Finally a somewhat functional tutorial / Many bugfixes
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@@ -44,7 +44,7 @@ public class SectorsDialog extends FloatingDialog{
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content().row();
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content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size
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? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).menuDisplayString())
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+ "[WHITE] " + (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString())));
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+ "[WHITE] " /*+ (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString()))*/);
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content().row();
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content().add(new SectorView()).grow();
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content().row();
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@@ -81,14 +81,16 @@ public class BlocksFragment extends Fragment{
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}
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});
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container.add(descTable).fillX().uniformX();
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float w = 246f;
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container.row();
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main.add(descTable).width(w);
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main.row();
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//now add the block selection menu
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selectTable = main.table("pane", select -> {})
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.margin(10f).marginLeft(0f).marginRight(0f).marginTop(-5)
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.touchable(Touchable.enabled).right().bottom().get();
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.touchable(Touchable.enabled).right().bottom().width(w).get();
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}).bottom().right().get();
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});
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@@ -308,7 +308,7 @@ public class HudFragment extends Fragment{
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shouldPause = true;
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setFillParent(false);
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getCell(content()).growX();
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content().margin(15).add(str).width(600f).wrap().get().setAlignment(Align.left, Align.left);
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content().margin(15).add(str).width(400f).wrap().get().setAlignment(Align.left, Align.left);
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buttons().addButton("$text.continue", this::hide).size(140, 60).pad(4);
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}}.show();
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}
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