Multithreading cleanup
This commit is contained in:
@@ -111,7 +111,6 @@ public class WaveSpawner{
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if(group.type.isFlying){
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FlyerSpawn spawn = flySpawns.get(flyCount);
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//TODO verify flyer spawn
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float margin = 40f; //how far away from the edge flying units spawn
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spawnX = world.width() * tilesize / 2f + Mathf.sqrwavex(spawn.angle) * (world.width() / 2f * tilesize + margin);
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@@ -176,7 +176,7 @@ public class ContentLoader{
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}
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public void dispose(){
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//TODO clear all content.
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//clear all content, currently not needed
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}
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public void handleContent(Content content){
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@@ -27,6 +27,7 @@ import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityQuery;
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import io.anuke.ucore.modules.Module;
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import io.anuke.ucore.util.Atlas;
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import io.anuke.ucore.util.Timer;
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import static io.anuke.mindustry.Vars.*;
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@@ -43,6 +44,7 @@ public class Control extends Module{
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public final Saves saves;
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public final Unlocks unlocks;
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private Timer timerRPC= new Timer(), timerUnlock = new Timer();
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private boolean hiscore = false;
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private boolean wasPaused = false;
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private InputHandler[] inputs = {};
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@@ -348,12 +350,12 @@ public class Control extends Module{
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}
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//auto-update rpc every 5 seconds
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if(Timers.get("rpcUpdate", 60 * 5)){
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if(timerRPC.get(60 * 5)){
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Platform.instance.updateRPC();
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}
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//check unlocks every 2 seconds
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if(!state.mode.infiniteResources && Timers.get("timerCheckUnlock", 120)){
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if(!state.mode.infiniteResources && timerUnlock.get(120)){
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checkUnlockableBlocks();
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//save if the unlocks changed
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@@ -117,7 +117,7 @@ public class UI extends SceneModule{
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}
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@Override
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public synchronized void update(){
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public void update(){
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if(Graphics.drawing()) Graphics.end();
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act();
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@@ -54,14 +54,17 @@ public class Units{
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return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.getWeapon().getAmmo().getRange());
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}
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/**
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* Returns whether there are any entities on this tile.
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*/
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/**Returns whether there are any entities on this tile.*/
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public static boolean anyEntities(Tile tile){
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Block type = tile.block();
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rect.setSize(type.size * tilesize, type.size * tilesize);
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rect.setCenter(tile.drawx(), tile.drawy());
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return anyEntities(rect);
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}
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public static boolean anyEntities(Rectangle rect){
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boolResult = false;
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Units.getNearby(rect, unit -> {
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@@ -78,9 +81,7 @@ public class Units{
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return boolResult;
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}
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/**
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* Returns whether there are any entities on this tile, with the hitbox expanded.
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*/
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/**Returns whether there are any entities on this tile, with the hitbox expanded.*/
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public static boolean anyEntities(Tile tile, float expansion, Predicate<Unit> pred){
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Block type = tile.block();
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rect.setSize(type.size * tilesize + expansion, type.size * tilesize + expansion);
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@@ -10,7 +10,7 @@ import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Mathf;
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/**
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* Class that renders a trail.
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* Class that renders a colored trail.
