Removed player damage/speed rules
these didn't work anyway, since units are player-controlled
This commit is contained in:
@@ -25,8 +25,6 @@ public enum Gamemode{
|
||||
rules.enemyCoreBuildRadius = 600f;
|
||||
rules.buildCostMultiplier = 1f;
|
||||
rules.buildSpeedMultiplier = 1f;
|
||||
rules.playerDamageMultiplier = 0.33f;
|
||||
rules.playerHealthMultiplier = 0.5f;
|
||||
rules.unitBuildSpeedMultiplier = 2f;
|
||||
rules.unitHealthMultiplier = 3f;
|
||||
rules.attackMode = true;
|
||||
|
||||
Reference in New Issue
Block a user