Fixed core selection in preset sectors
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@@ -285,6 +285,8 @@ public class PlanetDialog extends FloatingDialog{
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float stroke = 0.026f;
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if(sec.hasBase()){
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drawSelection(sec, Tmp.c1.set(Team.sharded.color).mul(0.8f).a(selectAlpha), stroke, -0.01f);
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}else if(sec.preset != null){
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drawSelection(sec, Tmp.c1.set(Team.derelict.color).mul(0.8f).a(selectAlpha), stroke, -0.02f);
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}else if(sec.hasEnemyBase()){
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drawSelection(sec, Tmp.c1.set(Team.crux.color).mul(0.8f).a(selectAlpha), stroke, -0.02f);
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}
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