it is done

This commit is contained in:
Anuken
2019-12-25 01:39:38 -05:00
parent 5b21873f3c
commit 514d4817c8
488 changed files with 4572 additions and 4574 deletions

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package mindustry.maps.generators;
import arc.struct.*;
import arc.func.Intc2;
import arc.math.Mathf;
import arc.math.geom.Geometry;
import arc.math.geom.Point2;
import arc.util.Structs;
import arc.util.noise.Simplex;
import mindustry.content.Blocks;
import mindustry.world.*;
import mindustry.world.blocks.Floor;
import java.util.PriorityQueue;
public abstract class BasicGenerator extends RandomGenerator{
protected static final DistanceHeuristic manhattan = (x1, y1, x2, y2) -> Math.abs(x1 - x2) + Math.abs(y1 - y2);
protected Array<Block> ores;
protected Simplex sim = new Simplex();
protected Simplex sim2 = new Simplex();
public BasicGenerator(int width, int height, Block... ores){
super(width, height);
this.ores = Array.with(ores);
}
@Override
public void generate(Tile[][] tiles){
int seed = Mathf.random(99999999);
sim.setSeed(seed);
sim2.setSeed(seed + 1);
super.generate(tiles);
}
public void ores(Tile[][] tiles){
pass(tiles, (x, y) -> {
if(ores != null){
int offsetX = x - 4, offsetY = y + 23;
for(int i = ores.size - 1; i >= 0; i--){
Block entry = ores.get(i);
if(Math.abs(0.5f - sim.octaveNoise2D(2, 0.7, 1f / (40 + i * 2), offsetX, offsetY + i*999)) > 0.26f &&
Math.abs(0.5f - sim2.octaveNoise2D(1, 1, 1f / (30 + i * 4), offsetX, offsetY - i*999)) > 0.37f){
ore = entry;
break;
}
}
}
});
}
public void terrain(Tile[][] tiles, Block dst, float scl, float mag, float cmag){
pass(tiles, (x, y) -> {
double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag
+ Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag;
double edgeDist = Math.min(x, Math.min(y, Math.min(Math.abs(x - (width - 1)), Math.abs(y - (height - 1)))));
double transition = 5;
if(edgeDist < transition){
rocks += (transition - edgeDist) / transition / 1.5;
}
if(rocks > 0.9){
block =dst;
}
});
}
public void noise(Tile[][] tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold){
Tile tile = tiles[x][y];
this.floor = floor;
if(tile.block().solid){
this.block = block;
}
}
});
}
public void overlay(Tile[][] tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles[x][y].floor() == floor){
ore = block;
}
});
}
public void tech(Tile[][] tiles){
Block[] blocks = {Blocks.darkPanel3};
int secSize = 20;
pass(tiles, (x, y) -> {
int mx = x % secSize, my = y % secSize;
int sclx = x / secSize, scly = y / secSize;
if(noise(sclx, scly, 10f, 1f) > 0.63f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
if(Mathf.chance(noise(x + 0x231523, y, 40f, 1f))){
floor = Structs.random(blocks);
if(Mathf.dst(mx, my, secSize/2, secSize/2) > secSize/2f + 2){
floor = Blocks.darkPanel4;
}
}
if(block.solid && Mathf.chance(0.7)){
block = Blocks.darkMetal;
}
}
});
}
public void distort(Tile[][] tiles, float scl, float mag){
Block[][] blocks = new Block[width][height];
Floor[][] floors = new Floor[width][height];
each((x, y) -> {
float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 1525215f, scl, mag) - mag / 2f;
