it is done

This commit is contained in:
Anuken
2019-12-25 01:39:38 -05:00
parent 5b21873f3c
commit 514d4817c8
488 changed files with 4572 additions and 4574 deletions

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package mindustry.entities.traits;
public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
void absorb();
default boolean canBeAbsorbed(){
return true;
}
default float getShieldDamage(){
return damage();
}
}

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package mindustry.entities.traits;
/**
* A flag interface for marking an effect as appearing below liquids.
*/
public interface BelowLiquidTrait{
}

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package mindustry.entities.traits;
/** A class for gracefully merging mining and building traits.*/
public interface BuilderMinerTrait extends MinerTrait, BuilderTrait{
default void updateMechanics(){
updateBuilding();
//mine only when not building
if(buildRequest() == null){
updateMining();
}
}
default void drawMechanics(){
if(isBuilding()){
drawBuilding();
}else{
drawMining();
}
}
}

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package mindustry.entities.traits;
import arc.*;
import arc.struct.Queue;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.type.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.BuildBlock.*;
import java.io.*;
import java.util.*;
import static mindustry.Vars.*;
import static mindustry.entities.traits.BuilderTrait.BuildDataStatic.*;
/** Interface for units that build things.*/
public interface BuilderTrait extends Entity, TeamTrait{
//these are not instance variables!
float placeDistance = 220f;
float mineDistance = 70f;
/** Updates building mechanism for this unit.*/
default void updateBuilding(){
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : placeDistance;
Unit unit = (Unit)this;
Iterator<BuildRequest> it = buildQueue().iterator();
while(it.hasNext()){
BuildRequest req = it.next();
Tile tile = world.tile(req.x, req.y);
if(tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && (tile.rotation() == req.rotation || !req.block.rotate) && tile.block() == req.block)){
it.remove();
}
}
TileEntity core = unit.getClosestCore();
//nothing to build.
if(buildRequest() == null) return;
//find the next build request
if(buildQueue().size > 1){
int total = 0;
BuildRequest req;
while((dst((req = buildRequest()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < buildQueue().size){
buildQueue().removeFirst();
buildQueue().addLast(req);
total++;
}
}
BuildRequest current = buildRequest();
if(dst(current.tile()) > finalPlaceDst) return;
Tile tile = world.tile(current.x, current.y);
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Call.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(!current.initialized && canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Call.beginBreak(getTeam(), current.x, current.y);
}else{
buildQueue().removeFirst();
return;
}
}
if(tile.entity instanceof BuildEntity && !current.initialized){
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking)));
current.initialized = true;
}
//if there is no core to build with or no build entity, stop building!
if((core == null && !state.rules.infiniteResources) || !(tile.entity instanceof BuildEntity)){
return;
}
//otherwise, update it.
BuildEntity entity = tile.ent();
if(entity == null){
return;
}
if(unit.dst(tile) <= finalPlaceDst){
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
}
if(current.breaking){
entity.deconstruct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
}else{
if(entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier, current.hasConfig)){
if(current.hasConfig){
Call.onTileConfig(null, tile, current.config);
}
}
}
current.stuck = Mathf.equal(current.progress, entity.progress);
current.progress = entity.progress;
}
/** @return whether this request should be skipped, in favor of the next one. */
default boolean shouldSkip(BuildRequest request, @Nullable TileEntity core){
//requests that you have at least *started* are considered
if(state.rules.infiniteResources || request.breaking || !request.initialized || core == null) return false;
return request.stuck && !core.items.has(request.block.requirements);
}
/** Returns the queue for storing build requests. */
Queue<BuildRequest> buildQueue();
/** Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all. */
float getBuildPower(Tile tile);
/** Whether this type of builder can begin creating new blocks. */
default boolean canCreateBlocks(){
return true;
}
default void writeBuilding(DataOutput output) throws IOException{
BuildRequest request = buildRequest();
if(request != null && (request.block != null || request.breaking)){
output.writeByte(request.breaking ? 1 : 0);
output.writeInt(Pos.get(request.x, request.y));
output.writeFloat(request.progress);
if(!request.breaking){
output.writeShort(request.block.id);
output.writeByte(request.rotation);
}
}else{
output.writeByte(-1);
}
}
default void readBuilding(DataInput input) throws IOException{
readBuilding(input, true);
}
default void readBuilding(DataInput input, boolean applyChanges) throws IOException{
if(applyChanges) buildQueue().clear();
byte type = input.readByte();
if(type != -1){
int position = input.readInt();
float progress = input.readFloat();
BuildRequest request;
if(type == 1){ //remove
request = new BuildRequest(Pos.x(position), Pos.y(position));
}else{ //place
short block = input.readShort();
byte rotation = input.readByte();
