it is done
This commit is contained in:
1837
core/src/mindustry/content/Blocks.java
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1837
core/src/mindustry/content/Blocks.java
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File diff suppressed because it is too large
Load Diff
691
core/src/mindustry/content/Bullets.java
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691
core/src/mindustry/content/Bullets.java
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package mindustry.content;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.ContentList;
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import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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import mindustry.entities.effect.*;
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import mindustry.entities.type.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public class Bullets implements ContentList{
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public static BulletType
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//artillery
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artilleryDense, artilleryPlastic, artilleryPlasticFrag, artilleryHoming, artilleryIncendiary, artilleryExplosive, artilleryUnit,
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//flak
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flakScrap, flakLead, flakPlastic, flakExplosive, flakSurge, flakGlass, glassFrag,
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//missiles
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missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm, missileRevenant,
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//standard
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standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
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standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
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//electric
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lancerLaser, meltdownLaser, lightning, arc, damageLightning,
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//liquid
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waterShot, cryoShot, slagShot, oilShot,
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//environment, misc.
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fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag, eruptorShot,
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//bombs
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bombExplosive, bombIncendiary, bombOil;
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@Override
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public void load(){
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artilleryDense = new ArtilleryBulletType(3f, 0, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 50f;
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bulletWidth = bulletHeight = 11f;
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collidesTiles = false;
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splashDamageRadius = 25f;
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splashDamage = 33f;
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}};
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artilleryPlasticFrag = new BasicBulletType(2.5f, 10, "bullet"){{
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bulletWidth = 10f;
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bulletHeight = 12f;
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bulletShrink = 1f;
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lifetime = 15f;
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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despawnEffect = Fx.none;
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}};
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artilleryPlastic = new ArtilleryBulletType(3.4f, 0, "shell"){{
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hitEffect = Fx.plasticExplosion;
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knockback = 1f;
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lifetime = 55f;
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bulletWidth = bulletHeight = 13f;
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collidesTiles = false;
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splashDamageRadius = 35f;
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splashDamage = 45f;
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fragBullet = artilleryPlasticFrag;
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fragBullets = 10;
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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}};
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artilleryHoming = new ArtilleryBulletType(3f, 0, "shell"){{
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hitEffect = Fx.flakExplosion;
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knockback = 0.8f;
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lifetime = 45f;
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bulletWidth = bulletHeight = 11f;
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collidesTiles = false;
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splashDamageRadius = 25f;
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splashDamage = 33f;
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homingPower = 2f;
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homingRange = 50f;
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}};
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artilleryIncendiary = new ArtilleryBulletType(3f, 0, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 60f;
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bulletWidth = bulletHeight = 13f;
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collidesTiles = false;
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splashDamageRadius = 25f;
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splashDamage = 30f;
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status = StatusEffects.burning;
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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trailEffect = Fx.incendTrail;
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}};
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artilleryExplosive = new ArtilleryBulletType(2f, 0, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 70f;
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bulletWidth = bulletHeight = 14f;
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collidesTiles = false;
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ammoMultiplier = 4f;
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splashDamageRadius = 45f;
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splashDamage = 50f;
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backColor = Pal.missileYellowBack;
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frontColor = Pal.missileYellow;
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}};
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artilleryUnit = new ArtilleryBulletType(2f, 0, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 90f;
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bulletWidth = bulletHeight = 14f;
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collides = true;
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collidesTiles = true;
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splashDamageRadius = 20f;
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splashDamage = 38f;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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}};
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glassFrag = new BasicBulletType(3f, 6, "bullet"){{
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bulletWidth = 5f;
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bulletHeight = 12f;
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bulletShrink = 1f;
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lifetime = 20f;
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backColor = Pal.gray;
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frontColor = Color.white;
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despawnEffect = Fx.none;
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}};
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flakLead = new FlakBulletType(4.2f, 3){{
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lifetime = 60f;
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ammoMultiplier = 4f;
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shootEffect = Fx.shootSmall;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 27f;
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splashDamageRadius = 15f;
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}};
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flakScrap = new FlakBulletType(4f, 3){{
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lifetime = 60f;
