it is done
This commit is contained in:
49
core/src/mindustry/entities/bullet/ArtilleryBulletType.java
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49
core/src/mindustry/entities/bullet/ArtilleryBulletType.java
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@@ -0,0 +1,49 @@
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package mindustry.entities.bullet;
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import arc.graphics.g2d.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.Effects.*;
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import mindustry.entities.type.Bullet;
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import mindustry.gen.*;
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//TODO scale velocity depending on fslope()
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public class ArtilleryBulletType extends BasicBulletType{
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protected Effect trailEffect = Fx.artilleryTrail;
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public ArtilleryBulletType(float speed, float damage, String bulletSprite){
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super(speed, damage, bulletSprite);
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collidesTiles = false;
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collides = false;
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collidesAir = false;
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hitShake = 1f;
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hitSound = Sounds.explosion;
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}
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public ArtilleryBulletType(){
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this(1f, 1f, "shell");
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}
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@Override
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public void update(mindustry.entities.type.Bullet b){
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super.update(b);
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if(b.timer.get(0, 3 + b.fslope() * 2f)){
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Effects.effect(trailEffect, backColor, b.x, b.y, b.fslope() * 4f);
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}
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}
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@Override
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public void draw(Bullet b){
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float baseScale = 0.7f;
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float scale = (baseScale + b.fslope() * (1f - baseScale));
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float height = bulletHeight * ((1f - bulletShrink) + bulletShrink * b.fout());
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Draw.color(backColor);
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Draw.rect(backRegion, b.x, b.y, bulletWidth * scale, height * scale, b.rot() - 90);
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Draw.color(frontColor);
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Draw.rect(frontRegion, b.x, b.y, bulletWidth * scale, height * scale, b.rot() - 90);
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Draw.color();
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}
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}
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46
core/src/mindustry/entities/bullet/BasicBulletType.java
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46
core/src/mindustry/entities/bullet/BasicBulletType.java
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@@ -0,0 +1,46 @@
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package mindustry.entities.bullet;
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import arc.Core;
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import arc.graphics.Color;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.TextureRegion;
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import mindustry.entities.type.Bullet;
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import mindustry.graphics.Pal;
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/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
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public class BasicBulletType extends BulletType{
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public Color backColor = Pal.bulletYellowBack, frontColor = Pal.bulletYellow;
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public float bulletWidth = 5f, bulletHeight = 7f;
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public float bulletShrink = 0.5f;
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public String bulletSprite;
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public TextureRegion backRegion;
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public TextureRegion frontRegion;
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public BasicBulletType(float speed, float damage, String bulletSprite){
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super(speed, damage);
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this.bulletSprite = bulletSprite;
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}
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/** For mods. */
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public BasicBulletType(){
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this(1f, 1f, "bullet");
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}
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@Override
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public void load(){
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backRegion = Core.atlas.find(bulletSprite + "-back");
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frontRegion = Core.atlas.find(bulletSprite);
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}
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@Override
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public void draw(Bullet b){
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float height = bulletHeight * ((1f - bulletShrink) + bulletShrink * b.fout());
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Draw.color(backColor);
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Draw.rect(backRegion, b.x, b.y, bulletWidth, height, b.rot() - 90);
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Draw.color(frontColor);
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Draw.rect(frontRegion, b.x, b.y, bulletWidth, height, b.rot() - 90);
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Draw.color();
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}
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}
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24
