Removed player damage/speed rules

these didn't work anyway, since units are player-controlled
This commit is contained in:
Anuken
2020-05-29 13:49:29 -04:00
parent 402fe88cf6
commit 5275599baf
8 changed files with 19 additions and 49 deletions

View File

@@ -79,7 +79,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
@Override
public void update(){
if(unit.dead()){
if(unit.dead() || !unit.isAdded()){
clearUnit();
}
@@ -146,7 +146,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
}
boolean dead(){
return unit.isNull();
return unit.isNull() || unit.dead() || !unit.isAdded();
}
String uuid(){