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ammoMultiplier = 5f;
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.5f;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 22f;
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splashDamageRadius = 24f;
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}};
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flakGlass = new FlakBulletType(4f, 3){{
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lifetime = 70f;
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ammoMultiplier = 5f;
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shootEffect = Fx.shootSmall;
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reloadMultiplier = 0.8f;
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bulletWidth = 6f;
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bulletHeight = 8f;
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hitEffect = Fx.flakExplosion;
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splashDamage = 30f;
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splashDamageRadius = 26f;
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fragBullet = glassFrag;
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fragBullets = 6;
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}};
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flakPlastic = new FlakBulletType(4f, 6){{
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splashDamageRadius = 50f;
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splashDamage = 25f;
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fragBullet = artilleryPlasticFrag;
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fragBullets = 6;
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hitEffect = Fx.plasticExplosion;
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frontColor = Pal.plastaniumFront;
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backColor = Pal.plastaniumBack;
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shootEffect = Fx.shootBig;
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}};
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flakExplosive = new FlakBulletType(4f, 5){{
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//default bullet type, no changes
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shootEffect = Fx.shootBig;
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ammoMultiplier = 4f;
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}};
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flakSurge = new FlakBulletType(4f, 7){{
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splashDamage = 33f;
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lightining = 2;
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lightningLength = 12;
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shootEffect = Fx.shootBig;
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}};
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missileExplosive = new MissileBulletType(2.7f, 10, "missile"){{
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bulletWidth = 8f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.01f;
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splashDamageRadius = 30f;
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splashDamage = 30f;
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ammoMultiplier = 4f;
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lifetime = 150f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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}};
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missileIncendiary = new MissileBulletType(2.9f, 12, "missile"){{
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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bulletWidth = 7f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.01f;
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homingPower = 7f;
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splashDamageRadius = 10f;
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splashDamage = 10f;
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lifetime = 160f;
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hitEffect = Fx.blastExplosion;
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status = StatusEffects.burning;
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}};
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missileSurge = new MissileBulletType(4.4f, 15, "bullet"){{
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bulletWidth = 8f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.01f;
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splashDamageRadius = 30f;
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splashDamage = 22f;
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lifetime = 150f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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lightining = 2;
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lightningLength = 14;
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}};
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missileJavelin = new MissileBulletType(5f, 10.5f, "missile"){{
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bulletWidth = 8f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.003f;
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keepVelocity = false;
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splashDamageRadius = 20f;
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splashDamage = 1f;
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lifetime = 90f;
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trailColor = Color.valueOf("b6c6fd");
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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weaveScale = 8f;
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weaveMag = 2f;
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}};
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missileSwarm = new MissileBulletType(2.7f, 12, "missile"){{
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bulletWidth = 8f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.003f;
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homingRange = 60f;
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keepVelocity = false;
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splashDamageRadius = 25f;
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splashDamage = 10f;
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lifetime = 120f;
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trailColor = Color.gray;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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weaveScale = 8f;
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weaveMag = 2f;
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}};
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missileRevenant = new MissileBulletType(2.7f, 12, "missile"){{
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bulletWidth = 8f;
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bulletHeight = 8f;
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bulletShrink = 0f;
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drag = -0.003f;
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homingRange = 60f;
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keepVelocity = false;
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splashDamageRadius = 25f;
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splashDamage = 10f;
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lifetime = 60f;
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trailColor = Pal.unitBack;
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backColor = Pal.unitBack;
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frontColor = Pal.unitFront;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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weaveScale = 6f;
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weaveMag = 1f;
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}};
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standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
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bulletWidth = 7f;
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bulletHeight = 9f;
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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ammoMultiplier = 2;
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}};
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standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
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bulletWidth = 9f;
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bulletHeight = 12f;
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reloadMultiplier = 0.6f;
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ammoMultiplier = 4;
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lifetime = 60f;
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}};
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standardThorium = new BasicBulletType(4f, 29, "bullet"){{
