Object sense support / Bugfixes
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@@ -161,7 +161,7 @@ public class OverlayRenderer{
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Draw.reset();
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Building tile = world.buildWorld(v.x, v.y);
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if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0){
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if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack.amount, player.unit()) > 0 && player.within(tile, itemTransferRange)){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.x, tile.y, tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.stroke(1f, Pal.place);
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