it is done
This commit is contained in:
234
core/src/mindustry/graphics/FloorRenderer.java
Normal file
234
core/src/mindustry/graphics/FloorRenderer.java
Normal file
@@ -0,0 +1,234 @@
|
||||
package mindustry.graphics;
|
||||
|
||||
import arc.Core;
|
||||
import arc.Events;
|
||||
import arc.struct.*;
|
||||
import arc.struct.IntSet.IntSetIterator;
|
||||
import arc.graphics.Camera;
|
||||
import arc.graphics.GL20;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.Mathf;
|
||||
import arc.util.*;
|
||||
import mindustry.game.EventType.WorldLoadEvent;
|
||||
import mindustry.world.Tile;
|
||||
import mindustry.world.blocks.Floor;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import static mindustry.Vars.tilesize;
|
||||
import static mindustry.Vars.world;
|
||||
|
||||
public class FloorRenderer implements Disposable{
|
||||
private final static int chunksize = 64;
|
||||
|
||||
private Chunk[][] cache;
|
||||
private MultiCacheBatch cbatch;
|
||||
private IntSet drawnLayerSet = new IntSet();
|
||||
private IntArray drawnLayers = new IntArray();
|
||||
private ObjectSet<CacheLayer> used = new ObjectSet<>();
|
||||
|
||||
public FloorRenderer(){
|
||||
Events.on(WorldLoadEvent.class, event -> clearTiles());
|
||||
}
|
||||
|
||||
public void drawFloor(){
|
||||
if(cache == null){
|
||||
return;
|
||||
}
|
||||
|
||||
Camera camera = Core.camera;
|
||||
|
||||
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
|
||||
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
|
||||
|
||||
int camx = (int)(camera.position.x / (chunksize * tilesize));
|
||||
int camy = (int)(camera.position.y / (chunksize * tilesize));
|
||||
|
||||
int layers = CacheLayer.values().length;
|
||||
|
||||
drawnLayers.clear();
|
||||
drawnLayerSet.clear();
|
||||
|
||||
//preliminary layer check
|
||||
for(int x = -crangex; x <= crangex; x++){
|
||||
for(int y = -crangey; y <= crangey; y++){
|
||||
int worldx = camx + x;
|
||||
int worldy = camy + y;
|
||||
|
||||
if(!Structs.inBounds(worldx, worldy, cache))
|
||||
continue;
|
||||
|
||||
Chunk chunk = cache[worldx][worldy];
|
||||
|
||||
//loop through all layers, and add layer index if it exists
|
||||
for(int i = 0; i < layers; i++){
|
||||
if(chunk.caches[i] != -1 && i != CacheLayer.walls.ordinal()){
|
||||
drawnLayerSet.add(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IntSetIterator it = drawnLayerSet.iterator();
|
||||
while(it.hasNext){
|
||||
drawnLayers.add(it.next());
|
||||
}
|
||||
|
||||
drawnLayers.sort();
|
||||
|
||||
Draw.flush();
|
||||
beginDraw();
|
||||
|
||||
for(int i = 0; i < drawnLayers.size; i++){
|
||||
CacheLayer layer = CacheLayer.values()[drawnLayers.get(i)];
|
||||
|
||||
drawLayer(layer);
|
||||
}
|
||||
|
||||
endDraw();
|
||||
}
|
||||
|
||||
public void beginc(){
|
||||
cbatch.beginDraw();
|
||||
}
|
||||
|
||||
public void endc(){
|
||||
cbatch.endDraw();
|
||||
}
|
||||
|
||||
public void beginDraw(){
|
||||
if(cache == null){
|
||||
return;
|
||||
}
|
||||
|
||||
cbatch.setProjection(Core.camera.projection());
|
||||
cbatch.beginDraw();
|
||||
|
||||
Core.gl.glEnable(GL20.GL_BLEND);
|
||||
}
|
||||
|
||||
public void endDraw(){
|
||||
if(cache == null){
|
||||
return;
|
||||
}
|
||||
|
||||
cbatch.endDraw();
|
||||
}
|
||||
|
||||
public void drawLayer(CacheLayer layer){
|
||||
if(cache == null){
|
||||
