0; j < BlockFlag.all.length; j++){
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flagMap[i][j] = new ObjectSet<>();
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}
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}
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typeMap.clear();
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allOres.clear();
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ores = null;
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//create bitset for each team type that contains each quadrant
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structQuadrants = new GridBits[Team.all.length];
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for(int i = 0; i < Team.all.length; i++){
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structQuadrants[i] = new GridBits(Mathf.ceil(world.width() / (float)quadrantSize), Mathf.ceil(world.height() / (float)quadrantSize));
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}
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.tile(x, y);
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process(tile);
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if(tile.entity != null && tile.entity.damaged()){
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notifyTileDamaged(tile.entity);
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}
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if(tile.drop() != null) allOres.add(tile.drop());
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}
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}
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for(int x = 0; x < quadWidth(); x++){
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for(int y = 0; y < quadHeight(); y++){
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updateQuadrant(world.tile(x * quadrantSize, y * quadrantSize));
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}
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}
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scanOres();
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});
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}
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private ObjectSet<Tile>[] getFlagged(Team team){
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return flagMap[team.ordinal()];
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}
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/** @return whether this item is present on this map.*/
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public boolean hasOre(Item item){
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return allOres.contains(item);
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}
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/** Returns all damaged tiles by team. */
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public ObjectSet<Tile> getDamaged(Team team){
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returnArray.clear();
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if(damagedTiles[team.ordinal()] == null){
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damagedTiles[team.ordinal()] = new ObjectSet<>();
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}
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ObjectSet<Tile> set = damagedTiles[team.ordinal()];
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for(Tile tile : set){
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if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
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returnArray.add(tile);
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}
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}
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for(Tile tile : returnArray){
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set.remove(tile);
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}
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return set;
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}
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/** Get all allied blocks with a flag. */
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public ObjectSet<Tile> getAllied(Team team, BlockFlag type){
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return flagMap[team.ordinal()][type.ordinal()];
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}
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/** Get all enemy blocks with a flag. */
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public Array<Tile> getEnemy(Team team, BlockFlag type){
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returnArray.clear();
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for(Team enemy : state.teams.enemiesOf(team)){
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if(state.teams.isActive(enemy)){
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ObjectSet<Tile> set = getFlagged(enemy)[type.ordinal()];
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if(set != null){
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for(Tile tile : set){
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returnArray.add(tile);
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}
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}
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}
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}
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return returnArray;
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}
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public void notifyTileDamaged(TileEntity entity){
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if(damagedTiles[entity.getTeam().ordinal()] == null){
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damagedTiles[entity.getTeam().ordinal()] = new ObjectSet<>();
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}
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ObjectSet<Tile> set = damagedTiles[entity.getTeam().ordinal()];
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set.add(entity.tile);
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}
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public TileEntity findTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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return findTile(team, x, y, range, pred, false);
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}
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public TileEntity findTile(Team team, float x, float y, float range, Boolf<Tile> pred, boolean usePriority){
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TileEntity closest = null;
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float dst = 0;
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for(int rx = Math.max((int)((x - range) / tilesize / quadrantSize), 0); rx <= (int)((x + range) / tilesize / quadrantSize) && rx < quadWidth(); rx++){
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for(int ry = Math.max((int)((y - range) / tilesize / quadrantSize), 0); ry <= (int)((y + range) / tilesize / quadrantSize) && ry < quadHeight(); ry++){
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if(!getQuad(team, rx, ry)) continue;
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for(int tx = rx * quadrantSize; tx < (rx + 1) * quadrantSize && tx < world.width(); tx++){
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for(int ty = ry * quadrantSize; ty < (ry + 1) * quadrantSize && ty < world.height(); ty++){
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Tile other = world.ltile(tx, ty);
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if(other == null) continue;
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if(other.entity == null || other.getTeam() != team || !pred.get(other) || !other.block().targetable)
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continue;
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TileEntity e = other.entity;
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float ndst = Mathf.dst(x, y, e.x, e.y);
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if(ndst < range && (closest == null || ndst < dst || (usePriority && closest.block.priority.ordinal() < e.block.priority.ordinal()))){
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dst = ndst;
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closest = e;
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}
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}
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}
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}
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}
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return closest;
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}
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/**
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* Returns a set of tiles that have ores of the specified type nearby.
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* While each tile in the set is not guaranteed to have an ore directly on it,
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* each tile will at least have an ore within {@link #quadrantSize} / 2 blocks of it.
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* Only specific ore types are scanned. See {@link #scanOres}.
