Added LaserTurret block, minor improvements
This commit is contained in:
@@ -11,6 +11,7 @@ import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.input.AndroidInput;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.World;
|
||||
import io.anuke.mindustry.world.blocks.Blocks;
|
||||
import io.anuke.mindustry.world.blocks.ProductionBlocks;
|
||||
import io.anuke.ucore.core.*;
|
||||
@@ -137,6 +138,8 @@ public class Renderer{
|
||||
Draw.color(valid ? Color.PURPLE : Color.SCARLET);
|
||||
Draw.thickness(2f);
|
||||
Draw.square(x, y, tilesize / 2 + MathUtils.sin(Timers.time() / 6f) + 1);
|
||||
|
||||
player.recipe.result.drawPlace(tilex, tiley, valid);
|
||||
|
||||
if(player.recipe.result.rotate){
|
||||
Draw.color("orange");
|
||||
|
||||
Reference in New Issue
Block a user