request = new BuildRequest(Pos.x(position), Pos.y(position), rotation, content.block(block));
}
request.progress = progress;
if(applyChanges){
buildQueue().addLast(request);
}else if(isBuilding()){
BuildRequest last = buildRequest();
last.progress = progress;
if(last.tile() != null && last.tile().entity instanceof BuildEntity){
((BuildEntity)last.tile().entity).progress = progress;
}
}
}
}
/** Return whether this builder's place queue contains items. */
default boolean isBuilding(){
return buildQueue().size != 0;
}
/** Clears the placement queue. */
default void clearBuilding(){
buildQueue().clear();
}
/** Add another build requests to the tail of the queue, if it doesn't exist there yet. */
default void addBuildRequest(BuildRequest place){
addBuildRequest(place, true);
}
/** Add another build requests to the queue, if it doesn't exist there yet. */
default void addBuildRequest(BuildRequest place, boolean tail){
BuildRequest replace = null;
for(BuildRequest request : buildQueue()){
if(request.x == place.x && request.y == place.y){
replace = request;
break;
}
}
if(replace != null){
buildQueue().remove(replace);
}
Tile tile = world.tile(place.x, place.y);
if(tile != null && tile.entity instanceof BuildEntity){
place.progress = tile.<BuildEntity>ent().progress;
}
if(tail){
buildQueue().addLast(place);
}else{
buildQueue().addFirst(place);
}
}
/**
* Return the build requests currently active, or the one at the top of the queue.
* May return null.
*/
default @Nullable
BuildRequest buildRequest(){
return buildQueue().size == 0 ? null : buildQueue().first();
}
//due to iOS weirdness, this is apparently required
class BuildDataStatic{
static Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
}
/** Draw placement effects for an entity. */
default void drawBuilding(){
if(!isBuilding()) return;
Unit unit = (Unit)this;
BuildRequest request = buildRequest();
Tile tile = world.tile(request.x, request.y);
if(dst(tile) > placeDistance && !state.isEditor()){
return;
}
Lines.stroke(1f, Pal.accent);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
float sz = Vars.tilesize * tile.block().size / 2f;
float ang = unit.angleTo(tile);
tmptr[0].set(tile.drawx() - sz, tile.drawy() - sz);
tmptr[1].set(tile.drawx() + sz, tile.drawy() - sz);
tmptr[2].set(tile.drawx() - sz, tile.drawy() + sz);
tmptr[3].set(tile.drawx() + sz, tile.drawy() + sz);
Arrays.sort(tmptr, (a, b) -> -Float.compare(Angles.angleDist(Angles.angle(unit.x, unit.y, a.x, a.y), ang),
Angles.angleDist(Angles.angle(unit.x, unit.y, b.x, b.y), ang)));
float x1 = tmptr[0].x, y1 = tmptr[0].y,
x3 = tmptr[1].x, y3 = tmptr[1].y;
Draw.alpha(1f);
Lines.line(px, py, x1, y1);
Lines.line(px, py, x3, y3);
Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
Draw.color();
}
/** Class for storing build requests. Can be either a place or remove request. */
class BuildRequest{
/** Position and rotation of this request. */
public int x, y, rotation;
/** Block being placed. If null, this is a breaking request.*/
public @Nullable Block block;
/** Whether this is a break request.*/
public boolean breaking;
/** Whether this request comes with a config int. If yes, any blocks placed with this request will not call playerPlaced.*/
public boolean hasConfig;
/** Config int. Not used unless hasConfig is true.*/
public int config;
/** Original position, only used in schematics.*/
public int originalX, originalY, originalWidth, originalHeight;
/** Last progress.*/
public float progress;
/** Whether construction has started for this request, and other special variables.*/
public boolean initialized, worldContext = true, stuck;
/** Visual scale. Used only for rendering.*/
public float animScale = 0f;
/** This creates a build request. */
public BuildRequest(int x, int y, int rotation, Block block){
this.x = x;
this.y = y;
this.rotation = rotation;
this.block = block;
this.breaking = false;
}
/** This creates a remove request. */
public BuildRequest(int x, int y){
this.x = x;
this.y = y;
this.rotation = -1;
this.block = world.tile(x, y).block();
this.breaking = true;
}
public BuildRequest(){
}
public BuildRequest copy(){
BuildRequest copy = new BuildRequest();
copy.x = x;
copy.y = y;
copy.rotation = rotation;
copy.block = block;
copy.breaking = breaking;
copy.hasConfig = hasConfig;
copy.config = config;
copy.originalX = originalX;
copy.originalY = originalY;
copy.progress = progress;
copy.initialized = initialized;
copy.animScale = animScale;
return copy;
}
public BuildRequest original(int x, int y, int originalWidth, int originalHeight){
originalX = x;
originalY = y;
this.originalWidth = originalWidth;
this.originalHeight = originalHeight;
return this;
}
public Rectangle bounds(Rectangle rect){
if(breaking){
return rect.set(-100f, -100f, 0f, 0f);
}else{
return block.bounds(x, y, rect);
}
}
public BuildRequest set(int x, int y, int rotation, Block block){
this.x = x;
this.y = y;
this.rotation = rotation;
this.block = block;
this.breaking = false;
return this;
}
public float drawx(){
return x*tilesize + block.offset();
}
public float drawy(){
return y*tilesize + block.offset();
}
public BuildRequest configure(int config){
this.config = config;
this.hasConfig = true;
return this;
}
public @Nullable Tile tile(){
return world.tile(x, y);
}
@Override
public String toString(){
return "BuildRequest{" +
"x=" + x +
", y=" + y +
", rotation=" + rotation +
", recipe=" + block +
", breaking=" + breaking +
", progress=" + progress +
", initialized=" + initialized +
'}';
}
}
}

