Fire rule
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@@ -17,7 +17,7 @@ public class Fires{
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/** Start a fire on the tile. If there already is a file there, refreshes its lifetime. */
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public static void create(Tile tile){
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if(net.client() || tile == null) return; //not clientside.
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if(net.client() || tile == null || !state.rules.fire) return; //not clientside.
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Fire fire = map.get(tile.pos());
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@@ -40,6 +40,8 @@ public class Rules{
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public boolean reactorExplosions = true;
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/** Whether friendly explosions can occur and set fire/damage other blocks. */
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public boolean damageExplosions = true;
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/** Whether fire is enabled. */
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public boolean fire = true;
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/** Whether units use and require ammo. */
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public boolean unitAmmo = false;
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/** How fast unit pads build units. */
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