Breach graphite cost decrease
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@@ -4024,7 +4024,7 @@ public class Blocks{
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}};
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}};
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breach = new ItemTurret("breach"){{
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250));
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 125));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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@@ -4082,8 +4082,6 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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rangeChange = 7f*8f;
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rangeChange = 7f*8f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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//targetBlocks = false;
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//targetMissiles = false;
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trailRotation = true;
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trailRotation = true;
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fragBullets = 3;
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fragBullets = 3;
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@@ -4130,6 +4128,7 @@ public class Blocks{
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scaledHealth = 180;
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scaledHealth = 180;
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rotateSpeed = 1.5f;
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rotateSpeed = 1.5f;
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researchCostMultiplier = 0.05f;
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researchCostMultiplier = 0.05f;
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buildTime = 60f * 12.5f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
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coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
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limitRange(12f);
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limitRange(12f);
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