core/src/mindustry/entities/bullet/BombBulletType.java
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24
core/src/mindustry/entities/bullet/BombBulletType.java
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@@ -0,0 +1,24 @@
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package mindustry.entities.bullet;
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import mindustry.gen.*;
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public class BombBulletType extends BasicBulletType{
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public BombBulletType(float damage, float radius, String sprite){
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super(0.7f, 0, sprite);
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splashDamageRadius = radius;
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splashDamage = damage;
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collidesTiles = false;
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collides = false;
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bulletShrink = 0.7f;
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lifetime = 30f;
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drag = 0.05f;
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keepVelocity = false;
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collidesAir = false;
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hitSound = Sounds.explosion;
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}
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public BombBulletType(){
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this(1f, 1f, "shell");
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}
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}
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165
core/src/mindustry/entities/bullet/BulletType.java
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165
core/src/mindustry/entities/bullet/BulletType.java
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package mindustry.entities.bullet;
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import arc.audio.*;
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import arc.math.*;
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import mindustry.content.*;
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import mindustry.ctype.Content;
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import mindustry.ctype.ContentType;
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import mindustry.entities.*;
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import mindustry.entities.Effects.*;
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import mindustry.entities.effect.*;
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import mindustry.entities.traits.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.*;
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public abstract class BulletType extends Content{
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public float lifetime;
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public float speed;
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public float damage;
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public float hitSize = 4;
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public float drawSize = 40f;
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public float drag = 0f;
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public boolean pierce;
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public Effect hitEffect, despawnEffect;
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/** Effect created when shooting. */
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public Effect shootEffect = Fx.shootSmall;
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/** Extra smoke effect created when shooting. */
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public Effect smokeEffect = Fx.shootSmallSmoke;
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/** Sound made when hitting something or getting removed.*/
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public Sound hitSound = Sounds.none;
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/** Extra inaccuracy when firing. */
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public float inaccuracy = 0f;
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/** How many bullets get created per ammo item/liquid. */
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public float ammoMultiplier = 2f;
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/** Multiplied by turret reload speed to get final shoot speed. */
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public float reloadMultiplier = 1f;
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/** Recoil from shooter entities. */
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public float recoil;
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public float splashDamage = 0f;
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/** Knockback in velocity. */
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public float knockback;
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/** Whether this bullet hits tiles. */
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public boolean hitTiles = true;
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/** Status effect applied on hit. */
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public StatusEffect status = StatusEffects.none;
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/** Intensity of applied status effect in terms of duration. */
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public float statusDuration = 60 * 10f;
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/** Whether this bullet type collides with tiles. */
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public boolean collidesTiles = true;
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/** Whether this bullet type collides with tiles that are of the same team. */
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public boolean collidesTeam = false;
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/** Whether this bullet type collides with air units. */
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public boolean collidesAir = true;
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/** Whether this bullet types collides with anything at all. */
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public boolean collides = true;
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/** Whether velocity is inherited from the shooter. */
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public boolean keepVelocity = true;
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//additional effects
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public int fragBullets = 9;
