Added LaserTurret block, minor improvements

This commit is contained in:
Anuken
2017-09-18 21:33:46 -04:00
parent 1b870da997
commit 537641c8a3
24 changed files with 147 additions and 40 deletions

View File

@@ -11,6 +11,7 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.*;
@@ -137,6 +138,8 @@ public class Renderer{
Draw.color(valid ? Color.PURPLE : Color.SCARLET);
Draw.thickness(2f);
Draw.square(x, y, tilesize / 2 + MathUtils.sin(Timers.time() / 6f) + 1);
player.recipe.result.drawPlace(tilex, tiley, valid);
if(player.recipe.result.rotate){
Draw.color("orange");