Circular sector maps

This commit is contained in:
Anuken
2020-02-18 19:34:07 -05:00
parent da2cc292c3
commit 53996d8a8d
9 changed files with 153 additions and 101 deletions

View File

@@ -7,6 +7,7 @@ import mindustry.gen.*;
import mindustry.type.*;
public class UnitTypes implements ContentList{
//TODO reimplement
public static UnitType
wraith, ghoul, revenant, lich, reaper,
crawler, titan, fortress, eruptor, chaosArray, eradicator;
@@ -104,32 +105,16 @@ public class UnitTypes implements ContentList{
buildSpeed = 0.4f;
engineOffset = 6.5f;
}};
/*
dagger = new UnitDef("dagger", GroundUnit::new){{
maxVelocity = 1.1f;
speed = 0.2f;
drag = 0.4f;
hitsize = 8f;
mass = 1.75f;
health = 130;
weapon = new Weapon("chain-blaster"){{
length = 1.5f;
reload = 28f;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
}};
crawler = new UnitDef("crawler", GroundUnit::new){{
crawler = new UnitType("crawler", GroundUnit::new){{
maxVelocity = 1.27f;
speed = 0.285f;
drag = 0.4f;
hitsize = 8f;
mass = 1.75f;
health = 120;
weapon = new Weapon(){{
weapons.add(new Weapon(){{
reload = 12f;
ejectEffect = Fx.none;
shootSound = Sounds.explosion;
@@ -142,10 +127,10 @@ public class UnitTypes implements ContentList{
splashDamage = 30f;
killShooter = true;
}};
}};
}});
}};
titan = new UnitDef("titan", GroundUnit::new){{
titan = new UnitType("titan", GroundUnit::new){{
maxVelocity = 0.8f;
speed = 0.22f;
drag = 0.4f;
@@ -155,7 +140,7 @@ public class UnitTypes implements ContentList{
rotatespeed = 0.1f;
health = 460;
immunities.add(StatusEffects.burning);
weapon = new Weapon("flamethrower"){{
weapons.add(new Weapon("flamethrower"){{
shootSound = Sounds.flame;
length = 1f;
reload = 14f;
@@ -163,10 +148,10 @@ public class UnitTypes implements ContentList{
recoil = 1f;
ejectEffect = Fx.none;
bullet = Bullets.basicFlame;
}};
}});
}};
fortress = new UnitDef("fortress", GroundUnit::new){{
fortress = new UnitType("fortress", GroundUnit::new){{
maxVelocity = 0.78f;
speed = 0.15f;
drag = 0.4f;
@@ -175,7 +160,7 @@ public class UnitTypes implements ContentList{
rotatespeed = 0.06f;
targetAir = false;
health = 750;
weapon = new Weapon("artillery"){{
weapons.add(new Weapon("artillery"){{
length = 1f;
reload = 60f;
width = 10f;
@@ -185,10 +170,10 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.artilleryUnit;
shootSound = Sounds.artillery;
}};
}});
}};
eruptor = new UnitDef("eruptor", GroundUnit::new){{
eruptor = new UnitType("eruptor", GroundUnit::new){{
maxVelocity = 0.81f;
speed = 0.16f;
drag = 0.4f;
@@ -198,7 +183,7 @@ public class UnitTypes implements ContentList{
targetAir = false;
health = 600;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
weapon = new Weapon("eruption"){{
weapons.add(new Weapon("eruption"){{
length = 3f;
reload = 10f;
alternate = true;
@@ -207,10 +192,10 @@ public class UnitTypes implements ContentList{
recoil = 1f;
width = 7f;
shootSound = Sounds.flame;
}};
}});
}};
chaosArray = new UnitDef("chaos-array", GroundUnit::new){{
chaosArray = new UnitType("chaos-array", GroundUnit::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
@@ -218,7 +203,7 @@ public class UnitTypes implements ContentList{
hitsize = 20f;
rotatespeed = 0.06f;
health = 3000;
weapon = new Weapon("chaos"){{
weapons.add(new Weapon("chaos"){{
length = 8f;
reload = 50f;
width = 17f;
@@ -231,10 +216,10 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.flakSurge;
shootSound = Sounds.shootBig;
}};
}});
}};
eradicator = new UnitDef("eradicator", GroundUnit::new){{
eradicator = new UnitType("eradicator", GroundUnit::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
@@ -242,7 +227,7 @@ public class UnitTypes implements ContentList{
hitsize = 20f;
rotatespeed = 0.06f;
health = 9000;
weapon = new Weapon("eradication"){{
weapons.add(new Weapon("eradication"){{
length = 13f;
reload = 30f;
width = 22f;
