Removed player damage/speed rules
these didn't work anyway, since units are player-controlled
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@@ -14,7 +14,7 @@ import mindustry.world.*;
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* Does not store game state, just configuration.
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*/
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public class Rules{
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/** Whether the player has infinite resources. */
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/** Whether the player team has infinite resources. */
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public boolean infiniteResources;
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/** Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. */
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public boolean waveTimer = true;
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@@ -30,15 +30,11 @@ public class Rules{
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public float unitBuildSpeedMultiplier = 1f;
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/** How much health units start with. */
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public float unitHealthMultiplier = 1f;
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/** How much health players start with. */
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public float playerHealthMultiplier = 1f;
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/** How much health blocks start with. */
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public float blockHealthMultiplier = 1f;
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/** How much damage player mechs deal. */
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public float playerDamageMultiplier = 1f;
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/** How much damage any other units deal. */
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public float unitDamageMultiplier = 1f;
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/** Multiplier for buildings for the player. */
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/** Multiplier for buildings resource cost. */
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public float buildCostMultiplier = 1f;
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/** Multiplier for building speed. */
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public float buildSpeedMultiplier = 1f;
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