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*/
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public ObjectSet<Tile> getOrePositions(Item item){
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return ores.get(item, emptySet);
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}
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/** Find the closest ore block relative to a position. */
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public Tile findClosestOre(float xp, float yp, Item item){
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Tile tile = Geometry.findClosest(xp, yp, getOrePositions(item));
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if(tile == null) return null;
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for(int x = Math.max(0, tile.x - quadrantSize / 2); x < tile.x + quadrantSize / 2 && x < world.width(); x++){
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for(int y = Math.max(0, tile.y - quadrantSize / 2); y < tile.y + quadrantSize / 2 && y < world.height(); y++){
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Tile res = world.tile(x, y);
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if(res.block() == Blocks.air && res.drop() == item){
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return res;
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}
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}
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}
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return null;
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}
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private void process(Tile tile){
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if(tile.block().flags.size() > 0 && tile.getTeam() != Team.derelict){
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ObjectSet<Tile>[] map = getFlagged(tile.getTeam());
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for(BlockFlag flag : tile.block().flags){
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ObjectSet<Tile> arr = map[flag.ordinal()];
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arr.add(tile);
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map[flag.ordinal()] = arr;
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}
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typeMap.put(tile.pos(), new TileIndex(tile.block().flags, tile.getTeam()));
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}
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if(ores == null) return;
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int quadrantX = tile.x / quadrantSize;
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int quadrantY = tile.y / quadrantSize;
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itemSet.clear();
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Tile rounded = world.tile(Mathf.clamp(quadrantX * quadrantSize + quadrantSize / 2, 0, world.width() - 1), Mathf.clamp(quadrantY * quadrantSize + quadrantSize / 2, 0, world.height() - 1));
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//find all items that this quadrant contains
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for(int x = Math.max(0, rounded.x - quadrantSize / 2); x < rounded.x + quadrantSize / 2 && x < world.width(); x++){
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for(int y = Math.max(0, rounded.y - quadrantSize / 2); y < rounded.y + quadrantSize / 2 && y < world.height(); y++){
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Tile result = world.tile(x, y);
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if(result == null || result.drop() == null || !scanOres.contains(result.drop()) || result.block() != Blocks.air) continue;
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itemSet.add(result.drop());
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}
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}
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//update quadrant at this position
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for(Item item : scanOres){
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ObjectSet<Tile> set = ores.get(item);
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//update quadrant status depending on whether the item is in it
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if(!itemSet.contains(item)){
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set.remove(rounded);
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}else{
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set.add(rounded);
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}
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}
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}
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private void updateQuadrant(Tile tile){
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if(structQuadrants == null) return;
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//this quadrant is now 'dirty', re-scan the whole thing
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int quadrantX = tile.x / quadrantSize;
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int quadrantY = tile.y / quadrantSize;
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int index = quadrantX + quadrantY * quadWidth();
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for(Team team : Team.all){
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TeamData data = state.teams.get(team);
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//fast-set this quadrant to 'occupied' if the tile just placed is already of this team
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if(tile.getTeam() == data.team && tile.entity != null && tile.block().targetable){
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structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY);
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continue; //no need to process futher
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}
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structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY, false);
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outer:
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for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
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for(int y = quadrantY * quadrantSize; y < world.height() && y < (quadrantY + 1) * quadrantSize; y++){
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Tile result = world.ltile(x, y);
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//when a targetable block is found, mark this quadrant as occupied and stop searching
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if(result.entity != null && result.getTeam() == data.team){
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structQuadrants[data.team.ordinal()].set(quadrantX, quadrantY);
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break outer;
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}
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}
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}
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}
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}
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private boolean getQuad(Team team, int quadrantX, int quadrantY){
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return structQuadrants[team.ordinal()].get(quadrantX, quadrantY);
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}
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private int quadWidth(){
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return Mathf.ceil(world.width() / (float)quadrantSize);
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}
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private int quadHeight(){
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return Mathf.ceil(world.height() / (float)quadrantSize);
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}
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private void scanOres(){
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ores = new ObjectMap<>();
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//initialize ore map with empty sets
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for(Item item : scanOres){
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ores.put(item, new ObjectSet<>());
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}
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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int qx = (x / quadrantSize);
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int qy = (y / quadrantSize);
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Tile tile = world.tile(x, y);
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//add position of quadrant to list when an ore is found
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if(tile.drop() != null && scanOres.contains(tile.drop()) && tile.block() == Blocks.air){
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ores.get(tile.drop()).add(world.tile(
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//make sure to clamp quadrant middle position, since it might go off bounds
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Mathf.clamp(qx * quadrantSize + quadrantSize / 2, 0, world.width() - 1),
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Mathf.clamp(qy * quadrantSize + quadrantSize / 2, 0, world.height() - 1)));
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}
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}
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}
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}
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private class TileIndex{
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public final EnumSet<BlockFlag> flags;
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public final Team team;
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public TileIndex(EnumSet<BlockFlag> flags, Team team){
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this.flags = flags;
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this.team = team;
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}
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}
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}
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