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public float fragVelocityMin = 0.2f, fragVelocityMax = 1f;
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public BulletType fragBullet = null;
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/** Use a negative value to disable splash damage. */
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public float splashDamageRadius = -1f;
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public int incendAmount = 0;
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public float incendSpread = 8f;
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public float incendChance = 1f;
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public float homingPower = 0f;
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public float homingRange = 50f;
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public int lightining;
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public int lightningLength = 5;
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public float hitShake = 0f;
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public BulletType(float speed, float damage){
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this.speed = speed;
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this.damage = damage;
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lifetime = 40f;
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hitEffect = Fx.hitBulletSmall;
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despawnEffect = Fx.hitBulletSmall;
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}
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/** Returns maximum distance the bullet this bullet type has can travel. */
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public float range(){
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return speed * lifetime * (1f - drag);
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}
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public boolean collides(Bullet bullet, Tile tile){
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return true;
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}
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public void hitTile(Bullet b, Tile tile){
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hit(b);
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}
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public void hit(Bullet b){
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hit(b, b.x, b.y);
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}
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public void hit(Bullet b, float x, float y){
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Effects.effect(hitEffect, x, y, b.rot());
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hitSound.at(b);
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Effects.shake(hitShake, hitShake, b);
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if(fragBullet != null){
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for(int i = 0; i < fragBullets; i++){
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float len = Mathf.random(1f, 7f);
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float a = Mathf.random(360f);
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Bullet.create(fragBullet, b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax));
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}
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}
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if(Mathf.chance(incendChance)){
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Damage.createIncend(x, y, incendSpread, incendAmount);
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}
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if(splashDamageRadius > 0){
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Damage.damage(b.getTeam(), x, y, splashDamageRadius, splashDamage * b.damageMultiplier());
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}
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}
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public void despawned(Bullet b){
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Effects.effect(despawnEffect, b.x, b.y, b.rot());
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hitSound.at(b);
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if(fragBullet != null || splashDamageRadius > 0){
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hit(b);
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}
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for(int i = 0; i < lightining; i++){
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Lightning.createLighting(Lightning.nextSeed(), b.getTeam(), Pal.surge, damage, b.x, b.y, Mathf.random(360f), lightningLength);
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}
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}
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public void draw(Bullet b){
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}
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public void init(Bullet b){
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}
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public void update(Bullet b){
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if(homingPower > 0.0001f){
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TargetTrait target = Units.closestTarget(b.getTeam(), b.x, b.y, homingRange, e -> !e.isFlying() || collidesAir);
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if(target != null){
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b.velocity().setAngle(Mathf.slerpDelta(b.velocity().angle(), b.angleTo(target), 0.08f));
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}
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}
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}
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@Override
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public ContentType getContentType(){
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return ContentType.bullet;
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}
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}
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46
core/src/mindustry/entities/bullet/FlakBulletType.java
Normal file
46
core/src/mindustry/entities/bullet/FlakBulletType.java
Normal file
@@ -0,0 +1,46 @@
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package mindustry.entities.bullet;
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import arc.math.geom.Rectangle;
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import arc.util.Time;
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import mindustry.content.Fx;
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import mindustry.entities.Units;
