Tank animations & FX
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@@ -119,7 +119,7 @@ public class EntityCollisions{
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@SuppressWarnings("unchecked")
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public <T extends Hitboxc> void updatePhysics(EntityGroup<T> group){
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QuadTree tree = group.tree();
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var tree = group.tree();
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tree.clear();
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group.each(s -> {
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