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bulletWidth = 10f;
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bulletHeight = 13f;
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 4;
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lifetime = 60f;
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}};
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standardHoming = new BasicBulletType(3f, 9, "bullet"){{
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bulletWidth = 7f;
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bulletHeight = 9f;
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homingPower = 5f;
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reloadMultiplier = 1.4f;
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ammoMultiplier = 5;
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lifetime = 60f;
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}};
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standardIncendiary = new BasicBulletType(3.2f, 11, "bullet"){{
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bulletWidth = 10f;
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bulletHeight = 12f;
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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status = StatusEffects.burning;
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inaccuracy = 3f;
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lifetime = 60f;
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}};
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standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
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bulletWidth = 10f;
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bulletHeight = 12f;
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frontColor = Color.valueOf("feb380");
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backColor = Color.valueOf("ea8878");
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status = StatusEffects.burning;
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lifetime = 60f;
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}};
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standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
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bulletWidth = 11f;
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bulletHeight = 14f;
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lifetime = 40f;
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inaccuracy = 5f;
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despawnEffect = Fx.hitBulletSmall;
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}};
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standardDenseBig = new BasicBulletType(7f, 42, "bullet"){{
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bulletWidth = 15f;
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bulletHeight = 21f;
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shootEffect = Fx.shootBig;
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}};
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standardThoriumBig = new BasicBulletType(8f, 65, "bullet"){{
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bulletWidth = 16f;
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bulletHeight = 23f;
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shootEffect = Fx.shootBig;
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}};
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standardIncendiaryBig = new BasicBulletType(7f, 38, "bullet"){{
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bulletWidth = 16f;
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bulletHeight = 21f;
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||||
frontColor = Pal.lightishOrange;
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||||
backColor = Pal.lightOrange;
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status = StatusEffects.burning;
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shootEffect = Fx.shootBig;
|
||||
}};
|
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|
||||
damageLightning = new BulletType(0.0001f, 0f){{
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||||
lifetime = Lightning.lifetime;
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hitEffect = Fx.hitLancer;
|
||||
despawnEffect = Fx.none;
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||||
status = StatusEffects.shocked;
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statusDuration = 10f;
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}};
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healBullet = new HealBulletType(5.2f, 13){{
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||||
healPercent = 3f;
|
||||
}};
|
||||
|
||||
healBulletBig = new HealBulletType(5.2f, 15){{
|
||||
healPercent = 5.5f;
|
||||
}};
|
||||
|
||||
fireball = new BulletType(1f, 4){
|
||||
{
|
||||
pierce = true;
|
||||
hitTiles = false;
|
||||
collides = false;
|
||||
collidesTiles = false;
|
||||
drag = 0.03f;
|
||||
hitEffect = despawnEffect = Fx.none;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
b.velocity().setLength(0.6f + Mathf.random(2f));
|
||||
}
|
||||
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||||
@Override
|
||||
public void draw(Bullet b){
|
||||
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.gray, b.fin());
|
||||
Fill.circle(b.x, b.y, 3f * b.fout());
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
if(Mathf.chance(0.04 * Time.delta())){
|
||||
Tile tile = world.tileWorld(b.x, b.y);
|
||||
if(tile != null){
|
||||
Fire.create(tile);
|
||||
}
|
||||
}
|
||||
|
||||
if(Mathf.chance(0.1 * Time.delta())){
|
||||
Effects.effect(Fx.fireballsmoke, b.x, b.y);
|
||||
}
|
||||
|
||||
if(Mathf.chance(0.1 * Time.delta())){
|
||||
Effects.effect(Fx.ballfire, b.x, b.y);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
basicFlame = new BulletType(3f, 6f){
|
||||
{
|
||||
ammoMultiplier = 3f;
|
||||
hitSize = 7f;
|
||||
lifetime = 42f;
|
||||
pierce = true;
|
||||
drag = 0.05f;
|
||||
statusDuration = 60f * 4;
|
||||
shootEffect = Fx.shootSmallFlame;
|
||||
hitEffect = Fx.hitFlameSmall;
|
||||
despawnEffect = Fx.none;
|
||||
status = StatusEffects.burning;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return 50f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
};
|
||||
|
||||
pyraFlame = new BulletType(3.3f, 9f){
|
||||
{
|
||||
ammoMultiplier = 4f;
|
||||
hitSize = 7f;
|
||||
lifetime = 42f;
|
||||
pierce = true;
|
||||
drag = 0.05f;
|
||||
statusDuration = 60f * 6;
|
||||
shootEffect = Fx.shootPyraFlame;
|
||||
hitEffect = Fx.hitFlameSmall;
|
||||
despawnEffect = Fx.none;
|
||||
status = StatusEffects.burning;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
};
|
||||
|
||||
lancerLaser = new BulletType(0.001f, 140){
|
||||
Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
|
||||
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
|
||||
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
|
||||
float length = 160f;
|
||||
|
||||
{
|
||||
hitEffect = Fx.hitLancer;
|
||||
despawnEffect = Fx.none;
|
||||
hitSize = 4;
|
||||
lifetime = 16f;
|
||||
pierce = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
float f = Mathf.curve(b.fin(), 0f, 0.2f);
|
||||
float baseLen = length * f;
|
||||
|
||||
Lines.lineAngle(b.x, b.y, b.rot(), baseLen);
|
||||
for(int s = 0; s < 3; s++){
|
||||
Draw.color(colors[s]);
|
||||
for(int i = 0; i < tscales.length; i++){
|
||||
Lines.stroke(7f * b.fout() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
|
||||
Lines.lineAngle(b.x, b.y, b.rot(), baseLen * lenscales[i]);
|
||||
}
|
||||
}
|
||||
Draw.reset();
|
||||
}
|
||||
};
|
||||
|
||||
meltdownLaser = new BulletType(0.001f, 70){
|
||||
Color tmpColor = new Color();
|
||||
Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
|
||||
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
|
||||
float[] strokes = {2f, 1.5f, 1f, 0.3f};
|
||||
float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
|
||||
float length = 220f;
|
||||
|
||||
{
|
||||
hitEffect = Fx.hitMeltdown;
|
||||
despawnEffect = Fx.none;
|
||||
hitSize = 4;
|
||||
drawSize = 420f;
|
||||
lifetime = 16f;
|
||||
pierce = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
if(b.timer.get(1, 5f)){
|
||||
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length, true);
|
||||
}
|
||||
Effects.shake(1f, 1f, b.x, b.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
Effects.effect(hitEffect, colors[2], hitx, hity);
|
||||
if(Mathf.chance(0.4)){
|
||||
Fire.create(world.tileWorld(hitx + Mathf.range(5f), hity + Mathf.range(5f)));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
float baseLen = (length) * b.fout();
|
||||
|
||||
Lines.lineAngle(b.x, b.y, b.rot(), baseLen);
|
||||
for(int s = 0; s < colors.length; s++){
|
||||
Draw.color(tmpColor.set(colors[s]).mul(1f + Mathf.absin(Time.time(), 1f, 0.1f)));
|
||||
for(int i = 0; i < tscales.length; i++){
|
||||
Tmp.v1.trns(b.rot() + 180f, (lenscales[i] - 1f) * 35f);
|
||||
Lines.stroke((9f + Mathf.absin(Time.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
|
||||
