Fix loop sound persisting after the payload carrier is removed. (#8034)
* Properly remove units and blocks in the case that the carrier dies * added = false --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -61,6 +61,13 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
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}
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@Override
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public void remove(){
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for(Payload pay : payloads){
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pay.remove();
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}
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payloads.clear();
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}
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public void destroy(){
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if(Vars.state.rules.unitPayloadsExplode) payloads.each(Payload::destroyed);
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}
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