Wave balancing / Smoother conveyor items
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@@ -195,7 +195,7 @@ public class Zones implements ContentList{
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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begin = 1;
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spacing = 2;
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unitScaling = 2;
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}},
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@@ -271,20 +271,20 @@ public class Zones implements ContentList{
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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begin = 1;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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begin = 11;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 5;
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begin = 6;
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unitScaling = 0.5f;
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unitAmount = 1;
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spacing = 5;
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@@ -181,7 +181,9 @@ public class Conveyor extends Block{
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ConveyorEntity entity = tile.entity();
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entity.minitem = 1f;
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Tile next = tile.getNearby(tile.getRotation());
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float nextMax = next.block() instanceof Conveyor ? 1f - Math.max(itemSpace - next.<ConveyorEntity>entity().minitem, 0) : 1f;
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int minremove = Integer.MAX_VALUE;
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for(int i = entity.convey.size - 1; i >= 0; i--){
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@@ -205,10 +207,9 @@ public class Conveyor extends Block{
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pos.x = Mathf.lerpDelta(pos.x, 0, 0.1f);
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}
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pos.y = Mathf.clamp(pos.y);
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pos.y = Mathf.clamp(pos.y, 0, nextMax);
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if(pos.y >= 0.9999f && offloadDir(tile, pos.item)){
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Tile next = tile.getNearby(tile.getRotation());
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if(next.block() instanceof Conveyor){
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ConveyorEntity othere = next.entity();
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