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rot(), baseLen * lenscales[i], CapStyle.none);
|
||||
}
|
||||
}
|
||||
Draw.reset();
|
||||
}
|
||||
};
|
||||
|
||||
waterShot = new LiquidBulletType(Liquids.water){{
|
||||
knockback = 0.7f;
|
||||
}};
|
||||
|
||||
cryoShot = new LiquidBulletType(Liquids.cryofluid){{
|
||||
|
||||
}};
|
||||
|
||||
slagShot = new LiquidBulletType(Liquids.slag){{
|
||||
damage = 4;
|
||||
drag = 0.03f;
|
||||
}};
|
||||
|
||||
eruptorShot = new LiquidBulletType(Liquids.slag){{
|
||||
damage = 2;
|
||||
speed = 2.1f;
|
||||
drag = 0.02f;
|
||||
}};
|
||||
|
||||
oilShot = new LiquidBulletType(Liquids.oil){{
|
||||
drag = 0.03f;
|
||||
}};
|
||||
|
||||
lightning = new BulletType(0.001f, 12f){
|
||||
{
|
||||
lifetime = 1f;
|
||||
shootEffect = Fx.hitLancer;
|
||||
smokeEffect = Fx.none;
|
||||
despawnEffect = Fx.none;
|
||||
hitEffect = Fx.hitLancer;
|
||||
keepVelocity = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return 70f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Lightning.create(b.getTeam(), Pal.lancerLaser, damage * (b.getOwner() instanceof Player ? state.rules.playerDamageMultiplier : 1f), b.x, b.y, b.rot(), 30);
|
||||
}
|
||||
};
|
||||
|
||||
arc = new BulletType(0.001f, 21){
|
||||
{
|
||||
lifetime = 1;
|
||||
despawnEffect = Fx.none;
|
||||
hitEffect = Fx.hitLancer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 25);
|
||||
}
|
||||
};
|
||||
|
||||
driverBolt = new MassDriverBolt();
|
||||
|
||||
frag = new BasicBulletType(5f, 8, "bullet"){{
|
||||
bulletWidth = 8f;
|
||||
bulletHeight = 9f;
|
||||
bulletShrink = 0.5f;
|
||||
lifetime = 50f;
|
||||
drag = 0.04f;
|
||||
}};
|
||||
|
||||
bombExplosive = new BombBulletType(10f, 20f, "shell"){{
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 13f;
|
||||
hitEffect = Fx.flakExplosion;
|
||||
shootEffect = Fx.none;
|
||||
smokeEffect = Fx.none;
|
||||
}};
|
||||
|
||||
bombIncendiary = new BombBulletType(7f, 10f, "shell"){{
|
||||
bulletWidth = 8f;
|
||||
bulletHeight = 12f;
|
||||
hitEffect = Fx.flakExplosion;
|
||||
backColor = Pal.lightOrange;
|
||||
frontColor = Pal.lightishOrange;
|
||||
incendChance = 1f;
|
||||
incendAmount = 3;
|
||||
incendSpread = 10f;
|
||||
}};
|
||||
|
||||
bombOil = new BombBulletType(2f, 3f, "shell"){
|
||||
{
|
||||
bulletWidth = 8f;
|
||||
bulletHeight = 12f;
|
||||
hitEffect = Fx.pulverize;
|
||||
backColor = new Color(0x4f4f4fff);
|
||||
frontColor = Color.gray;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float x, float y){
|
||||
super.hit(b, x, y);
|
||||
|
||||
for(int i = 0; i < 3; i++){
|
||||
Tile tile = world.tileWorld(x + Mathf.range(8f), y + Mathf.range(8f));
|
||||
Puddle.deposit(tile, Liquids.oil, 5f);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
1099
core/src/mindustry/content/Fx.java
Normal file
1099
core/src/mindustry/content/Fx.java
Normal file
File diff suppressed because it is too large
Load Diff
101
core/src/mindustry/content/Items.java
Normal file
101
core/src/mindustry/content/Items.java
Normal file
@@ -0,0 +1,101 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.type.Item;
|
||||
import mindustry.type.ItemType;
|
||||
|
||||
public class Items implements ContentList{
|
||||
public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy,
|
||||
sporePod, sand, blastCompound, pyratite, metaglass;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
copper = new Item("copper", Color.valueOf("d99d73")){{
|
||||
type = ItemType.material;
|
||||
hardness = 1;
|
||||
cost = 0.5f;
|
||||
alwaysUnlocked = true;
|
||||
}};
|
||||
|
||||
lead = new Item("lead", Color.valueOf("8c7fa9")){{
|
||||
type = ItemType.material;
|
||||
hardness = 1;
|
||||
cost = 0.7f;
|
||||
}};
|
||||
|
||||
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
|
||||
type = ItemType.material;
|
||||
cost = 1.5f;
|
||||
}};
|
||||
|
||||
graphite = new Item("graphite", Color.valueOf("b2c6d2")){{
|
||||
type = ItemType.material;
|
||||
cost = 1f;
|
||||
}};
|
||||
|
||||
sand = new Item("sand", Color.valueOf("f7cba4")){{
|
||||
|
||||
}};
|
||||
|
||||
coal = new Item("coal", Color.valueOf("272727")){{
|
||||
explosiveness = 0.2f;
|
||||
flammability = 1f;
|
||||
hardness = 2;
|
||||
}};
|
||||
|
||||
titanium = new Item("titanium", Color.valueOf("8da1e3")){{
|
||||
type = ItemType.material;
|
||||
hardness = 3;
|
||||
cost = 1f;
|
||||
}};
|
||||
|
||||
thorium = new Item("thorium", Color.valueOf("f9a3c7")){{
|
||||
type = ItemType.material;
|
||||
explosiveness = 0.2f;
|
||||
hardness = 4;
|
||||
radioactivity = 1f;
|
||||
cost = 1.1f;
|
||||
}};
|
||||
|
||||
scrap = new Item("scrap", Color.valueOf("777777")){{
|
||||
|
||||
}};
|
||||
|
||||
silicon = new Item("silicon", Color.valueOf("53565c")){{
|
||||
type = ItemType.material;
|
||||
cost = 0.8f;
|
||||
}};
|
||||
|
||||
plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
|
||||
type = ItemType.material;
|
||||
flammability = 0.1f;
|
||||
explosiveness = 0.2f;
|
||||
cost = 1.3f;
|
||||
}};
|
||||
|
||||
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
|
||||
type = ItemType.material;
|
||||
cost = 1.3f;
|
||||
radioactivity = 0.6f;
|
||||
}};
|
||||
|
||||
surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
|
||||
type = ItemType.material;
|
||||
}};
|
||||
|
||||
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
|
||||
flammability = 1.15f;
|
||||
}};
|
||||
|
||||
blastCompound = new Item("blast-compound", Color.valueOf("ff795e")){{
|
||||
flammability = 0.4f;
|
||||
explosiveness = 1.2f;
|
||||
}};
|
||||
|
||||
pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
|
||||
flammability = 1.4f;
|
||||
explosiveness = 0.4f;
|
||||
}};
|
||||
}
|
||||
}
|
||||
41
core/src/mindustry/content/Liquids.java
Normal file
41
core/src/mindustry/content/Liquids.java
Normal file
@@ -0,0 +1,41 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.type.Liquid;
|
||||
|
||||
public class Liquids implements ContentList{
|
||||
public static Liquid water, slag, oil, cryofluid;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
water = new Liquid("water", Color.valueOf("596ab8")){{
|
||||
heatCapacity = 0.4f;
|
||||
effect = StatusEffects.wet;
|
||||
}};
|
||||
|
||||
slag = new Liquid("slag", Color.valueOf("ffa166")){{
|
||||
temperature = 1f;
|
||||
viscosity = 0.8f;
|
||||
effect = StatusEffects.melting;
|
||||
lightColor = Color.valueOf("f0511d").a(0.4f);
|
||||
}};
|
||||
|
||||
oil = new Liquid("oil", Color.valueOf("313131")){{
|
||||
viscosity = 0.7f;
|
||||
flammability = 1.2f;
|
||||
explosiveness = 1.2f;
|
||||
heatCapacity = 0.7f;
|
||||
barColor = Color.valueOf("6b675f");
|
||||
effect = StatusEffects.tarred;
|
||||
}};
|
||||
|
||||
cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{
|
||||
heatCapacity = 0.9f;
|
||||
temperature = 0.25f;
|
||||
effect = StatusEffects.freezing;
|
||||
lightColor = Color.valueOf("0097f5").a(0.2f);
|
||||
}};
|
||||
}
|
||||
}
|
||||
26
core/src/mindustry/content/Loadouts.java
Normal file
26
core/src/mindustry/content/Loadouts.java
Normal file
@@ -0,0 +1,26 @@
|
||||
package mindustry.content;
|
||||
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.game.*;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
public class Loadouts implements ContentList{
|
||||
public static Schematic
|
||||
basicShard,
|
||||
advancedShard,
|
||||
basicFoundation,
|
||||
basicNucleus;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
try{
|
||||
basicShard = Schematics.readBase64("bXNjaAB4nD2K2wqAIBiD5ymibnoRn6YnEP1BwUMoBL19FuJ2sbFvUFgYZDaJsLeQrkinN9UJHImsNzlYE7WrIUastuSbnlKx2VJJt+8IQGGKdfO/8J5yrGJSMegLg+YUIA==");
|
||||
advancedShard = Schematics.readBase64("bXNjaAB4nD2LjQqAIAyET7OMIOhFfJqeYMxBgSkYCL199gu33fFtB4tOwUTaBCP5QpHFzwtl32DahBeKK1NwPq8hoOcUixwpY+CUxe3XIwBbB/pa6tadVCUP02hgHvp5vZq/0b7pBHPYFOQ=");
|
||||
basicFoundation = Schematics.readBase64("bXNjaAB4nD1OSQ6DMBBzFhVu8BG+0X8MQyoiJTNSukj8nlCi2Adbtg/GA4OBF8oB00rvyE/9ykafqOIw58A7SWRKy1ZiShhZ5RcOLZhYS1hefQ1gRIeptH9jq/qW2lvc1d2tgWsOfVX/tOwE86AYBA==");
|
||||
basicNucleus = Schematics.readBase64("bXNjaAB4nD2MUQqAIBBEJy0s6qOLdJXuYNtCgikYBd2+LNmdj308hkGHtkId7M4YFns4mk/yfB4a48602eDI+mlNznu0FMPFd0wYKCaewl8F0EOueqM+yKSLVfJrNKWnSw/FZGzEGXFG9sy/px4gEBW1");
|
||||
}catch(IOException e){
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
378
core/src/mindustry/content/Mechs.java
Normal file
378
core/src/mindustry/content/Mechs.java
Normal file
@@ -0,0 +1,378 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class Mechs implements ContentList{
|
||||
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
|
||||
|
||||
public static Mech starter;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
alpha = new Mech("alpha-mech", false){
|
||||
{
|
||||
drillPower = 1;
|
||||
mineSpeed = 1.5f;
|
||||
mass = 1.2f;
|
||||
speed = 0.5f;
|
||||
itemCapacity = 40;
|
||||
boostSpeed = 0.95f;
|
||||
buildPower = 1.2f;
|
||||
engineColor = Color.valueOf("ffd37f");
|
||||
health = 250f;
|
||||
|
||||
weapon = new Weapon("blaster"){{
|
||||
length = 1.5f;
|
||||
reload = 14f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.shellEjectSmall;
|
||||
bullet = Bullets.standardMechSmall;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAlt(Player player){
|
||||
player.healBy(Time.delta() * 0.09f);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
