Triggering another build in case the last one failed
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@@ -20,7 +20,8 @@ public class SoundPriority{
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//priority 1.5: big weapon sounds, not loops
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//priority 1.5: big weapon sounds, not loops
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set(1.5f,
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set(1.5f,
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railgun
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railgun,
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largeCannon
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);
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);
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//priority 1: ambient noises
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//priority 1: ambient noises
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