Weapon occlusion / Balancing

This commit is contained in:
Anuken
2020-07-17 16:57:27 -04:00
parent 60ce8ca935
commit 521e3c773f
3 changed files with 20 additions and 10 deletions

View File

@@ -672,7 +672,7 @@ public class UnitTypes implements ContentList{
speed = 1.1f;
drag = 0.13f;
hitsize = 9f;
health = 220;
health = 280;
accel = 0.4f;
rotateSpeed = 3.3f;
immunities = ObjectSet.with(StatusEffects.wet);
@@ -717,10 +717,10 @@ public class UnitTypes implements ContentList{
}};
minke = new UnitType("minke"){{
health = 600;
speed = 0.9f;
drag = 0.15f;
hitsize = 11f;
health = 430;
armor = 4f;
accel = 0.3f;
rotateSpeed = 2.6f;
@@ -758,12 +758,13 @@ public class UnitTypes implements ContentList{
}};
bryde = new UnitType("bryde"){{
health = 900;
speed = 0.85f;
accel = 0.2f;
rotateSpeed = 1.8f;
drag = 0.17f;
hitsize = 14f;
health = 130;
armor = 6f;
immunities = ObjectSet.with(StatusEffects.wet);
trailLength = 22;
@@ -771,18 +772,19 @@ public class UnitTypes implements ContentList{
trailY = -9f;
trailScl = 1.5f;
abilities.add(new HealFieldAbility(22f, 60f * 5, 70f));
abilities.add(new HealFieldAbility(22f, 60f * 4, 70f), new ShieldFieldAbility(20f, 40f, 60f * 4, 60f));
weapons.add(new Weapon("large-artillery"){{
reload = 60f;
reload = 65f;
mirror = false;
x = 0f;
y = -2.5f;
y = -3.5f;
rotateSpeed = 1.7f;
rotate = true;
shootY = 7f;
shake = 5f;
recoil = 4f;
occlusion = 17f;
shots = 1;
inaccuracy = 3f;
@@ -799,7 +801,7 @@ public class UnitTypes implements ContentList{
collidesTiles = false;
ammoMultiplier = 4f;
splashDamageRadius = 60f;
splashDamage = 75f;
splashDamage = 85f;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
trailEffect = Fx.artilleryTrail;
@@ -818,6 +820,8 @@ public class UnitTypes implements ContentList{
x = 8.5f;
y = -9f;
occlusion = 6f;
rotateSpeed = 4f;
rotate = true;
shots = 2;