delta = new Mech("delta-mech", false){
|
||||
float cooldown = 120;
|
||||
|
||||
{
|
||||
drillPower = -1;
|
||||
speed = 0.75f;
|
||||
boostSpeed = 0.95f;
|
||||
itemCapacity = 15;
|
||||
mass = 0.9f;
|
||||
health = 150f;
|
||||
buildPower = 0.9f;
|
||||
weaponOffsetX = -1;
|
||||
weaponOffsetY = -1;
|
||||
engineColor = Color.valueOf("d3ddff");
|
||||
|
||||
weapon = new Weapon("shockgun"){{
|
||||
shake = 2f;
|
||||
length = 1f;
|
||||
reload = 55f;
|
||||
shotDelay = 3f;
|
||||
alternate = true;
|
||||
shots = 2;
|
||||
inaccuracy = 0f;
|
||||
ejectEffect = Fx.none;
|
||||
bullet = Bullets.lightning;
|
||||
shootSound = Sounds.spark;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLand(Player player){
|
||||
if(player.timer.get(Player.timerAbility, cooldown)){
|
||||
Effects.shake(1f, 1f, player);
|
||||
Effects.effect(Fx.landShock, player);
|
||||
for(int i = 0; i < 8; i++){
|
||||
Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Pal.lancerLaser, 17f * Vars.state.rules.playerDamageMultiplier, player.x, player.y, Mathf.random(360f), 14));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
tau = new Mech("tau-mech", false){
|
||||
float healRange = 60f;
|
||||
float healAmount = 10f;
|
||||
float healReload = 160f;
|
||||
boolean wasHealed;
|
||||
|
||||
{
|
||||
drillPower = 4;
|
||||
mineSpeed = 3f;
|
||||
itemCapacity = 70;
|
||||
weaponOffsetY = -1;
|
||||
weaponOffsetX = 1;
|
||||
mass = 1.75f;
|
||||
speed = 0.44f;
|
||||
drag = 0.35f;
|
||||
boostSpeed = 0.8f;
|
||||
canHeal = true;
|
||||
health = 200f;
|
||||
buildPower = 1.6f;
|
||||
engineColor = Pal.heal;
|
||||
|
||||
weapon = new Weapon("heal-blaster"){{
|
||||
length = 1.5f;
|
||||
reload = 24f;
|
||||
alternate = false;
|
||||
ejectEffect = Fx.none;
|
||||
recoil = 2f;
|
||||
bullet = Bullets.healBullet;
|
||||
shootSound = Sounds.pew;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAlt(Player player){
|
||||
|
||||
if(player.timer.get(Player.timerAbility, healReload)){
|
||||
wasHealed = false;
|
||||
|
||||
Units.nearby(player.getTeam(), player.x, player.y, healRange, unit -> {
|
||||
if(unit.health < unit.maxHealth()){
|
||||
Effects.effect(Fx.heal, unit);
|
||||
wasHealed = true;
|
||||
}
|
||||
unit.healBy(healAmount);
|
||||
});
|
||||
|
||||
if(wasHealed){
|
||||
Effects.effect(Fx.healWave, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
omega = new Mech("omega-mech", false){
|
||||
protected TextureRegion armorRegion;
|
||||
|
||||
{
|
||||
drillPower = 2;
|
||||
mineSpeed = 1.5f;
|
||||
itemCapacity = 80;
|
||||
speed = 0.36f;
|
||||
boostSpeed = 0.6f;
|
||||
mass = 4f;
|
||||
shake = 4f;
|
||||
weaponOffsetX = 1;
|
||||
weaponOffsetY = 0;
|
||||
engineColor = Color.valueOf("feb380");
|
||||
health = 350f;
|
||||
buildPower = 1.5f;
|
||||
weapon = new Weapon("swarmer"){{
|
||||
length = 1.5f;
|
||||
recoil = 4f;
|
||||
reload = 38f;
|
||||
shots = 4;
|
||||
spacing = 8f;
|
||||
inaccuracy = 8f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
shake = 3f;
|
||||
bullet = Bullets.missileSwarm;
|
||||
shootSound = Sounds.shootBig;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotationAlpha(Player player){
|
||||
return 0.6f - player.shootHeat * 0.3f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float spreadX(Player player){
|
||||
return player.shootHeat * 2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
armorRegion = Core.atlas.find(name + "-armor");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAlt(Player player){
|
||||
float scl = 1f - player.shootHeat / 2f*Time.delta();
|
||||
player.velocity().scl(scl);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getExtraArmor(Player player){
|
||||
return player.shootHeat * 30f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Player player){
|
||||
if(player.shootHeat <= 0.01f) return;
|
||||
|
||||
Shaders.build.progress = player.shootHeat;
|
||||
Shaders.build.region = armorRegion;
|
||||
Shaders.build.time = Time.time() / 10f;
|
||||
Shaders.build.color.set(Pal.accent).a = player.shootHeat;
|
||||
Draw.shader(Shaders.build);
|
||||
Draw.rect(armorRegion, player.x, player.y, player.rotation);
|
||||
Draw.shader();
|
||||
}
|
||||
};
|
||||
|
||||
dart = new Mech("dart-ship", true){
|
||||
{
|
||||
drillPower = 1;
|
||||
mineSpeed = 3f;
|
||||
speed = 0.5f;
|
||||
drag = 0.09f;
|
||||
health = 200f;
|
||||
weaponOffsetX = -1;
|
||||
weaponOffsetY = -1;
|
||||
engineColor = Pal.lightTrail;
|
||||
cellTrnsY = 1f;
|
||||
buildPower = 1.1f;
|
||||
weapon = new Weapon("blaster"){{
|
||||
length = 1.5f;
|
||||
reload = 15f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.shellEjectSmall;
|
||||
bullet = Bullets.standardCopper;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean alwaysUnlocked(){
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
javelin = new Mech("javelin-ship", true){
|
||||
float minV = 3.6f;
|
||||
float maxV = 6f;
|
||||
TextureRegion shield;
|
||||
|
||||
{
|
||||
drillPower = -1;
|
||||
speed = 0.11f;
|
||||
drag = 0.01f;
|
||||
mass = 2f;
|
||||
health = 170f;
|
||||
engineColor = Color.valueOf("d3ddff");
|
||||
cellTrnsY = 1f;
|
||||
weapon = new Weapon("missiles"){{
|
||||
length = 1.5f;
|
||||
reload = 70f;
|
||||
shots = 4;
|
||||
inaccuracy = 2f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
velocityRnd = 0.2f;
|
||||
spacing = 1f;
|
||||
bullet = Bullets.missileJavelin;
|
||||
shootSound = Sounds.missile;
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
shield = Core.atlas.find(name + "-shield");
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotationAlpha(Player player){
|
||||
return 0.5f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAlt(Player player){
|
||||
float scl = scld(player);
|
||||
if(Mathf.chance(Time.delta() * (0.15 * scl))){
|
||||
Effects.effect(Fx.hitLancer, Pal.lancerLaser, player.x, player.y);
|
||||
Lightning.create(player.getTeam(), Pal.lancerLaser, 10f * Vars.state.rules.playerDamageMultiplier,
|
||||
player.x + player.velocity().x, player.y + player.velocity().y, player.rotation, 14);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Player player){
|
||||
float scl = scld(player);
|
||||
if(scl < 0.01f) return;
|
||||
Draw.color(Pal.lancerLaser);
|
||||
Draw.alpha(scl / 2f);
|
||||
Draw.blend(Blending.additive);
|
||||
Draw.rect(shield, player.x + Mathf.range(scl / 2f), player.y + Mathf.range(scl / 2f), player.rotation - 90);
|
||||
Draw.blend();
|
||||
}
|
||||
|
||||
float scld(Player player){
|
||||
return Mathf.clamp((player.velocity().len() - minV) / (maxV - minV));
|
||||
}
|
||||
};
|
||||
|
||||
trident = new Mech("trident-ship", true){
|
||||
{
|
||||
drillPower = 2;
|
||||
speed = 0.15f;
|
||||
drag = 0.034f;
|
||||
mass = 2.5f;
|
||||
turnCursor = false;
|
||||
health = 250f;
|
||||
itemCapacity = 30;
|
||||
engineColor = Color.valueOf("84f491");
|
||||
cellTrnsY = 1f;
|
||||
buildPower = 2.5f;
|
||||
weapon = new Weapon("bomber"){{
|
||||
length = 0f;
|
||||
width = 2f;
|
||||
reload = 25f;
|
||||
shots = 2;
|
||||
shotDelay = 1f;
|
||||
shots = 8;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
velocityRnd = 1f;
|
||||
inaccuracy = 20f;
|
||||
ignoreRotation = true;
|
||||
bullet = new BombBulletType(16f, 25f, "shell"){{
|
||||
bulletWidth = 10f;
|
||||
bulletHeight = 14f;
|
||||
hitEffect = Fx.flakExplosion;
|
||||
shootEffect = Fx.none;
|
||||
smokeEffect = Fx.none;
|
||||
shootSound = Sounds.artillery;
|
||||
}};
|
||||
}};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canShoot(Player player){
|
||||
return player.velocity().len() > 1.2f;
|
||||
}
|
||||
};
|
||||
|
||||
glaive = new Mech("glaive-ship", true){
|
||||
{
|
||||
drillPower = 4;
|
||||
mineSpeed = 1.3f;
|
||||
speed = 0.32f;
|
||||
drag = 0.06f;
|
||||
mass = 3f;
|
||||
health = 240f;
|
||||
itemCapacity = 60;
|
||||
engineColor = Color.valueOf("feb380");
|
||||
cellTrnsY = 1f;
|
||||
buildPower = 1.2f;
|
||||
|
||||
weapon = new Weapon("bomber"){{
|
||||
length = 1.5f;
|
||||
reload = 13f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.shellEjectSmall;
|
||||
bullet = Bullets.standardGlaive;
|
||||
shootSound = Sounds.shootSnap;
|
||||
}};
|
||||
}
|
||||
};
|
||||
|
||||
starter = dart;
|
||||
}
|
||||
}
|
||||
107
core/src/mindustry/content/StatusEffects.java
Normal file
107
core/src/mindustry/content/StatusEffects.java
Normal file
@@ -0,0 +1,107 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.*;
|
||||
import arc.math.Mathf;
|
||||
import mindustry.entities.Effects;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.type.StatusEffect;
|
||||
|
||||
import static mindustry.Vars.waveTeam;
|
||||
|
||||
public class StatusEffects implements ContentList{
|
||||
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked, corroded, boss;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
none = new StatusEffect("none");
|
||||
|
||||
burning = new StatusEffect("burning"){{
|
||||
damage = 0.06f;
|
||||
effect = Fx.burning;
|
||||
|
||||
init(() -> {
|
||||
opposite(wet,freezing);
|
||||
trans(tarred, ((unit, time, newTime, result) -> {
|
||||
unit.damage(1f);
|
||||
Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
|
||||
result.set(this, Math.min(time + newTime, 300f));
|
||||
}));