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package mindustry.entities.traits;
public interface DamageTrait{
float damage();
default void killed(Entity other){
}
}

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package mindustry.entities.traits;
public interface DrawTrait extends Entity{
default float drawSize(){
return 20f;
}
void draw();
}

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package mindustry.entities.traits;
import mindustry.entities.EntityGroup;
public interface Entity extends MoveTrait{
int getID();
void resetID(int id);
default void update(){}
default void removed(){}
default void added(){}
EntityGroup targetGroup();
@SuppressWarnings("unchecked")
default void add(){
if(targetGroup() != null){
targetGroup().add(this);
}
}
@SuppressWarnings("unchecked")
default void remove(){
if(getGroup() != null){
getGroup().remove(this);
}
setGroup(null);
}
EntityGroup getGroup();
void setGroup(EntityGroup group);
default boolean isAdded(){
return getGroup() != null;
}
}

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package mindustry.entities.traits;
import arc.math.Mathf;
public interface HealthTrait{
void health(float health);
float health();
float maxHealth();
boolean isDead();
void setDead(boolean dead);
default void onHit(SolidTrait entity){
}
default void onDeath(){
}
default boolean damaged(){
return health() < maxHealth() - 0.0001f;
}
default void damage(float amount){
health(health() - amount);
if(health() <= 0 && !isDead()){
onDeath();
setDead(true);
}
}
default void clampHealth(){
health(Mathf.clamp(health(), 0, maxHealth()));
}
default float healthf(){
return health() / maxHealth();
}
default void healBy(float amount){
health(health() + amount);
clampHealth();
}
default void heal(){
health(maxHealth());
setDead(false);
}
}

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package mindustry.entities.traits;
public interface KillerTrait{
void killed(Entity other);
}