return;
|
||||
}
|
||||
|
||||
Camera camera = Core.camera;
|
||||
|
||||
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
|
||||
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
|
||||
|
||||
layer.begin();
|
||||
|
||||
for(int x = -crangex; x <= crangex; x++){
|
||||
for(int y = -crangey; y <= crangey; y++){
|
||||
int worldx = (int)(camera.position.x / (chunksize * tilesize)) + x;
|
||||
int worldy = (int)(camera.position.y / (chunksize * tilesize)) + y;
|
||||
|
||||
if(!Structs.inBounds(worldx, worldy, cache)){
|
||||
continue;
|
||||
}
|
||||
|
||||
Chunk chunk = cache[worldx][worldy];
|
||||
if(chunk.caches[layer.ordinal()] == -1) continue;
|
||||
cbatch.drawCache(chunk.caches[layer.ordinal()]);
|
||||
}
|
||||
}
|
||||
|
||||
layer.end();
|
||||
}
|
||||
|
||||
private void cacheChunk(int cx, int cy){
|
||||
used.clear();
|
||||
Chunk chunk = cache[cx][cy];
|
||||
|
||||
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
|
||||
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
|
||||
Tile tile = world.tile(tilex, tiley);
|
||||
|
||||
if(tile != null){
|
||||
if(tile.block().cacheLayer != CacheLayer.normal){
|
||||
used.add(tile.block().cacheLayer);
|
||||
}else{
|
||||
used.add(tile.floor().cacheLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(CacheLayer layer : used){
|
||||
cacheChunkLayer(cx, cy, chunk, layer);
|
||||
}
|
||||
}
|
||||
|
||||
private void cacheChunkLayer(int cx, int cy, Chunk chunk, CacheLayer layer){
|
||||
SpriteBatch current = Core.batch;
|
||||
Core.batch = cbatch;
|
||||
|
||||
cbatch.beginCache();
|
||||
|
||||
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
|
||||
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
|
||||
Tile tile = world.tile(tilex, tiley);
|
||||
Floor floor;
|
||||
|
||||
if(tile == null){
|
||||
continue;
|
||||
}else{
|
||||
floor = tile.floor();
|
||||
}
|
||||
|
||||
if(tile.block().cacheLayer == layer && layer == CacheLayer.walls && !(tile.isDarkened() && tile.rotation() >= 5)){
|
||||
tile.block().draw(tile);
|
||||
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x, tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
|
||||
floor.draw(tile);
|
||||
}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
|
||||
floor.drawNonLayer(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
Core.batch = current;
|
||||
chunk.caches[layer.ordinal()] = cbatch.endCache();
|
||||
}
|
||||
|
||||
public void clearTiles(){
|
||||
if(cbatch != null) cbatch.dispose();
|
||||
|
||||
int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
|
||||
chunksy = Mathf.ceil((float)(world.height()) / chunksize);
|
||||
cache = new Chunk[chunksx][chunksy];
|
||||
cbatch = new MultiCacheBatch(chunksize * chunksize * 4);
|
||||
|
||||
Time.mark();
|
||||
|
||||
for(int x = 0; x < chunksx; x++){
|
||||
for(int y = 0; y < chunksy; y++){
|
||||
cache[x][y] = new Chunk();
|
||||
Arrays.fill(cache[x][y].caches, -1);
|
||||
|
||||
cacheChunk(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
Log.info("Time to cache: {0}", Time.elapsed());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
if(cbatch != null){
|
||||
cbatch.dispose();
|
||||
cbatch = null;
|
||||
}
|
||||
}
|
||||
|
||||
private class Chunk{
|
||||
int[] caches = new int[CacheLayer.values().length];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user