Removed player damage/speed rules
these didn't work anyway, since units are player-controlled
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@@ -79,7 +79,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
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@Override
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public void update(){
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if(unit.dead()){
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if(unit.dead() || !unit.isAdded()){
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clearUnit();
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}
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@@ -146,7 +146,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
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}
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boolean dead(){
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return unit.isNull();
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return unit.isNull() || unit.dead() || !unit.isAdded();
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}
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String uuid(){
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