@@ -256,10 +241,10 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.standardThoriumBig;
shootSound = Sounds.shootBig;
}};
}});
}};
wraith = new UnitDef("wraith", FlyingUnit::new){{
wraith = new UnitType("wraith", FlyingUnit::new){{
speed = 0.3f;
maxVelocity = 1.9f;
drag = 0.01f;
@@ -268,17 +253,17 @@ public class UnitTypes implements ContentList{
health = 75;
engineOffset = 5.5f;
range = 140f;
weapon = new Weapon(){{
weapons.add(new Weapon(){{
length = 1.5f;
reload = 28f;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
shootSound = Sounds.shoot;
}};
}});
}};
ghoul = new UnitDef("ghoul", FlyingUnit::new){{
ghoul = new UnitType("ghoul", FlyingUnit::new){{
health = 220;
speed = 0.2f;
maxVelocity = 1.4f;
@@ -288,7 +273,7 @@ public class UnitTypes implements ContentList{
targetAir = false;
engineOffset = 7.8f;
range = 140f;
weapon = new Weapon(){{
weapons.add(new Weapon(){{
length = 0f;
width = 2f;
reload = 12f;
@@ -299,10 +284,10 @@ public class UnitTypes implements ContentList{
ignoreRotation = true;
bullet = Bullets.bombExplosive;
shootSound = Sounds.none;
}};
}});
}};
revenant = new UnitDef("revenant", HoverUnit::new){{
revenant = new UnitType("revenant", HoverUnit::new){{
health = 1000;
mass = 5f;
hitsize = 20f;
@@ -312,13 +297,13 @@ public class UnitTypes implements ContentList{
range = 80f;
shootCone = 40f;
flying = true;
rotateWeapon = true;
//rotateWeapons = true;
engineOffset = 12f;
engineSize = 3f;
rotatespeed = 0.01f;
attackLength = 90f;
baseRotateSpeed = 0.06f;
weapon = new Weapon("revenant-missiles"){{
weapons.add(new Weapon("revenant-missiles"){{
length = 3f;
reload = 70f;
width = 10f;
@@ -330,10 +315,10 @@ public class UnitTypes implements ContentList{
spacing = 1f;
shootSound = Sounds.missile;
bullet = Bullets.missileRevenant;
}};
}});
}};
lich = new UnitDef("lich", HoverUnit::new){{
lich = new UnitType("lich", HoverUnit::new){{
health = 6000;
mass = 20f;
hitsize = 40f;
@@ -343,13 +328,13 @@ public class UnitTypes implements ContentList{
range = 80f;
shootCone = 20f;
flying = true;
rotateWeapon = true;
//rotateWeapons = true;
engineOffset = 21;
engineSize = 5.3f;
rotatespeed = 0.01f;
attackLength = 90f;
baseRotateSpeed = 0.04f;
weapon = new Weapon("lich-missiles"){{
weapons.add(new Weapon("lich-missiles"){{
length = 4f;
reload = 160f;
width = 22f;
@@ -363,10 +348,10 @@ public class UnitTypes implements ContentList{
spacing = 1f;
bullet = Bullets.missileRevenant;
shootSound = Sounds.artillery;
}};
}});
}};
reaper = new UnitDef("reaper", HoverUnit::new){{
reaper = new UnitType("reaper", HoverUnit::new){{
health = 11000;
mass = 30f;
hitsize = 56f;
@@ -376,12 +361,12 @@ public class UnitTypes implements ContentList{
range = 80f;
shootCone = 30f;
flying = true;
rotateWeapon = true;
//rotateWeapons = true;
engineOffset = 40;
engineSize = 7.3f;
rotatespeed = 0.01f;
baseRotateSpeed = 0.04f;
weapon = new Weapon("reaper-gun"){{
weapons.add(new Weapon("reaper-gun"){{
length = 3f;
reload = 10f;
width = 32f;
@@ -405,12 +390,12 @@ public class UnitTypes implements ContentList{
}
};
shootSound = Sounds.shootBig;
}};
}});
}};
/*
vanguard = new UnitDef("vanguard-ship"){
vanguard = new UnitType("vanguard-ship"){
float healRange = 60f;
float healReload = 200f;
float healPercent = 10f;
@@ -428,7 +413,7 @@ public class UnitTypes implements ContentList{
engineColor = Pal.lightTrail;
cellTrnsY = 1f;
buildSpeed = 1.2f;
weapon = new Weapon("vanguard-blaster"){{
weapons.add(new Weapon("vanguard-blaster"){{
length = 1.5f;
reload = 30f;
alternate = true;
@@ -446,8 +431,8 @@ public class UnitTypes implements ContentList{
lifetime = 40f;
shootEffect = Fx.shootHealYellow;
smokeEffect = hitEffect = despawnEffect = Fx.hitYellowLaser;
}};
}};
}});
}};
}
@Override
@@ -468,7 +453,7 @@ public class UnitTypes implements ContentList{
}
};
alpha = new UnitDef("alpha-mech", false){
