Disabled spawnpoints during ongoing attack maps

This commit is contained in:
Anuken
2020-10-17 19:49:13 -04:00
parent 4ab0c8a1ca
commit 521d44714d
6 changed files with 13 additions and 6 deletions

View File

@@ -277,7 +277,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
//apply knockback based on spawns
if(team != state.rules.waveTeam && state.rules.waves){
if(team != state.rules.waveTeam && state.hasSpawns()){
float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f;
for(Tile spawn : spawner.getSpawns()){
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){