Tile other = tiles[Mathf.clamp((int)cx, 0, width-1)][Mathf.clamp((int)cy, 0, height-1)];
blocks[x][y] = other.block();
floors[x][y] = other.floor();
});
pass(tiles, (x, y) -> {
floor = floors[x][y];
block = blocks[x][y];
});
}
public void scatter(Tile[][] tiles, Block target, Block dst, float chance){
pass(tiles, (x, y) -> {
if(!Mathf.chance(chance)) return;
if(floor == target){
floor = dst;
}else if(block == target){
block = dst;
}
});
}
public void each(Intc2 r){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
r.get(x, y);
}
}
}
protected float noise(float x, float y, float scl, float mag){
return (float)sim2.octaveNoise2D(1f, 0f, 1f / scl, x + 0x361266f, y + 0x251259f) * mag;
}
public void pass(Tile[][] tiles, Intc2 r){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = tiles[x][y].floor();
block = tiles[x][y].block();
ore = tiles[x][y].overlay();
r.get(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id);
}
}
}
public void brush(Tile[][] tiles, Array<Tile> path, int rad){
path.each(tile -> erase(tiles, tile.x, tile.y, rad));
}
public void erase(Tile[][] tiles, int cx, int cy, int rad){
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = cx + x, wy = cy + y;
if(Structs.inBounds(wx, wy, width, height) && Mathf.dst(x, y, 0, 0) <= rad){
Tile other = tiles[wx][wy];
other.setBlock(Blocks.air);
}
}
}
}
public Array<Tile> pathfind(Tile[][] tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
Tile start = tiles[startX][startY];
Tile end = tiles[endX][endY];
GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap();
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start);
boolean found = false;
while(!queue.isEmpty()){
Tile next = queue.poll();
float baseCost = costs.get(next.pos(), 0f);
if(next == end){
found = true;
break;
}
closed.set(next.x, next.y);
for(Point2 point : Geometry.d4){
int newx = next.x + point.x, newy = next.y + point.y;
if(Structs.inBounds(newx, newy, width, height)){
Tile child = tiles[newx][newy];
if(!closed.get(child.x, child.y)){
closed.set(child.x, child.y);
child.rotation(child.relativeTo(next.x, next.y));
costs.put(child.pos(), th.cost(child) + baseCost);
queue.add(child);
}
}
}
}
Array<Tile> out = new Array<>();
if(!found) return out;
Tile current = end;
while(current != start){
out.add(current);
Point2 p = Geometry.d4(current.rotation());
current = tiles[current.x + p.x][current.y + p.y];
}
out.reverse();
return out;
}
public void inverseFloodFill(Tile[][] tiles, Tile start, Block block){
IntArray arr = new IntArray();
arr.add(start.pos());
while(!arr.isEmpty()){
int i = arr.pop();
int x = Pos.x(i), y = Pos.y(i);
tiles[x][y].cost = 2;
for(Point2 point : Geometry.d4){
int newx = x + point.x, newy = y + point.y;
if(Structs.inBounds(newx, newy, width, height)){
Tile child = tiles[newx][newy];
if(child.block() == Blocks.air && child.cost != 2){
child.cost = 2;
arr.add(child.pos());
}
}
}
}
for(int x = 0; x < width; x ++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
if(tile.cost != 2 && tile.block() == Blocks.air){
tile.setBlock(block);
}
}
}
}
public interface DistanceHeuristic{
float cost(int x1, int y1, int x2, int y2);
}
public interface TileHueristic{
float cost(Tile tile);
}
}

