Removed player damage/speed rules

these didn't work anyway, since units are player-controlled
This commit is contained in:
Anuken
2020-05-29 13:49:29 -04:00
parent 402fe88cf6
commit 5275599baf
8 changed files with 19 additions and 49 deletions

View File

@@ -14,7 +14,7 @@ import mindustry.world.*;
* Does not store game state, just configuration.
*/
public class Rules{
/** Whether the player has infinite resources. */
/** Whether the player team has infinite resources. */
public boolean infiniteResources;
/** Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. */
public boolean waveTimer = true;
@@ -30,15 +30,11 @@ public class Rules{
public float unitBuildSpeedMultiplier = 1f;
/** How much health units start with. */
public float unitHealthMultiplier = 1f;
/** How much health players start with. */
public float playerHealthMultiplier = 1f;
/** How much health blocks start with. */
public float blockHealthMultiplier = 1f;
/** How much damage player mechs deal. */
public float playerDamageMultiplier = 1f;
/** How much damage any other units deal. */
public float unitDamageMultiplier = 1f;
/** Multiplier for buildings for the player. */
/** Multiplier for buildings resource cost. */
public float buildCostMultiplier = 1f;
/** Multiplier for building speed. */
public float buildSpeedMultiplier = 1f;