Breach graphite cost decrease

This commit is contained in:
Anuken
2025-04-04 16:51:36 -04:00
parent dd0982dc93
commit 5258c1f4ed

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@@ -4024,7 +4024,7 @@ public class Blocks{
}};
breach = new ItemTurret("breach"){{
requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250));
requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 125));
Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
@@ -4082,8 +4082,6 @@ public class Blocks{
hitEffect = despawnEffect = Fx.hitBulletColor;
rangeChange = 7f*8f;
buildingDamageMultiplier = 0.3f;
//targetBlocks = false;
//targetMissiles = false;
trailRotation = true;
fragBullets = 3;
@@ -4130,6 +4128,7 @@ public class Blocks{
scaledHealth = 180;
rotateSpeed = 1.5f;
researchCostMultiplier = 0.05f;
buildTime = 60f * 12.5f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange(12f);