Do not display missile units on hover
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@@ -2934,7 +2934,7 @@ public class Blocks{
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}};
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coreCitadel = new CoreBlock("core-citadel"){{
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requirements(Category.effect, with(Items.silicon, 4000, Items.beryllium, 5000, Items.tungsten, 3000, Items.oxide, 2000));
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requirements(Category.effect, with(Items.silicon, 4000, Items.beryllium, 5000, Items.tungsten, 3000, Items.oxide, 1000));
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unitType = UnitTypes.incite;
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health = 16000;
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@@ -2943,6 +2943,7 @@ public class Blocks{
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thrusterLength = 40/4f;
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armor = 10f;
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incinerateNonBuildable = true;
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buildCostMultiplier = 0.7f;
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unitCapModifier = 15;
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researchCostMultipliers.put(Items.silicon, 0.5f);
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@@ -2950,7 +2951,7 @@ public class Blocks{
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}};
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coreAcropolis = new CoreBlock("core-acropolis"){{
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requirements(Category.effect, with(Items.beryllium, 8000, Items.silicon, 8000, Items.tungsten, 6000, Items.carbide, 5000, Items.oxide, 5000));
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requirements(Category.effect, with(Items.beryllium, 8000, Items.silicon, 7000, Items.tungsten, 6000, Items.carbide, 5000, Items.oxide, 4000));
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unitType = UnitTypes.emanate;
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health = 30000;
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@@ -2959,6 +2960,7 @@ public class Blocks{
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thrusterLength = 48/4f;
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armor = 15f;
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incinerateNonBuildable = true;
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buildCostMultiplier = 0.7f;
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unitCapModifier = 15;
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researchCostMultipliers.put(Items.silicon, 0.4f);
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@@ -141,6 +141,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return rotation;
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}
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@Override
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public boolean displayable(){
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return type.hoverable;
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}
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@Override
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@Replace
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public boolean isSyncHidden(Player player){
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@@ -215,6 +215,8 @@ public class UnitType extends UnlockableContent{
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/** if false, RTS AI controlled units do not automatically attack things while moving. This is automatically assigned. */
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autoFindTarget = true,
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/** whether this unit has a hover tooltip */
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hoverable = true,
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/** if true, this modded unit always has a -outline region generated for its base. Normally, outlines are ignored if there are no top = false weapons. */
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alwaysCreateOutline = false,
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/** if true, this unit has a square shadow. */
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@@ -28,6 +28,7 @@ public class MissileUnitType extends UnitType{
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bounded = false;
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trailLength = 7;
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hidden = true;
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hoverable = false;
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speed = 4f;
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lifetime = 60f * 1.7f;
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rotateSpeed = 2.5f;
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