|
||||
});
|
||||
}};
|
||||
|
||||
freezing = new StatusEffect("freezing"){{
|
||||
speedMultiplier = 0.6f;
|
||||
armorMultiplier = 0.8f;
|
||||
effect = Fx.freezing;
|
||||
|
||||
init(() -> {
|
||||
opposite(melting, burning);
|
||||
});
|
||||
}};
|
||||
|
||||
wet = new StatusEffect("wet"){{
|
||||
speedMultiplier = 0.9f;
|
||||
effect = Fx.wet;
|
||||
|
||||
init(() -> {
|
||||
trans(shocked, ((unit, time, newTime, result) -> {
|
||||
unit.damage(20f);
|
||||
if(unit.getTeam() == waveTeam){
|
||||
Events.fire(Trigger.shock);
|
||||
}
|
||||
result.set(this, time);
|
||||
}));
|
||||
opposite(burning);
|
||||
});
|
||||
}};
|
||||
|
||||
melting = new StatusEffect("melting"){{
|
||||
speedMultiplier = 0.8f;
|
||||
armorMultiplier = 0.8f;
|
||||
damage = 0.3f;
|
||||
effect = Fx.melting;
|
||||
|
||||
init(() -> {
|
||||
trans(tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
|
||||
opposite(wet, freezing);
|
||||
});
|
||||
}};
|
||||
|
||||
tarred = new StatusEffect("tarred"){{
|
||||
speedMultiplier = 0.6f;
|
||||
effect = Fx.oily;
|
||||
|
||||
init(() -> {
|
||||
trans(melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
trans(burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
|
||||
});
|
||||
}};
|
||||
|
||||
overdrive = new StatusEffect("overdrive"){{
|
||||
armorMultiplier = 0.95f;
|
||||
speedMultiplier = 1.15f;
|
||||
damageMultiplier = 1.4f;
|
||||
damage = -0.01f;
|
||||
effect = Fx.overdriven;
|
||||
}};
|
||||
|
||||
shielded = new StatusEffect("shielded"){{
|
||||
armorMultiplier = 3f;
|
||||
}};
|
||||
|
||||
boss = new StatusEffect("boss"){{
|
||||
armorMultiplier = 3f;
|
||||
damageMultiplier = 3f;
|
||||
speedMultiplier = 1.1f;
|
||||
}};
|
||||
|
||||
shocked = new StatusEffect("shocked");
|
||||
|
||||
//no effects, just small amounts of damage.
|
||||
corroded = new StatusEffect("corroded"){{
|
||||
damage = 0.1f;
|
||||
}};
|
||||
}
|
||||
}
|
||||
361
core/src/mindustry/content/TechTree.java
Normal file
361
core/src/mindustry/content/TechTree.java
Normal file
@@ -0,0 +1,361 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.struct.Array;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.type.ItemStack;
|
||||
import mindustry.world.Block;
|
||||
|
||||
import static mindustry.content.Blocks.*;
|
||||
|
||||
public class TechTree implements ContentList{
|
||||
public static Array<TechNode> all;
|
||||
public static TechNode root;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
TechNode.context = null;
|
||||
all = new Array<>();
|
||||
|
||||
root = node(coreShard, () -> {
|
||||
|
||||
node(conveyor, () -> {
|
||||
|
||||
node(junction, () -> {
|
||||
node(itemBridge);
|
||||
node(router, () -> {
|
||||
node(launchPad, () -> {
|
||||
node(launchPadLarge, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(distributor);
|
||||
node(sorter, () -> {
|
||||
node(invertedSorter);
|
||||
node(message);
|
||||
node(overflowGate);
|
||||
});
|
||||
node(container, () -> {
|
||||
node(unloader);
|
||||
node(vault, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(titaniumConveyor, () -> {
|
||||
node(phaseConveyor, () -> {
|
||||
node(massDriver, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(armoredConveyor, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(duo, () -> {
|
||||
node(scatter, () -> {
|
||||
node(hail, () -> {
|
||||
|
||||
node(salvo, () -> {
|
||||
node(swarmer, () -> {
|
||||
node(cyclone, () -> {
|
||||
node(spectre, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(ripple, () -> {
|
||||
node(fuse, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(scorch, () -> {
|
||||
node(arc, () -> {
|
||||
node(wave, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(lancer, () -> {
|
||||
node(meltdown, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(shockMine, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
node(copperWall, () -> {
|
||||
node(copperWallLarge);
|
||||
node(titaniumWall, () -> {
|
||||
node(door, () -> {
|
||||
node(doorLarge);
|
||||
});
|
||||
node(plastaniumWall, () -> {
|
||||
node(plastaniumWallLarge, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
node(titaniumWallLarge);
|
||||
node(thoriumWall, () -> {
|
||||
node(thoriumWallLarge);
|
||||
node(surgeWall, () -> {
|
||||
node(surgeWallLarge);
|
||||
node(phaseWall, () -> {
|
||||
node(phaseWallLarge);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(mechanicalDrill, () -> {
|
||||
node(graphitePress, () -> {
|
||||
node(pneumaticDrill, () -> {
|
||||
node(cultivator, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(laserDrill, () -> {
|
||||
node(blastDrill, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(waterExtractor, () -> {
|
||||
node(oilExtractor, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(pyratiteMixer, () -> {
|
||||
node(blastMixer, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(siliconSmelter, () -> {
|
||||
|
||||
node(sporePress, () -> {
|
||||
node(coalCentrifuge, () -> {
|
||||
|
||||
});
|
||||
node(multiPress, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(plastaniumCompressor, () -> {
|
||||
node(phaseWeaver, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(kiln, () -> {
|
||||
node(incinerator, () -> {
|
||||
node(melter, () -> {
|
||||
node(surgeSmelter, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(separator, () -> {
|
||||
node(pulverizer, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(cryofluidMixer, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
node(mechanicalPump, () -> {
|
||||
node(conduit, () -> {
|
||||
node(liquidJunction, () -> {
|
||||
node(liquidRouter, () -> {
|
||||
node(liquidTank);
|
||||
|
||||
node(pulseConduit, () -> {
|
||||
node(phaseConduit, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(platedConduit, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(rotaryPump, () -> {
|
||||
node(thermalPump, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
node(bridgeConduit);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(combustionGenerator, () -> {
|
||||
node(powerNode, () -> {
|
||||
node(powerNodeLarge, () -> {
|
||||
node(diode, () -> {
|
||||
node(surgeTower, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(battery, () -> {
|
||||
node(batteryLarge, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(mender, () -> {
|
||||
node(mendProjector, () -> {
|
||||
node(forceProjector, () -> {
|
||||
node(overdriveProjector, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(repairPoint, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(turbineGenerator, () -> {
|
||||
node(thermalGenerator, () -> {
|
||||
node(differentialGenerator, () -> {
|
||||
node(thoriumReactor, () -> {
|
||||
node(impactReactor, () -> {
|
||||
|
||||
});
|
||||
|
||||
node(rtgGenerator, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(solarPanel, () -> {
|
||||
node(largeSolarPanel, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(draugFactory, () -> {
|
||||
node(spiritFactory, () -> {
|
||||
node(phantomFactory);
|
||||
});
|
||||
|
||||
node(daggerFactory, () -> {
|
||||
node(commandCenter, () -> {});
|
||||
node(crawlerFactory, () -> {
|
||||
node(titanFactory, () -> {
|
||||
node(fortressFactory, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(wraithFactory, () -> {
|
||||
node(ghoulFactory, () -> {
|
||||
node(revenantFactory, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(dartPad, () -> {
|
||||
node(deltaPad, () -> {
|
||||
|
||||
node(javelinPad, () -> {
|
||||
node(tridentPad, () -> {
|
||||
node(glaivePad);
|
||||
});
|
||||
});
|
||||
|
||||
node(tauPad, () -> {
|
||||
node(omegaPad, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private static TechNode node(Block block, Runnable children){
|
||||
ItemStack[] requirements = new ItemStack[block.requirements.length];
|
||||
for(int i = 0; i < requirements.length; i++){
|
||||
requirements[i] = new ItemStack(block.requirements[i].item, 30 + block.requirements[i].amount * 6);
|
||||
}
|
||||
|
||||
return new TechNode(block, requirements, children);
|
||||
}
|
||||
|
||||
private static TechNode node(Block block){
|
||||
return node(block, () -> {});
|
||||
}
|
||||
|
||||
public static TechNode create(Block parent, Block block){
|
||||
TechNode.context = all.find(t -> t.block == parent);
|
||||
return node(block, () -> {});
|
||||
}
|
||||
|
||||
public static class TechNode{
|
||||
static TechNode context;
|
||||
|
||||
public final Block block;
|
||||
public final ItemStack[] requirements;
|
||||
public final Array<TechNode> children = new Array<>();
|
||||
|
||||
TechNode(TechNode ccontext, Block block, ItemStack[] requirements, Runnable children){
|
||||
if(ccontext != null){
|
||||
ccontext.children.add(this);
|
||||
}
|
||||
|
||||
this.block = block;
|
||||
this.requirements = requirements;
|
||||
|
||||
context = this;
|
||||
children.run();
|
||||
context = ccontext;
|
||||
all.add(this);
|
||||
}
|
||||
|
||||
TechNode(Block block, ItemStack[] requirements, Runnable children){
|
||||
this(context, block, requirements, children);
|
||||
}
|
||||
}
|
||||
}
|
||||
18
core/src/mindustry/content/TypeIDs.java
Normal file
18
core/src/mindustry/content/TypeIDs.java
Normal file
@@ -0,0 +1,18 @@
|
||||
package mindustry.content;
|
||||
