Fixed core selection in preset sectors

This commit is contained in:
Anuken
2020-05-18 15:38:56 -04:00
parent a12ff624e5
commit 530ff9761b
13 changed files with 57 additions and 92 deletions

View File

@@ -285,6 +285,8 @@ public class PlanetDialog extends FloatingDialog{
float stroke = 0.026f;
if(sec.hasBase()){
drawSelection(sec, Tmp.c1.set(Team.sharded.color).mul(0.8f).a(selectAlpha), stroke, -0.01f);
}else if(sec.preset != null){
drawSelection(sec, Tmp.c1.set(Team.derelict.color).mul(0.8f).a(selectAlpha), stroke, -0.02f);
}else if(sec.hasEnemyBase()){
drawSelection(sec, Tmp.c1.set(Team.crux.color).mul(0.8f).a(selectAlpha), stroke, -0.02f);
}