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*/
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public class Trail{
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private final static float maxJump = 15f;
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@@ -330,8 +330,11 @@ public abstract class InputHandler extends InputAdapter{
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public boolean validPlace(int x, int y, Block type, int rotation){
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for(Tile tile : state.teams.get(player.getTeam()).cores){
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if(tile.distanceTo(x * tilesize, y * tilesize) < coreBuildRange){
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return Build.validPlace(player.getTeam(), x, y, type, rotation) &&
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Vector2.dst(player.x, player.y, x * tilesize, y * tilesize) < Player.placeDistance;
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//TODO terrible hack
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try{
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return Build.validPlace(player.getTeam(), x, y, type, rotation) &&
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Vector2.dst(player.x, player.y, x * tilesize, y * tilesize) < Player.placeDistance;
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}catch(Exception e){return false;}
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}
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}
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@@ -343,12 +346,10 @@ public abstract class InputHandler extends InputAdapter{
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}
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public void placeBlock(int x, int y, Recipe recipe, int rotation){
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//todo multiplayer support
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player.addBuildRequest(new BuildRequest(x, y, rotation, recipe));
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}
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public void breakBlock(int x, int y){
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//todo multiplayer support
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Tile tile = world.tile(x, y).target();
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player.addBuildRequest(new BuildRequest(tile.x, tile.y));
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}
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@@ -28,7 +28,6 @@ import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.scene.Group;
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@@ -84,19 +83,17 @@ public class MobileInput extends InputHandler implements GestureListener{
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/** Check and assign targets for a specific position. */
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void checkTargets(float x, float y){
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synchronized(Entities.entityLock){
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Unit unit = Units.getClosestEnemy(player.getTeam(), x, y, 20f, u -> true);
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Unit unit = Units.getClosestEnemy(player.getTeam(), x, y, 20f, u -> true);
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if(unit != null){
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threads.run(() -> player.target = unit);
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}else{
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Tile tile = world.tileWorld(x, y);
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if(tile != null) tile = tile.target();
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if(unit != null){
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threads.run(() -> player.target = unit);
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}else{
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Tile tile = world.tileWorld(x, y);
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if(tile != null) tile = tile.target();
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if(tile != null && state.teams.areEnemies(player.getTeam(), tile.getTeam())){
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TileEntity entity = tile.entity;
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threads.run(() -> player.target = entity);
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}
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if(tile != null && state.teams.areEnemies(player.getTeam(), tile.getTeam())){
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TileEntity entity = tile.entity;
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threads.run(() -> player.target = entity);
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}
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}
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}
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@@ -550,7 +547,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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//ignore off-screen taps
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if(cursor == null || ui.hasMouse(x, y)) return false;
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checkTargets(worldx, worldy);
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threads.run(() -> checkTargets(worldx, worldy));
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//remove if request present
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if(hasRequest(cursor)){
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@@ -1,267 +0,0 @@
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package io.anuke.mindustry.maps.generation.pathfinding;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.BinaryHeap;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.function.Consumer;
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import io.anuke.ucore.function.Predicate;
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import io.anuke.ucore.util.Structs;
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import io.anuke.ucore.util.Geometry;
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//TODO
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public class AStarPathFinder extends TilePathfinder{
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NodeRecord[] records;
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BinaryHeap<NodeRecord> openList;
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NodeRecord current;
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Predicate<Tile> goal;
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private int searchId;
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private Tile end;
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private static final byte UNVISITED = 0;
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private static final byte OPEN = 1;
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private static final byte CLOSED = 2;
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private static final boolean debug = false;
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public AStarPathFinder(Tile[][] tiles) {
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super(tiles);
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this.records = new NodeRecord[tiles.length * tiles[0].length];
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this.openList = new BinaryHeap<>();
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}
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@Override
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public void search(Tile start, Tile end, Array<Tile> out){
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}
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public void search(Tile start, Tile end, Predicate<Tile> pred, Array<Tile> out){
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this.goal = pred;
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searchNodePath(start, end, out);
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}
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public boolean searchNodePath(Tile startNode, Tile endNode, Array<Tile> outPath) {
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this.end = endNode;
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// Perform AStar
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boolean found = search(startNode, endNode);
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if (found) {
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// Create a path made of nodes
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generateNodePath(startNode, outPath);
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}
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return found;
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}
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protected boolean search(Tile startNode, Tile endNode) {
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initSearch(startNode, endNode);
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// Iterate through processing each node
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do {
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// Retrieve the node with smallest estimated total cost from the open list
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current = openList.pop();
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current.category = CLOSED;
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// Terminate if we reached the goal node
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if (current.node == endNode || goal.test(current.node)) return true;
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visitChildren(endNode);
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} while (openList.size > 0);
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// We've run out of nodes without finding the goal, so there's no solution
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return false;
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}
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/*
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public boolean search(PathFinderRequest<Tile> request, long timeToRun) {
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long lastTime = TimeUtils.nanoTime();
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// We have to initialize the search if the status has just changed
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if (request.statusChanged) {
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initSearch(request.startNode, request.endNode);
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request.statusChanged = false;
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}
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// Iterate through processing each node
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do {
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// Check the available time
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long currentTime = TimeUtils.nanoTime();
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timeToRun -= currentTime - lastTime;
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if (timeToRun <= PathFinderQueue.TIME_TOLERANCE) return false;
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// Retrieve the node with smallest estimated total cost from the open list
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current = openList.pop();
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current.category = CLOSED;
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// Terminate if we reached the goal node; we've found a path.
