Various bugfixes
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@@ -320,10 +320,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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if(target != null) behavior();
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if(!isWave && !isFlying()){
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x = Mathf.clamp(x, tilesize/2f, world.width() * tilesize - tilesize/2f);
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y = Mathf.clamp(y, tilesize/2f, world.height() * tilesize - tilesize/2f);
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}
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x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
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y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
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}
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@Override
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