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import mindustry.entities.type.Bullet;
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public class FlakBulletType extends BasicBulletType{
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protected static Rectangle rect = new Rectangle();
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protected float explodeRange = 30f;
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public FlakBulletType(float speed, float damage){
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super(speed, damage, "shell");
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splashDamage = 15f;
|
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splashDamageRadius = 34f;
|
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hitEffect = Fx.flakExplosionBig;
|
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bulletWidth = 8f;
|
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bulletHeight = 10f;
|
||||
}
|
||||
|
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public FlakBulletType(){
|
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this(1f, 1f);
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}
|
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|
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@Override
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
if(b.getData() instanceof Integer) return;
|
||||
|
||||
if(b.timer.get(2, 6)){
|
||||
Units.nearbyEnemies(b.getTeam(), rect.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
||||
if(b.getData() instanceof Float) return;
|
||||
|
||||
if(unit.dst(b) < explodeRange){
|
||||
b.setData(0);
|
||||
Time.run(5f, () -> {
|
||||
if(b.getData() instanceof Integer){
|
||||
b.time(b.lifetime());
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
54
core/src/mindustry/entities/bullet/HealBulletType.java
Normal file
54
core/src/mindustry/entities/bullet/HealBulletType.java
Normal file
@@ -0,0 +1,54 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
|
||||
public class HealBulletType extends BulletType{
|
||||
protected float healPercent = 3f;
|
||||
|
||||
public HealBulletType(float speed, float damage){
|
||||
super(speed, damage);
|
||||
|
||||
shootEffect = Fx.shootHeal;
|
||||
smokeEffect = Fx.hitLaser;
|
||||
hitEffect = Fx.hitLaser;
|
||||
despawnEffect = Fx.hitLaser;
|
||||
collidesTeam = true;
|
||||
}
|
||||
|
||||
public HealBulletType(){
|
||||
this(1f, 1f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(Bullet b, Tile tile){
|
||||
return tile.getTeam() != b.getTeam() || tile.entity.healthf() < 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
Draw.color(Pal.heal);
|
||||
Lines.stroke(2f);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
|
||||
Draw.color(Color.white);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rot(), 3f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bullet b, Tile tile){
|
||||
super.hit(b);
|
||||
tile = tile.link();
|
||||
|
||||
if(tile.entity != null && tile.getTeam() == b.getTeam() && !(tile.block() instanceof BuildBlock)){
|
||||
Effects.effect(Fx.healBlockFull, Pal.heal, tile.drawx(), tile.drawy(), tile.block().size);
|
||||
tile.entity.healBy(healPercent / 100f * tile.entity.maxHealth());
|
||||
}
|
||||
}
|
||||
}
|
||||
81
core/src/mindustry/entities/bullet/LiquidBulletType.java
Normal file
81
core/src/mindustry/entities/bullet/LiquidBulletType.java
Normal file
@@ -0,0 +1,81 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class LiquidBulletType extends BulletType{
|
||||
public @NonNull Liquid liquid;
|
||||
public float puddleSize = 5f;
|
||||
|
||||
public LiquidBulletType(@Nullable Liquid liquid){
|
||||
super(3.5f, 0);
|
||||
|
||||
if(liquid != null){
|
||||
this.liquid = liquid;
|
||||
this.status = liquid.effect;
|
||||
}
|
||||
|
||||
lifetime = 74f;
|
||||
statusDuration = 90f;
|
||||
despawnEffect = Fx.none;
|
||||
hitEffect = Fx.hitLiquid;
|
||||
smokeEffect = Fx.none;
|
||||
shootEffect = Fx.none;
|
||||
drag = 0.009f;
|
||||
knockback = 0.55f;
|
||||
}
|
||||
|
||||
public LiquidBulletType(){
|
||||
this(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return speed * lifetime / 2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
|
||||
if(liquid.canExtinguish()){
|
||||
Tile tile = world.tileWorld(b.x, b.y);
|
||||
if(tile != null && Fire.has(tile.x, tile.y)){
|
||||
Fire.extinguish(tile, 100f);
|
||||
b.remove();
|
||||
hit(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
Draw.color(liquid.color, Color.white, b.fout() / 100f);
|
||||
|
||||
Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
Effects.effect(hitEffect, liquid.color, hitx, hity);
|
||||
Puddle.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
|
||||
|
||||
if(liquid.temperature <= 0.5f && liquid.flammability < 0.3f){
|
||||
float intensity = 400f;
|
||||
Fire.extinguish(world.tileWorld(hitx, hity), intensity);
|
||||
for(Point2 p : Geometry.d4){
|
||||
Fire.extinguish(world.tileWorld(hitx + p.x * tilesize, hity + p.y * tilesize), intensity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
107
core/src/mindustry/entities/bullet/MassDriverBolt.java
Normal file
107
core/src/mindustry/entities/bullet/MassDriverBolt.java
Normal file
@@ -0,0 +1,107 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.Draw;
|
||||
import arc.math.Angles;
|
||||
import arc.math.Mathf;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.entities.Effects;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.graphics.Pal;
|
||||
import mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
|
||||
|
||||
import static mindustry.Vars.content;
|
||||
|
||||
public class MassDriverBolt extends BulletType{
|
||||
|
||||
public MassDriverBolt(){
|
||||
super(5.3f, 50);
|
||||
collidesTiles = false;
|
||||
lifetime = 200f;
|
||||
despawnEffect = Fx.smeltsmoke;
|
||||
hitEffect = Fx.hitBulletBig;
|
||||
drag = 0.005f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(mindustry.entities.type.Bullet b){
|
||||
float w = 11f, h = 13f;
|
||||
|
||||
Draw.color(Pal.bulletYellowBack);
|
||||
Draw.rect("shell-back", b.x, b.y, w, h, b.rot() + 90);
|
||||
|
||||
Draw.color(Pal.bulletYellow);
|
||||
Draw.rect("shell", b.x, b.y, w, h, b.rot() + 90);
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(mindustry.entities.type.Bullet b){
|
||||
//data MUST be an instance of DriverBulletData
|
||||
if(!(b.getData() instanceof DriverBulletData)){
|
||||
hit(b);
|
||||
return;
|
||||
}
|
||||
|
||||
float hitDst = 7f;
|
||||
|
||||
DriverBulletData data = (DriverBulletData)b.getData();
|
||||
|
||||
//if the target is dead, just keep flying until the bullet explodes
|
||||
if(data.to.isDead()){
|
||||
return;
|
||||
}
|
||||
|
||||
float baseDst = data.from.dst(data.to);
|
||||
float dst1 = b.dst(data.from);
|
||||
float dst2 = b.dst(data.to);
|
||||
|
||||
boolean intersect = false;
|
||||
|
||||
//bullet has gone past the destination point: but did it intersect it?
