Fixed mechs not having animations on multiplayer
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@@ -209,6 +209,7 @@ public class Block extends UnlockableContent{
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public @Load("@-team") TextureRegion teamRegion;
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public TextureRegion[] teamRegions;
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//TODO make this not static
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public static TextureRegion[][] cracks;
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protected static final Seq<Tile> tempTiles = new Seq<>();
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protected static final Seq<Building> tempTileEnts = new Seq<>();
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