WIP RTS AI functionality
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@@ -285,8 +285,8 @@ public class SectorDamage{
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if(e > 0.08f){
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if(build.team == state.rules.defaultTeam && build instanceof Ranged ranged && sparse.contains(t -> t.within(build, ranged.range() + 4*tilesize))){
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//TODO make sure power turret network supports the turrets?
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if(build.block instanceof Turret t && build instanceof TurretBuild b && b.hasAmmo()){
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sumDps += t.shots / t.reloadTime * 60f * b.peekAmmo().estimateDPS() * e * build.timeScale;
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if(build instanceof TurretBuild b && b.hasAmmo()){
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sumDps += b.estimateDps();
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}
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if(build.block instanceof MendProjector m){
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