Disabled spawnpoints during ongoing attack maps

This commit is contained in:
Anuken
2020-10-17 19:49:13 -04:00
parent 4ab0c8a1ca
commit 521d44714d
6 changed files with 13 additions and 6 deletions

View File

@@ -121,7 +121,7 @@ public class OverlayRenderer{
Lines.stroke(2f);
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
if(state.rules.waves){
if(state.hasSpawns()){
for(Tile tile : spawner.getSpawns()){
if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));