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if (current.node == request.endNode) {
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request.pathFound = true;
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generateNodePath(request.startNode, request.resultPath);
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return true;
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}
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// Visit current node's children
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visitChildren(request.endNode);
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// Store the current time
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lastTime = currentTime;
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} while (openList.size > 0);
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// The open list is empty and we've not found a path.
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request.pathFound = false;
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return true;
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}*/
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protected void initSearch(Tile startNode, Tile endNode) {
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// Increment the search id
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if (++searchId < 0) searchId = 1;
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// Initialize the open list
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openList.clear();
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// Initialize the record for the start node and add it to the open list
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NodeRecord startRecord = getNodeRecord(startNode);
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startRecord.node = startNode;
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startRecord.from = null;
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startRecord.costSoFar = 0;
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addToOpenList(startRecord, estimate(startNode, endNode));
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current = null;
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}
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protected void visitChildren(Tile endNode) {
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if(debug) Effects.effect(Fx.spawn, current.node.worldx(), current.node.worldy());
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nodes(current.node, node -> {
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float addCost = estimate(current.node, node);
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float nodeCost = current.costSoFar + addCost;
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float nodeHeuristic;
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NodeRecord nodeRecord = getNodeRecord(node);
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if (nodeRecord.category == CLOSED) { // The node is closed
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// If we didn't find a shorter route, skip
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if (nodeRecord.costSoFar <= nodeCost){
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return;
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}
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// We can use the node's old cost values to calculate its heuristic
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// without calling the possibly expensive heuristic function
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nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
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} else if (nodeRecord.category == OPEN) { // The node is open
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//If our route is no better, then skip
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if (nodeRecord.costSoFar <= nodeCost){
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return;
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}
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// Remove it from the open list (it will be re-added with the new cost)
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openList.remove(nodeRecord);
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// We can use the node's old cost values to calculate its heuristic
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// without calling the possibly expensive heuristic function
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nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
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} else { // the node is unvisited
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// We'll need to calculate the heuristic value using the function,
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// since we don't have a node record with a previously calculated value
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nodeHeuristic = estimate(node, endNode);
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}
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// Update node record's cost and connection
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nodeRecord.costSoFar = nodeCost;
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nodeRecord.from = current.node;
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// Add it to the open list with the estimated total cost
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addToOpenList(nodeRecord, nodeCost + nodeHeuristic);
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});
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}
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protected void nodes(Tile current, Consumer<Tile> cons){
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if(obstacle(current)) return;
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for(GridPoint2 p : Geometry.d4){
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int wx = current.x + p.x, wy = current.y + p.y;
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Tile n = Structs.inBounds(wx, wy, tiles) ? tiles[wx][wy] : null;
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if(!obstacle(n)) cons.accept(n);
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}
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}
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protected boolean obstacle(Tile tile){
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return tile == null || (tile.solid() && end.target() != tile && tile.target() != end) || !tile.block().alwaysReplace;
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}
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protected float estimate(Tile tile, Tile other){
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return goal.test(other) || goal.test(tile) ? Float.MIN_VALUE : Math.abs(tile.worldx() - other.worldx()) + Math.abs(tile.worldy() - other.worldy());
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}
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protected void generateNodePath(Tile startNode, Array<Tile> outPath) {