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package mindustry.entities.traits;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.Time;
import mindustry.content.*;
import mindustry.entities.Effects;
import mindustry.entities.type.*;
import mindustry.gen.Call;
import mindustry.graphics.*;
import mindustry.type.Item;
import mindustry.world.Tile;
import static mindustry.Vars.*;
public interface MinerTrait extends Entity{
/** Returns the range at which this miner can mine blocks.*/
default float getMiningRange(){
return 70f;
}
default boolean isMining(){
return getMineTile() != null;
}
/** Returns the tile this builder is currently mining. */
Tile getMineTile();
/** Sets the tile this builder is currently mining. */
void setMineTile(Tile tile);
/** Returns the mining speed of this miner. 1 = standard, 0.5 = half speed, 2 = double speed, etc. */
float getMinePower();
/** Returns whether or not this builder can mine a specific item type. */
boolean canMine(Item item);
default void updateMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
TileEntity core = unit.getClosestCore();
if(tile == null || core == null || tile.block() != Blocks.air || dst(tile.worldx(), tile.worldy()) > getMiningRange()
|| tile.drop() == null || !unit.acceptsItem(tile.drop()) || !canMine(tile.drop())){
setMineTile(null);
}else{
Item item = tile.drop();
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(tile.worldx(), tile.worldy()), 0.4f);
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * getMinePower())){
if(unit.dst(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, unit) == 1){
Call.transferItemTo(item, 1,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), core.tile);
}else if(unit.acceptsItem(item)){
Call.transferItemToUnit(item,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f),
unit);
}
}
if(Mathf.chance(0.06 * Time.delta())){
Effects.effect(Fx.pulverizeSmall,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
}
}
}
default void drawMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
if(tile == null) return;
float focusLen = 4f + Mathf.absin(Time.time(), 1.1f, 0.5f);
float swingScl = 12f, swingMag = tilesize / 8f;
float flashScl = 0.3f;
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
float ex = tile.worldx() + Mathf.sin(Time.time() + 48, swingScl, swingMag);
float ey = tile.worldy() + Mathf.sin(Time.time() + 48, swingScl + 2f, swingMag);
Draw.color(Color.lightGray, Color.white, 1f - flashScl + Mathf.absin(Time.time(), 0.5f, flashScl));
Drawf.laser(Core.atlas.find("minelaser"), Core.atlas.find("minelaser-end"), px, py, ex, ey, 0.75f);
if(unit instanceof Player && ((Player)unit).isLocal){
Lines.stroke(1f, Pal.accent);
Lines.poly(tile.worldx(), tile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time());
}
Draw.color();
}
}

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package mindustry.entities.traits;
import arc.math.geom.Position;
public interface MoveTrait extends Position{
void setX(float x);
void setY(float y);
default void moveBy(float x, float y){
setX(getX() + x);
setY(getY() + y);
}
default void set(float x, float y){
setX(x);
setY(y);
}
}

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package mindustry.entities.traits;
/**
* Marks an entity as serializable.
*/
public interface SaveTrait extends Entity, TypeTrait, Saveable{
byte version();
}

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package mindustry.entities.traits;
import java.io.*;
public interface Saveable{
void writeSave(DataOutput stream) throws IOException;
void readSave(DataInput stream, byte version) throws IOException;
}

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package mindustry.entities.traits;
import arc.math.Interpolation;
public interface ScaleTrait{
/** 0 to 1. */
float fin();
/** 1 to 0 */
default float fout(){
return 1f - fin();
}
/** 1 to 0 */
default float fout(Interpolation i){
return i.apply(fout());
}
/** 1 to 0, ending at the specified margin */
default float fout(float margin){
float f = fin();
if(f >= 1f - margin){
return 1f - (f - (1f - margin)) / margin;
}else{
return 1f;
}
}
/** 0 to 1 **/
default float fin(Interpolation i){
return i.apply(fin());
}
/** 0 to 1 */
default float finpow(){
return Interpolation.pow3Out.apply(fin());
}
/** 0 to 1 to 0 */
default float fslope(){
return (0.5f - Math.abs(fin() - 0.5f)) * 2f;
}
}

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package mindustry.entities.traits;
import arc.util.Interval;
import mindustry.type.Weapon;
public interface ShooterTrait extends VelocityTrait, TeamTrait{
Interval getTimer();
int getShootTimer(boolean left);
Weapon getWeapon();
}

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package mindustry.entities.traits;
import arc.math.geom.*;
import arc.math.geom.QuadTree.QuadTreeObject;
import mindustry.Vars;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
void hitbox(Rectangle rectangle);
void hitboxTile(Rectangle rectangle);
Vector2 lastPosition();
default boolean collidesGrid(int x, int y){
return true;
}
default float getDeltaX(){
return getX() - lastPosition().x;
}
default float getDeltaY(){
return getY() - lastPosition().y;
}
default boolean collides(SolidTrait other){
return true;
}
default void collision(SolidTrait other, float x, float y){
}
default void move(float x, float y){
Vars.collisions.move(this, x, y);
}
}

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package mindustry.entities.traits;
import arc.math.geom.Position;
import mindustry.entities.type.*;
import mindustry.world.Tile;
public interface SpawnerTrait extends TargetTrait, Position{
Tile getTile();
void updateSpawning(Player unit);
boolean hasUnit(Unit unit);
@Override
default boolean isValid(){
return getTile().entity instanceof SpawnerTrait;
}
}

