Better naval check
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@@ -36,7 +36,7 @@ public class Planets implements ContentList{
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}};
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}};
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starter = new Planet("TODO", sun, 3, 1){{
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starter = new Planet("TODO", sun, 3, 1){{
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generator = new TestPlanetGenerator();
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generator = new TODOPlanetGenerator();
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meshLoader = () -> new HexMesh(this, 6);
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meshLoader = () -> new HexMesh(this, 6);
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}};
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}};
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}
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}
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+1
-1
@@ -12,7 +12,7 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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public class TestPlanetGenerator extends PlanetGenerator{
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public class TODOPlanetGenerator extends PlanetGenerator{
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Simplex noise = new Simplex();
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Simplex noise = new Simplex();
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RidgedPerlin rid = new RidgedPerlin(1, 2);
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RidgedPerlin rid = new RidgedPerlin(1, 2);
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float scl = 5f;
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float scl = 5f;
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@@ -51,6 +51,7 @@ public class SectorDataGenerator{
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ObjectIntMap<Block> floors = new ObjectIntMap<>();
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ObjectIntMap<Block> floors = new ObjectIntMap<>();
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ObjectSet<Content> content = new ObjectSet<>();
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ObjectSet<Content> content = new ObjectSet<>();
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logic.reset();
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world.loadSector(sector);
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world.loadSector(sector);
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float waterFloors = 0, totalFloors = 0;
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float waterFloors = 0, totalFloors = 0;
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state.rules.sector = sector;
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state.rules.sector = sector;
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@@ -68,7 +69,7 @@ public class SectorDataGenerator{
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if(!tile.block().isStatic()){
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if(!tile.block().isStatic()){
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totalFloors ++;
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totalFloors ++;
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if(liquid == Liquids.water){
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if(liquid == Liquids.water){
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waterFloors += tile.floor().isDeep() ? 1f : 0.5f;
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waterFloors += tile.floor().isDeep() ? 1f : 0.7f;
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}
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}
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floors.increment(tile.floor());
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floors.increment(tile.floor());
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if(tile.overlay() != Blocks.air){
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if(tile.overlay() != Blocks.air){
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@@ -93,8 +94,13 @@ public class SectorDataGenerator{
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}
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}
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}
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}
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if(waterFloors / totalFloors >= 0.6f){
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Log.info("Sector {0} has {1}/{2} water -> naval", sector.id, waterFloors, totalFloors);
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}
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//naval sector guaranteed
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//naval sector guaranteed
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if(nearTiles >= 4){
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if(nearTiles > 4){
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Log.info("Sector {0} has {1} water tiles at {2} {3} -> naval", sector.id, nearTiles, cx, cy);
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waterFloors = totalFloors;
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waterFloors = totalFloors;
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}
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}
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