|
||||
import mindustry.entities.effect.Fire;
|
||||
import mindustry.entities.effect.Puddle;
|
||||
import mindustry.entities.type.Player;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.type.TypeID;
|
||||
|
||||
public class TypeIDs implements ContentList{
|
||||
public static TypeID fire, puddle, player;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
fire = new TypeID("fire", Fire::new);
|
||||
puddle = new TypeID("puddle", Puddle::new);
|
||||
player = new TypeID("player", Player::new);
|
||||
}
|
||||
}
|
||||
390
core/src/mindustry/content/UnitTypes.java
Normal file
390
core/src/mindustry/content/UnitTypes.java
Normal file
@@ -0,0 +1,390 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.struct.*;
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.entities.type.base.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class UnitTypes implements ContentList{
|
||||
public static UnitType
|
||||
draug, spirit, phantom,
|
||||
wraith, ghoul, revenant, lich, reaper,
|
||||
dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
draug = new UnitType("draug", MinerDrone::new){{
|
||||
flying = true;
|
||||
drag = 0.01f;
|
||||
speed = 0.3f;
|
||||
maxVelocity = 1.2f;
|
||||
range = 50f;
|
||||
health = 80;
|
||||
minePower = 0.9f;
|
||||
engineSize = 1.8f;
|
||||
engineOffset = 5.7f;
|
||||
weapon = new Weapon("you have incurred my wrath. prepare to die."){{
|
||||
bullet = Bullets.lancerLaser;
|
||||
}};
|
||||
}};
|
||||
|
||||
spirit = new UnitType("spirit", RepairDrone::new){{
|
||||
flying = true;
|
||||
drag = 0.01f;
|
||||
speed = 0.42f;
|
||||
maxVelocity = 1.6f;
|
||||
range = 50f;
|
||||
health = 100;
|
||||
engineSize = 1.8f;
|
||||
engineOffset = 5.7f;
|
||||
weapon = new Weapon(){{
|
||||
length = 1.5f;
|
||||
reload = 40f;
|
||||
width = 0.5f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
recoil = 2f;
|
||||
bullet = Bullets.healBulletBig;
|
||||
shootSound = Sounds.pew;
|
||||
}};
|
||||
}};
|
||||
|
||||
phantom = new UnitType("phantom", BuilderDrone::new){{
|
||||
flying = true;
|
||||
drag = 0.01f;
|
||||
mass = 2f;
|
||||
speed = 0.45f;
|
||||
maxVelocity = 1.9f;
|
||||
range = 70f;
|
||||
itemCapacity = 70;
|
||||
health = 400;
|
||||
buildPower = 0.4f;
|
||||
engineOffset = 6.5f;
|
||||
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
|
||||
weapon = new Weapon(){{
|
||||
length = 1.5f;
|
||||
reload = 20f;
|
||||
width = 0.5f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
recoil = 2f;
|
||||
bullet = Bullets.healBullet;
|
||||
}};
|
||||
}};
|
||||
|
||||
dagger = new UnitType("dagger", GroundUnit::new){{
|
||||
maxVelocity = 1.1f;
|
||||
speed = 0.2f;
|
||||
drag = 0.4f;
|
||||
hitsize = 8f;
|
||||
mass = 1.75f;
|
||||
health = 130;
|
||||
weapon = new Weapon("chain-blaster"){{
|
||||
length = 1.5f;
|
||||
reload = 28f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.shellEjectSmall;
|
||||
bullet = Bullets.standardCopper;
|
||||
}};
|
||||
}};
|
||||
|
||||
crawler = new UnitType("crawler", GroundUnit::new){{
|
||||
maxVelocity = 1.27f;
|
||||
speed = 0.285f;
|
||||
drag = 0.4f;
|
||||
hitsize = 8f;
|
||||
mass = 1.75f;
|
||||
health = 120;
|
||||
weapon = new Weapon(){{
|
||||
reload = 12f;
|
||||
ejectEffect = Fx.none;
|
||||
shootSound = Sounds.explosion;
|
||||
bullet = new BombBulletType(2f, 3f, "clear"){
|
||||
{
|
||||
hitEffect = Fx.pulverize;
|
||||
lifetime = 30f;
|
||||
speed = 1.1f;
|
||||
splashDamageRadius = 55f;
|
||||
splashDamage = 30f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
if(b.getOwner() instanceof Unit){
|
||||
((Unit)b.getOwner()).kill();
|
||||
}
|
||||
b.time(b.lifetime());
|
||||
}
|
||||
};
|
||||
}};
|
||||
}};
|
||||
|
||||
titan = new UnitType("titan", GroundUnit::new){{
|
||||
maxVelocity = 0.8f;
|
||||
speed = 0.22f;
|
||||
drag = 0.4f;
|
||||
mass = 3.5f;
|
||||
hitsize = 9f;
|
||||
range = 10f;
|
||||
rotatespeed = 0.1f;
|
||||
health = 460;
|
||||
immunities.add(StatusEffects.burning);
|
||||
weapon = new Weapon("flamethrower"){{
|
||||
shootSound = Sounds.flame;
|
||||
length = 1f;
|
||||
reload = 14f;
|
||||
range = 30f;
|
||||
alternate = true;
|
||||
recoil = 1f;
|
||||
ejectEffect = Fx.none;
|
||||
bullet = Bullets.basicFlame;
|
||||
}};
|
||||
}};
|
||||
|
||||
fortress = new UnitType("fortress", GroundUnit::new){{
|
||||
maxVelocity = 0.78f;
|
||||
speed = 0.15f;
|
||||
drag = 0.4f;
|
||||
mass = 5f;
|
||||
hitsize = 10f;
|
||||
rotatespeed = 0.06f;
|
||||
targetAir = false;
|
||||
health = 750;
|
||||
weapon = new Weapon("artillery"){{
|
||||
length = 1f;
|
||||
reload = 60f;
|
||||
width = 10f;
|
||||
alternate = true;
|
||||
recoil = 4f;
|
||||
shake = 2f;
|
||||
ejectEffect = Fx.shellEjectMedium;
|
||||
bullet = Bullets.artilleryUnit;
|
||||
shootSound = Sounds.artillery;
|
||||
}};
|
||||
}};
|
||||
|
||||
eruptor = new UnitType("eruptor", GroundUnit::new){{
|
||||
maxVelocity = 0.81f;
|
||||
speed = 0.16f;
|
||||
drag = 0.4f;
|
||||
mass = 5f;
|
||||
hitsize = 9f;
|
||||
rotatespeed = 0.05f;
|
||||
targetAir = false;
|
||||
health = 600;
|
||||
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
|
||||
weapon = new Weapon("eruption"){{
|
||||
length = 3f;
|
||||
reload = 10f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
bullet = Bullets.eruptorShot;
|
||||
recoil = 1f;
|
||||
width = 7f;
|
||||
shootSound = Sounds.flame;
|
||||
}};
|
||||
}};
|
||||
|
||||
chaosArray = new UnitType("chaos-array", GroundUnit::new){{
|
||||
maxVelocity = 0.68f;
|
||||
speed = 0.12f;
|
||||
drag = 0.4f;
|
||||
mass = 5f;
|
||||
hitsize = 20f;
|
||||
rotatespeed = 0.06f;
|
||||
health = 3000;
|
||||
weapon = new Weapon("chaos"){{
|
||||
length = 8f;
|
||||
reload = 50f;
|
||||
width = 17f;
|
||||
alternate = true;
|
||||
recoil = 3f;
|
||||
shake = 2f;
|
||||
shots = 4;
|
||||
spacing = 4f;
|
||||
shotDelay = 5;
|
||||
ejectEffect = Fx.shellEjectMedium;
|
||||
bullet = Bullets.flakSurge;
|
||||
shootSound = Sounds.shootBig;
|
||||
}};
|
||||
}};
|
||||
|
||||
eradicator = new UnitType("eradicator", GroundUnit::new){{
|
||||
maxVelocity = 0.68f;
|
||||
speed = 0.12f;
|
||||
drag = 0.4f;
|
||||
mass = 5f;
|
||||
hitsize = 20f;
|
||||
rotatespeed = 0.06f;
|
||||
health = 9000;
|
||||
weapon = new Weapon("eradication"){{
|
||||
length = 13f;
|
||||
reload = 30f;
|
||||
width = 22f;
|
||||
alternate = true;
|
||||
recoil = 3f;
|
||||
shake = 2f;
|
||||
inaccuracy = 3f;
|
||||
shots = 4;
|
||||
spacing = 0f;
|
||||
shotDelay = 3;
|
||||
ejectEffect = Fx.shellEjectMedium;
|
||||
bullet = Bullets.standardThoriumBig;
|
||||
shootSound = Sounds.shootBig;
|
||||
}};
|
||||
}};
|
||||
|
||||
wraith = new UnitType("wraith", FlyingUnit::new){{
|
||||
speed = 0.3f;
|
||||
maxVelocity = 1.9f;
|
||||
drag = 0.01f;
|
||||
mass = 1.5f;
|
||||
flying = true;
|
||||
health = 75;
|
||||
engineOffset = 5.5f;
|
||||
range = 140f;
|
||||
weapon = new Weapon(){{
|
||||
length = 1.5f;
|
||||
reload = 28f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.shellEjectSmall;
|
||||
bullet = Bullets.standardCopper;
|
||||
shootSound = Sounds.shoot;
|
||||
}};
|
||||
}};
|
||||
|
||||
ghoul = new UnitType("ghoul", FlyingUnit::new){{
|
||||
health = 220;
|
||||
speed = 0.2f;
|
||||
maxVelocity = 1.4f;
|
||||
mass = 3f;
|
||||
drag = 0.01f;
|
||||
flying = true;
|
||||
targetAir = false;
|
||||
engineOffset = 7.8f;
|
||||
range = 140f;
|
||||
weapon = new Weapon(){{
|
||||
length = 0f;
|
||||
width = 2f;
|
||||
reload = 12f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
velocityRnd = 1f;
|
||||
inaccuracy = 40f;
|
||||
ignoreRotation = true;
|
||||
bullet = Bullets.bombExplosive;
|
||||
shootSound = Sounds.none;
|
||||
}};
|
||||
}};
|
||||
|
||||
revenant = new UnitType("revenant", HoverUnit::new){{
|
||||
health = 1000;
|
||||
mass = 5f;
|
||||
hitsize = 20f;
|
||||
speed = 0.1f;
|
||||
maxVelocity = 1f;
|
||||
drag = 0.01f;
|
||||
range = 80f;
|
||||
shootCone = 40f;
|
||||
flying = true;
|
||||
rotateWeapon = true;
|
||||
engineOffset = 12f;
|
||||
engineSize = 3f;
|
||||
rotatespeed = 0.01f;
|
||||
attackLength = 90f;
|
||||
baseRotateSpeed = 0.06f;
|
||||
weapon = new Weapon("revenant-missiles"){{
|
||||
length = 3f;
|
||||
reload = 70f;
|
||||
width = 10f;
|
||||
shots = 2;
|
||||
inaccuracy = 2f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
velocityRnd = 0.2f;
|
||||
spacing = 1f;
|
||||
shootSound = Sounds.missile;
|
||||
bullet = Bullets.missileRevenant;
|
||||
}};
|
||||
}};
|
||||
|
||||
lich = new UnitType("lich", HoverUnit::new){{
|
||||
health = 6000;
|
||||
mass = 20f;
|
||||
hitsize = 40f;
|
||||
speed = 0.01f;
|
||||
maxVelocity = 0.6f;
|
||||
drag = 0.02f;
|
||||
range = 80f;
|
||||
shootCone = 20f;
|
||||
flying = true;
|
||||
rotateWeapon = true;
|
||||
engineOffset = 21;
|
||||
engineSize = 5.3f;
|
||||
rotatespeed = 0.01f;
|
||||
attackLength = 90f;
|
||||
baseRotateSpeed = 0.04f;
|
||||
weapon = new Weapon("lich-missiles"){{
|
||||
length = 4f;
|
||||
reload = 160f;
|
||||
width = 22f;
|
||||
shots = 16;
|
||||
shootCone = 100f;
|
||||
shotDelay = 2;
|
||||
inaccuracy = 10f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
velocityRnd = 0.2f;
|
||||
spacing = 1f;
|
||||
bullet = Bullets.missileRevenant;
|
||||
shootSound = Sounds.artillery;
|
||||
}};
|
||||
