Fix loop sound persisting after the payload carrier is removed. (#8034)
* Properly remove units and blocks in the case that the carrier dies * added = false --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -82,6 +82,11 @@ public class BuildPayload implements Payload{
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return build.block.size * tilesize;
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}
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@Override
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public void remove(){
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build.stopSound();
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}
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@Override
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public void write(Writes write){
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write.b(payloadBlock);
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@@ -75,6 +75,8 @@ public interface Payload extends Position{
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return y();
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}
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default void remove(){}
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static void write(@Nullable Payload payload, Writes write){
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if(payload == null){
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write.bool(false);
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