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// Work back along the path, accumulating nodes
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outPath.clear();
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while (current.from != null) {
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outPath.add(current.node);
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current = records[(indexOf(current.from))];
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}
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outPath.add(startNode);
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// Reverse the path
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outPath.reverse();
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}
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protected void addToOpenList(NodeRecord nodeRecord, float estimatedTotalCost) {
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openList.add(nodeRecord, estimatedTotalCost);
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nodeRecord.category = OPEN;
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}
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protected NodeRecord getNodeRecord(Tile node) {
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if(records[indexOf(node)] == null){
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NodeRecord record = new NodeRecord();
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record.node = node;
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record.searchId = searchId;
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records[indexOf(node)] = record;
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return record;
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}else{
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NodeRecord record = records[indexOf(node)];
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if(record.searchId != searchId){
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record.category = UNVISITED;
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record.searchId = searchId;
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}
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return record;
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}
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}
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private int indexOf(Tile node){
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return node.packedPosition();
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}
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static class NodeRecord extends BinaryHeap.Node {
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Tile node;
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Tile from;
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float costSoFar;
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byte category;
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int searchId;
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public NodeRecord() {
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super(0);
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}
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public float getEstimatedTotalCost() {
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return getValue();
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}
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}
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}
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@@ -26,8 +26,6 @@ import static io.anuke.mindustry.Vars.headless;
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import static io.anuke.mindustry.Vars.ui;
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public class Net{
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public static final Object packetPoolLock = new Object();
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private static boolean server;
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private static boolean active;
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private static boolean clientLoaded;
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@@ -239,16 +237,12 @@ public class Net{
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if(clientLoaded || ((object instanceof Packet) && ((Packet) object).isImportant())){
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if(clientListeners.get(object.getClass()) != null)
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clientListeners.get(object.getClass()).accept(object);
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synchronized(packetPoolLock){
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Pooling.free(object);
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}
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Pooling.free(object);
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}else if(!((object instanceof Packet) && ((Packet) object).isUnimportant())){
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packetQueue.add(object);
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Log.info("Queuing packet {0}.", object);
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}else{
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synchronized(packetPoolLock){
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Pooling.free(object);
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}
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Pooling.free(object);
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}
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}else{
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Log.err("Unhandled packet type: '{0}'!", object);
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@@ -263,9 +257,7 @@ public class Net{
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if(serverListeners.get(object.getClass()) != null){
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if(serverListeners.get(object.getClass()) != null)
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serverListeners.get(object.getClass()).accept(connection, object);
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synchronized(packetPoolLock){
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Pooling.free(object);
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}
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Pooling.free(object);
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}else{
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Log.err("Unhandled packet type: '{0}'!", object.getClass());
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}
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||||
@@ -153,8 +153,6 @@ public class NetworkIO{
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||||
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||||
Player player = players[0];
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||||
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||||
//TODO !! use map name as the network map in Maps, so getMap() isn't null.
