Removed player damage/speed rules
these didn't work anyway, since units are player-controlled
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@@ -66,7 +66,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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sep(bt, "$bullet.homing");
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}
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if(type.lightining > 0){
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if(type.lightning > 0){
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sep(bt, "$bullet.shock");
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}
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