Added LaserTurret block, minor improvements
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@@ -2,8 +2,8 @@ package io.anuke.mindustry.entities;
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import static io.anuke.mindustry.Vars.tilesize;
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import io.anuke.mindustry.World;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.World;
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import io.anuke.ucore.entities.BulletEntity;
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import io.anuke.ucore.entities.Entity;
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import io.anuke.ucore.entities.SolidEntity;
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@@ -3,12 +3,12 @@ package io.anuke.mindustry.entities.enemies;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.World;
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import io.anuke.mindustry.ai.Pathfind;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.World;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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@@ -73,7 +73,7 @@ public class Enemy extends DestructibleEntity{
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void shoot(){
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vector.set(length, 0).rotate(direction.angle());
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Bullet out = new Bullet(bullet, this, x+vector.x, y+vector.y, direction.angle()).add();
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out.damage = bullet.damage*Vars.multiplier;
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out.damage = (int)(bullet.damage*Vars.multiplier);
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}
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public void findClosestNode(){
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