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||||
|
||||
try(DataInputStream stream = new DataInputStream(is)){
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||||
float timerTime = stream.readFloat();
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||||
long timestamp = stream.readLong();
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||||
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||||
@@ -17,12 +17,14 @@ import io.anuke.ucore.scene.ui.Image;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.scene.ui.layout.Unit;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Timer;
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import static io.anuke.mindustry.Vars.*;
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public class PlayerListFragment extends Fragment{
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private boolean visible = false;
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private Table content = new Table().marginRight(13f).marginLeft(13f);
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private Timer timer = new Timer();
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@Override
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public void build(Group parent){
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@@ -34,7 +36,7 @@ public class PlayerListFragment extends Fragment{
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return;
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}
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if(visible && Timers.get("player-list-rebuild", 20)){
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if(visible && timer.get(20)){
|
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rebuild();
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}
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});
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@@ -42,8 +44,7 @@ public class PlayerListFragment extends Fragment{
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cont.table("pane", pane -> {
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pane.label(() -> Bundles.format(playerGroup.size() == 1 ? "text.players.single" : "text.players", playerGroup.size()));
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pane.row();
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pane.pane("clear", content)
|
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.grow().get().setScrollingDisabled(true, false);
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pane.pane("clear", content).grow().get().setScrollingDisabled(true, false);
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||||
pane.row();
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||||
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||||
pane.table("pane", menu -> {
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||||
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.Recipe;
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||||
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
|
||||
import io.anuke.ucore.core.Events;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.util.Geometry;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
@@ -113,30 +112,9 @@ public class Build{
|
||||
return false;
|
||||
}
|
||||
|
||||
rect.setSize(type.size * tilesize, type.size * tilesize);
|
||||
rect.setCenter(type.offset() + x * tilesize, type.offset() + y * tilesize);
|
||||
|
||||
if(type.solid || type.solidifes){
|
||||
synchronized(Entities.entityLock){
|
||||
try{
|
||||
|
||||
rect.setSize(tilesize * type.size).setCenter(x * tilesize + type.offset(), y * tilesize + type.offset());
|
||||
boolean[] result = {false};
|
||||
|
||||
Units.getNearby(rect, e -> {
|
||||
if(e == null) return; //not sure why this happens?
|
||||
e.getHitbox(hitrect);
|
||||
|
||||
if(rect.overlaps(hitrect) && !e.isFlying()){
|
||||
result[0] = true;
|
||||
}
|
||||
});
|
||||
|
||||
if(result[0]) return false;
|
||||
}catch(Exception e){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if((type.solid || type.solidifes) &&
|
||||
Units.anyEntities(rect.setSize(tilesize * type.size).setCenter(x * tilesize + type.offset(), y * tilesize + type.offset()))){
|
||||
return false;
|
||||
}
|
||||
|
||||
//check for enemy cores
|
||||
|
||||
@@ -64,19 +64,15 @@ public class Edges{
|
||||
return polygons[(int) (radius * 2) - 1];
|
||||
}
|
||||
|
||||
public static synchronized GridPoint2[] getEdges(int size){
|
||||
public static GridPoint2[] getEdges(int size){
|
||||
if(size < 0 || size > maxSize) throw new RuntimeException("Block size must be between 0 and " + maxSize);
|
||||
|
||||
return edges[size - 1];
|
||||
}
|
||||
|
||||
public static synchronized GridPoint2[] getInsideEdges(int size){
|
||||
public static GridPoint2[] getInsideEdges(int size){
|
||||
if(size < 0 || size > maxSize) throw new RuntimeException("Block size must be between 0 and " + maxSize);
|
||||
|
||||
return edgeInside[size - 1];
|
||||
}
|
||||
|
||||
public static synchronized int getEdgeAmount(int size){
|
||||
return getEdges(size).length;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,7 +198,7 @@ public class Conveyor extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void update(Tile tile){
|
||||
public void update(Tile tile){
|
||||
|
||||
ConveyorEntity entity = tile.entity();
|
||||
entity.minitem = 1f;
|
||||
@@ -274,7 +274,7 @@ public class Conveyor extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized int removeStack(Tile tile, Item item, int amount){
|
||||
public int removeStack(Tile tile, Item item, int amount){
|
||||
ConveyorEntity entity = tile.entity();
|
||||
entity.noSleep();
|
||||
int removed = 0;
|
||||
@@ -300,13 +300,13 @@ public class Conveyor extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized int acceptStack(Item item, int amount, Tile tile, Unit source){
|
||||
public int acceptStack(Item item, int amount, Tile tile, Unit source){
|
||||
ConveyorEntity entity = tile.entity();
|
||||
return Math.min((int)(entity.minitem / itemSpace), amount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void handleStack(Item item, int amount, Tile tile, Unit source){
|
||||
public void handleStack(Item item, int amount, Tile tile, Unit source){
|
||||
ConveyorEntity entity = tile.entity();
|
||||
|
||||
for(int i = amount - 1; i >= 0; i--){
|
||||
|
||||
Reference in New Issue
Block a user