}};
|
||||
|
||||
reaper = new UnitType("reaper", HoverUnit::new){{
|
||||
health = 11000;
|
||||
mass = 30f;
|
||||
hitsize = 56f;
|
||||
speed = 0.01f;
|
||||
maxVelocity = 0.6f;
|
||||
drag = 0.02f;
|
||||
range = 80f;
|
||||
shootCone = 30f;
|
||||
flying = true;
|
||||
rotateWeapon = true;
|
||||
engineOffset = 40;
|
||||
engineSize = 7.3f;
|
||||
rotatespeed = 0.01f;
|
||||
baseRotateSpeed = 0.04f;
|
||||
weapon = new Weapon("reaper-gun"){{
|
||||
length = 3f;
|
||||
reload = 10f;
|
||||
width = 32f;
|
||||
shots = 1;
|
||||
shootCone = 100f;
|
||||
|
||||
shake = 1f;
|
||||
inaccuracy = 3f;
|
||||
alternate = true;
|
||||
ejectEffect = Fx.none;
|
||||
bullet = new BasicBulletType(7f, 42, "bullet"){
|
||||
{
|
||||
bulletWidth = 15f;
|
||||
bulletHeight = 21f;
|
||||
shootEffect = Fx.shootBig;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return 165f;
|
||||
}
|
||||
};
|
||||
shootSound = Sounds.shootBig;
|
||||
}};
|
||||
}};
|
||||
}
|
||||
}
|
||||
252
core/src/mindustry/content/Zones.java
Normal file
252
core/src/mindustry/content/Zones.java
Normal file
@@ -0,0 +1,252 @@
|
||||
package mindustry.content;
|
||||
|
||||
import mindustry.ctype.ContentList;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.Objectives.*;
|
||||
import mindustry.maps.generators.*;
|
||||
import mindustry.maps.generators.MapGenerator.*;
|
||||
import mindustry.maps.zonegen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
import static arc.struct.Array.with;
|
||||
import static mindustry.content.Items.*;
|
||||
import static mindustry.type.ItemStack.list;
|
||||
|
||||
public class Zones implements ContentList{
|
||||
public static Zone
|
||||
groundZero, desertWastes,
|
||||
craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
|
||||
saltFlats, overgrowth, impact0078, crags,
|
||||
desolateRift, nuclearComplex;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
|
||||
groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
|
||||
baseLaunchCost = list(copper, -60);
|
||||
startingItems = list(copper, 60);
|
||||
alwaysUnlocked = true;
|
||||
conditionWave = 5;
|
||||
launchPeriod = 5;
|
||||
resources = with(copper, scrap, lead);
|
||||
}};
|
||||
|
||||
desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
|
||||
startingItems = list(copper, 120);
|
||||
conditionWave = 20;
|
||||
launchPeriod = 10;
|
||||
loadout = Loadouts.advancedShard;
|
||||
resources = with(copper, lead, coal, sand);
|
||||
rules = r -> {
|
||||
r.waves = true;
|
||||
r.waveTimer = true;
|
||||
r.launchWaveMultiplier = 3f;
|
||||
r.waveSpacing = 60 * 50f;
|
||||
r.spawns = with(
|
||||
new SpawnGroup(UnitTypes.crawler){{
|
||||
unitScaling = 3f;
|
||||
}},
|
||||
new SpawnGroup(UnitTypes.dagger){{
|
||||
unitScaling = 4f;
|
||||
begin = 2;
|
||||
spacing = 2;
|
||||
}},
|
||||
new SpawnGroup(UnitTypes.wraith){{
|
||||
unitScaling = 3f;
|
||||
begin = 11;
|
||||
spacing = 3;
|
||||
}},
|
||||
new SpawnGroup(UnitTypes.eruptor){{
|
||||
unitScaling = 3f;
|
||||
begin = 22;
|
||||
unitAmount = 1;
|
||||
spacing = 4;
|
||||
}},
|
||||
new SpawnGroup(UnitTypes.titan){{
|
||||
unitScaling = 3f;
|
||||
begin = 37;
|
||||
unitAmount = 2;
|
||||
spacing = 4;
|
||||
}},
|
||||
new SpawnGroup(UnitTypes.fortress){{
|
||||
unitScaling = 2f;
|
||||
effect = StatusEffects.boss;
|
||||
begin = 41;
|
||||
spacing = 20;
|
||||
}}
|
||||
);
|
||||
};
|
||||
requirements = with(
|
||||
new ZoneWave(groundZero, 20),
|
||||
new Unlock(Blocks.combustionGenerator)
|
||||
);
|
||||
}};
|
||||
|
||||
saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
|
||||
startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
|
||||
loadout = Loadouts.basicFoundation;
|
||||
conditionWave = 10;
|
||||
launchPeriod = 5;
|
||||
configureObjective = new Launched(this);
|
||||
resources = with(copper, scrap, lead, coal, sand, titanium);
|
||||
requirements = with(
|
||||
new ZoneWave(desertWastes, 60),
|
||||
new Unlock(Blocks.daggerFactory),
|
||||
new Unlock(Blocks.draugFactory),
|
||||
new Unlock(Blocks.door),
|
||||
new Unlock(Blocks.waterExtractor)
|
||||
);
|
||||
}};
|
||||
|
||||
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
|
||||
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
startingItems = list(copper, 250);
|
||||
conditionWave = 10;
|
||||
resources = with(copper, lead, coal);
|
||||
requirements = with(
|
||||
new ZoneWave(groundZero, 10),
|
||||
new Unlock(Blocks.junction),
|
||||
new Unlock(Blocks.router)
|
||||
);
|
||||
}};
|
||||
|
||||
craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
|
||||
startingItems = list(copper, 100);
|
||||
conditionWave = 10;
|
||||
resources = with(copper, lead, coal, sand, scrap);
|
||||
requirements = with(
|
||||
new ZoneWave(frozenForest, 10),
|
||||
new Unlock(Blocks.mender),
|
||||
new Unlock(Blocks.combustionGenerator)
|
||||
);
|
||||
}};
|
||||
|
||||
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
startingItems = list(copper, 140, lead, 50);
|
||||
conditionWave = 20;
|
||||
launchPeriod = 20;
|
||||
resources = with(copper, scrap, lead, coal, sand);
|
||||
requirements = with(
|
||||
new ZoneWave(desertWastes, 20),
|
||||
new ZoneWave(craters, 15),
|
||||
new Unlock(Blocks.graphitePress),
|
||||
new Unlock(Blocks.combustionGenerator),
|
||||
new Unlock(Blocks.kiln),
|
||||
new Unlock(Blocks.mechanicalPump)
|
||||
);
|
||||
}};
|
||||
|
||||
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
|
||||
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
startingItems = list(copper, 200, lead, 50);
|
||||
conditionWave = 10;
|
||||
launchPeriod = 10;
|
||||
resources = with(copper, scrap, lead, coal, titanium, sand);
|
||||
requirements = with(
|
||||
new ZoneWave(frozenForest, 15),
|
||||
new Unlock(Blocks.pneumaticDrill),
|
||||
new Unlock(Blocks.powerNode),
|
||||
new Unlock(Blocks.turbineGenerator)
|
||||
);
|
||||
}};
|
||||
|
||||
fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
|
||||
startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
|
||||
resources = with(copper, lead, coal, titanium, sand);
|
||||
configureObjective = new Launched(this);
|
||||
requirements = with(
|
||||
new ZoneWave(stainedMountains, 15),
|
||||
new Unlock(Blocks.daggerFactory),
|
||||
new Unlock(Blocks.crawlerFactory),
|
||||
new Unlock(Blocks.door),
|
||||
new Unlock(Blocks.siliconSmelter)
|
||||
);
|
||||
}};
|
||||
|
||||
overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
|
||||
startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
|
||||
conditionWave = 12;
|
||||
launchPeriod = 4;
|
||||
loadout = Loadouts.basicNucleus;
|
||||
configureObjective = new Launched(this);
|
||||
resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
|
||||
requirements = with(
|
||||
new ZoneWave(craters, 40),
|
||||
new Launched(fungalPass),
|
||||
new Unlock(Blocks.cultivator),
|
||||
new Unlock(Blocks.sporePress),
|
||||
new Unlock(Blocks.titanFactory),
|
||||
new Unlock(Blocks.wraithFactory)
|
||||
);
|
||||
}};
|
||||
|
||||
tarFields = new Zone("tarFields", new MapGenerator("tarFields")
|
||||
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
startingItems = list(copper, 250, lead, 100);
|
||||
conditionWave = 15;
|
||||
launchPeriod = 10;
|
||||
resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
|
||||
requirements = with(
|
||||
new ZoneWave(ruinousShores, 20),
|
||||
new Unlock(Blocks.coalCentrifuge),
|
||||
new Unlock(Blocks.conduit),
|
||||
new Unlock(Blocks.wave)
|
||||
);
|
||||
}};
|
||||
|
||||
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
|
||||
conditionWave = 3;
|
||||
launchPeriod = 2;
|
||||
resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
|
||||
requirements = with(
|
||||
new ZoneWave(tarFields, 20),
|
||||
new Unlock(Blocks.thermalGenerator),
|
||||
new Unlock(Blocks.thoriumReactor)
|
||||
);
|
||||
}};
|
||||
|
||||
/*
|
||||
crags = new Zone("crags", new MapGenerator("crags").dist(2f)){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
baseLaunchCost = ItemStack.with();
|
||||
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
|
||||
conditionWave = 3;
|
||||
launchPeriod = 2;
|
||||
requirements = with(stainedMountains, 40);
|
||||
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
||||
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
|
||||
}};*/
|
||||
|
||||
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
|
||||
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
|
||||
conditionWave = 30;
|
||||
launchPeriod = 15;
|
||||
resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
|
||||
requirements = with(
|
||||
new Launched(fungalPass),
|
||||
new Unlock(Blocks.thermalGenerator),
|
||||
new Unlock(Blocks.laserDrill)
|
||||
);
|
||||
}};
|
||||
|
||||
/*
|
||||
impact0078 = new Zone("impact0078", new MapGenerator("impact0078").dist(2f)){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
baseLaunchCost = ItemStack.with();
|
||||
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
|
||||
conditionWave = 3;
|
||||
launchPeriod = 2;
|
||||
requirements = with(nuclearComplex, 40);
|
||||
blockRequirements = new Block[]{Blocks.thermalGenerator};
|
||||
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
|
||||
}};*/
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user