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package mindustry.maps.generators;
import mindustry.game.*;
import mindustry.world.*;
public abstract class Generator{
public int width, height;
protected Schematic loadout;
public Generator(int width, int height){
this.width = width;
this.height = height;
}
public Generator(){
}
public void init(Schematic loadout){
this.loadout = loadout;
}
public abstract void generate(Tile[][] tiles);
}

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package mindustry.maps.generators;
import arc.struct.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.io.*;
import mindustry.maps.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
public class MapGenerator extends Generator{
private Map map;
private String mapName;
private Array<Decoration> decorations = Array.with(new Decoration(Blocks.stone, Blocks.rock, 0.003f));
/**
* The amount of final enemy spawns used. -1 to use everything in the map.
* This amount of enemy spawns is selected randomly from the map.
*/
public int enemySpawns = -1;
/** Whether floor is distorted along with blocks. */
public boolean distortFloor = false;
public MapGenerator(String mapName){
this.mapName = mapName;
}
public MapGenerator(String mapName, int enemySpawns){
this.mapName = mapName;
this.enemySpawns = enemySpawns;
}
public MapGenerator decor(Decoration... decor){
this.decorations.addAll(decor);
return this;
}
public void removePrefix(String name){
this.mapName = this.mapName.substring(name.length() + 1);
}
{
decor(new Decoration(Blocks.snow, Blocks.snowrock, 0.01), new Decoration(Blocks.ignarock, Blocks.pebbles, 0.03f));
}
public Map getMap(){
return map;
}
@Override
public void init(Schematic loadout){
this.loadout = loadout;
map = maps.loadInternalMap(mapName);
width = map.width;
height = map.height;
}
@Override
public void generate(Tile[][] tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
tiles[x][y] = new Tile(x, y);
}
}
SaveIO.load(map.file);
Array<Point2> players = new Array<>();
Array<Point2> enemies = new Array<>();
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
if(tiles[x][y].block() instanceof CoreBlock && tiles[x][y].getTeam() == defaultTeam){
players.add(new Point2(x, y));
tiles[x][y].setBlock(Blocks.air);
}
if(tiles[x][y].overlay() == Blocks.spawn && enemySpawns != -1){
enemies.add(new Point2(x, y));
tiles[x][y].setOverlay(Blocks.air);
}
if(tiles[x][y].block() instanceof BlockPart){
tiles[x][y].setBlock(Blocks.air);
}
}
}
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
for(Decoration decor : decorations){
if(x > 0 && y > 0 && (tiles[x - 1][y].block() == decor.wall || tiles[x][y - 1].block() == decor.wall)){
continue;
}
if(tile.block() == Blocks.air && !(decor.wall instanceof Floor) && tile.floor() == decor.floor && Mathf.chance(decor.chance)){
tile.setBlock(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setOverlay(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isFloor() && !decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setFloor((Floor)decor.wall);
}
}
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && world.getZone() != null){
for(Item item : world.getZone().resources){
if(Mathf.chance(0.3)){
tile.entity.items.add(item, Math.min(Mathf.random(500), tile.block().itemCapacity));
}
}
}
}
}
if(enemySpawns != -1){
if(enemySpawns > enemies.size){
throw new IllegalArgumentException("Enemy spawn pool greater than map spawn number for map: " + mapName);
}
enemies.shuffle();
for(int i = 0; i < enemySpawns; i++){
Point2 point = enemies.get(i);
tiles[point.x][point.y].setOverlay(Blocks.spawn);
int rad = 10, frad = 12;
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = x + point.x, wy = y + point.y;
double dst = Mathf.dst(x, y);
if(dst < frad && Structs.inBounds(wx, wy, tiles) && (dst <= rad || Mathf.chance(0.5))){
Tile tile = tiles[wx][wy];
if(tile.overlay() != Blocks.spawn){
tile.clearOverlay();
}
}
}
}
}
}
Point2 core = players.random();
if(core == null){
throw new IllegalArgumentException("All zone maps must have a core.");
}
schematics.placeLoadout(loadout, core.x, core.y);
world.prepareTiles(tiles);
world.setMap(map);
}
public static class Decoration{
public final Block floor;
public final Block wall;
public final double chance;
public Decoration(Block floor, Block wall, double chance){
this.floor = floor;
this.wall = wall;
this.chance = chance;
}
}
}

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package mindustry.maps.generators;
import arc.struct.StringMap;
import mindustry.content.Blocks;
import mindustry.maps.Map;
import mindustry.world.Block;
import mindustry.world.Tile;
import static mindustry.Vars.world;
public abstract class RandomGenerator extends Generator{
protected Block floor;
protected Block block;
protected Block ore;
public RandomGenerator(int width, int height){
super(width, height);
}
@Override
public void generate(Tile[][] tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = Blocks.air;
block = Blocks.air;
ore = Blocks.air;
generate(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id);
}
}
decorate(tiles);
world.setMap(new Map(new StringMap()));
}
public abstract void decorate(Tile[][] tiles);
/**
* Sets {@link #floor} and {@link #block} to the correct values as output.
* Before this method is called, both are set to {@link Blocks#air} as defaults.
*/
public abstract void generate(int x, int y);
}