Increased antumbra cost
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@@ -1771,11 +1771,11 @@ public class Blocks implements ContentList{
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}};
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exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
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requirements(Category.units, with(Items.lead, 2000, Items.silicon, 750, Items.titanium, 950, Items.thorium, 450, Items.plastanium, 350, Items.phasefabric, 250));
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requirements(Category.units, with(Items.lead, 2000, Items.silicon, 750, Items.titanium, 950, Items.thorium, 450, Items.plastanium, 350, Items.phasefabric, 450));
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size = 7;
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consumes.power(12f);
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consumes.items(with(Items.silicon, 250, Items.titanium, 500, Items.plastanium, 450));
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consumes.power(13f);
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consumes.items(with(Items.silicon, 450, Items.titanium, 550, Items.plastanium, 550));
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consumes.liquid(Liquids.cryofluid, 1f);
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constructTime = 60f * 60f * 1.5f;
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@@ -1787,11 +1787,11 @@ public class Blocks implements ContentList{
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}};
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tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
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requirements(Category.units, with(Items.lead, 4000, Items.silicon, 1500, Items.thorium, 500, Items.plastanium, 50, Items.phasefabric, 600, Items.surgealloy, 500));
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requirements(Category.units, with(Items.lead, 4000, Items.silicon, 1500, Items.thorium, 500, Items.plastanium, 450, Items.phasefabric, 600, Items.surgealloy, 500));
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size = 9;
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consumes.power(25f);
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consumes.items(with(Items.silicon, 350, Items.plastanium, 450, Items.surgealloy, 350, Items.phasefabric, 150));
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consumes.items(with(Items.silicon, 350, Items.plastanium, 550, Items.surgealloy, 350, Items.phasefabric, 150));
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consumes.liquid(Liquids.cryofluid, 3f);
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constructTime = 60f * 60f * 4;
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@@ -240,7 +240,7 @@ public class Bullets implements ContentList{
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explodeRange = 20f;
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}};
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missileExplosive = new MissileBulletType(3f, 10){{
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missileExplosive = new MissileBulletType(3.7f, 10){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@@ -255,7 +255,7 @@ public class Bullets implements ContentList{
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statusDuration = 60f;
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}};
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missileIncendiary = new MissileBulletType(3f, 12){{
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missileIncendiary = new MissileBulletType(3.7f, 12){{
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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width = 7f;
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@@ -269,7 +269,7 @@ public class Bullets implements ContentList{
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status = StatusEffects.burning;
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}};
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missileSurge = new MissileBulletType(3f, 20){{
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missileSurge = new MissileBulletType(3.7f, 20){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@@ -279,7 +279,7 @@ public class Bullets implements ContentList{
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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lightning = 2;
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lightningLength = 14;
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lightningLength = 10;
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}};
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standardCopper = new BasicBulletType(2.5f, 9){{
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