Added LaserTurret block, minor improvements

This commit is contained in:
Anuken
2017-09-18 21:33:46 -04:00
parent 1b870da997
commit 537641c8a3
24 changed files with 147 additions and 40 deletions

View File

@@ -2,8 +2,8 @@ package io.anuke.mindustry.entities;
import static io.anuke.mindustry.Vars.tilesize;
import io.anuke.mindustry.World;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.entities.SolidEntity;

View File

@@ -3,12 +3,12 @@ package io.anuke.mindustry.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.World;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
@@ -73,7 +73,7 @@ public class Enemy extends DestructibleEntity{
void shoot(){
vector.set(length, 0).rotate(direction.angle());
Bullet out = new Bullet(bullet, this, x+vector.x, y+vector.y, direction.angle()).add();
out.damage = bullet.damage*Vars.multiplier;
out.damage = (int)(bullet.damage*Vars.multiplier);
}
public void findClosestNode(){