|
||||
if(dst1 > baseDst){
|
||||
float angleTo = b.angleTo(data.to);
|
||||
float baseAngle = data.to.angleTo(data.from);
|
||||
|
||||
//if angles are nearby, then yes, it did
|
||||
if(Angles.near(angleTo, baseAngle, 2f)){
|
||||
intersect = true;
|
||||
//snap bullet position back; this is used for low-FPS situations
|
||||
b.set(data.to.x + Angles.trnsx(baseAngle, hitDst), data.to.y + Angles.trnsy(baseAngle, hitDst));
|
||||
}
|
||||
}
|
||||
|
||||
//if on course and it's in range of the target
|
||||
if(Math.abs(dst1 + dst2 - baseDst) < 4f && dst2 <= hitDst){
|
||||
intersect = true;
|
||||
} //else, bullet has gone off course, does not get recieved.
|
||||
|
||||
if(intersect){
|
||||
data.to.handlePayload(b, data);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void despawned(mindustry.entities.type.Bullet b){
|
||||
super.despawned(b);
|
||||
|
||||
if(!(b.getData() instanceof DriverBulletData)) return;
|
||||
|
||||
DriverBulletData data = (DriverBulletData)b.getData();
|
||||
|
||||
for(int i = 0; i < data.items.length; i++){
|
||||
int amountDropped = Mathf.random(0, data.items[i]);
|
||||
if(amountDropped > 0){
|
||||
float angle = b.rot() + Mathf.range(100f);
|
||||
Effects.effect(Fx.dropItem, Color.white, b.x, b.y, angle, content.item(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
super.hit(b, hitx, hity);
|
||||
despawned(b);
|
||||
}
|
||||
}
|
||||
42
core/src/mindustry/entities/bullet/MissileBulletType.java
Normal file
42
core/src/mindustry/entities/bullet/MissileBulletType.java
Normal file
@@ -0,0 +1,42 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import arc.math.Mathf;
|
||||
import arc.util.Time;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.entities.Effects;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
|
||||
public class MissileBulletType extends BasicBulletType{
|
||||
protected Color trailColor = Pal.missileYellowBack;
|
||||
|
||||
protected float weaveScale = 0f;
|
||||
protected float weaveMag = -1f;
|
||||
|
||||
public MissileBulletType(float speed, float damage, String bulletSprite){
|
||||
super(speed, damage, bulletSprite);
|
||||
backColor = Pal.missileYellowBack;
|
||||
frontColor = Pal.missileYellow;
|
||||
homingPower = 7f;
|
||||
hitSound = Sounds.explosion;
|
||||
}
|
||||
|
||||
public MissileBulletType(){
|
||||
this(1f, 1f, "missile");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
|
||||
if(Mathf.chance(Time.delta() * 0.2)){
|
||||
Effects.effect(Fx.missileTrail, trailColor, b.x, b.y, 2f);
|
||||
}
|
||||
|
||||
if(weaveMag > 0){
|
||||
b.velocity().rotate(Mathf.sin(Time.time() + b.id * 4422, weaveScale, weaveMag) * Time.delta());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user