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package mindustry.entities.traits;
import mindustry.net.Interpolator;
import java.io.*;
public interface SyncTrait extends Entity, TypeTrait{
/** Sets the position of this entity and updated the interpolator. */
default void setNet(float x, float y){
set(x, y);
if(getInterpolator() != null){
getInterpolator().target.set(x, y);
getInterpolator().last.set(x, y);
getInterpolator().pos.set(0, 0);
getInterpolator().updateSpacing = 16;
getInterpolator().lastUpdated = 0;
}
}
/** Interpolate entity position only. Override if you need to interpolate rotations or other values. */
default void interpolate(){
if(getInterpolator() == null){
throw new RuntimeException("This entity must have an interpolator to interpolate()!");
}
getInterpolator().update();
setX(getInterpolator().pos.x);
setY(getInterpolator().pos.y);
}
/** Return the interpolator used for smoothing the position. Optional. */
default Interpolator getInterpolator(){
return null;
}
/** Whether syncing is enabled for this entity; true by default. */
default boolean isSyncing(){
return true;
}
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;
void read(DataInput data) throws IOException;
}

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package mindustry.entities.traits;
import arc.math.geom.Position;
import mindustry.game.Team;
/**
* Base interface for targetable entities.
*/
public interface TargetTrait extends Position, VelocityTrait{
boolean isDead();
Team getTeam();
default float getTargetVelocityX(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaX();
}
return velocity().x;
}
default float getTargetVelocityY(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaY();
}
return velocity().y;
}
/**
* Whether this entity is a valid target.
*/
default boolean isValid(){
return !isDead();
}
}

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package mindustry.entities.traits;
import mindustry.game.Team;
public interface TeamTrait extends Entity{
Team getTeam();
}

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package mindustry.entities.traits;
import arc.math.Mathf;
import arc.util.Time;
public interface TimeTrait extends ScaleTrait, Entity{
float lifetime();
void time(float time);
float time();
default void updateTime(){
time(Mathf.clamp(time() + Time.delta(), 0, lifetime()));
if(time() >= lifetime()){
remove();
}
}
//fin() is not implemented due to compiler issues with iOS/RoboVM
}

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package mindustry.entities.traits;
import mindustry.type.TypeID;
public interface TypeTrait{
TypeID getTypeID();
/*
int[] lastRegisteredID = {0};
Array<Supplier<? extends TypeTrait>> registeredTypes = new Array<>();
ObjectIntMap<Class<? extends TypeTrait>> typeToID = new ObjectIntMap<>();
/**
* Register and return a type ID. The supplier should return a fresh instace of that type.
static <T extends TypeTrait> void registerType(Class<T> type, Supplier<T> supplier){
if(typeToID.get(type, -1) != -1){
return; //already registered
}
registeredTypes.add(supplier);
int result = lastRegisteredID[0];
typeToID.put(type, result);
lastRegisteredID[0]++;
}
/**Gets a syncable type by ID.
static Supplier<? extends TypeTrait> getTypeByID(int id){
if(id == -1){
throw new IllegalArgumentException("Attempt to retrieve invalid entity type ID! Did you forget to set it in ContentLoader.registerTypes()?");
}
return registeredTypes.get(id);
}
/**
* Returns the type ID of this entity used for intstantiation. Should be < BYTE_MAX.
* Do not override!
default int getTypeID(){
int id = typeToID.get(getClass(), -1);
if(id == -1)
throw new RuntimeException("Class of type '" + getClass() + "' is not registered! Did you forget to register it in ContentLoader#registerTypes()?");
return id;
}*/
}

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@@ -0,0 +1,36 @@
package mindustry.entities.traits;
import arc.math.geom.Vector2;
import arc.util.Time;
public interface VelocityTrait extends MoveTrait{
Vector2 velocity();
default void applyImpulse(float x, float y){
velocity().x += x / mass();
velocity().y += y / mass();
}
default float maxVelocity(){
return Float.MAX_VALUE;
}
default float mass(){
return 1f;
}
default float drag(){
return 0f;
}
default void updateVelocity(){
velocity().scl(1f - drag() * Time.delta());
if(this instanceof SolidTrait){
((SolidTrait)this).move(velocity().x * Time.delta(), velocity().y * Time.delta());
}else{
moveBy(velocity().x * Time.delta(), velocity().y * Time.delta());
}
}
}