alpha = new UnitType("alpha-mech", false){
{
drillTier = -1;
speed = 0.5f;
@@ -481,7 +466,7 @@ public class UnitTypes implements ContentList{
weaponOffsetY = -1;
engineColor = Pal.heal;
weapon = new Weapon("shockgun"){{
weapons.add(new Weapon("shockgun"){{
shake = 2f;
length = 0.5f;
reload = 70f;
@@ -497,8 +482,8 @@ public class UnitTypes implements ContentList{
sideWidth = 1f;
sideLength = 70f;
colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
}};
}};
}});
}};
}
@Override
@@ -508,7 +493,7 @@ public class UnitTypes implements ContentList{
};
delta = new UnitDef("delta-mech", false){
delta = new UnitType("delta-mech", false){
{
drillPower = 1;
mineSpeed = 1.5f;
@@ -521,7 +506,7 @@ public class UnitTypes implements ContentList{
health = 250f;
weaponOffsetX = 4f;
weapon = new Weapon("flamethrower"){{
weapons.add(new Weapon("flamethrower"){{
length = 1.5f;
reload = 30f;
width = 4f;
@@ -533,12 +518,12 @@ public class UnitTypes implements ContentList{
damage = 5;
lightningLength = 10;
lightningColor = Pal.lightFlame;
}};
}};
}});
}};
}
};
tau = new UnitDef("tau-mech", false){
tau = new UnitType("tau-mech", false){
float healRange = 60f;
float healAmount = 10f;
float healReload = 160f;
@@ -559,7 +544,7 @@ public class UnitTypes implements ContentList{
buildSpeed = 1.6f;
engineColor = Pal.heal;
weapon = new Weapon("heal-blaster"){{
weapons.add(new Weapon("heal-blaster"){{
length = 1.5f;
reload = 24f;
alternate = false;
@@ -591,7 +576,7 @@ public class UnitTypes implements ContentList{
}
};
omega = new UnitDef("omega-mech", false){
omega = new UnitType("omega-mech", false){
protected TextureRegion armorRegion;
{
@@ -607,7 +592,7 @@ public class UnitTypes implements ContentList{
engineColor = Color.valueOf("feb380");
health = 350f;
buildSpeed = 1.5f;
weapon = new Weapon("swarmer"){{
weapons.add(new Weapon("swarmer"){{
length = 1.5f;
recoil = 4f;
reload = 38f;
@@ -663,7 +648,7 @@ public class UnitTypes implements ContentList{
}
};
dart = new UnitDef("dart-ship"){
dart = new UnitType("dart-ship"){
float effectRange = 60f;
float effectReload = 60f * 5;
float effectDuration = 60f * 10f;
@@ -680,7 +665,7 @@ public class UnitTypes implements ContentList{
engineColor = Pal.lightTrail;
cellTrnsY = 1f;
buildSpeed = 1.1f;
weapon = new Weapon("blaster"){{
weapons.add(new Weapon("blaster"){{
length = 1.5f;
reload = 15f;
alternate = true;
@@ -709,7 +694,7 @@ public class UnitTypes implements ContentList{
}
};
javelin = new UnitDef("javelin-ship"){
javelin = new UnitType("javelin-ship"){
float minV = 3.6f;
float maxV = 6f;
TextureRegion shield;
@@ -723,7 +708,7 @@ public class UnitTypes implements ContentList{
health = 170f;
engineColor = Color.valueOf("d3ddff");
cellTrnsY = 1f;
weapon = new Weapon("missiles"){{
weapons.add(new Weapon("missiles"){{
length = 1.5f;
reload = 70f;
shots = 4;
@@ -774,7 +759,7 @@ public class UnitTypes implements ContentList{
}
};
trident = new UnitDef("trident-ship"){
trident = new UnitType("trident-ship"){
{
flying = true;
drillPower = 2;
@@ -787,7 +772,7 @@ public class UnitTypes implements ContentList{
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
buildSpeed = 2.5f;
weapon = new Weapon("bomber"){{
weapons.add(new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 25f;
@@ -806,8 +791,8 @@ public class UnitTypes implements ContentList{
shootEffect = Fx.none;
smokeEffect = Fx.none;
shootSound = Sounds.artillery;
}};
}};
}});
}};
}
@Override
@@ -816,7 +801,7 @@ public class UnitTypes implements ContentList{
}
};
glaive = new UnitDef("glaive-ship"){
glaive = new UnitType("glaive-ship"){
{
flying = true;
drillPower = 4;
@@ -830,7 +815,7 @@ public class UnitTypes implements ContentList{
cellTrnsY = 1f;
buildSpeed = 1.2f;
weapon = new Weapon("bomber"){{
weapons.add(new Weapon("bomber"){{
length = 1.5f;
reload = 13f;
alternate = true;