Unused bullet cleanup
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@@ -30,14 +30,14 @@ public class Bullets implements ContentList{
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missileExplosive, missileIncendiary, missileSurge,
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missileExplosive, missileIncendiary, missileSurge,
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//standard
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//standard
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standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
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standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary,
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standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
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standardDenseBig, standardThoriumBig, standardIncendiaryBig,
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//liquid
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//liquid
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waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
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waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
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//environment, misc.
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//environment, misc.
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag;
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
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@Override
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@Override
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public void load(){
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public void load(){
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@@ -327,23 +327,6 @@ public class Bullets implements ContentList{
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lifetime = 60f;
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lifetime = 60f;
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}};
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}};
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standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
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width = 10f;
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height = 12f;
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frontColor = Color.valueOf("feb380");
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backColor = Color.valueOf("ea8878");
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status = StatusEffects.burning;
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lifetime = 60f;
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}};
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standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
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width = 11f;
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height = 14f;
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lifetime = 40f;
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inaccuracy = 5f;
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despawnEffect = Fx.hitBulletSmall;
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}};
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standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
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standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
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width = 15f;
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width = 15f;
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height = 21f;
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height = 21f;
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@@ -528,13 +511,5 @@ public class Bullets implements ContentList{
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}};
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}};
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driverBolt = new MassDriverBolt();
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driverBolt = new MassDriverBolt();
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frag = new BasicBulletType(5f, 8, "bullet"){{
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width = 8f;
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height = 9f;
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shrinkY = 0.5f;
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lifetime = 50f;
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drag = 0.04f;
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}};
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}
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}
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}
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}
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@@ -1127,11 +1127,11 @@ public class UnitTypes implements ContentList{
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flying = true;
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flying = true;
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drag = 0.06f;
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drag = 0.06f;
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accel = 0.12f;
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accel = 0.12f;
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speed = 1.1f;
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speed = 2f;
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health = 100;
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health = 100;
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engineSize = 1.8f;
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engineSize = 1.8f;
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engineOffset = 5.7f;
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engineOffset = 5.7f;
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range = 50f;
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range = 56f;
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isCounted = false;
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isCounted = false;
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ammoType = AmmoTypes.powerLow;
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ammoType = AmmoTypes.powerLow;
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