Fixed compile errors, unitification
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@@ -58,12 +58,6 @@ public class DebugFragment implements Fragment {
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row();
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new button("time max", () -> Timers.resetTime(1080000 - 60*10));
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row();
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new button("clear", () -> {
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enemyGroup.clear();
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state.enemies = 0;
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netClient.clearRecieved();
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});
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row();
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}}.end();
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row();
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@@ -126,7 +120,6 @@ public class DebugFragment implements Fragment {
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"chat.messages: " + ui.chatfrag.getMessagesSize() + "\n" +
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"client.connecting: " + netClient.isConnecting() + "\n" : "",
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"players: " + playerGroup.size(),
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"enemies: " + enemyGroup.size(),
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"tiles: " + tileGroup.size(),
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"time: " + Timers.time(),
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world.getCore() != null && world.getCore().entity != null ? "core.health: " + world.getCore().entity.health : "",
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