Minimap marker support

This commit is contained in:
Anuken
2022-04-22 15:45:27 -04:00
parent 76d7a31b65
commit 520d80a96b
2 changed files with 65 additions and 6 deletions

View File

@@ -4,6 +4,8 @@ import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.ctype.*;
@@ -22,7 +24,7 @@ public class MapObjectives{
};
public static Prov<ObjectiveMarker>[] allMarkerTypes = new Prov[]{
TextMarker::new, ShapeMarker::new, ShapeTextMarker::new
TextMarker::new, ShapeMarker::new, ShapeTextMarker::new, MinimapMarker::new
};
/** Research a specific piece of content in the tech tree. */
@@ -419,6 +421,33 @@ public class MapObjectives{
}
}
/** Displays a circle on the minimap. */
public static class MinimapMarker extends ObjectiveMarker{
//in tiles.
public float x, y, radius = 5f, stroke = 11f;
public Color color = Team.malis.color;
public MinimapMarker(float x, float y){
this.x = x;
this.y = y;
}
public MinimapMarker(){
}
@Override
public void drawMinimap(MinimapRenderer minimap){
minimap.transform(Tmp.v1.set(x * tilesize, y * tilesize));
float rad = minimap.scale(radius * tilesize);
float fin = Interp.pow2Out.apply((Time.globalTime / 100f) % 1f);
Lines.stroke(Scl.scl((1f - fin) * stroke + 0.1f), color);
Lines.circle(Tmp.v1.x, Tmp.v1.y, rad * fin);
Draw.reset();
}
}
/** Displays a shape with an outline and color. */
public static class ShapeMarker extends ObjectiveMarker{
public float x, y, radius = 6f, rotation = 0f;
@@ -492,6 +521,8 @@ public class MapObjectives{
/** Called in the overlay draw layer.*/
public void draw(){}
/** Called in the small & large map. */
public void drawMinimap(MinimapRenderer minimap){}
/** Add any UI elements necessary. */
public void added(){}
/** Remove any UI elements, if necessary. */

View File

@@ -29,6 +29,9 @@ public class MinimapRenderer{
private Rect rect = new Rect();
private float zoom = 4;
private float lastX, lastY, lastW, lastH, lastScl;
private boolean worldSpace;
public MinimapRenderer(){
Events.on(WorldLoadEvent.class, event -> {
reset();
@@ -97,6 +100,13 @@ public class MinimapRenderer{
}
public void drawEntities(float x, float y, float w, float h, float scaling, boolean withLabels){
lastX = x;
lastY = y;
lastW = w;
lastH = h;
lastScl = scaling;
worldSpace = withLabels;
if(!withLabels){
updateUnitArray();
}else{
@@ -175,6 +185,13 @@ public class MinimapRenderer{
if(withLabels){
drawSpawns(x, y, w, h, scaling);
}
if(state.rules.objectives.size > 0){
var first = state.rules.objectives.first();
for(var marker : first.markers){
marker.drawMinimap(this);
}
}
}
public void drawSpawns(float x, float y, float w, float h, float scaling){
@@ -186,13 +203,13 @@ public class MinimapRenderer{
Draw.color(state.rules.waveTeam.color, Tmp.c2.set(state.rules.waveTeam.color).value(1.2f), Mathf.absin(Time.time, 16f, 1f));
float rad = scale(state.rules.dropZoneRadius);
float curve = Mathf.curve(Time.time % 240f, 120f, 240f);
for(Tile tile : spawner.getSpawns()){
float tx = ((tile.x + 0.5f) / world.width()) * w;
float ty = ((tile.y + 0.5f) / world.height()) * h;
float rad = (state.rules.dropZoneRadius / (baseSize / 2f)) * 5f * scaling;
float curve = Mathf.curve(Time.time % 240f, 120f, 240f);
Draw.rect(icon, x + tx, y + ty, icon.width, icon.height);
Lines.circle(x + tx, y + ty, rad);
if(curve > 0f) Lines.circle(x + tx, y + ty, rad * Interp.pow3Out.apply(curve));
@@ -201,8 +218,19 @@ public class MinimapRenderer{
Draw.reset();
}
public void drawEntities(float x, float y, float w, float h){
drawEntities(x, y, w, h, 1f, true);
//TODO horrible code, everywhere.
public Vec2 transform(Vec2 position){
if(!worldSpace){
position.sub(rect.x, rect.y).scl(lastW / rect.width, lastH / rect.height);
}else{
position.scl(1f / world.unitWidth(), 1f / world.unitHeight()).scl(lastW, lastH);
}
return position.add(lastX, lastY);
}
public float scale(float radius){
return (radius / (baseSize / 2f)) * 5f * lastScl;
}
public @Nullable TextureRegion getRegion(){